Vanessa Ezekowitz
69feeef0af
use clear_craft to remove default sandstone recipe
...
get rid of the two grinder recipes from homedecor/fake_fire (obsolete)
2017-04-13 20:27:19 -04:00
Thomas--S
fc2f6d8976
Generalize check for cable below battery box
2017-04-13 22:36:52 +02:00
Vanessa Ezekowitz
06abe11dd0
check for cable plate under battery also
2017-04-13 16:25:42 -04:00
Vanessa Ezekowitz
1d20af1bcb
replace HV nuke reactor nodeboxes with comparable mesh model
...
model includes a flat extension on one "side" to fix #342
rotate the reactor with the screwdriver with shift-right-click before filling, to
line up the flat side with your cabling. Note that the reactor doesn't actually
care which side the cable comes from.
2017-04-12 22:22:29 -04:00
Vanessa Ezekowitz
7c11ff1876
LV fuel-fired gen should not have tube connection overlays
2017-04-12 21:04:37 -04:00
Vanessa Ezekowitz
a34ea59105
LV batbox should show charge on all X/Z sides
...
(also, fixup some other texture defs for readability)
2017-04-12 20:29:22 -04:00
Vanessa Ezekowitz
33455328bd
Make batteries only charge/discharge from the bottom
...
(they were already supposed to but would leech charge from sideways neighbors too)
2017-04-12 20:21:20 -04:00
Vanessa Ezekowitz
14e0c4c48c
revise cable connection overlay (make copper part look smaller)
2017-04-12 18:57:56 -04:00
Vanessa Ezekowitz
170d3e09c5
clean-up battery box images, make more consistent
...
added tube or cable entry overlays as appropriate.
deleted a couple of obsolete textures
2017-04-12 18:50:50 -04:00
DS
970f608078
use clear_craft ( #339 )
...
* use clear_craft
* fix it
* Update grinder_recipes.lua
2017-04-12 15:14:35 -04:00
Thomas--S
39bfb76cfb
Take Item from Cable Plate Stack on Place ( #345 )
...
(when not in Creative)
and
Change drop to recipe.
2017-04-12 15:13:39 -04:00
Vanessa Ezekowitz
fab2c492c4
pipeworks has button on/off, button label, and button "base" cached
...
used them wherever possible
2017-04-11 19:19:29 -04:00
Vanessa Ezekowitz
54004f4951
redo top/bottom textures for supply converter
...
delete back/bottom texture for power monitor
use "machine bottom" for bottom of force field generator
add cable connection overlay, use it on various machines' bottoms/sides, as appropriate
2017-04-11 08:48:16 -04:00
Vanessa Ezekowitz
8479a8c984
add pipeworks tube overlays to self-contained injector
...
also, gave it paramtype2 = "facedir" and removed the front connection
for consistency with other machines
2017-04-11 08:17:56 -04:00
Vanessa Ezekowitz
0e9caf069d
add pipeworks tube overlay to top of quarry
...
(and get rid of obsolete inventorycube() image)
2017-04-11 08:09:53 -04:00
Vanessa Ezekowitz
869d0597ef
add pipeworks tube entry overlay to tool workshop
2017-04-11 07:57:45 -04:00
Vanessa Ezekowitz
ca86550f26
added tube entry overlays to most MV machines
2017-04-11 07:54:00 -04:00
Vanessa Ezekowitz
a3a959ab5e
add pipeworks tube overlays to MV, HV battery boxes
2017-04-11 07:48:46 -04:00
Vanessa Ezekowitz
3f8478086d
fix crash in battery mod (missing meta check)
2017-04-11 07:45:31 -04:00
Vanessa Ezekowitz
092ab7e738
added tube entry overlays to fuel-fired generators
2017-04-11 07:37:18 -04:00
Vanessa Ezekowitz
bdd45f161a
fix broken ltier checks on MV/HV fuel-fired generators
2017-04-11 06:56:21 -04:00
Vanessa Ezekowitz
5d05f59482
allow per-node stack splitting on all other standard machines
...
