Compare commits
26 Commits
Author | SHA1 | Date | |
---|---|---|---|
|
0536311f0e | ||
|
b6561dc8f4 | ||
|
0adc6635c4 | ||
|
4143bc9543 | ||
|
5f9e529caf | ||
|
02d797fce2 | ||
|
6d9cc8f80b | ||
|
fbf7df4cfa | ||
|
0e5ef436d0 | ||
|
150190c2cd | ||
|
9b80373efc | ||
|
e59081ea02 | ||
|
af218cc5ec | ||
|
00a7f5a550 | ||
|
2b275380df | ||
|
86392efe85 | ||
|
1a4166560c | ||
|
22e81d5d27 | ||
|
8e32772287 | ||
|
c599620e9d | ||
|
8ab2107d37 | ||
|
c8757c94a0 | ||
|
e6ff7a1b70 | ||
|
12e6bd79db | ||
|
4b8452538e | ||
|
031664d275 |
@ -19,7 +19,7 @@ Settings documented in [reference][].
|
|||||||
### Requirements:
|
### Requirements:
|
||||||
|
|
||||||
- Depends: cmer, default, tnt
|
- Depends: cmer, default, tnt
|
||||||
- Optional depends: nether, sounds
|
- Optional depends: nether, sounds, simple_protection
|
||||||
|
|
||||||
### Links:
|
### Links:
|
||||||
|
|
||||||
|
5
TODO.txt
5
TODO.txt
@ -2,11 +2,14 @@
|
|||||||
TODO:
|
TODO:
|
||||||
- add version using mobs_redo API
|
- add version using mobs_redo API
|
||||||
- add version using cmer API
|
- add version using cmer API
|
||||||
|
- add griefing option
|
||||||
- add wear to armor when exploding
|
- add wear to armor when exploding
|
||||||
- add no-griefing setting
|
|
||||||
- disable attacking if damage disabled
|
- disable attacking if damage disabled
|
||||||
- make powered versions run faster when chasing
|
- make powered versions run faster when chasing
|
||||||
- fix knockback when chasing
|
- fix knockback when chasing
|
||||||
- fix hit sound when chasing
|
- fix hit sound when chasing
|
||||||
- make sneeker stop when within 2 of player
|
- make sneeker stop when within 2 of player
|
||||||
- use asm_spawneggs for egg
|
- use asm_spawneggs for egg
|
||||||
|
- add localization support
|
||||||
|
- add Spanish translation
|
||||||
|
- fix removing single node if protected
|
||||||
|
@ -1,10 +1,17 @@
|
|||||||
|
|
||||||
|
next
|
||||||
|
----
|
||||||
|
- uses "sounds" mod
|
||||||
|
|
||||||
|
|
||||||
v1.1
|
v1.1
|
||||||
----
|
----
|
||||||
- added sound when hit
|
- added sound when hit
|
||||||
- fixed entity vertical positioning
|
- fixed entity vertical positioning
|
||||||
- added setting to customize spawn nodes
|
|
||||||
- fixed tnt:boom node left after explosion
|
- fixed tnt:boom node left after explosion
|
||||||
|
- added setting to customize spawn nodes
|
||||||
|
- added simple_protection support
|
||||||
|
|
||||||
|
|
||||||
v1.0
|
v1.0
|
||||||
----
|
----
|
||||||
|
@ -104,6 +104,10 @@
|
|||||||
<td class="name" nowrap><a href="#sneeker.spawn_mapblock_limit">sneeker.spawn_mapblock_limit</a></td>
|
<td class="name" nowrap><a href="#sneeker.spawn_mapblock_limit">sneeker.spawn_mapblock_limit</a></td>
|
||||||
<td class="summary">Limits the number of entities that can spawn per mapblock (16x16x16).</td>
|
<td class="summary">Limits the number of entities that can spawn per mapblock (16x16x16).</td>
|
||||||
</tr>
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sneeker.spawn_nodes">sneeker.spawn_nodes</a></td>
|
||||||
|
<td class="summary">Comma-separated list of nodes on which sneeker can spawn.</td>
|
||||||
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
|
|
||||||
<br/>
|
<br/>
|
||||||
@ -473,6 +477,33 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "sneeker.spawn_nodes"></a>
|
||||||
|
<strong>sneeker.spawn_nodes</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Comma-separated list of nodes on which sneeker can spawn.
