Commit Graph

9 Commits

Author SHA1 Message Date
Wuzzy
472e69e774 When applying on plant, wetten node below it 2014-06-13 21:08:14 +02:00
Wuzzy
e0e6f0889d Add README file 2014-06-13 18:23:01 +02:00
Wuzzy
693ce5c2e1 Add wetness cap of 2 for pedology 2014-06-13 18:02:19 +02:00
Wuzzy
bc697fd108 Fix stupid syntax bug 2014-06-13 18:01:11 +02:00
Wuzzy
c698186a0d Use water even if node is not able to get wet
Also add wetness cap of 2 for pedology mod
2014-06-13 17:57:37 +02:00
Wuzzy
a7729fea57 Update textures 2014-06-13 17:39:09 +02:00
Wuzzy
9cfbe23165 Add refilling of watering cans when used on water 2014-06-13 17:21:28 +02:00
Wuzzy
9354224a11 Add 24 uses of watering can before water is empty
This is done by abusing
There is a problem with that: If a mod uses a tool repair recipe, you can magically
fill up watering cans by placing two partly empty watering cans into the crafting grid … :/
2014-06-13 16:59:54 +02:00
Wuzzy
3106b6de5e Initial commit 2014-06-13 16:35:40 +02:00