Commit Graph

100 Commits

Author SHA1 Message Date
FaceDeer
21df7de34a Add loot mod support 2017-02-11 00:42:11 -07:00
FaceDeer
e5c8f2048c Fix base rope box recipe outputs 2017-02-11 00:37:10 -07:00
FaceDeer
154ae3aa89 To ensure the mod works well when all settings are left on default, upgrading old-style ropeboxes to steel instead of wood 2017-02-10 09:39:13 -07:00
FaceDeer
7f7ca3514e Add multiple material types. 2017-02-09 21:29:42 -07:00
FaceDeer
ad26d725c3 Split up rope textures to make custom tinting easier. 2017-02-09 01:13:43 -07:00
FaceDeer
a46ad851f6 remove obsolete nodebox file 2017-02-09 00:39:26 -07:00
FaceDeer
6eed3a8143 Port over the forum post as a readme 2017-02-09 00:38:31 -07:00
FaceDeer
52a32fe1f2 Up to 9 rope lengths, redid models to match Castle rope box look and feel
This change includes some extensive rewriting of the shared underlying
functions as well as the cosmetic changes. Rope destruction should
happen instantly down its entire length now. Rope boxes themselves are
now "climbable", making it easier to transfer from one rope to another.
There's also a new user setting for limiting the number of rope box
types available to the player.
2017-02-09 00:34:17 -07:00
FaceDeer
2bd5658bf8 fix setting names 2017-02-07 01:00:39 -07:00
FaceDeer
48f9316410 add checking for protection bypass priv, remove a redundant texture 2017-02-05 13:52:02 -07:00
FaceDeer
0e8057ecda reduced cotton burn time
Unfortunately cotton doesn't have an official burn time, so I'm just
estimating. 1 seems more in line with existing items than 3, IMO.
2017-02-04 10:58:53 -07:00
FaceDeer
0be6c8d95a make everything flammable 2017-02-04 00:00:25 -07:00
FaceDeer
646e0566f6 intllib support 2017-02-03 00:22:31 -07:00
FaceDeer
76566ecd90 generalize the wood and sticks needed for recipes 2017-02-01 22:19:32 -07:00
FaceDeer
da5969cdf9 add protection checks to prevent ropes and ladders from entering protected areas 2017-02-01 19:27:53 -07:00
FaceDeer
d8ce3a4f80 add an upgrader for the original vines mod's rope block too, why not. 2017-01-31 21:58:42 -07:00
FaceDeer
c4d1bed474 add upgrader for old vine mod's nodes 2017-01-31 21:53:56 -07:00
FaceDeer
289a3c4c2d add back in vines crafting compatibility, add a screenshot and description.txt 2017-01-31 20:32:40 -07:00
FaceDeer
36a20910ba there was a hidden farming dependency, probably never noticed because minetest-game has both default and farming 2017-01-31 20:11:12 -07:00
FaceDeer
3224ddad38 using masking to simplify texture editing 2017-01-31 20:03:21 -07:00
FaceDeer
befd75f8d6 Splitting the vines and ropes mod. This is the ropes side, removing all vine-related content. 2017-01-31 19:53:16 -07:00
FaceDeer
b5e30c432d Add documentation for vines too 2017-01-31 19:26:51 -07:00
FaceDeer
78b4844c4c Add rope documentation via an optional dependency on the doc mod
Haven't done vines yet, will likely do that after splitting the mod in
two
2017-01-30 11:30:53 -07:00
FaceDeer
d202fd497f Rewriting rope ladder and rope severing to be more robust, can now be done with a default axe 2017-01-30 01:56:44 -07:00
FaceDeer
e2eb4c6db3 add settings for rope lengths 2017-01-29 11:41:02 -07:00
FaceDeer
072bd59dc2 Merge remote-tracking branch 'refs/remotes/bas080/master' 2017-01-29 11:16:44 -07:00
FaceDeer
dbce703209 Merge recent changes to bas080's branch 2017-01-29 11:13:17 -07:00
Bas
fc0ee6801b Merge pull request #8 from tenplus1/patch-1
Fix crash glitch with vine registry
2017-01-06 10:40:07 +01:00
Bas
152aac577c Merge pull request #9 from kaeza/fix_recursion
Prevent two separate instances of stack overflow.
2017-01-06 10:39:29 +01:00
Diego Martínez
7c68355f23 Prevent two separate instances of stack overflow.
The first one happens because `remove_node` is called
directly, calling `remove_node` for the vine below,
calling `remove_node` for the vine below, calling...