|
||||||
|
|
||||||
|
</ul>
|
||||||
|
</ul>
|
||||||
|
</ul>
|
||||||
|
</ul>
|
||||||
|
<h3>Type:</h3>
|
||||||
|
<ul>
|
||||||
|
<i>string</i>
|
||||||
|
</ul>
|
||||||
|
<h3>Default:</h3>
|
||||||
|
<ul>
|
||||||
|
<i>default:dirt_with_dry_grass,default:dry_dirt,default:dry_dirt_with_dry_grass,default:desert_sand,nether:rack</i>
|
||||||
|
</ul>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
|
|
||||||
@ -481,7 +512,7 @@
|
|||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
|
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
|
||||||
<i style="float:right;">Last updated 2021-07-19 17:34:41 </i>
|
<i style="float:right;">Last updated 2021-07-20 11:23:32 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
69
entity.lua
69
entity.lua
@ -1,13 +1,13 @@
|
|||||||
|
|
||||||
--[[
|
|
||||||
local sounds_enabled = core.get_modpath("sounds") ~= nil
|
|
||||||
local hit_sound
|
local hit_sound
|
||||||
|
|
||||||
if sounds_enabled then
|
if core.get_modpath("default") then
|
||||||
|
hit_sound = "player_damage"
|
||||||
|
elseif core.get_modpath("sounds") then
|
||||||
hit_sound = "sounds_entity_hit"
|
hit_sound = "sounds_entity_hit"
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--[[
|
||||||
local function jump(self, pos, direction)
|
local function jump(self, pos, direction)
|
||||||
local velocity = self.object:get_velocity()
|
local velocity = self.object:get_velocity()
|
||||||
if core.registered_nodes[core.get_node(pos).name].climbable then
|
if core.registered_nodes[core.get_node(pos).name].climbable then
|
||||||
@ -52,10 +52,12 @@ local function random_turn(self)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local walk_speed = 1.5
|
||||||
|
|
||||||
local def = {
|
local def = {
|
||||||
hp_max = 20,
|
hp_max = 20,
|
||||||
physical = true,
|
physical = true,
|
||||||
collisionbox = {-0.25, -0.7, -0.25, 0.25, 0.8, 0.25},
|
collisionbox = {-0.25, 0.3, -0.25, 0.25, 1.8, 0.25},
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "character.b3d",
|
mesh = "character.b3d",
|
||||||
textures = {"sneeker.png"},
|
textures = {"sneeker.png"},
|
||||||
@ -68,7 +70,7 @@ local def = {
|
|||||||
walk_START = 168,
|
walk_START = 168,
|
||||||
walk_END = 187
|
walk_END = 187
|
||||||
},
|
},
|
||||||
walk_speed = 1.5,
|
walk_speed = walk_speed,
|
||||||
jump_height = 5,
|
jump_height = 5,
|
||||||
animation_speed = 30,
|
animation_speed = 30,
|
||||||
knockback_level = 2
|
knockback_level = 2
|
||||||
@ -194,8 +196,8 @@ end
|
|||||||
|
|
||||||
local function expand(self)
|
local function expand(self)
|
||||||
if self.expanding and self.visualx < 2 then
|
if self.expanding and self.visualx < 2 then
|
||||||
if self.hiss == false then
|
if self.hiss == false and sounds then
|
||||||
core.sound_play("sneeker_hiss", {object=self.object, gain=1.5, max_hear_distance=2*64})
|
sounds.fuse(1, {object=self.object, gain=1.5, max_hear_distance=2*64})
|
||||||
end
|
end
|
||||||
self.visualx = self.visualx+0.05
|
self.visualx = self.visualx+0.05
|
||||||
self.object:set_properties({
|
self.object:set_properties({
|
||||||
@ -214,9 +216,39 @@ end
|
|||||||
local function explode(self, pos)
|
local function explode(self, pos)
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
sneeker.boom(pos, self.powered)
|
sneeker.boom(pos, self.powered)
|
||||||
core.sound_play("sneeker_explode", {object=self.object, gain=sneeker.boom_gain, max_hear_distance=2*64})
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--[[
|
||||||
|
local function h_collides(pos, collision_info, touching_ground)
|
||||||
|
if not touching_ground or type(collision_info) ~= "table" or #collision_info == 0 then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
local pos_y = math.floor(pos.y)
|
||||||
|
local h_col
|
||||||
|
|
||||||
|
for _, col in ipairs(collision_info) do
|
||||||
|
local npos = col.node_pos
|
||||||
|
if npos and col.type == "node" then
|
||||||
|
-- exclude ground collisions
|
||||||
|
if math.floor(npos.y) > pos_y then
|
||||||
|
h_col = col
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if not h_col then return false end
|
||||||
|
|
||||||
|
local h_vel = {
|
||||||
|
x = math.floor(h_col.new_velocity.x * 10) / 10,
|
||||||
|
z = math.floor(h_col.new_velocity.z * 10) / 10,
|
||||||
|
}
|
||||||
|
|
||||||
|
return h_vel.x < walk_speed and h_vel.z < walk_speed, h_col.node_pos
|
||||||
|
end
|
||||||
|
]]
|
||||||
|
|
||||||
local function chase(self, target)
|
local function chase(self, target)
|
||||||
-- FIXME: why does setting mode = "chase" not work?