(default off)
2017-04-11 06:26:11 -04:00
Vanessa Ezekowitz
a353a807bd
allow per-injector stack split
...
(default off)
2017-04-11 05:36:39 -04:00
Vanessa Ezekowitz
db0f8e04a1
fix wrong size of self-contained injector inv
2017-04-11 05:31:36 -04:00
Vanessa Ezekowitz
64f38f423e
tool workshop shouldn't ever allow stack splitting
...
(tools don't stack :) )
2017-04-11 05:25:25 -04:00
Vanessa Ezekowitz
ceead2b5ab
re-route tubes if active fuel-fired gen is dug (and can be)
2017-04-11 05:15:05 -04:00
Vanessa Ezekowitz
4eaf48290f
allow per-generator stack splitting
...
(default off)
2017-04-11 05:13:27 -04:00
Vanessa Ezekowitz
7244f86ee5
allow per-battery charge/discharge stack splitting
...
(default off for both)
2017-04-11 04:41:11 -04:00
Vanessa Ezekowitz
af39221df9
only reject part of itemtack from chest/machine/etc., if possible
...
(e.g. if there's room for 50 of some item, and you send a stack of 99,
50 are added to the chest and a stack of 49 is rejected and sent
on to the next destination)
2017-04-09 20:35:11 -04:00
Vanessa Ezekowitz
72c536c04e
always set the EU level
...
don't wait for production = 0.
(if water is removed, that causes phantom output)
2017-04-09 14:07:50 -04:00
DS-Minetest
ef8bb38bfd
Make forcefield controlable with digilines.
2017-04-04 23:58:02 -03:00
DS-Minetest
6c4e90d39c
Add digiline support to supply converter.
2017-04-04 23:52:27 -03:00
DS-Minetest
4dda59da0c
Add conductive plates.
...
These work exactly like cables, but are meant to be
used as floor for when the machine does not fill the
while cube.
2017-04-04 21:59:13 -03:00
DS-Minetest
338f3b6a99
Make battery box send information via digilines.
2017-04-01 16:47:34 -03:00
Vanessa Ezekowitz
78f16c3e8e
label all ABMs for profiler
2017-03-31 19:15:25 -04:00
DS-Minetest
6abd857b3f
Add digiline support to switching station.
...
Makes the switching station able to send supply and demand
via digilines.
2017-03-28 09:30:59 -03:00
Vanessa Ezekowitz
383f7df22d
change nodename for gloopblocks rainbow block (now "diagonal"), add support
...
for its aliased version of the former nyan cat block (10k density)
2017-03-26 00:40:53 -04:00
Vanessa Ezekowitz
767f5346e9
add gloopblocks rainbow block radiation setting
...
(half that of a nyan/pbj block)
2017-03-22 19:25:00 -04:00
Vanessa Ezekowitz
df15a5ee65
add radiation protection via pbj_pup blocks
...
same strength as nyan blocks
2017-03-22 19:25:00 -04:00
Vanessa Ezekowitz
cb5e3e8ff4
raise radiation shielding values on nyan blocks
...
from 1000 --> 10000
This makes it possible to protect a corium source with a layer of nyan blocks,
and avoid damage outside roughly 6m from the wall.
Also, added alternate node name for nyan blocks
2017-03-22 19:24:52 -04:00
number Zero
408128d800
Add backward compatibility to the new supply converter
2017-03-17 21:10:43 +03:00
Vanessa Ezekowitz
6341ac9638
assume missing "enabled" key == enabled also.
...
(would signify supply converts in old maps)
2017-03-15 23:23:07 -04:00
Carter Kolwey
7ea645496d
Add chernobylite dust
...
Made by grinding chernobylite blocks, can be centrifuged into sand and 0.3% fissile uranium dust.