The second one happens because `get_item_group`
returns 0 for groups not set, and 0 is a truthy
value in Lua, so the code always removes the bottom
node regardless of its group rating. This interacted
funnily with doors wanting to remove their top node,
while vines wanted to remove their bottom nodes.
2017-01-06 06:05:40 -03:00
tenplus1
400f6b856c Fix crash glitch with vine registry
This simple change stops vines and roots from crashing client/servers by not making them buildable to.
2017-01-04 19:11:41 +00:00
Bas
cf34bfe590 Merge pull request #5 from DonBatman/master
Fixed depreciated
2016-06-19 00:41:43 +02:00
FaceDeer
0483566b72 Merged in HybridDog's handling of rope destruction, did some other tweaks
I moved the rope length settings to the main init.lua to make them
easier to find, and reduced standard rope length to 50 meters (5x max is
now 250m). Also set ladders to sunlight propagates, and fixed some minor
bugs in the code.
2016-06-08 01:30:00 -06:00
FaceDeer
2a5a536fd6 Much enhanced rope blocks, added rope ladder
I did a bunch of work enhancing the rope blocks in this. I gave them a
nodebox model, limited the length the rope will extend to, allowed
blocks with rope of varying length to be crafted, and fixed a couple of
problems with ropes - namely that removing the block wouldn't
necessarily remove the whole rope (now there's a "rope top" that eats
its way down to ensure the whole rope is removed) and that a rope
couldn't be cut once it was in place. I also added a rope ladder
variant, and made it possible to craft ropes using cotton as well as
vines.

I may have broken the vines part of this mod in the process, I'll do
further testing and code cleanup soon.
2016-06-07 19:53:41 -06:00
DonBatman
66a7437c09 added groups to crafting
fixed wield image
2016-05-17 18:44:17 -07:00
DonBatman
f5e528ef69 Fixed deprciated
tile_images to tiles
maxwear to uses = 60
Made fuction override local
2016-05-17 12:41:23 -07:00
Bas
1ac1892d56 Merge pull request #3 from VanessaE/master
follow renaming of plants_lib --> biome_lib
2015-08-09 17:33:50 +02:00
Vanessa Ezekowitz
6937651e8f follow renaming of plants_lib --> biome_lib 2015-08-09 11:12:19 -04:00
bas080
e96fc291e8 minetest bower.json package support 2015-08-09 15:32:43 +02:00
Bas
3d85ad7c89 Merge pull request #2 from VanessaE/master
fix spelling of jungletrees
2015-03-03 12:07:49 +01:00
Vanessa Ezekowitz
74276ec160 fix spelling of jungletrees 2015-03-01 12:43:10 -05:00
bas080
9174ecafa8 Minor fixes
- Duplicate variable instantiation removed

- Define the biome variable and attach the biome argument to it

- Placed comment in relevant location
2015-02-19 22:36:50 +01:00
bas080
faf4c2128a Biome definition fixes
- jungle vines now actually spawn on jungletrees.

- typo jungletree > jungletrees
2015-02-19 21:32:51 +01:00
bas080
4b2df54c6f Fixed typo
- jungletree spawn_surfaces nodes now are correctly spelled
2015-02-17 07:46:05 +01:00
bas080
49c34f862d Fixed the spawn delay of root vines
The values was very low for testing purposes.
2015-02-17 04:07:34 +01:00
bas080
408d46d32c Updates to biome defs
- Some vines where spawning very rarely and some not at all. Made the
  requirements for vines to spawn more lenient
2015-02-17 04:00:20 +01:00
bas080
498e71672a Replace nodes on servers that use the older vines
- Replace all old vine nodes with air.

- New node names that are also more descriptive of their appearence.
2015-02-16 20:46:24 +01:00
bas080
7a37ef4f3b Shears texture name
- complies with conventions
- updated shears.lua
2015-02-16 18:56:28 +01:00
bas080
726db39caa README fix 2015-02-13 03:16:37 +01:00
bas080
e973c4df48 Groups for spawning vines
- Easily lets vines spawn on nodes that have the unique vine group name

- Updated README.md that explains the groups spawning feature.

- Made groups variable local to the registration function and not part of the
  namespace
2015-02-13 03:10:15 +01:00