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26 Commits
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031664d275 |
@ -18,8 +18,8 @@ Settings documented in [reference][].
|
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### Requirements:
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- Depends: default, tnt
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- Optional depends: nether, sounds
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- Depends: cmer, default, tnt
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- Optional depends: nether, sounds, simple_protection
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### Links:
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|
12
TODO.txt
12
TODO.txt
@ -2,4 +2,14 @@
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TODO:
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- add version using mobs_redo API
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- add version using cmer API
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- fix vertical position
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- add griefing option
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- add wear to armor when exploding
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- disable attacking if damage disabled
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- make powered versions run faster when chasing
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- fix knockback when chasing
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- fix hit sound when chasing
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- make sneeker stop when within 2 of player
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- use asm_spawneggs for egg
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- add localization support
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||||
- add Spanish translation
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- fix removing single node if protected
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|
@ -1,7 +1,17 @@
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next
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----
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- uses "sounds" mod
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v1.1
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----
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- added sound when hit
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- fixed entity vertical positioning
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- fixed tnt:boom node left after explosion
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- added setting to customize spawn nodes
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- added simple_protection support
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v1.0
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----
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|
@ -104,6 +104,10 @@
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<td class="name" nowrap><a href="#sneeker.spawn_mapblock_limit">sneeker.spawn_mapblock_limit</a></td>
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<td class="summary">Limits the number of entities that can spawn per mapblock (16x16x16).</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#sneeker.spawn_nodes">sneeker.spawn_nodes</a></td>
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<td class="summary">Comma-separated list of nodes on which sneeker can spawn.</td>
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</tr>
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</table>
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<br/>
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@ -473,6 +477,33 @@
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</dd>
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<dt>
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<a name = "sneeker.spawn_nodes"></a>
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<strong>sneeker.spawn_nodes</strong>
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</dt>
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<dd>
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Comma-separated list of nodes on which sneeker can spawn.
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</ul>
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</ul>
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</ul>
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</ul>
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<h3>Type:</h3>
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<ul>
