Wuzzy
37450454b9
Add screenshot
2016-10-29 15:57:00 +02:00
Wuzzy
a97c71e972
Update translation, update German
2016-08-07 18:20:20 +02:00
Wuzzy
ff489c3052
Capitalize item names
2016-08-07 18:12:40 +02:00
Wuzzy
bcf61bb966
Add item documentation
2016-08-07 18:02:56 +02:00
Wuzzy
f47171e432
Make S local
2016-08-02 18:33:02 +02:00
Wuzzy
8908f9af04
Add mod.conf
2016-08-02 16:57:01 +02:00
Wuzzy
29a55aeade
Allow to use watering can through placed seeds
2016-07-25 20:08:08 +02:00
Wuzzy
5695bdc351
Add support for desert sand soil
2016-07-25 19:58:23 +02:00
Wuzzy
2db0f17ada
Add intllib support and German translation
2014-06-14 06:35:25 +02:00
Wuzzy
472e69e774
When applying on plant, wetten node below it
2014-06-13 21:08:14 +02:00
Wuzzy
e0e6f0889d
Add README file
2014-06-13 18:23:01 +02:00
Wuzzy
693ce5c2e1
Add wetness cap of 2 for pedology
2014-06-13 18:02:19 +02:00
Wuzzy
bc697fd108
Fix stupid syntax bug
2014-06-13 18:01:11 +02:00
Wuzzy
c698186a0d
Use water even if node is not able to get wet
...
Also add wetness cap of 2 for pedology mod
2014-06-13 17:57:37 +02:00
Wuzzy
a7729fea57
Update textures
2014-06-13 17:39:09 +02:00
Wuzzy
9cfbe23165
Add refilling of watering cans when used on water
2014-06-13 17:21:28 +02:00
Wuzzy
9354224a11
Add 24 uses of watering can before water is empty
...
This is done by abusing
There is a problem with that: If a mod uses a tool repair recipe, you can magically
fill up watering cans by placing two partly empty watering cans into the crafting grid … :/
2014-06-13 16:59:54 +02:00
Wuzzy
3106b6de5e
Initial commit
2014-06-13 16:35:40 +02:00