bitburner-src/src/Hacknet/HacknetHelpers.tsx

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/**
* Generic helper/utility functions for the Hacknet mechanic:
* - Purchase nodes/upgrades
* - Calculating maximum number of upgrades
* - Processing Hacknet earnings
* - Updating Hash Manager capacity
* - Purchasing hash upgrades
*
* TODO Should probably split the different types of functions into their own modules
*/
import { HacknetNode } from "./HacknetNode";
import { calculateNodeCost } from "./formulas/HacknetNodes";
import { calculateServerCost } from "./formulas/HacknetServers";
import { HacknetNodeConstants, HacknetServerConstants } from "./data/Constants";
import { HacknetServer } from "./HacknetServer";
import { HashManager } from "./HashManager";
import { HashUpgrades } from "./HashUpgrades";
import { generateRandomContract } from "../CodingContractGenerator";
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import { iTutorialSteps, iTutorialNextStep, ITutorial } from "../InteractiveTutorial";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { GetServer } from "../Server/AllServers";
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import { Server } from "../Server/Server";
import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
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// Returns a boolean indicating whether the player has Hacknet Servers
// (the upgraded form of Hacknet Nodes)
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export function hasHacknetServers(player: IPlayer): boolean {
return player.bitNodeN === 9 || SourceFileFlags[9] > 0;
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}
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export function purchaseHacknet(player: IPlayer): number {
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/* INTERACTIVE TUTORIAL */
if (ITutorial.isRunning) {
if (ITutorial.currStep === iTutorialSteps.HacknetNodesIntroduction) {
iTutorialNextStep();
} else {
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return -1;
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}
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}
/* END INTERACTIVE TUTORIAL */
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const numOwned = player.hacknetNodes.length;
if (hasHacknetServers(player)) {
const cost = getCostOfNextHacknetServer(player);
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if (isNaN(cost)) {
throw new Error(`Calculated cost of purchasing HacknetServer is NaN`);
}
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if (!player.canAfford(cost) || numOwned >= HacknetServerConstants.MaxServers) {
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return -1;
}
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player.loseMoney(cost, "hacknet_expenses");
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player.createHacknetServer();
updateHashManagerCapacity(player);
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return numOwned;
} else {
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const cost = getCostOfNextHacknetNode(player);
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if (isNaN(cost)) {
throw new Error(`Calculated cost of purchasing HacknetNode is NaN`);
}
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if (!player.canAfford(cost)) {
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return -1;
}
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// Auto generate a name for the Node
const name = "hacknet-node-" + numOwned;
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const node = new HacknetNode(name, player.hacknet_node_money_mult);
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player.loseMoney(cost, "hacknet_expenses");
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player.hacknetNodes.push(node);
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return numOwned;
}
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}
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export function hasMaxNumberHacknetServers(player: IPlayer): boolean {
return hasHacknetServers(player) && player.hacknetNodes.length >= HacknetServerConstants.MaxServers;
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}
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export function getCostOfNextHacknetNode(player: IPlayer): number {
return calculateNodeCost(player.hacknetNodes.length + 1, player.hacknet_node_purchase_cost_mult);
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}
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export function getCostOfNextHacknetServer(player: IPlayer): number {
return calculateServerCost(player.hacknetNodes.length + 1, player.hacknet_node_purchase_cost_mult);
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}
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// Calculate the maximum number of times the Player can afford to upgrade a Hacknet Node's level
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export function getMaxNumberLevelUpgrades(
player: IPlayer,
nodeObj: HacknetNode | HacknetServer,
maxLevel: number,
): number {
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if (maxLevel == null) {
throw new Error(`getMaxNumberLevelUpgrades() called without maxLevel arg`);
}
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if (player.money < nodeObj.calculateLevelUpgradeCost(1, player.hacknet_node_level_cost_mult)) {
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return 0;
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}
let min = 1;
let max = maxLevel - 1;
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const levelsToMax = maxLevel - nodeObj.level;