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<i>string</i>
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</ul>
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<h3>Default:</h3>
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<ul>
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<i>default:dirt_with_dry_grass,default:dry_dirt,default:dry_dirt_with_dry_grass,default:desert_sand,nether:rack</i>
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</ul>
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</ul>
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</dd>
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</dl>
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@ -481,7 +512,7 @@
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</div> <!-- id="main" -->
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<div id="about">
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
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<i style="float:right;">Last updated 2021-07-19 17:34:41 </i>
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<i style="float:right;">Last updated 2021-07-20 11:23:32 </i>
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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263
entity.lua
263
entity.lua
@ -1,12 +1,13 @@
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||||
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local sounds_enabled = core.get_modpath("sounds") ~= nil
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local hit_sound
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if sounds_enabled then
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if core.get_modpath("default") then
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hit_sound = "player_damage"
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elseif core.get_modpath("sounds") then
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hit_sound = "sounds_entity_hit"
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end
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||||
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||||
--[[
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||||
local function jump(self, pos, direction)
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local velocity = self.object:get_velocity()
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if core.registered_nodes[core.get_node(pos).name].climbable then
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@ -51,10 +52,12 @@ local function random_turn(self)
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end
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end
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||||
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local walk_speed = 1.5
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local def = {
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hp_max = 20,
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physical = true,
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collisionbox = {-0.25, -0.7, -0.25, 0.25, 0.8, 0.25},
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collisionbox = {-0.25, 0.3, -0.25, 0.25, 1.8, 0.25},
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visual = "mesh",
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mesh = "character.b3d",
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textures = {"sneeker.png"},
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@ -67,29 +70,110 @@ local def = {
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walk_START = 168,
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walk_END = 187
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},
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walk_speed = 1.5,
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walk_speed = walk_speed,
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jump_height = 5,
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animation_speed = 30,
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knockback_level = 2
|
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}
|
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]]
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def.on_activate = function(self, staticdata)
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local spawn_nodes = {}
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if sneeker.spawn_nodes ~= "" then
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if not sneeker.spawn_nodes:find(",") then
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table.insert(spawn_nodes, sneeker.spawn_nodes)
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else
