RealBadAngel
7633b2b1b7
Another try to get rid of default creative without depending on it.
2013-07-18 00:51:06 +02:00
RealBadAngel
dfd478b2e8
remove debug code
2013-07-17 21:18:02 +02:00
RealBadAngel
79858dca5e
- Fix teleportation: now it teleports player to side of the gate player was lookin at when placing.
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- Teleportation handles now player look yaw.
- Fix to a bug in gates formspec.
2013-07-17 20:28:42 +02:00
RealBadAngel
2ef1bb7e46
backgrounds for mv and hv batboxes
2013-07-17 19:15:29 +02:00
RealBadAngel
acc7f71302
Commons for battery boxes
2013-07-17 19:14:40 +02:00
RealBadAngel
3bc6cad671
Remove lv, mv, and hv tiers from power tools.
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Theyre already tiered with Mk1-3 (at least drill is, more in the future).
Tools can be considered as designed for different tiers of circuits thx to their power needs.
For example Mk3 will require ages to load in LV batbox.
Batboxes load tools timining: LV standard (1000EU), MV 4x faster (4000EU), HV 16x faster (16000EU)
Also since 1EU is the same in any circuit it is possible to move energy from one to another with portable devices like crystals.
Other changes:
- moved charge/discharge functions to battery_boxes_commons.lua
- added UI style backgrounds for all the batboxes
2013-07-17 19:14:01 +02:00
RealBadAngel
55a0a40963
Add compressing method to UI
2013-07-17 11:54:52 +02:00
RealBadAngel
922d2554a9
LV batbox background
2013-07-15 21:39:31 +02:00
RealBadAngel
b7deb0db84
32x compressor textures
2013-07-15 20:23:08 +02:00
RealBadAngel
410afaa583
Add compressor
2013-07-15 20:21:49 +02:00
RealBadAngel
58e5f65234
New items by ObKo (textures)
2013-07-14 12:43:11 +02:00
RealBadAngel
58ae29c5a4
New items by ObKo
2013-07-14 12:42:38 +02:00
RealBadAngel
6055ed6503
Blast resistant concrete (by ObKo)
2013-07-14 12:11:56 +02:00
RealBadAngel
f4302fcbfa
Fix crafting recipes and some code style.
2013-07-14 11:30:03 +02:00
RealBadAngel
2f23f71652
Remove deafault creative mod dependency.
2013-07-14 11:21:43 +02:00
ShadowNinja
57cd394773
Gigh -> High
2013-07-12 20:32:38 -04:00
ShadowNinja
1f4c621ffc
Fix code style of the high voltage battery box
2013-07-12 20:28:07 -04:00
ShadowNinja
187015e073
Fix coding style of nuclear reactor
2013-07-12 19:23:29 -04:00
ShadowNinja
4f35f407ce
Add LuaVoxelManip support to forcefield
2013-07-12 15:41:59 -04:00
ShadowNinja
30361afb34
Fix forcefield
2013-07-12 15:07:02 -04:00
kpoppel
fa846989ac
Remove file that doesn't seem to have any use.
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Fix typing error in register... file
Fix two issues with nuclear reactor and set the burn time to 24h.
2013-07-11 23:01:13 +02:00
ShadowNinja
d497429abc
Load tools
2013-07-11 15:11:28 -04:00
ShadowNinja
5d470cd753
Move files to subfolders
2013-07-11 12:31:00 -04:00
kpoppel
afc84d6a8d
Update nuclear_reactor_hv.lua
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Fix temporary recipe.
2013-07-11 14:33:03 +02:00
kpoppel
3055270a7c
Add nuclear reactor
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Still needs some work. I am pushing it to get ideas and feedback.
Also fix some bugs in the LV coal generator that were found while making
the nuclear reactor.
Conflicts:
technic/init.lua
2013-07-10 21:45:56 -04:00
kpoppel
13e8857f1a
Fix HV battery box and some indentation.
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Bug found by pagliaccio.
