Commit Graph

202 Commits

Author SHA1 Message Date
Novatux
12d29c2139 Forgot to update on cable add/destroy+use minetest.hash_node_position because else it did not work. 2013-10-04 10:49:06 -04:00
Novatux
f4ac2b8c1e Make power distribution more efficient.
Conflicts:
	technic/machines/register/cables.lua
2013-10-04 10:48:39 -04:00
ShadowNinja
90208930e5 Create technic config file if it doesn't exist 2013-10-03 16:33:07 -04:00
ShadowNinja
562d0db20c Remove item_drop from config.lua 2013-10-03 00:27:08 -04:00
ShadowNinja
bd3cc74d05 Don't consume items or drain power when there isn't room for the results 2013-09-24 17:09:20 -04:00
ShadowNinja
ee0765804c Partial rewrite 2013-09-17 16:37:56 -04:00
Novatux
48ea6fb99d Use only 1 node for frame motors. 2013-08-31 15:04:08 +02:00
GloopMaster
f8132c13a2 Update grinder_gloopores.lua 2013-08-24 18:20:11 -04:00
sdzen
df644d7f77 Merge pull request #76 from kol0/patch-2
correct amount of energy produced
2013-08-06 17:08:22 -07:00
kol0
57dc8904a0 correction amount of energy produced
I correct amount of energy produced with descripton value.
2013-07-30 11:30:12 +02:00
Jonathan Raphael Joachim Kolberg
91329b19a4 Fixed the crafting for mining_drill mk3 2013-07-28 12:45:53 +02:00
Jonathan Raphael Joachim Kolberg
50b8aed01c Finaly fixed the statements
The idle condition for mv mashines is changed to what it should be
because sending items into the tube is done in idle, so we only care
if there is something left in src
2013-07-26 19:29:16 +02:00
RealBadAngel
d8ec3f8bbe Deployer and node breaker are now moved to pipeworks. 2013-07-25 07:59:00 +02:00
hdastwb
2d7f750d9a fixed a condition with mv machines so as to not power down machines with stuff to grind/smelt but nothing to tube out 2013-07-23 21:43:36 -04:00
RealBadAngel
e38f6f0983 Merge pull request #62 from hdastwb/connect_sides
add tube routing support
2013-07-22 23:38:39 -07:00
hdastwb
2e4d983be7 added connect_sides to appropriate tube tables 2013-07-21 17:15:03 -04:00
hdastwb
b3cf1ab693 added a recipe for MESE sand tubes 2013-07-19 17:51:24 -04:00
Jonathan Raphael Joachim Kolberg
d37cf7d536 added a mv grinder 2013-07-19 10:58:38 +02:00
RealBadAngel
acc7f71302 Commons for battery boxes 2013-07-17 19:14:40 +02:00
RealBadAngel
3bc6cad671 Remove lv, mv, and hv tiers from power tools.
Theyre already tiered with Mk1-3 (at least drill is, more in the future).
Tools can be considered as designed for different tiers of circuits thx to their power needs.
For example Mk3 will require ages to load in LV batbox.
Batboxes load tools timining: LV standard (1000EU), MV 4x faster (4000EU), HV 16x faster (16000EU)
Also since 1EU is the same in any circuit it is possible to move energy from one to another with portable devices like crystals.

