spacecannon/cannon.lua

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local has_technic_mod = minetest.get_modpath("technic")
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local register_spacecannon = function(color, range, timeout, speed)
local entity_texture = "energycube_" .. color .. ".png"
minetest.register_entity("spacecannon:energycube_" .. color, {
initial_properties = {
visual = "cube",
visual_size = {x=0.25, y=0.25},
textures = {entity_texture,entity_texture,entity_texture,entity_texture,entity_texture,entity_texture},
collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
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physical = false
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},
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timer = 0,
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on_step = function(self, dtime)
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self.timer = self.timer + dtime
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local pos = self.object:getpos()
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if self.timer > 0.5 then
-- add sparks along the way
minetest.add_particlespawner({
amount = 5,
time = 0.5,
minpos = pos,
maxpos = pos,
minvel = {x = -2, y = -2, z = -2},
maxvel = {x = 2, y = 2, z = 2},
minacc = {x = -3, y = -3, z = -3},
maxacc = {x = 3, y = 3, z = 3},
minexptime = 1,
maxexptime = 2.5,
minsize = 0.5,
maxsize = 0.75,
texture = "spacecannon_spark.png",
glow = 5
})
self.timer = 0
end
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local node = minetest.get_node(pos)
if node.name == "air" then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 3)
for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil and obj:get_luaentity().name ~= self.name then
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=range*2},
}, nil)
end
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end
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elseif node.name ~= "air" then
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-- collision
spacecannon.destroy(pos, range)
self.object:remove()
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end
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end,
on_activate = function(self, staticdata)
minetest.after(timeout,
function(self)
self.object:remove()
end,
self)
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end
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})
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minetest.register_node("spacecannon:cannon_" .. color, {
description = "Spacecannon (" .. color .. ")",
-- top, bottom
tiles = {"cannon_blank.png","cannon_front_" .. color .. ".png","cannon_blank.png","cannon_blank.png","cannon_blank.png","cannon_blank.png"},
groups = {cracky=3,oddly_breakable_by_hand=3,technic_machine = 1, technic_hv = 1},
drop = "spacecannon:cannon_" .. color,
sounds = default.node_sound_glass_defaults(),
paramtype2 = "facedir",
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mesecons = {effector = {
action_on = function (pos, node)
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spacecannon.fire(pos, color, speed, range)
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end
}},
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connects_to = {"group:technic_hv_cable"},
connect_sides = {"bottom", "top", "left", "right", "front", "back"},
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after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("powerstorage", 0)
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local inv = meta:get_inventory()
inv:set_size("main", 8)
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if has_technic_mod then
meta:set_int("HV_EU_input", 0)
meta:set_int("HV_EU_demand", 0)
end
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spacecannon.update_formspec(meta)
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end,
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can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
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technic_run = function(pos, node)
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int("HV_EU_input")
local demand = meta:get_int("HV_EU_demand")
local store = meta:get_int("powerstorage")
meta:set_string("infotext", "Power: " .. eu_input .. "/" .. demand .. " Store: " .. store)
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if store < spacecannon.config.powerstorage * range then
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-- charge
meta:set_int("HV_EU_demand", spacecannon.config.powerrequirement)
store = store + eu_input
meta:set_int("powerstorage", store)
else
-- charged
meta:set_int("HV_EU_demand", 0)
end
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end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos);
if fields.fire then
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spacecannon.fire(pos, color, speed, range)
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end
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end
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})
if has_technic_mod then
technic.register_machine("HV", "spacecannon:cannon_" .. color, technic.receiver)
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end
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--[[
minetest.register_craft({
output = 'spacecannon:cannon_' .. color,
recipe = {
{'', 'default:tnt', ''},
{'default:diamond', 'default:mese_block', 'default:diamond'},
{'', 'default:tnt', ''}
}
})
--]]
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end
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register_spacecannon("green", 1, 8, 10)
register_spacecannon("yellow", 3, 8, 5)
register_spacecannon("red", 5, 15, 3)
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