Commit Graph

780 Commits

Author SHA1 Message Date
thetaepsilon-gamedev
016f9de82f new flow logic: abms.lua: refactor ABM logic into new master ABM, make balance_pressure() take current pressure and return new pressure 2017-10-07 17:33:42 +01:00
thetaepsilon-gamedev
608a9a6980 new flow logic: abms.lua: wrap up pressure value accesses behind accessor object 2017-10-07 17:14:50 +01:00
thetaepsilon-gamedev
34cfee8a2f new flow logic: start adding replacement ABM logic 2017-10-07 16:12:36 +01:00
thetaepsilon-gamedev
1669cfd451 new flow logic: flowable_node_registry_install.lua: add duplicate registration guard for register.output() 2017-10-07 15:42:00 +01:00
thetaepsilon-gamedev
d175f0b94f todo: new flow logic: add item for node variant switching 2017-10-07 13:49:33 +01:00
thetaepsilon-gamedev
157f117c62 todo: new flow logic: add directionality code and ABM ordering items 2017-10-07 13:40:38 +01:00
thetaepsilon-gamedev
57362118dc todo: remove old item for is_node_flowable() 2017-10-07 13:25:44 +01:00
thetaepsilon-gamedev
6f90ee0875 new flow logic: abms.lua: add companion cleaner helper for neighbour output 2017-10-07 13:24:46 +01:00
thetaepsilon-gamedev
31a67cf4f9 new flow logic: flowable_node_registry_install.lua: add proper documentation for register.output_simple() 2017-10-07 13:15:42 +01:00
thetaepsilon-gamedev
4f58a3039c new flow logic: flowable_node_registry_install.lua: separate pressure threshold into upper and lower hysteresis values 2017-10-07 13:05:52 +01:00
thetaepsilon-gamedev
465e28cbd3 devices.lua: factor out usage of flowlogic helper into dedicated registry function 2017-10-07 12:16:36 +01:00
thetaepsilon-gamedev
7eb5dc6aca flowable_node_registry_install.lua: silence registration debugging by default 2017-10-04 18:54:51 +01:00
thetaepsilon-gamedev
750612181a add finite water feature toggle and auto-detect code 2017-10-03 20:53:49 +01:00
thetaepsilon-gamedev
894ea5174f move new flow logic flag to dedicated toggles table 2017-10-03 20:38:56 +01:00
thetaepsilon-gamedev
8e53526b54 new flow logic: abms.lua: rename neighbour output helper to better indicate lack of rotation support 2017-10-01 21:20:30 +01:00
thetaepsilon-gamedev
76ebd0a0e1 devices.lua: make fountains functional under new flow logic using new neighbour output helper 2017-10-01 21:17:05 +01:00
thetaepsilon-gamedev
667eeb7d09 new flow logic: abms.lua: generalise spigot output code to support arbitary neighbour lists 2017-10-01 21:04:07 +01:00
thetaepsilon-gamedev
dc13ec619f new flow logic: abms.lua: remove intake limit coercion causing water to be vanished 2017-10-01 20:27:30 +01:00
thetaepsilon-gamedev
9abdeb3d62 new flow logic: abms.lua: use flowable nodes registry to determine viable neighbours 2017-10-01 20:12:19 +01:00
thetaepsilon-gamedev
df3d54f58a move flowable registration for flow sensor to devices.lua near node definition 2017-10-01 18:34:55 +01:00
thetaepsilon-gamedev
de44593b41 move flowable registration for airtight entry panel to devices.lua near node definition 2017-10-01 18:30:32 +01:00
thetaepsilon-gamedev
396a4fdacd remove register_local_pipes.lua as node registration has been moved to more appropriate files 2017-10-01 18:23:58 +01:00
thetaepsilon-gamedev
13383770ef move spigot behaviour registration to devices.lua 2017-10-01 18:18:47 +01:00
thetaepsilon-gamedev
a1fc493de1 migrate flowable registration for valve nodes to devices.lua 2017-10-01 18:05:44 +01:00
thetaepsilon-gamedev
e6b55028fc move pump flow logic registration to devices.lua 2017-10-01 17:36:03 +01:00
thetaepsilon-gamedev
