Commit Graph

20 Commits

Author SHA1 Message Date
Wuzzy
57403c7a81 Use get_group_name from doc_items 2016-11-18 00:01:32 +01:00
Wuzzy
cd282b4734 Fix mod breaking due to doc_items alias 2016-11-17 18:44:07 +01:00
Wuzzy
5d5292afa0 Update doc_items field names 2016-11-16 06:37:40 +01:00
Wuzzy
2ad6dd55bd Fix outdated intllib boilerplate 2016-11-09 02:36:27 +01:00
Wuzzy
ddbe7c42bc Use new doc_items interface 2016-10-31 02:11:10 +01:00
Wuzzy
2f3b8566b0 Add watering sound 2016-10-29 16:20:25 +02:00
Wuzzy
7f4c309130 Add crafting recipes 2016-10-29 16:12:43 +02:00
Wuzzy
ff489c3052 Capitalize item names 2016-08-07 18:12:40 +02:00
Wuzzy
bcf61bb966 Add item documentation 2016-08-07 18:02:56 +02:00
Wuzzy
f47171e432 Make S local 2016-08-02 18:33:02 +02:00
Wuzzy
29a55aeade Allow to use watering can through placed seeds 2016-07-25 20:08:08 +02:00
Wuzzy
5695bdc351 Add support for desert sand soil 2016-07-25 19:58:23 +02:00
Wuzzy
2db0f17ada Add intllib support and German translation 2014-06-14 06:35:25 +02:00
Wuzzy
472e69e774 When applying on plant, wetten node below it 2014-06-13 21:08:14 +02:00
Wuzzy
693ce5c2e1 Add wetness cap of 2 for pedology 2014-06-13 18:02:19 +02:00
Wuzzy
bc697fd108 Fix stupid syntax bug 2014-06-13 18:01:11 +02:00
Wuzzy
c698186a0d Use water even if node is not able to get wet
Also add wetness cap of 2 for pedology mod
2014-06-13 17:57:37 +02:00
Wuzzy
9cfbe23165 Add refilling of watering cans when used on water 2014-06-13 17:21:28 +02:00
Wuzzy
9354224a11 Add 24 uses of watering can before water is empty
This is done by abusing
There is a problem with that: If a mod uses a tool repair recipe, you can magically
fill up watering cans by placing two partly empty watering cans into the crafting grid … :/
2014-06-13 16:59:54 +02:00
Wuzzy
3106b6de5e Initial commit 2014-06-13 16:35:40 +02:00