Other changes:
- moved charge/discharge functions to battery_boxes_commons.lua
- added UI style backgrounds for all the batboxes
2013-07-17 19:14:01 +02:00
RealBadAngel
922d2554a9 LV batbox background 2013-07-15 21:39:31 +02:00
RealBadAngel
b7deb0db84 32x compressor textures 2013-07-15 20:23:08 +02:00
RealBadAngel
410afaa583 Add compressor 2013-07-15 20:21:49 +02:00
RealBadAngel
58e5f65234 New items by ObKo (textures) 2013-07-14 12:43:11 +02:00
RealBadAngel
58ae29c5a4 New items by ObKo 2013-07-14 12:42:38 +02:00
ShadowNinja
57cd394773 Gigh -> High 2013-07-12 20:32:38 -04:00
ShadowNinja
1f4c621ffc Fix code style of the high voltage battery box 2013-07-12 20:28:07 -04:00
ShadowNinja
187015e073 Fix coding style of nuclear reactor 2013-07-12 19:23:29 -04:00
ShadowNinja
4f35f407ce Add LuaVoxelManip support to forcefield 2013-07-12 15:41:59 -04:00
ShadowNinja
30361afb34 Fix forcefield 2013-07-12 15:07:02 -04:00
kpoppel
fa846989ac Remove file that doesn't seem to have any use.
Fix typing error in register... file
Fix two issues with nuclear reactor and set the burn time to 24h.
2013-07-11 23:01:13 +02:00
ShadowNinja
d497429abc Load tools 2013-07-11 15:11:28 -04:00
ShadowNinja
5d470cd753 Move files to subfolders 2013-07-11 12:31:00 -04:00
kpoppel
afc84d6a8d Update nuclear_reactor_hv.lua
Fix temporary recipe.
2013-07-11 14:33:03 +02:00
kpoppel
3055270a7c Add nuclear reactor
Still needs some work. I am pushing it to get ideas and feedback.
Also fix some bugs in the LV coal generator that were found while making
the nuclear reactor.

Conflicts:
	technic/init.lua
2013-07-10 21:45:56 -04:00
kpoppel
13e8857f1a Fix HV battery box and some indentation.
Bug found by pagliaccio.
2013-07-08 17:05:34 -04:00
ShadowNinja
19c9a0443b Merge branch 'indev'
Conflicts:
	technic/alloy_furnace.lua
	technic/alloy_furnaces_commons.lua
	technic/battery_box.lua
	technic/battery_box_hv.lua
	technic/battery_box_mv.lua
	technic/chainsaw.lua
	technic/cnc.lua
	technic/cnc_nodes.lua
	technic/electric_furnace.lua
	technic/grinder.lua
	technic/init.lua
	technic/solar_array_hv.lua
	technic/solar_array_lv.lua
	technic/solar_array_mv.lua
	technic/solar_panel.lua
	unified_inventory/api.lua
	unified_inventory/depends.txt
2013-07-08 16:57:56 -04:00
Konstantin Oblaukhov
8be389e774 Enriched Uranium. 2013-07-06 20:52:41 +07:00
RealBadAngel
3a3700537b Merge changes made in technic_game 2013-07-06 10:35:48 +02:00
Konstantin Oblaukhov
e606b93ac6 Support for multiple-input recipes in extractor. 2013-07-06 15:19:15 +07:00
kpoppel
85d937e199 Made the supply converter reset its supply and demand stats if the cabling is bad. 2013-07-06 00:31:48 +02:00
kpoppel
4c6546ed56 Forgot to reset demand on power failure. 2013-07-06 00:22:12 +02:00
kpoppel
ab38e29a18 Merge branch 'indev' of https://github.com/RealBadAngel/technic into indev 2013-07-06 00:19:05 +02:00
kpoppel
e64994d473 Fix a bug when digging up a small cube light.
Fix the power radiator so that it reacts correcty when power is lost.
Add punch feature to toggle all attached appliances.
2013-07-06 00:17:56 +02:00
RealBadAngel
b1d668fa3b Merge pull request #40 from m97/indev
Add extractor.
2013-07-05 06:20:28 -07:00
Konstantin Oblaukhov
b78b90d422 New textures for lumps and ingots. 2013-07-05 02:28:22 -04:00
ShadowNinja
2d168e5afc Use ores from default instead of moreores 2013-07-05 01:57:45 -04:00
Vanessa Ezekowitz
465890950b Improved cross-compatibility with homedecor's brass ingots. 2013-07-04 23:33:04 -04:00
kpoppel
73209cc37d Fix cycling power drain on the forcefield. Now it disables itself if no power. 2013-07-04 21:39:29 +02:00
kpoppel
9a0d3f2166 Forcefield now working with updated power scheme. 2013-07-04 21:33:27 +02:00
kpoppel
9770be430d Textures. I really need help on some nice ones. 2013-07-04 20:29:38 +02:00
kpoppel
6e4ffb4883 Fix item wear. 2013-07-04 19:19:45 +02:00
m97
ce5dfa311e Add extractor.
Add extractor for make more rubber from latex. Moved make dyes from
grinder to extractor.
2013-07-04 19:05:00 +02:00
kpoppel
c7207a9cba Silenced the power radiator. 2013-07-02 22:45:08 +02:00
kpoppel
7201aeb6ba Removed down_converters as they are superseeded by the new supply converter. 2013-07-02 22:26:45 +02:00
kpoppel
ee5c6c23fa Changed power distribution method and streamlined the various existing machines.
An electrical network now requires a switching station to work. This statin is the one
resolving the network collecting power and distributing it again.
Added up/down converter. It is kind of finished. It can be updated with a slot for an upgrade
but so far it works without by resolving the types of wires above and below the box.
Tool and machine registering changed to use a table with key+value instead of the iterative method it used to have.
The power radiator changed to be able to send up to 3000MV EUs in a radius of 6.

