Commit Graph

14 Commits

Author SHA1 Message Date
FaceDeer
69730118d9 Add options to allow ropes to extend into nodes other than "air" 2019-06-29 19:51:01 -06:00
FaceDeer
52a32fe1f2 Up to 9 rope lengths, redid models to match Castle rope box look and feel
This change includes some extensive rewriting of the shared underlying
functions as well as the cosmetic changes. Rope destruction should
happen instantly down its entire length now. Rope boxes themselves are
now "climbable", making it easier to transfer from one rope to another.
There's also a new user setting for limiting the number of rope box
types available to the player.
2017-02-09 00:34:17 -07:00
FaceDeer
646e0566f6 intllib support 2017-02-03 00:22:31 -07:00
FaceDeer
befd75f8d6 Splitting the vines and ropes mod. This is the ropes side, removing all vine-related content. 2017-01-31 19:53:16 -07:00
FaceDeer
b5e30c432d Add documentation for vines too 2017-01-31 19:26:51 -07:00
FaceDeer
d202fd497f Rewriting rope ladder and rope severing to be more robust, can now be done with a default axe 2017-01-30 01:56:44 -07:00
FaceDeer
dbce703209 Merge recent changes to bas080's branch 2017-01-29 11:13:17 -07:00
FaceDeer
0483566b72 Merged in HybridDog's handling of rope destruction, did some other tweaks
I moved the rope length settings to the main init.lua to make them
easier to find, and reduced standard rope length to 50 meters (5x max is
now 250m). Also set ladders to sunlight propagates, and fixed some minor
bugs in the code.
2016-06-08 01:30:00 -06:00
Vanessa Ezekowitz
6937651e8f follow renaming of plants_lib --> biome_lib 2015-08-09 11:12:19 -04:00
bas080
9174ecafa8 Minor fixes
- Duplicate variable instantiation removed

- Define the biome variable and attach the biome argument to it

- Placed comment in relevant location
2015-02-19 22:36:50 +01:00
bas080
498e71672a Replace nodes on servers that use the older vines
- Replace all old vine nodes with air.

- New node names that are also more descriptive of their appearence.
2015-02-16 20:46:24 +01:00
bas080
e973c4df48 Groups for spawning vines
- Easily lets vines spawn on nodes that have the unique vine group name

- Updated README.md that explains the groups spawning feature.

- Made groups variable local to the registration function and not part of the
  namespace
2015-02-13 03:10:15 +01:00
bas080
797286f4d4 API Update + new vine
- Defines biome in the vines_register function. Thus spawning.lua can be
  removed.

- Vines destroy when a nearby( 3x3 ) leave is dug. They do not drop. To gather
  vines one still has to use the shears.

- Soft depends on moretrees. Allows the overriding of the leave nodes. This is
  required for removing th vines when the leaves destruct.

- Registered a new vine named "vines:jungle" Spawns on jungle tree trunks.
  Either on the moretrees jungles and the default jungletree nodes.

- Textures for the jungle vines.
2015-02-13 01:48:47 +01:00
bas080
796961b01a Complete rewrite
A big code update. Some features have changes slightly. The goal of this update
is to improve performance on servers. This is achieved by removing ABMs and
using on_timers instead. The amount of times that on_timer is used is also
minimized. Other features include.

- vine register function that allows the registering of side and bottom vines

- Removing vines remove all vines beneath it.

- New vine named Roots
2015-02-10 07:15:16 +01:00