thetaepsilon-gamedev
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c2553928f2
|
new flow logic: flowable_node_registry_install.lua: add set size checking guard
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2017-10-08 16:20:30 +01:00 |
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thetaepsilon-gamedev
|
eaf6c33bae
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new flow logic: abms.lua: implement node transitions
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2017-10-08 16:19:51 +01:00 |
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thetaepsilon-gamedev
|
32a24730f1
|
new flow logic: change simple transition set logic to take list of key-value pairs, add set registration for flow sensor pipe
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2017-10-08 15:07:12 +01:00 |
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thetaepsilon-gamedev
|
e98e4e268b
|
new flow logic: flowable node registry: add initial support for transition triggers
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2017-10-08 14:27:40 +01:00 |
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thetaepsilon-gamedev
|
7e09da50c2
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todo: update new flow logic items for cleanup handler work
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2017-10-08 11:41:42 +01:00 |
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thetaepsilon-gamedev
|
6a25e56336
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new flow logic: algorithmic and value tuning for non-finite mode
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2017-10-08 11:32:08 +01:00 |
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thetaepsilon-gamedev
|
f94c93bb59
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new flow logic: abms.lua: implement non-finite mode cleanupfn invocation in run_output()
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2017-10-07 22:35:08 +01:00 |
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thetaepsilon-gamedev
|
d4346919bc
|
new flow logic: abms.lua: pass initial pressure to run_output() to allow falling-level event detection
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2017-10-07 22:29:17 +01:00 |
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thetaepsilon-gamedev
|
9ab197af2f
|
new flow logic: abms.lua: implement non-finite mode behaviour for neighbour output helper
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2017-10-07 22:21:54 +01:00 |
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thetaepsilon-gamedev
|
07e769d1b9
|
new flow logic: abms.lua: pass finite mod flag to output handler callbacks in flowlogic.run_output()
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2017-10-07 22:07:30 +01:00 |
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thetaepsilon-gamedev
|
bd32b4fca2
|
new flow logic: abms.lua: pass finite mode flag to run_output()
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2017-10-07 22:03:53 +01:00 |
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thetaepsilon-gamedev
|
453a114cd0
|
new flow logic: flowable_node_registry_install.lua: add cleanupfn argument to register.output()
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2017-10-07 21:55:49 +01:00 |
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thetaepsilon-gamedev
|
187e755aa5
|
new flow logic: abms.lua: don't unpack outputdef variables in flowlogic.run(), leave to flowlogic.run_output()
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2017-10-07 21:44:33 +01:00 |
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thetaepsilon-gamedev
|
ea92bfe4d3
|
devices.lua: raise maximum pressure for pumps
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2017-10-07 21:36:41 +01:00 |
|
thetaepsilon-gamedev
|
91d057fcab
|
new flow logic: tear out old abm registration code
|
2017-10-07 19:42:49 +01:00 |
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thetaepsilon-gamedev
|
9c770532e6
|
new flow logic: abms.lua: refactor run_input to run as part of master run() ABM
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2017-10-07 19:19:09 +01:00 |
|
thetaepsilon-gamedev
|
be1a6d53aa
|
new flow logic: flowable_node_registry_install.lua: factor out register.intake_simple into generic registration and helper wrapper
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2017-10-07 18:07:55 +01:00 |
|
thetaepsilon-gamedev
|
65b3448796
|
new flow logic: abms.lua: refactor flowlogic.run_output() into a processing stage of flowlogic.run()
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2017-10-07 17:55:14 +01:00 |
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thetaepsilon-gamedev
|
016f9de82f
|
new flow logic: abms.lua: refactor ABM logic into new master ABM, make balance_pressure() take current pressure and return new pressure