|
-- FIXME: why does setting mode = "chase" not work?
|
||||||
if not self.chase_anim then
|
if not self.chase_anim then
|
||||||
@ -257,7 +289,7 @@ local function end_chase(self)
|
|||||||
self.expanding = false
|
self.expanding = false
|
||||||
end
|
end
|
||||||
|
|
||||||
def.on_step = function(self, staticdata, dtime_s)
|
def.on_step = function(self, dtime, moveresult)
|
||||||
--[[
|
--[[
|
||||||
-- update lifetime timer
|
-- update lifetime timer
|
||||||
-- FIXME: this is longer than realtime
|
-- FIXME: this is longer than realtime
|
||||||
@ -305,6 +337,13 @@ def.on_step = function(self, staticdata, dtime_s)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if self.chase or self.state == "chase" or self.state == "walk" then
|
||||||
|
local collided, npos = h_collides(pos, moveresult.collisions, moveresult.touching_ground)
|
||||||
|
if collided then
|
||||||
|
jump(self, npos, self.direction)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local yaw = self.object:get_yaw()
|
local yaw = self.object:get_yaw()
|
||||||
local inside = core.get_objects_inside_radius(pos, 10)
|
local inside = core.get_objects_inside_radius(pos, 10)
|
||||||
local walk_speed = self.walk_speed
|
local walk_speed = self.walk_speed
|
||||||
@ -400,11 +439,6 @@ def.on_step = function(self, staticdata, dtime_s)
|
|||||||
self.turn_speed = 0.05*math.random()
|
self.turn_speed = 0.05*math.random()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Jump
|
|
||||||
if self.jump_timer > 0.2 then
|
|
||||||
jump(self, pos, self.direction)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
]]
|
]]
|
||||||
|
|
||||||
@ -514,11 +548,6 @@ def.on_step = function(self, staticdata, dtime_s)
|
|||||||
if can_set then
|
if can_set then
|
||||||
self.object:set_velocity({x=direction.x*2.5, y=velocity.y, z=direction.z*2.5})
|
self.object:set_velocity({x=direction.x*2.5, y=velocity.y, z=direction.z*2.5})
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Jump
|
|
||||||
if self.jump_timer > 0.2 then
|
|
||||||
jump(self, pos, direction)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
|
5
mod.conf
5
mod.conf
@ -2,7 +2,8 @@ name = sneeker
|
|||||||
title = Sneeker
|
title = Sneeker
|
||||||
description = An explosive nuisance.
|
description = An explosive nuisance.
|
||||||
license = MIT
|
license = MIT
|
||||||
version = 1.0
|
version = 1.1
|
||||||
author = Rui, Jordan Irwin (AntumDeluge)
|
author = Rui, Jordan Irwin (AntumDeluge)
|
||||||
|
min_minetest_version = 5.0
|
||||||
depends = cmer, default, tnt
|
depends = cmer, default, tnt
|
||||||
optional_depends = nether, sounds
|
optional_depends = nether, sounds, simple_protection
|
||||||
|
Binary file not shown.
Binary file not shown.
@ -164,8 +164,21 @@ local function add_drop(drops, item)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function is_protected(pos, name) return core.is_protected(pos, name) end
|
||||||
|
if core.global_exists("simple_protection") and simple_protection.can_access then
|
||||||
|
is_protected = function(pos, name)
|
||||||
|
local s_protect_name = name
|
||||||
|
-- simple_protection ignores names with empty strings
|
||||||
|
if s_protect_name == "" then
|
||||||
|
s_protect_name = " "
|
||||||
|
end
|
||||||
|
|
||||||
|
return core.is_protected(pos, name) or not simple_protection.can_access(pos, s_protect_name)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local function destroy(drops, pos, cid)
|
local function destroy(drops, pos, cid)
|
||||||
if core.is_protected(pos, "") then
|
if is_protected(pos, "") then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local def = cid_data[cid]
|
local def = cid_data[cid]
|
||||||
@ -294,7 +307,9 @@ function sneeker.boom(pos, large)
|
|||||||
if large then
|
if large then
|
||||||
radius = large_radius
|
radius = large_radius
|
||||||
end
|
end
|
||||||
core.sound_play("sneeker_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
if sounds then
|
||||||
|
sounds.explosion(1, {pos=pos, gain=sneeker.boom_gain, max_hear_distance=2*64})
|
||||||
|
end
|
||||||
core.set_node(pos, {name="tnt:boom"})
|
core.set_node(pos, {name="tnt:boom"})
|
||||||
core.get_node_timer(pos):start(0.5)
|
core.get_node_timer(pos):start(0.5)
|
||||||
local drops = explode(pos, radius)
|
local drops = explode(pos, radius)
|
||||||
|
Loading…
Reference in New Issue
Block a user