2017-03-15 20:05:37 -05:00
Maciej 'agaran' Pijanka
10307f23a7
Do not run converters twice.
2017-03-15 19:00:22 -04:00
number Zero
7d5329834d
Fix supply converter bug
2017-03-15 19:00:22 -04:00
Carter Kolwey
c4acb7225a
Don't require a full network recalculation to add or remove a dead end
...
A dead end (node with only one connection) can be simply added or removed from the network without needing to traverse the whole thing.
2017-03-11 00:57:52 -06:00
Vanessa Ezekowitz
343c7946d9
power monitor changes
...
New textures, uses facedir, connects from the back as well.
2017-03-10 14:15:38 -05:00
Carter Kolwey
088eea1e3b
Fixes for network calculation issues
...
This fixes several issues:
* More than one switching station could become active on large networks
- Switching stations now semi-permanently become disabled if another is present
- Power monitors have been added to replace the function of "slave" switching stations, to discourage overuse of switching stations
* Networks did not reliably "split" when cutting a cable
- I "may" have caused this issue, but I believe it is solved by this
* Machines did not run without a player near the switching station
- Active switching stations now forceload themselves, and free the forceloaded block if disabled, dug, or disconnected
- Machines are only loaded to run them (as before), so only one mapblock (or two if the bottom edge of the switching station is a mapblock boundary) is loaded
- Cables are still only loaded during a full network recalculation
2017-03-10 01:35:58 -06:00
Diego Martínez
186f9b70ac
Temporary fix for crash in constructor.
2017-03-06 23:02:39 -03:00
Vanessa Ezekowitz
60b5ca5594
Merge pull request #308 from thatgraemeguy/mk3_drill_fix
...
Make mk3 drill in 3x3 mode drill nodes from top to bottom
2017-03-06 14:22:25 -05:00
Vanessa Ezekowitz
32b6ca9816
Merge pull request #298 from t4im/fix/quarry_loops
...
Mitigate server freezes due to item-transportation loops with quarries.
2017-03-06 14:11:40 -05:00
Vanessa Ezekowitz
05dfc14fdb
Merge pull request #297 from t4im/fix/drill_pointed_thing
...
Remove reading of undefined global to fix drill drilling pointed_thing.above in combination with other badly coded mods.
2017-03-06 14:08:06 -05:00
Vanessa Ezekowitz
314d8c6c23
Merge pull request #288 from numberZero/control-supply_converter
...
Supply converter control
2017-03-06 14:07:12 -05:00
Vanessa Ezekowitz
8596ca7c19
Merge pull request #283 from ghost/patch-1
...
Updated Italian locale
2017-03-06 14:01:03 -05:00
Vanessa Ezekowitz
d26797d9de
Merge pull request #272 from veikk0/master
...
Replace nuclear reactor alarm sound
2017-03-06 13:59:58 -05:00
Vanessa Ezekowitz
e3b33e21c7
Merge pull request #314 from thomas31415/master
...
Fixed set mode for mining drill mk2 and mk3
2017-03-06 13:35:16 -05:00
Vanessa Ezekowitz
ff6675ef28
Merge pull request #315 from cheapie/master
...
Only update the associated network(s) when placing/digging nodes
2017-03-06 00:35:44 -05:00
Carter Kolwey
d3f40e0fd0
Only update the associated network(s) when placing/digging nodes
2017-03-05 04:09:23 -06:00
Thomas
1765c31eaa
Fixed set mode for mining drill mk2 and mk3
2017-03-05 09:01:50 +01:00
Thomas
11610cd9cb
Fixed set mode for mining drill mk2 and mk3
2017-03-04 19:44:39 +01:00
Vanessa Ezekowitz
fd609d0f7b
lower the cap on water mill to 1575 EU
...
2250 is just too much
2017-03-02 19:06:40 -05:00
Carter Kolwey
dab5fa7105
Grind gravel into sand
2017-02-27 18:03:39 -06:00
Carter Kolwey
5e19514c60
Add dirt recipe to centrifuge
...