caacc2a261 devices.lua: create local variables for device node names in preparation for flow logic registration 2017-10-01 17:24:39 +01:00
thetaepsilon-gamedev
0fb0eab723 move pipe node registration for new flow logic closer to their definition in pipes.lua 2017-10-01 16:54:24 +01:00
thetaepsilon-gamedev
f3cd1b61d7 new flow logic: flowable_node_registry_install.lua: add registration tracing 2017-10-01 16:17:35 +01:00
thetaepsilon-gamedev
d9b616c5f0 new flow logic: node registry: add initial stub for flow directionality check 2017-10-01 15:47:21 +01:00
thetaepsilon-gamedev
f7b1719767 new flow logic: node registry: split registration functions into seperate file to allow ABM code to inspect tables 2017-10-01 15:18:00 +01:00
thetaepsilon-gamedev
3a1edac06c new flow logic: register_local_pipes.lua: make spigots work again 2017-10-01 13:00:41 +01:00
thetaepsilon-gamedev
e615a1013b new flow logic: flowable_node_registry.lua: add output node registration 2017-10-01 12:45:12 +01:00
thetaepsilon-gamedev
f3a94fcd24 new flow logic: abm_register.lua: add register_abm_output routine 2017-10-01 12:34:20 +01:00
thetaepsilon-gamedev
15b41d14f3 new flow logic: abm_register.lua: update doc comments for register_abm_input() 2017-10-01 12:28:22 +01:00
thetaepsilon-gamedev
463e7a206a new flow logic: abms.lua: start splitting apart spigot code into generalised output ABM 2017-10-01 12:25:43 +01:00
thetaepsilon-gamedev
4cf9c90bb9 new flow logic: register_local_pipes.lua: fix leftover calls to abmregister 2017-10-01 12:25:03 +01:00
thetaepsilon-gamedev
3486ee319e abms.lua: refactor and generalise run_pump_intake() to allow passing custom intake functions 2017-10-01 00:44:14 +01:00
thetaepsilon-gamedev
aee23d7642 new_flow_logic/register_local_pipes.lua: remove old ABM note in header 2017-10-01 00:24:45 +01:00
thetaepsilon-gamedev
ec9cf1df50 new_flow_logic/flowable_node_registry.lua: integrate existing ABM registration from register_local_pipes.lua 2017-10-01 00:16:37 +01:00
thetaepsilon-gamedev
31741e33e2 new_flow_logic/abms.lua: run_pump_intake(): use passed-in maxpressure instead of table lookup, pass through in abm_register.lua 2017-10-01 00:00:33 +01:00
thetaepsilon-gamedev
21892456f5 init.lua: move non-destructive new_flow_logic code outside if-guard 2017-09-30 23:55:16 +01:00
thetaepsilon-gamedev
c3627551b0 move all current new_flow_logic code to dedicated sub-directory 2017-09-30 23:42:26 +01:00
thetaepsilon-gamedev
d69941a0ae temporarily move ABM registration out of register_flow_logic.lua to allow refactoring it into flowable registry 2017-09-30 23:22:04 +01:00
thetaepsilon-gamedev
afcec82ae3 register_flow_logic.lua: expose ABM registration functions 2017-09-30 23:02:11 +01:00
thetaepsilon-gamedev
aaef5eb22b register_flow_logic.lua: factor out per-node input ABM registration 2017-09-30 22:56:12 +01:00
thetaepsilon-gamedev
7498a32364 new_flow_logic.lua: fix callback crash due to check_for_liquids_v2() being moved to sub-table 2017-09-30 22:46:21 +01:00
thetaepsilon-gamedev
8dfbcad949 register_flow_logic.lua: begin refactoring abm registration to allow use by other mods 2017-09-30 22:41:38 +01:00
thetaepsilon-gamedev
0251baf692 new_flow_logic.lua: move logic functions inside pipeworks.flowlogic sub-table 2017-09-30 21:27:50 +01:00
thetaepsilon-gamedev
40eeaac2ec internal refactoring of flowable node registration in preparation for enhanced flow checking logic 2017-09-30 21:27:50 +01:00
thetaepsilon-gamedev
10221c6c15 add TODO list extracted from new_flow_logic changelog entries 2017-09-30 21:27:50 +01:00