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for _, node in ipairs(sneeker.spawn_nodes:split(",")) do
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local node = node:trim()
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if node ~= "" then
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table.insert(spawn_nodes, node)
|
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end
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||||
end
|
||||
end
|
||||
end
|
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|
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if #spawn_nodes == 0 then
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sneeker.log("warning", "no spawning nodes set, cannot spawn")
|
||||
end
|
||||
|
||||
local item_drops = {}
|
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if core.registered_items["tnt:gunpowder"] then
|
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table.insert(item_drops, {"tnt:gunpowder", {min=1, max=2}, chance=0.66})
|
||||
end
|
||||
|
||||
local def = {
|
||||
name = "sneeker:sneeker",
|
||||
nametag = "Sneeker",
|
||||
stats = {
|
||||
hp = 20,
|
||||
hostile_2 = true,
|
||||
lifetime = sneeker.lifetime,
|
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can_jump = 5,
|
||||
can_swim = true,
|
||||
has_knockback = true,
|
||||
sneaky = true,
|
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},
|
||||
modes = {
|
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idle = {chance=0.3},
|
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walk = {chance=0.7, moving_speed=1.5},
|
||||
--chase = {moving_speed=1.5},
|
||||
--death = {},
|
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},
|
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model = {
|
||||
mesh = "character.b3d",
|
||||
textures = {"sneeker.png"},
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||||
collisionbox = {-0.25, 0.3, -0.25, 0.25, 1.8, 0.25},
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rotation = -90,
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animations = {
|
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idle = {start=0, stop=79, speed=30},
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walk = {start=168, stop=187, speed=30},
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--chase = {start=168, stop=187, speed=30},
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--death = {},
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},
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},
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--sounds = {},
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drops = item_drops,
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--[[
|
||||
combat = {
|
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search_enemy = true,
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},
|
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]]
|
||||
spawning = {
|
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abm_nodes = {
|
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spawn_on = spawn_nodes,
|
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},
|
||||
abm_interval = sneeker.spawn_interval,
|
||||
abm_chance = sneeker.spawn_chance,
|
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number = 1,
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light = {min=sneeker.spawn_minlight, max=sneeker.spawn_maxlight},
|
||||
height_limit = {min=sneeker.spawn_minheight, max=sneeker.spawn_maxheight},
|
||||
},
|
||||
}
|
||||
|
||||
def.on_activate = function(self, staticdata, dtime_s)
|
||||
--[[
|
||||
self.yaw = 0
|
||||
self.anim = 1
|
||||
self.timer = 0
|
||||
]]
|
||||
self.visualx = 1
|
||||
--[[
|
||||
self.jump_timer = 0
|
||||
self.turn_timer = 0
|
||||
self.turn_speed = 0
|
||||
]]
|
||||
self.powered = false
|
||||
--[[
|
||||
self.knockback = false
|
||||
self.state = math.random(1, 2)
|
||||
self.old_y = self.object:get_pos().y
|
||||
]]
|
||||
|
||||
--[[
|
||||
-- despawning
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||||
self.lifetime = sneeker.lifetime
|
||||
self.lifetimer = 0
|
||||
self.check_despawn_player_distance = true
|
||||
]]
|
||||
|
||||
local data = core.deserialize(staticdata)
|
||||
if data and type(data) == "table" then
|
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@ -111,9 +195,9 @@ local function isnan(n)
|
||||
end
|
||||
|
||||
local function expand(self)
|
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if self.chase and self.visualx < 2 then
|
||||
if self.hiss == false then
|
||||
core.sound_play("sneeker_hiss", {object=self.object, gain=1.5, max_hear_distance=2*64})
|
||||