4 dirt -> 2 clay lumps, 1 sand, 1 gravel
2017-02-27 17:58:43 -06:00
Carter Kolwey
0139eab9a2
Rework dirt crafting
...
Dirt is now crafted from stone dust, leaves, water, and sand, instead of by grinding gravel. Stone dust can be obtained by grinding stone or sand.
2017-02-27 17:51:33 -06:00
Vanessa Ezekowitz
1f49ef973d
cap water mill output at max_output
and 100% :P
2017-02-26 15:16:41 -05:00
number Zero
cbe97434dc
Add option to disable radiation protection
2017-02-25 20:55:15 -05:00
number Zero
73afc40d9c
Immortal entities support
2017-02-25 20:55:15 -05:00
number Zero
b739ed6cb1
Made radiation configurable
2017-02-25 20:55:15 -05:00
number Zero
51be33deea
Restored weak shielding
2017-02-25 20:55:15 -05:00
number Zero
1810f417d2
Radiation improved
...
Now it is applied to mobs too.
Moreover, it should now respect "radiation" armor group, or fall back to "fleshy" group to detect vulnerable things
2017-02-25 20:55:15 -05:00
Vanessa Ezekowitz
4888581bee
Make hydro generators sense the water flow volume around them
...
Water flow around a gen is shown more or less directly by the water's
param2, range 0 to 15, so four sides could total 60. Cap the result to 45
so that three sides' worth of full flow (or four sides at reduced flow) still
registers as "100%", and raise the maximum outpu to 2250 EU.
2017-02-21 13:36:58 -05:00
Vanessa Ezekowitz
8cab1a0aec
don't allow standing water to power a gen,
...
and add support for default flowing river water
2017-02-21 13:21:23 -05:00
ThatGraemeGuy
5dd6191175
Make mk3 drill in 3x3 mode drill nodes from top to bottom
2017-01-30 12:14:26 +02:00
ShadowNinja
06dec20326
Add longer-term radiation damage
...
Radiation now slowly damages you for a while after exposure,
with the effect's time and intensity proportional to the
amount of radiation received. The radioactivity of some
items is reduced to account for the increased damage.
2017-01-28 17:51:14 -05:00
ShadowNinja
1da213a5e4
Split radiation from nuclear reactor code
2017-01-28 17:51:14 -05:00
ShadowNinja
26de2f7c88
Tweak radioactivity
...
This simplifies radioactivity by removing the 1000 and 0.25 multipliers.
It also increases the effectiveness of protection (I think it was too low
before -- most of the advantage of adding protective layers was just from
the increased distance).
2017-01-28 17:51:14 -05:00
ShadowNinja
8ccb6d97ec
Switch nuclear reactor to a lead shield
...
The reactor originaly used a stainless steel shield only
because lead wasn't yet available. Stainless steel shields
are automatically converted to lead shields for legacy reasons.
2017-01-28 17:51:14 -05:00
Tim
d39797aad8
Handle CONTENT_IGNORE when checking windmill conditions.
...
Windmills always span more than one mapblock, so even with a switching station next to the generators, they will stop working if unloaded due to the windmill check failing to handle CONTENT_IGNORE of the frames at the foot of the windmill, unless a second switching station would be placed there.
The commit assumes, that a user has to load a block to modify it, and thus unloaded blocks to have the same windmill frame state as before.
This also makes technic_run for windmills a little faster by being able to skip some unnecessary node lookups and generally avoiding creation of 20 tables per windmill per step.
2016-11-17 11:59:48 -05:00
ShadowNinja
1475ee6e40
Add trace_node_ray_fat and use it for mining lasers
...
This function includes more nodes, so laser tunnels
aren't always only one node wide.
2016-11-17 11:48:19 -05:00
ShadowNinja
e501c4622b
Replace trace_node_ray algorithm
...
