Commit Graph

18 Commits

Author SHA1 Message Date
Wuzzy
37450454b9 Add screenshot 2016-10-29 15:57:00 +02:00
Wuzzy
a97c71e972 Update translation, update German 2016-08-07 18:20:20 +02:00
Wuzzy
ff489c3052 Capitalize item names 2016-08-07 18:12:40 +02:00
Wuzzy
bcf61bb966 Add item documentation 2016-08-07 18:02:56 +02:00
Wuzzy
f47171e432 Make S local 2016-08-02 18:33:02 +02:00
Wuzzy
8908f9af04 Add mod.conf 2016-08-02 16:57:01 +02:00
Wuzzy
29a55aeade Allow to use watering can through placed seeds 2016-07-25 20:08:08 +02:00
Wuzzy
5695bdc351 Add support for desert sand soil 2016-07-25 19:58:23 +02:00
Wuzzy
2db0f17ada Add intllib support and German translation 2014-06-14 06:35:25 +02:00
Wuzzy
472e69e774 When applying on plant, wetten node below it 2014-06-13 21:08:14 +02:00
Wuzzy
e0e6f0889d Add README file 2014-06-13 18:23:01 +02:00
Wuzzy
693ce5c2e1 Add wetness cap of 2 for pedology 2014-06-13 18:02:19 +02:00
Wuzzy
bc697fd108 Fix stupid syntax bug 2014-06-13 18:01:11 +02:00
Wuzzy
c698186a0d Use water even if node is not able to get wet
Also add wetness cap of 2 for pedology mod
2014-06-13 17:57:37 +02:00
Wuzzy
a7729fea57 Update textures 2014-06-13 17:39:09 +02:00
Wuzzy
9cfbe23165 Add refilling of watering cans when used on water 2014-06-13 17:21:28 +02:00
Wuzzy
9354224a11 Add 24 uses of watering can before water is empty
This is done by abusing
There is a problem with that: If a mod uses a tool repair recipe, you can magically
fill up watering cans by placing two partly empty watering cans into the crafting grid … :/
2014-06-13 16:59:54 +02:00
Wuzzy
3106b6de5e Initial commit 2014-06-13 16:35:40 +02:00