if self.expanding and self.visualx < 2 then
|
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if self.hiss == false and sounds then
|
||||
sounds.fuse(1, {object=self.object, gain=1.5, max_hear_distance=2*64})
|
||||
end
|
||||
self.visualx = self.visualx+0.05
|
||||
self.object:set_properties({
|
||||
@ -132,13 +216,84 @@ end
|
||||
local function explode(self, pos)
|
||||
self.object:remove()
|
||||
sneeker.boom(pos, self.powered)
|
||||
core.sound_play("sneeker_explode", {object=self.object, gain=sneeker.boom_gain, max_hear_distance=2*64})
|
||||
end
|
||||
|
||||
def.on_step = function(self, dtime)
|
||||
--[[
|
||||
local function h_collides(pos, collision_info, touching_ground)
|
||||
if not touching_ground or type(collision_info) ~= "table" or #collision_info == 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
local pos_y = math.floor(pos.y)
|
||||
local h_col
|
||||
|
||||
for _, col in ipairs(collision_info) do
|
||||
local npos = col.node_pos
|
||||
if npos and col.type == "node" then
|
||||
-- exclude ground collisions
|
||||
if math.floor(npos.y) > pos_y then
|
||||
h_col = col
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not h_col then return false end
|
||||
|
||||
local h_vel = {
|
||||
x = math.floor(h_col.new_velocity.x * 10) / 10,
|
||||
z = math.floor(h_col.new_velocity.z * 10) / 10,
|
||||
}
|
||||
|
||||
return h_vel.x < walk_speed and h_vel.z < walk_speed, h_col.node_pos
|
||||
end
|
||||
]]
|
||||
|
||||
local function chase(self, target)
|
||||
-- FIXME: why does setting mode = "chase" not work?
|
||||
if not self.chase_anim then
|
||||
self.object:set_animation({x=168, y=187}, 30, 0)
|
||||
self.chase_anim = true
|
||||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local tpos = target:get_pos()
|
||||
|
||||
local vec = {x=tpos.x-pos.x, y=tpos.y-pos.y, z=tpos.z-pos.z}
|
||||
local yaw = math.atan(vec.z/vec.x)+math.pi^2
|
||||
if tpos.x > pos.x then
|
||||
yaw = yaw+math.pi
|
||||
end
|
||||
yaw = yaw-2
|
||||
self.object:set_yaw(yaw)
|
||||
local direction = {x=math.sin(yaw)*-1, y=0, z=math.cos(yaw)}
|
||||
|
||||
-- FIXME: hack
|
||||
local can_set = true
|
||||
for _, c in ipairs({direction.x*2.5, direction.z*2.5}) do
|
||||
if isnan(c) then
|
||||
can_set = false
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if can_set then
|
||||
self.object:set_velocity({x=direction.x*2.5, y=self.object:get_velocity().y, z=direction.z*2.5})
|
||||
end
|
||||
end
|
||||
|
||||
local function end_chase(self)
|
||||
self.chasing = nil
|
||||
self.chase_anim = false
|
||||
self.mode = "idle"
|
||||
self.expanding = false
|
||||
end
|
||||
|
||||
def.on_step = function(self, dtime, moveresult)
|
||||
--[[
|
||||
-- update lifetime timer
|
||||
-- FIXME: this is longer than realtime
|
||||
self.lifetimer = self.lifetimer + dtime
|
||||
self.lifetimer = self.lifetimer + dtime_s
|
||||
if self.lifetimer >= self.lifetime then
|
||||
-- TODO: should have a death animation
|
||||
self.object:remove()
|
||||
@ -151,9 +306,11 @@ def.on_step = function(self, dtime)
|
||||
|
||||
local ANIM_STAND = 1
|
||||
local ANIM_WALK = 2
|
||||
]]
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
--[[
|
||||
if sneeker.despawn_player_far then
|
||||
-- run check about once per 60 seconds
|
||||
local interval_reached = math.floor(self.lifetimer % 60) == 0
|
||||
@ -180,6 +337,13 @@ def.on_step = function(self, dtime)
|
||||
end
|
||||
end
|
||||
|
||||
if self.chase or self.state == "chase" or self.state == "walk" then
|
||||
local collided, npos = h_collides(pos, moveresult.collisions, moveresult.touching_ground)
|
||||
if collided then
|
||||
jump(self, npos, self.direction)
|
||||
end
|
||||
end
|
||||
|
||||
local yaw = self.object:get_yaw()
|
||||
local inside = core.get_objects_inside_radius(pos, 10)
|
||||
local walk_speed = self.walk_speed
|
||||
@ -207,9 +371,22 @@ def.on_step = function(self, dtime)
|
||||
self.yaw = self.yaw-self.turn_speed
|
||||
self.object:set_yaw(self.yaw)
|
||||
end
|
||||
]]
|
||||
|
||||
expand(self)
|
||||
|
||||
local players_within_10 = {}
|
||||
for _, object in ipairs(core.get_objects_inside_radius(pos, 10)) do
|
||||
if object:is_player() then
|
||||
table.insert(players_within_10, object)
|
||||
end
|
||||
end
|
||||
|
||||
if not self.chasing then
|
||||
self.chasing = players_within_10[1]
|
||||
end
|
||||
|
||||
--[[
|
||||
self.chase = false
|
||||
|
||||
for _, object in ipairs(inside) do
|
||||
@ -262,14 +439,50 @@ def.on_step = function(self, dtime)
|
||||
self.turn_speed = 0.05*math.random()
|
||||
end
|
||||
end
|
||||
end
|
||||
]]
|
||||
|
||||
-- Jump
|
||||
if self.jump_timer > 0.2 then
|
||||
jump(self, pos, self.direction)
|
||||
if self.chasing then
|
||||