This is an algorithm that I designed myself. It fixes an
issue with the old code where it would be more eager to
move in some directions rather than others. This bug
resulted in, eg, a lead block on a radiation source's
+x side protecting you when you were directly overhead.
2016-11-17 11:48:19 -05:00
ShadowNinja
cfd4cb7871
Update mining laser particle API usage
2016-11-17 11:48:19 -05:00
ShadowNinja
2b0a283556
Adjust mining laser start offset
2016-11-17 11:48:19 -05:00
raymoo
63efc395cd
fix node dupe exploit in frames
...
You can dupe nodes by placing them on a frame, because the on_rightclick wouldn't return the new itemstack.
2016-10-14 05:41:31 -03:00
Tim
7890ffe46b
Fix drill drilling pointed_thing.above when some other mod declares a global variable above.
2016-10-09 17:46:44 +02:00
Tim
428b1b8709
Mitigate several forms of quarry-placement leading to item-transportation loops, that eventually cause server freezes.
...
As a nice side effect, items are not gonna be unnecessarily received by the quarry anymore, if another tube is available for transport.
2016-10-09 17:46:06 +02:00
number Zero
03df68461a
Power control added
2016-07-24 00:38:29 +03:00
number Zero
e8ac23e111
Supply converter now has control panel
2016-07-24 00:34:20 +03:00
Emon
413d20d6c8
Updated Italian locale
...
Added missing translations
2016-05-18 15:22:20 +02:00
tenplus1
322615542e
Fix item drop when digging mv furnace
...
Fixed crash when digging mv furnace
2016-05-12 23:59:16 +02:00
ShadowNinja
3db3a9cc32
Fix cable alias count
2016-04-01 19:58:37 -04:00
veikk0
2258adb2a9
Replace nuclear reactor alarm sound
2016-03-30 22:53:29 +03:00
ShadowNinja
097d033585
Fix radiation damage
2016-03-20 22:38:30 -04:00
NathanSalapat
584cd82b58
Add support for new trees in minetest game
2016-03-20 13:30:18 -04:00
ShadowNinja
85a984982c
Cleanup
...
Changes:
* Make rayIter a global utility, and use it for radiation too.
* prettynum -> pretty_num and cleanup.
* Remove resolve_name/function_exists (unused).
* Cleanup nuclear reactor code.
2016-03-20 00:02:33 -04:00
ShadowNinja
83c6494166
Use connected nodeboxes for cables
2016-03-20 00:02:33 -04:00
RealBadAngel
c5127f4b1b
Fix code style (useless or)
2015-11-28 08:31:27 +01:00
RealBadAngel
46f3f8ec7d
Add vacuum cleaner tool (by Phvli)
2015-11-28 08:27:22 +01:00
RealBadAngel
8ef83e8f7e
Fix corium greifing disabling not working.
2015-11-14 11:29:16 +01:00
Vanessa Ezekowitz
71b13ab0e8
tile_images --> tiles
2015-10-23 14:15:48 -04:00
est31
54b6d9976c
CNC: re-add player inventory to formspec
...
Fix regression of commit
d732c8dfbd818e9b0b4a04620af40399b35c74ab - "Add listring functionality"
by @est31 (me xD).
2015-09-12 08:04:07 +02:00
Vanessa Ezekowitz
e7d06b33d1
fix missing radiation resistance for lead block
2015-09-12 01:34:57 -04:00
Vanessa Ezekowitz
1b1780946e
add facedir to tool workshop
2015-09-12 01:18:16 -04:00
ThatGraemeGuy
a529baba47
Machines should become inactive when output slots are full
2015-07-12 20:43:01 +02:00
est31
a793747d92
Move coal furnaces to other/
...
They don't use power, move them to where they belong.
2015-06-18 04:16:47 +02:00
est31
d732c8dfbd
Add listring functionality
...
