Commit Graph

20 Commits

Author SHA1 Message Date
orbea
5f83e9427f Add attached_node to rope boxes. 2020-04-06 15:43:38 -07:00
FaceDeer
6feceab324 switch to client-side translation system 2020-02-19 21:57:13 -07:00
FaceDeer
69730118d9 Add options to allow ropes to extend into nodes other than "air" 2019-06-29 19:51:01 -06:00
FaceDeer
41405085cf disallow rope boxes and ladders attached to walkable-false nodes 2017-04-30 11:54:39 -06:00
texmex
c94a38c38b Set reduced max_hear_distance 2017-03-28 11:19:00 +02:00
FaceDeer
1dd9d2de75 Make rope creak quieter 2017-03-27 23:21:38 -06:00
FaceDeer
6fbda62ccf added rope-climbing sound 2017-02-17 23:40:42 -07:00
FaceDeer
e5c8f2048c Fix base rope box recipe outputs 2017-02-11 00:37:10 -07:00
FaceDeer
7f7ca3514e Add multiple material types. 2017-02-09 21:29:42 -07:00
FaceDeer
ad26d725c3 Split up rope textures to make custom tinting easier. 2017-02-09 01:13:43 -07:00
FaceDeer
52a32fe1f2 Up to 9 rope lengths, redid models to match Castle rope box look and feel
This change includes some extensive rewriting of the shared underlying
functions as well as the cosmetic changes. Rope destruction should
happen instantly down its entire length now. Rope boxes themselves are
now "climbable", making it easier to transfer from one rope to another.
There's also a new user setting for limiting the number of rope box
types available to the player.
2017-02-09 00:34:17 -07:00
FaceDeer
48f9316410 add checking for protection bypass priv, remove a redundant texture 2017-02-05 13:52:02 -07:00
FaceDeer
646e0566f6 intllib support 2017-02-03 00:22:31 -07:00
FaceDeer
da5969cdf9 add protection checks to prevent ropes and ladders from entering protected areas 2017-02-01 19:27:53 -07:00
FaceDeer
3224ddad38 using masking to simplify texture editing 2017-01-31 20:03:21 -07:00
FaceDeer
befd75f8d6 Splitting the vines and ropes mod. This is the ropes side, removing all vine-related content. 2017-01-31 19:53:16 -07:00
FaceDeer
78b4844c4c Add rope documentation via an optional dependency on the doc mod
Haven't done vines yet, will likely do that after splitting the mod in
two
2017-01-30 11:30:53 -07:00
FaceDeer
d202fd497f Rewriting rope ladder and rope severing to be more robust, can now be done with a default axe 2017-01-30 01:56:44 -07:00
FaceDeer
0483566b72 Merged in HybridDog's handling of rope destruction, did some other tweaks
I moved the rope length settings to the main init.lua to make them
easier to find, and reduced standard rope length to 50 meters (5x max is
now 250m). Also set ladders to sunlight propagates, and fixed some minor
bugs in the code.
2016-06-08 01:30:00 -06:00
FaceDeer
2a5a536fd6 Much enhanced rope blocks, added rope ladder
I did a bunch of work enhancing the rope blocks in this. I gave them a
nodebox model, limited the length the rope will extend to, allowed
blocks with rope of varying length to be crafted, and fixed a couple of
problems with ropes - namely that removing the block wouldn't
necessarily remove the whole rope (now there's a "rope top" that eats
its way down to ensure the whole rope is removed) and that a rope
couldn't be cut once it was in place. I also added a rope ladder
variant, and made it possible to craft ropes using cotton as well as
vines.

I may have broken the vines part of this mod in the process, I'll do
further testing and code cleanup soon.
2016-06-07 19:53:41 -06:00