2013-07-08 17:05:34 -04:00
ShadowNinja
19c9a0443b
Merge branch 'indev'
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Conflicts:
technic/alloy_furnace.lua
technic/alloy_furnaces_commons.lua
technic/battery_box.lua
technic/battery_box_hv.lua
technic/battery_box_mv.lua
technic/chainsaw.lua
technic/cnc.lua
technic/cnc_nodes.lua
technic/electric_furnace.lua
technic/grinder.lua
technic/init.lua
technic/solar_array_hv.lua
technic/solar_array_lv.lua
technic/solar_array_mv.lua
technic/solar_panel.lua
unified_inventory/api.lua
unified_inventory/depends.txt
2013-07-08 16:57:56 -04:00
kpoppel
79e8d26989
Merge pull request #43 from ObKo/indev-enriched-uranium
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Enriched Uranium.
2013-07-06 15:55:26 -07:00
Konstantin Oblaukhov
8be389e774
Enriched Uranium.
2013-07-06 20:52:41 +07:00
RealBadAngel
220c61ce91
Merge pull request #42 from ObKo/indev-uranium
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Improved extractor
2013-07-06 06:22:39 -07:00
RealBadAngel
3a3700537b
Merge changes made in technic_game
2013-07-06 10:35:48 +02:00
Konstantin Oblaukhov
e606b93ac6
Support for multiple-input recipes in extractor.
2013-07-06 15:19:15 +07:00
kpoppel
85d937e199
Made the supply converter reset its supply and demand stats if the cabling is bad.
2013-07-06 00:31:48 +02:00
kpoppel
4c6546ed56
Forgot to reset demand on power failure.
2013-07-06 00:22:12 +02:00
kpoppel
ab38e29a18
Merge branch 'indev' of https://github.com/RealBadAngel/technic into indev
2013-07-06 00:19:05 +02:00
kpoppel
e64994d473
Fix a bug when digging up a small cube light.
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Fix the power radiator so that it reacts correcty when power is lost.
Add punch feature to toggle all attached appliances.
2013-07-06 00:17:56 +02:00
RealBadAngel
b1d668fa3b
Merge pull request #40 from m97/indev
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Add extractor.
2013-07-05 06:20:28 -07:00
Konstantin Oblaukhov
b78b90d422
New textures for lumps and ingots.
2013-07-05 02:28:22 -04:00
ShadowNinja
2d168e5afc
Use ores from default instead of moreores
2013-07-05 01:57:45 -04:00
Vanessa Ezekowitz
465890950b
Improved cross-compatibility with homedecor's brass ingots.
2013-07-04 23:33:04 -04:00
kpoppel
73209cc37d
Fix cycling power drain on the forcefield. Now it disables itself if no power.
2013-07-04 21:39:29 +02:00
kpoppel
9a0d3f2166
Forcefield now working with updated power scheme.
2013-07-04 21:33:27 +02:00
kpoppel
9770be430d
Textures. I really need help on some nice ones.
2013-07-04 20:29:38 +02:00
kpoppel
6e4ffb4883
Fix item wear.
2013-07-04 19:19:45 +02:00
m97
ce5dfa311e
Add extractor.
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Add extractor for make more rubber from latex. Moved make dyes from
grinder to extractor.
2013-07-04 19:05:00 +02:00
RealBadAngel
66a4a91224
Fix to formspec background element syntax
2013-07-03 23:32:41 +02:00
kpoppel
c7207a9cba
Silenced the power radiator.
2013-07-02 22:45:08 +02:00
kpoppel
7201aeb6ba
Removed down_converters as they are superseeded by the new supply converter.
2013-07-02 22:26:45 +02:00
kpoppel
053fa59739
Merge pull request #38 from kpoppel/master
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Changed the way energy is distributed.
This merge will likely require machines to be dug up and placed again.
Added is less server load, electrical lighting, up/down conversion.
It can all be reduxed to a songle ABM if we like to.
2013-07-01 15:19:06 -07:00
kpoppel
ee5c6c23fa
Changed power distribution method and streamlined the various existing machines.
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An electrical network now requires a switching station to work. This statin is the one
resolving the network collecting power and distributing it again.
Added up/down converter. It is kind of finished. It can be updated with a slot for an upgrade
but so far it works without by resolving the types of wires above and below the box.
Tool and machine registering changed to use a table with key+value instead of the iterative method it used to have.
The power radiator changed to be able to send up to 3000MV EUs in a radius of 6.
This update will most likely require existing networks to be dug up and placed again. Also the
switching station must be added.
2013-07-02 00:03:36 +02:00