Add shift-click functionality
2015-06-18 04:09:27 +02:00
asl97
7cd848a050
default:mese_block is now default:mese
...
https://github.com/minetest-technic/technic/blob/master/technic/crafts.lua#L189
2015-06-17 17:10:03 -04:00
Rogier
84812d2307
Make technic_chests not (implicitly) depend on technic
...
(by moving two images that are used for chests only, from technic/textures
to technic_chests/textures)
2015-06-17 17:06:49 -04:00
sdzen
a4f7996b56
Readd myself
...
a large amount of the 16x16 textures were mine but when RealBad put them back in the information on them mustve been scattered to the winds, just fixing this.
2015-06-06 10:34:45 -04:00
ShadowNinja
e393617fa1
Fix undefined global warning
2015-04-26 18:17:04 -04:00
ShadowNinja
35b0f068af
Fix grinder name in recipe
2015-04-26 18:00:20 -04:00
est31
1615681e89
Fix autoloading for solar arrays
...
This autoloads the node above a solar array, so that its light value can be determined.
Previously, solar arrays in unloaded blocks would report an input of 0 to the switching station.
2015-03-23 03:41:03 +01:00
est31
6b800758fb
Rename technic.cables and make it private
...
Give it a more descriptive name.
Previous use outside cables.lua isn't neccessary and gets removed.
2015-03-22 19:35:50 +01:00
Tim
137695ea67
allow activation/deactivation of frames/templates by config
...
have them deactivated by default due to a larger collection of associated issues
including but not limited to
* #170
* #216
* item duplication involving templates
* runaway machines
* traversal loop issues with huge machines leading to lag-outs
2015-03-16 18:58:41 -04:00
Vanessa Ezekowitz
b00e942824
don't run the damage ABM if damage is disabled on the server.
2015-03-15 18:21:28 -04:00
Vanessa Ezekowitz
cf75916ea7
Add spheres to the CNC machine
...
Note: this required renaming the base node name for the oblate spheroid
object, which previously had been named simply "sphere". The result is
that all such nodes in an old world will change to actual spheres.
Since this includes a formspec change, machines will have to be dug and
re-placed to get the new program button to show up, and/or if the image
on the Oblate Spheroid button shows wrongly.
2015-03-12 00:02:23 -04:00
MT-Modder
b8c9028681
Tools don't wear in creative mode v2
...
- Removed cans (will add again per request)
- Added creative check to global namespace (checking only once as
requested by VanessaE)
2015-03-11 18:08:16 -04:00
Novatux
8b16fc1176
Add lead block, and lead & sulfur dusts
2015-03-08 13:32:59 +01:00
Jay Arndt
0113975160
Fix detection of if the machine should call pipeworks.after_place
...
The tube variable in these contexts always evaluates to a true value.
data.tube is the variable that indicates if pipeworks needs to be notified.
2015-03-07 21:44:42 -05:00
Jay Arndt
c8cbd261ee
Drop upgrade items in the after_dig_node handler instead of can_dig
...
This fixes an item duplication bug triggered by using a screwdriver on an upgraded machine
2015-03-07 21:44:42 -05:00
Tim
c6464d3ebe
label the switching station abm for profiling purposes
...
this allows the mtt profiler to profile this abm individually from other abms since t4im/mtt@48eff13
2015-02-28 00:47:15 +01:00
est31
4b179821d3
Get rid of technic.format
2015-02-13 21:13:17 +01:00
Tim
7ed1aa9398
correct injector inventory handling by tubes
2015-02-11 03:15:34 +01:00
Tim
ce40d1cfb8
add group tubedevice_receiver to injector to fix the issue of it acting more like a tube than an inventory
...
it sent the items into all directions, when being injected into, instead of entering the injector as it used to
2015-02-08 12:27:10 +01:00
Vanessa Ezekowitz
5ac93cccc9
simplify pipeworks tube detect
...
deMorgan's axiom, which I suck at using :P
2015-02-07 12:42:18 -05:00
Vanessa Ezekowitz
bccefd6997
fix other machines, battery boxes, etc to work with tube routing.