This update will most likely require existing networks to be dug up and placed again. Also the
switching station must be added.
2013-07-02 00:03:36 +02:00
RealBadAngel
8e03d7ded6 Sync with indev branch, bump version to 0.4.7 2013-06-30 07:12:02 +02:00
Diego Martínez
0039f38b94 Deployers and constructors now able to "place" craftitems. 2013-06-21 00:20:20 -03:00
kpoppel
37d9d94c44 Added case study of radiated power through inductive coils. 2013-06-19 00:24:37 +02:00
Diego Martínez
a1da74209b Constructor now digs node drops instead of actual nodes. 2013-06-18 10:46:28 -03:00
kpoppel
cfb5bd190c Added the Mv and HV down converters.
Doing that required some changes to the batteries in that they have new meta data
aligned with the other machines.
I also added a BA type machine in addition to the existing PR and RE types.
This way it is easy to find he batteries on the network.
2013-06-12 23:30:37 +02:00
kpoppel
a27b59dde5 Fix to the chainsaw. handle_node drops should no longer become nil. 2013-06-12 22:08:23 +02:00
kpoppel
802db28dc3 Whitespace cleanup 2013-06-06 22:49:08 +02:00
kpoppel
e62a0fd0c1 Changed grinding of ingots to give 1 dust. This is to avoid duplication exploit. 2013-06-06 22:46:40 +02:00
Novatux
1524a9f610 Frames destroy liquids they should replace and are not blocked by them. 2013-06-05 16:22:45 +02:00
kpoppel
26c0bba1f2 Added ingot grinding for the type which already have a <>_dust in place.
The default bronze_ingot does not have a dust item.
2013-06-04 23:36:07 +02:00
kpoppel
be774436c1 Fix solr array recipes for hv and mv to match that of the lv array. 2013-06-04 00:05:07 +02:00
kpoppel
4f1a44a80b Removing ununsed textures.
Added more safety to item_drop to get around a fatal server halt issue.
2013-06-03 23:42:44 +02:00
kpoppel
ede3978965 Added solar arrays for all voltage tiers.
Added transformers for all voltage tiers.
I changed the recipes for solar panels to make them less expensive.
I also changed the output of the individual panel and made the arrays provie the real "oomph" :-)
Solar panels and arrays are dependent on light level, time of day and height abive ground (0) for output and cheating with torches and stuff.
Textures added.
Fixed bugs in the hv battery box. It was not working at all. I don't understand the hv box top texture though???
I have a sense that all machines connected to the battery boxes are taking the same amount of juice from the box.
A method of taking a little or a lot would be nice.
2013-06-03 23:37:04 +02:00
RealBadAngel
7d890428f5 HV Battery Box textures added 2013-05-30 06:01:01 +02:00
RealBadAngel
77254735e4 Make treetap work with moretrees rubber tree.
Add moretrees as dependency
2013-05-29 03:59:25 +02:00
RealBadAngel
64207baa45 Add HV battery box 2013-05-09 16:02:02 +02:00
kpoppel
2d68498dc1 Massive change to the way CNC programs are registered.
Now the API is open for adding new nodes and inhibiting some nodes for some materials.
No more recipes outside of the CNC machine.