if self.chasing:get_hp() > 0 then
|
||||
self.mode = "chase"
|
||||
|
||||
local within_2 = false
|
||||
for _, object in ipairs(core.get_objects_inside_radius(pos, 2)) do
|
||||
if object == self.chasing then
|
||||
within_2 = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if self.state == "chase" then
|
||||
if within_2 then
|
||||
if self.visualx >= 2 then
|
||||
explode(self, pos)
|
||||
self.chasing = nil
|
||||
return true
|
||||
end
|
||||
self.expanding = true
|
||||
else
|
||||
self.expanding = false
|
||||
end
|
||||
|
||||
local within_10 = false
|
||||
for _, object in ipairs(players_within_10) do
|
||||
if object == self.chasing then
|
||||
within_10 = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if within_10 then
|
||||
-- follow player
|
||||
chase(self, self.chasing)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
end_chase(self)
|
||||
|
||||
--[[
|
||||
if self.anim ~= ANIM_WALK then
|
||||
self.object:set_animation({x=animation.walk_START, y=animation.walk_END}, anim_speed, 0)
|
||||
self.anim = ANIM_WALK
|
||||
@ -291,7 +504,9 @@ def.on_step = function(self, dtime)
|
||||
end
|
||||
end
|
||||
end
|
||||
]]
|
||||
|
||||
--[[
|
||||
if #inside ~= 0 then
|
||||
for _, object in ipairs(inside) do
|
||||
if object:is_player() and object:get_hp() ~= 0 then
|
||||
@ -333,18 +548,17 @@ def.on_step = function(self, dtime)
|
||||
if can_set then
|
||||
self.object:set_velocity({x=direction.x*2.5, y=velocity.y, z=direction.z*2.5})
|
||||
end
|
||||
|
||||
-- Jump
|
||||
if self.jump_timer > 0.2 then
|
||||
jump(self, pos, direction)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
self.state = "stand"
|
||||
end
|
||||
]]
|
||||
elseif self.mode == "chase" then
|
||||
self.mode = "idle"
|
||||
end
|
||||
|
||||
--[[
|
||||
-- Swim
|
||||
local node = core.get_node(pos)
|
||||
if core.get_item_group(node.name, "water") ~= 0 then
|
||||
@ -360,8 +574,10 @@ def.on_step = function(self, dtime)
|
||||
end
|
||||
|
||||
return true
|
||||
]]
|
||||
end
|
||||
|
||||
--[[
|
||||
def.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
|
||||
if hit_sound then
|
||||
core.sound_play(hit_sound, {object=self.object}, parameters, true)
|
||||
@ -387,6 +603,7 @@ def.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities,
|
||||
local obj = core.add_item(p, {name="tnt:gunpowder", count=math.random(0, 2)})
|
||||
end
|
||||
end
|
||||
]]
|
||||
|
||||
def.get_staticdata = function(self)
|
||||
return core.serialize({
|
||||
@ -394,7 +611,11 @@ def.get_staticdata = function(self)
|
||||
})
|
||||
end
|
||||
|
||||
--[[
|
||||
core.register_entity("sneeker:sneeker", def)
|
||||
]]
|
||||
|
||||
cmer.register_mob(def)
|
||||
|
||||
core.register_craftitem("sneeker:spawnegg", {
|
||||
description = "Sneeker Spawn Egg",
|
||||
|
1
init.lua
1
init.lua
@ -28,7 +28,6 @@ end
|
||||
local scripts = {
|
||||
"settings",
|
||||
"tnt_function",
|
||||
"spawn",
|
||||
"entity",
|
||||
}
|
||||
|
||||
|
10
mod.conf
10
mod.conf
@ -1,7 +1,9 @@
|
||||
name = sneeker
|
||||
title = Sneeker
|
||||
description = An explosive nuisance.
|
||||
version = 1.0
|
||||
author = Rui
|
||||
depends = default, tnt
|
||||
optional_depends = nether, sounds
|
||||
license = MIT
|
||||
version = 1.1
|
||||
author = Rui, Jordan Irwin (AntumDeluge)
|
||||
min_minetest_version = 5.0
|
||||
depends = cmer, default, tnt
|
||||
optional_depends = nether, sounds, simple_protection
|
||||
|
@ -106,3 +106,11 @@ sneeker.spawn_maxheight = tonumber(core.settings:get("sneeker.spawn_maxheight")
|
||||
-- @settype int
|
||||
-- @default 1
|
||||
sneeker.spawn_mapblock_limit = tonumber(core.settings:get("sneeker.spawn_mapblock_limit") or 1)
|
||||
|
||||
--- Comma-separated list of nodes on which sneeker can spawn.
|
||||
--
|
||||
-- @setting sneeker.spawn_nodes
|
||||
-- @settype string
|
||||
-- @default default:dirt_with_dry_grass,default:dry_dirt,default:dry_dirt_with_dry_grass,default:desert_sand,nether:rack
|
||||
sneeker.spawn_nodes = core.settings:get("sneeker.spawn_nodes") or "default:dirt_with_dry_grass,default:dry_dirt,default:dry_dirt_with_dry_grass,default:desert_sand,nether:rack"
|
||||
sneeker.spawn_nodes = sneeker.spawn_nodes:trim()
|
||||
|
@ -50,3 +50,6 @@ sneeker.spawn_maxheight (Sneeker max spawn height) int 31000
|
||||
|
||||
# Limits the number of entities that can spawn per mapblock (16x16x16).
|
||||
sneeker.spawn_mapblock_limit (Sneeker spawn limit) int 1
|
||||
|
||||
# Comma-separated list of nodes on which sneeker can spawn.
|
||||
sneeker.spawn_nodes (Sneeker spawn nodes) string default:dirt_with_dry_grass,default:dry_dirt,default:dry_dirt_with_dry_grass,default:desert_sand,nether:rack
|
||||
|
Binary file not shown.
Binary file not shown.