2015-02-07 03:47:53 -05:00
Tim
48e02b8452
drop upgrade list items if dug (but protect other inventories)
2015-02-06 08:35:42 +01:00
Tim
72d541a607
add trunks: mod support to the chainsaw
2015-02-06 07:59:51 +01:00
Tim
a13e7b7ed1
add the option for publicly shared machines via an upgrade item "default:chest
...
the upgrade slots remain protected
this replaces the need for a few forks and also resolves #131 in the process, which is obsolete now
2015-02-06 07:54:29 +01:00
Tim
91e12c41fd
fix chainsaw support for default:pinetree
2015-02-05 20:33:11 +01:00
Tim
96788677bb
clean up upgrade handling a bit and only allow setting known upgrades
2015-02-05 17:27:28 +01:00
Tim
6ef3438832
limit the upgrade slot to one item per slot, as more are ignored anyway
2015-02-05 16:09:16 +01:00
Tim
41a10a86d5
reduce intllib code
2015-02-05 10:09:14 +01:00
Tim
49e82a604b
supress undeclared variable access warnings in cases of intentional declaration checks
2015-02-05 09:47:37 +01:00
Vanessa Ezekowitz
3bcd99f098
fix lighting glitch on bottom of "edge" (quarter-round) models
2015-02-05 01:08:09 -05:00
Vanessa Ezekowitz
122e97ebd9
fix rotation of "edge" models
2015-02-05 00:58:42 -05:00
Vanessa Ezekowitz
63fa7a856e
fix broken lighting on CNC meshes, thanks to tip from acerspyro
2015-02-04 20:31:37 -05:00
est31
d452d16fa6
Make technic chests independent from unified inventory
...
Copy the textures made by RealBadAngel (under WTFPL) from unified inventory to technic to avoid minetest not finding them when unified inventory is not installed.
2015-02-03 07:43:58 +01:00
est31
9444eff7f7
Make switching station only react to nodes from below
2015-02-02 05:29:44 +01:00
est31
18265de3b3
Fix bug for switching stations displaying same input and output
2015-01-31 10:42:55 +01:00
est31
3dc01a6720
Formatting for supply converter too
2015-01-31 10:42:55 +01:00
est31
d9bf9830b0
Better number formating
...
Is it 120000 or 1200000?
2015-01-31 01:29:16 -05:00
Vanessa Ezekowitz
0c3f55e0c9
fix cobble and gravel grinder recipes
2015-01-30 14:29:50 -05:00
Tim
6dd7ffc455
move from recipe defusion to recipe deactivation to avoid confusion
2015-01-30 20:15:15 +01:00
Tim
a0cf9eb8f3
replace overlooked latex->rubber furnace recipe with glue as a form of "rubber cement"
2015-01-30 17:50:06 +01:00
Tim
b9173be3b8
remove unnecessary definition fields
2015-01-30 17:47:04 +01:00
Tim
91fceece18
tune latex->rubber alloy recipe based on wikipedia data pointed out by @est31
2015-01-30 17:41:05 +01:00
Vanessa Ezekowitz
5a395928fa
add textures for grindings/sawdust
2015-01-30 00:17:28 -05:00
Tim
f330d58354
redfine latex->rubber path via alloy furnace
...
latex is being refined to rubber by drying and adding carbon pigments to strengthen the material
(which also turns it black)
it should not yield more rubber than its latex input, but it may be processed faster than ores
2015-01-30 05:16:49 +01:00
Tim
56e96b2593
add sawdust and tree/wood grindings with arcacia tree for dye and provide a better alternative rubbertree->latex path that yields the same as the tree tap, but requires more machine work
...
yet without textures
2015-01-30 05:16:41 +01:00
Tim
80f79f5e1e
remove _sidways moretree trunks from chainsaw, these would be abm-converted before anyone could saw them anyway
2015-01-30 05:09:21 +01:00