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2017-10-07 17:33:42 +01:00 |
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thetaepsilon-gamedev
|
608a9a6980
|
new flow logic: abms.lua: wrap up pressure value accesses behind accessor object
|
2017-10-07 17:14:50 +01:00 |
|
thetaepsilon-gamedev
|
34cfee8a2f
|
new flow logic: start adding replacement ABM logic
|
2017-10-07 16:12:36 +01:00 |
|
thetaepsilon-gamedev
|
1669cfd451
|
new flow logic: flowable_node_registry_install.lua: add duplicate registration guard for register.output()
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2017-10-07 15:42:00 +01:00 |
|
thetaepsilon-gamedev
|
d175f0b94f
|
todo: new flow logic: add item for node variant switching
|
2017-10-07 13:49:33 +01:00 |
|
thetaepsilon-gamedev
|
157f117c62
|
todo: new flow logic: add directionality code and ABM ordering items
|
2017-10-07 13:40:38 +01:00 |
|
thetaepsilon-gamedev
|
57362118dc
|
todo: remove old item for is_node_flowable()
|
2017-10-07 13:25:44 +01:00 |
|
thetaepsilon-gamedev
|
6f90ee0875
|
new flow logic: abms.lua: add companion cleaner helper for neighbour output
|
2017-10-07 13:24:46 +01:00 |
|
thetaepsilon-gamedev
|
31a67cf4f9
|
new flow logic: flowable_node_registry_install.lua: add proper documentation for register.output_simple()
|
2017-10-07 13:15:42 +01:00 |
|
thetaepsilon-gamedev
|
4f58a3039c
|
new flow logic: flowable_node_registry_install.lua: separate pressure threshold into upper and lower hysteresis values
|
2017-10-07 13:05:52 +01:00 |
|
thetaepsilon-gamedev
|
465e28cbd3
|
devices.lua: factor out usage of flowlogic helper into dedicated registry function
|
2017-10-07 12:16:36 +01:00 |
|
thetaepsilon-gamedev
|
7eb5dc6aca
|
flowable_node_registry_install.lua: silence registration debugging by default
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2017-10-04 18:54:51 +01:00 |
|
thetaepsilon-gamedev
|
750612181a
|
add finite water feature toggle and auto-detect code
|
2017-10-03 20:53:49 +01:00 |
|
thetaepsilon-gamedev
|
894ea5174f
|
move new flow logic flag to dedicated toggles table
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2017-10-03 20:38:56 +01:00 |
|
thetaepsilon-gamedev
|
8e53526b54
|
new flow logic: abms.lua: rename neighbour output helper to better indicate lack of rotation support
|
2017-10-01 21:20:30 +01:00 |
|
thetaepsilon-gamedev
|
76ebd0a0e1
|
devices.lua: make fountains functional under new flow logic using new neighbour output helper
|
2017-10-01 21:17:05 +01:00 |
|
thetaepsilon-gamedev
|
667eeb7d09
|
new flow logic: abms.lua: generalise spigot output code to support arbitary neighbour lists
|
2017-10-01 21:04:07 +01:00 |
|
thetaepsilon-gamedev
|
dc13ec619f
|
new flow logic: abms.lua: remove intake limit coercion causing water to be vanished
|
2017-10-01 20:27:30 +01:00 |
|
thetaepsilon-gamedev
|
9abdeb3d62
|
new flow logic: abms.lua: use flowable nodes registry to determine viable neighbours
|
2017-10-01 20:12:19 +01:00 |
|
thetaepsilon-gamedev
|
df3d54f58a
|
move flowable registration for flow sensor to devices.lua near node definition
|
2017-10-01 18:34:55 +01:00 |
|
thetaepsilon-gamedev
|
de44593b41
|
move flowable registration for airtight entry panel to devices.lua near node definition
|
2017-10-01 18:30:32 +01:00 |
|
thetaepsilon-gamedev
|
396a4fdacd
|
remove register_local_pipes.lua as node registration has been moved to more appropriate files
|
2017-10-01 18:23:58 +01:00 |
|
thetaepsilon-gamedev
|
13383770ef
|
move spigot behaviour registration to devices.lua
|
2017-10-01 18:18:47 +01:00 |
|
thetaepsilon-gamedev
|
a1fc493de1
|
migrate flowable registration for valve nodes to devices.lua
|
2017-10-01 18:05:44 +01:00 |
|
thetaepsilon-gamedev
|
e6b55028fc
|
move pump flow logic registration to devices.lua
|
2017-10-01 17:36:03 +01:00 |
|
thetaepsilon-gamedev
|
caacc2a261
|
devices.lua: create local variables for device node names in preparation for flow logic registration
|
2017-10-01 17:24:39 +01:00 |
|
thetaepsilon-gamedev
|
0fb0eab723
|
move pipe node registration for new flow logic closer to their definition in pipes.lua
|
2017-10-01 16:54:24 +01:00 |
|
thetaepsilon-gamedev
|
f3cd1b61d7
|
new flow logic: flowable_node_registry_install.lua: add registration tracing
|
2017-10-01 16:17:35 +01:00 |
|
thetaepsilon-gamedev
|
d9b616c5f0
|
new flow logic: node registry: add initial stub for flow directionality check
|
2017-10-01 15:47:21 +01:00 |
|
thetaepsilon-gamedev
|
f7b1719767
|
new flow logic: node registry: split registration functions into seperate file to allow ABM code to inspect tables
|
2017-10-01 15:18:00 +01:00 |
|
thetaepsilon-gamedev
|
3a1edac06c
|
new flow logic: register_local_pipes.lua: make spigots work again
|
2017-10-01 13:00:41 +01:00 |
|
thetaepsilon-gamedev
|
e615a1013b
|
new flow logic: flowable_node_registry.lua: add output node registration
|
2017-10-01 12:45:12 +01:00 |
|