Code length also greatly reduced.
2013-05-08 01:42:22 +02:00
kpoppel
5940f5bda4 Slope box fixes. From Bas080. 2013-05-08 00:06:54 +02:00
kpoppel
fef948c5ac CNC can now change programs while it is working. 2013-05-07 22:51:03 +02:00
kpoppel
7f2be244f2 Add textures for active mode of CNC.
Correct two typing bug in battery_box.lua
2013-05-07 22:34:06 +02:00
kpoppel
c1df318e85 Fixes to te machine level of service. 2013-05-06 23:14:27 +02:00
kpoppel
d98405f129 Merge branch 'master' of https://github.com/kpoppel/technic 2013-05-06 20:55:33 +02:00
kpoppel
6463b77e60 Add milling machine from non cubic to technic mod.
Next step is to make sure it only works if powered.
2013-05-06 20:00:00 +02:00
ShadowNinja
00328622d9 Store configuration in the world directory. 2013-04-27 13:53:12 -04:00
RealBadAngel
31b1393b21 Add HV wireing 2013-04-27 10:04:17 +02:00
RealBadAngel
41af016603 change registering crafting recipes in UI 2013-04-15 07:56:31 +02:00
RealBadAngel
3d8b2a365d Bugfix 2013-04-15 07:54:00 +02:00
RealBadAngel
cdb368913b Update recipes 2013-04-15 07:52:11 +02:00
Novatux
3a52153cd7 Change selection_box of frames so it is easier to select them. 2013-04-13 18:17:27 +02:00
RealBadAngel
e139fff8fb Updated item_drop (now as modpack component) 2013-04-08 23:52:20 +02:00
RealBadAngel
6cb1f56fb4 dust texture 2013-04-06 14:52:36 +02:00
RealBadAngel
8d092c9ec8 fix grinding recipes and craft recipe for tool workshop 2013-04-05 22:05:54 +02:00
RealBadAngel
fd3f25b5e0 split chests off into a separate modpack component 2013-04-05 04:30:33 +02:00
RealBadAngel
0ca19dacb0 Update 0.4.6-0 2013-04-04 01:17:39 +02:00
RealBadAngel
279776ff62 update 2013-03-30 11:36:45 +01:00
RealBadAngel
edd6f8c7e9 New ores code 2013-03-28 15:50:34 +01:00
RealBadAngel
52138943ee back to old ways 2013-03-24 17:46:30 +01:00
ShadowNinja
f552406e74 Remove backup files 2013-03-24 00:05:46 -04:00
Vanessa
501b4c0d2b Screwdriver tool is obsolete now, deleted. 2013-03-23 20:59:48 -04:00
Vanessa
195e2f2229 Merge branch 'master' of git://github.com/RealBadAngel/technic 2013-03-23 13:44:26 -04:00
Vanessa
9cc10fd61b fixed ore generation. generate_ore() calls were missing the chunk size
parameter.
2013-03-23 13:40:03 -04:00
ShadowNinja
e5d48e9492 Remove unnescescary function calls from forcefields and add an enable/disable button 2013-03-21 16:06:13 -04:00
Vanessa Ezekowitz
cbe78c13c1 Merge branch 'master' of git://github.com/RealBadAngel/technic 2013-03-20 10:55:47 -04:00
Vanessa Ezekowitz
6d1e9b4d61 Multiple changes, see below:
removed concrete, marble, marble brick, granite, obsidian

stairs/etc from creative inventory, made them work with circular saw in
moreblocks since this mod depends on that one anyway.  Removed technic obsidian
block entirely and aliased it to the default obsidian block; all stairs/slabs
for obsidian are under the default: namespace.

This depends on a small fix to the circular saw that was just added by
Sokomine.  If your copy of circular saw doesn't have this fix, you can still
use /giveme to get the blocks you need.

Removed custom generate_ore code and made generate-ore calls use
default.generate_ore() since that is the same function anyway.  This is so that
technic can use the C++ version of that function when it is moved back into the
engine.
2013-03-20 10:50:51 -04:00