Generates a overview image of a minetest map.
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The original author agreed to the BSD license by pushing mireq/minetest-mapper-cpp@07067f443d to his own repository.
Thus the addition of a BSD license in commit 7e3e0a067c3a85f69d63f0849a1c621d45419ad9 was not a mistake and is valid.

This commit removes the LGPL license and unnecessary FreeBSD mention in COPYING (which isn't part of BSD 2-Clause anyway).
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TileGenerator.h Zoom implementation (--zoom option) 2016-08-09 15:35:36 +02:00
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Minetest Mapper C++
===================

.. image:: https://travis-ci.org/minetest/minetestmapper.svg?branch=master
    :target: https://travis-ci.org/minetest/minetestmapper

A port of minetestmapper.py to C++ from https://github.com/minetest/minetest/tree/master/util.
This version is both faster and provides more features than the now deprecated Python script.

Requirements
------------

* libgd
* sqlite3
* leveldb (optional, set ENABLE_LEVELDB=1 in CMake to enable leveldb support)
* hiredis (optional, set ENABLE_REDIS=1 in CMake to enable redis support)

e.g. on Debian:
^^^^^^^^^^^^^^^

	sudo apt-get install libgd-dev libsqlite3-dev libleveldb-dev libhiredis-dev

Compilation
-----------

::

    cmake . -DENABLE_LEVELDB=1
    make -j2

Usage
-----

`minetestmapper` has two mandatory paremeters, `-i` (input world path)
and `-o` (output image path).

::

    ./minetestmapper -i ~/.minetest/worlds/my_world/ -o map.png


Parameters
^^^^^^^^^^

bgcolor:
    Background color of image, e.g. ``--bgcolor #ffffff``

scalecolor:
    Color of scale, e.g. ``--scalecolor #000000``

playercolor:
    Color of player indicators, e.g. ``--playercolor #ff0000``

origincolor:
    Color of origin indicator, e.g. ``--origincolor #ff0000``

drawscale:
    Draw tick marks, ``--drawscale``

drawplayers:
    Draw player indicators, ``--drawplayers``

draworigin:
    Draw origin indicator, ``--draworigin``

drawalpha:
    Allow nodes to be drawn with transparency, ``--drawalpha``

noshading:
    Don't draw shading on nodes, ``--noshading``

min-y:
    Don't draw nodes below this y value, e.g. ``--min-y -25``

max-y:
    Don't draw nodes above this y value, e.g. ``--max-y 75``

backend:
    Use specific map backend, supported: *sqlite3*, *leveldb*, *redis*, e.g. ``--backend leveldb``

geometry:
    Limit area to specific geometry, e.g. ``--geometry -800:-800+1600+1600``

zoom:
    "Zoom" the image by using more than one pixel per node, e.g. ``--zoom 4``