Machines sometimes were be a part of multiple networks and generated power for each. This is fixed by checking if the machine is already part of an other network before assigning it to the current network.
This fixes the power monitor instability where it was switching between having and not having network infotext. The cause was that the power monitor is LV MV and HV machine at the same time, and each tier has a countdown. If any of these countdowns were 0 it treated the machine as having no network. This was changed so that it only treats a machine as having no network if it is timed out in all tiers that it is a part of.
This deprecates the variables onesize_products and twosize_products by using a shared definition table.
With these changes, it should be easier to add new programs in the future.
New feature: Tooltips are added to all programs. (only applies to newly placed nodes)
Another addition with nether, similar to the previous one, just this time for compressor.
Clears nether's default recipes for compressed nether brick and nether lump, using the compressor instead for these tasks.
The deprecated metadata gets converted to a proper ItemStackMetaRef.
All keys stay the same except for:
- Cans that use `can_level` now, since they didn't store a serialized table in the metadata before.
- `charge` which is now `technic:charge`, since any item (also from other mods) may have a technic charge which can cause compatibility problems.
Backwards compatibility is kept but going back to older `technic` versions might result in misbehaving circuits.
Introduces protection checks for the entire tree
More efficient node digging (VoxelManip)
Improved drop handling using detached inventories for correct stack sizes
Approximate speed-up of approx. 7x compared to the previous code for a giant sequoia.
Supply converter demands only the needed power to satisfy the demand on the output network. It can still be too much if the output network has other power sources, because supply is not taken in account.
This surplus of energy can be used to charge batteries.
Detailed information can be found on Wikipedia. The user manual
should be a compact documentation of the mod as whole.
This replaces long explanations with relevant links for use by
people who are interested in going deeper into this matter.
This adds a new callback to trigger when the machine is no longer powered by the technic power grid. Also allows mods to override the infotext if needed.