70
spawn.lua
70
spawn.lua
@ -1,70 +0,0 @@
|
||||
|
||||
local spawn_nodes = {
|
||||
"default:dirt_with_dry_grass",
|
||||
"default:dry_dirt",
|
||||
"default:dry_dirt_with_dry_grass",
|
||||
"default:desert_sand",
|
||||
}
|
||||
|
||||
if core.global_exists("nether") then
|
||||
table.insert(spawn_nodes, "nether:rack")
|
||||
end
|
||||
|
||||
for _, node_name in ipairs(spawn_nodes) do
|
||||
if not core.registered_nodes[node_name] then
|
||||
sneeker.log("warning", "Invalid node for spawn: " .. node_name)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
core.register_abm({
|
||||
nodenames = spawn_nodes,
|
||||
neighbors = {"air"},
|
||||
interval = sneeker.spawn_interval,
|
||||
chance = sneeker.spawn_chance,
|
||||
action = function(pos, node, aoc, aocw)
|
||||
if aoc >= sneeker.spawn_mapblock_limit then return end
|
||||
|
||||
-- check above target node
|
||||
pos.y = pos.y+1
|
||||
|
||||
local pos_string = tostring(math.floor(pos.x))
|
||||
.. "," .. tostring(math.floor(pos.y))
|
||||
.. "," .. tostring(math.floor(pos.z))
|
||||
|
||||
if sneeker.spawn_require_player_nearby then
|
||||
local player_nearby = false
|
||||
for _, entity in ipairs(core.get_objects_inside_radius(pos, sneeker.spawn_player_radius)) do
|
||||
if entity:is_player() then
|
||||
player_nearby = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not player_nearby then return end
|
||||
end
|
||||
|
||||
if pos.y > sneeker.spawn_maxheight or pos.y < sneeker.spawn_minheight then
|
||||
return
|
||||
end
|
||||
|
||||
-- needs two vertical air nodes to spawn
|
||||
for _, node_pos in ipairs({pos, {x=pos.x, y=pos.y+1, z=pos.z}}) do
|
||||
if core.get_node(node_pos).name ~= "air" then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local llevel = core.get_node_light(pos)
|
||||
if not llevel or llevel > sneeker.spawn_maxlight or llevel < sneeker.spawn_minlight then
|
||||
return
|
||||
end
|
||||
|
||||
local spawned = core.add_entity(pos, "sneeker:sneeker")
|
||||
if not spawned then
|
||||
sneeker.log("warning", "Failed to spawn at: " .. pos_string)
|
||||
else
|
||||
sneeker.log("debug", "Spawned at: " .. pos_string)
|
||||
end
|
||||
end
|
||||
})
|
@ -164,8 +164,21 @@ local function add_drop(drops, item)
|
||||
end
|
||||
end
|
||||
|
||||
local function is_protected(pos, name) return core.is_protected(pos, name) end
|
||||
if core.global_exists("simple_protection") and simple_protection.can_access then
|
||||
is_protected = function(pos, name)
|
||||
local s_protect_name = name
|
||||
-- simple_protection ignores names with empty strings
|
||||
if s_protect_name == "" then
|
||||
s_protect_name = " "
|
||||
end
|
||||
|
||||
return core.is_protected(pos, name) or not simple_protection.can_access(pos, s_protect_name)
|
||||
end
|
||||
end
|
||||
|
||||
local function destroy(drops, pos, cid)
|
||||
if core.is_protected(pos, "") then
|
||||
if is_protected(pos, "") then
|
||||
return
|
||||
end
|
||||
local def = cid_data[cid]
|
||||
@ -294,11 +307,14 @@ function sneeker.boom(pos, large)
|
||||
if large then
|
||||
radius = large_radius
|
||||
end
|
||||
core.sound_play("sneeker_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
||||
if sounds then
|
||||
sounds.explosion(1, {pos=pos, gain=sneeker.boom_gain, max_hear_distance=2*64})
|
||||
end
|
||||
core.set_node(pos, {name="tnt:boom"})
|
||||
core.get_node_timer(pos):start(0.5)
|
||||
local drops = explode(pos, radius)
|
||||
entity_physics(pos, radius)
|
||||
eject_drops(drops, pos, radius)
|
||||
add_effects(pos, radius)
|
||||
core.remove_node(pos)
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user