Wuzzy
57403c7a81
Use get_group_name from doc_items
2016-11-18 00:01:32 +01:00
Wuzzy
cd282b4734
Fix mod breaking due to doc_items alias
2016-11-17 18:44:07 +01:00
Wuzzy
5d5292afa0
Update doc_items field names
2016-11-16 06:37:40 +01:00
Wuzzy
2ad6dd55bd
Fix outdated intllib boilerplate
2016-11-09 02:36:27 +01:00
Wuzzy
ddbe7c42bc
Use new doc_items interface
2016-10-31 02:11:10 +01:00
Wuzzy
2f3b8566b0
Add watering sound
2016-10-29 16:20:25 +02:00
Wuzzy
7f4c309130
Add crafting recipes
2016-10-29 16:12:43 +02:00
Wuzzy
ff489c3052
Capitalize item names
2016-08-07 18:12:40 +02:00
Wuzzy
bcf61bb966
Add item documentation
2016-08-07 18:02:56 +02:00
Wuzzy
f47171e432
Make S local
2016-08-02 18:33:02 +02:00
Wuzzy
29a55aeade
Allow to use watering can through placed seeds
2016-07-25 20:08:08 +02:00
Wuzzy
5695bdc351
Add support for desert sand soil
2016-07-25 19:58:23 +02:00
Wuzzy
2db0f17ada
Add intllib support and German translation
2014-06-14 06:35:25 +02:00
Wuzzy
472e69e774
When applying on plant, wetten node below it
2014-06-13 21:08:14 +02:00
Wuzzy
693ce5c2e1
Add wetness cap of 2 for pedology
2014-06-13 18:02:19 +02:00
Wuzzy
bc697fd108
Fix stupid syntax bug
2014-06-13 18:01:11 +02:00
Wuzzy
c698186a0d
Use water even if node is not able to get wet
...
Also add wetness cap of 2 for pedology mod
2014-06-13 17:57:37 +02:00
Wuzzy
9cfbe23165
Add refilling of watering cans when used on water
2014-06-13 17:21:28 +02:00
Wuzzy
9354224a11
Add 24 uses of watering can before water is empty
...
This is done by abusing
There is a problem with that: If a mod uses a tool repair recipe, you can magically
fill up watering cans by placing two partly empty watering cans into the crafting grid … :/
2014-06-13 16:59:54 +02:00
Wuzzy
3106b6de5e
Initial commit
2014-06-13 16:35:40 +02:00