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if (player.money > nodeObj.calculateLevelUpgradeCost(levelsToMax, player.hacknet_node_level_cost_mult)) {
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return levelsToMax;
}
while (min <= max) {
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const curr = ((min + max) / 2) | 0;
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if (
curr !== maxLevel &&
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player.money > nodeObj.calculateLevelUpgradeCost(curr, player.hacknet_node_level_cost_mult) &&
player.money < nodeObj.calculateLevelUpgradeCost(curr + 1, player.hacknet_node_level_cost_mult)
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) {
return Math.min(levelsToMax, curr);
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} else if (player.money < nodeObj.calculateLevelUpgradeCost(curr, player.hacknet_node_level_cost_mult)) {
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max = curr - 1;
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} else if (player.money > nodeObj.calculateLevelUpgradeCost(curr, player.hacknet_node_level_cost_mult)) {
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min = curr + 1;
} else {
return Math.min(levelsToMax, curr);
}
}
return 0;
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}
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// Calculate the maximum number of times the Player can afford to upgrade a Hacknet Node's RAM
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export function getMaxNumberRamUpgrades(
player: IPlayer,
nodeObj: HacknetNode | HacknetServer,
maxLevel: number,
): number {
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if (maxLevel == null) {
throw new Error(`getMaxNumberRamUpgrades() called without maxLevel arg`);
}
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if (player.money < nodeObj.calculateRamUpgradeCost(1, player.hacknet_node_ram_cost_mult)) {
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return 0;
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}
let levelsToMax;
if (nodeObj instanceof HacknetServer) {
levelsToMax = Math.round(Math.log2(maxLevel / nodeObj.maxRam));
} else {
levelsToMax = Math.round(Math.log2(maxLevel / nodeObj.ram));
}
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if (player.money > nodeObj.calculateRamUpgradeCost(levelsToMax, player.hacknet_node_ram_cost_mult)) {
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return levelsToMax;
}
//We'll just loop until we find the max
for (let i = levelsToMax - 1; i >= 0; --i) {
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if (player.money > nodeObj.calculateRamUpgradeCost(i, player.hacknet_node_ram_cost_mult)) {
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return i;
}
}
return 0;
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}
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// Calculate the maximum number of times the Player can afford to upgrade a Hacknet Node's cores
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export function getMaxNumberCoreUpgrades(
player: IPlayer,
nodeObj: HacknetNode | HacknetServer,
maxLevel: number,
): number {
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if (maxLevel == null) {
throw new Error(`getMaxNumberCoreUpgrades() called without maxLevel arg`);
}
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if (player.money < nodeObj.calculateCoreUpgradeCost(1, player.hacknet_node_core_cost_mult)) {
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return 0;
}
let min = 1;
let max = maxLevel - 1;
const levelsToMax = maxLevel - nodeObj.cores;
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if (player.money > nodeObj.calculateCoreUpgradeCost(levelsToMax, player.hacknet_node_core_cost_mult)) {
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return levelsToMax;
}
// Use a binary search to find the max possible number of upgrades
while (min <= max) {
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const curr = ((min + max) / 2) | 0;
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if (
curr != maxLevel &&
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player.money > nodeObj.calculateCoreUpgradeCost(curr, player.hacknet_node_core_cost_mult) &&
player.money < nodeObj.calculateCoreUpgradeCost(curr + 1, player.hacknet_node_core_cost_mult)
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) {
return Math.min(levelsToMax, curr);
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} else if (player.money < nodeObj.calculateCoreUpgradeCost(curr, player.hacknet_node_core_cost_mult)) {
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max = curr - 1;
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} else if (player.money > nodeObj.calculateCoreUpgradeCost(curr, player.hacknet_node_core_cost_mult)) {
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min = curr + 1;
} else {
return Math.min(levelsToMax, curr);
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}
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}
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return 0;
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}
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// Calculate the maximum number of times the Player can afford to upgrade a Hacknet Node's cache
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export function getMaxNumberCacheUpgrades(player: IPlayer, nodeObj: HacknetServer, maxLevel: number): number {
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if (maxLevel == null) {
throw new Error(`getMaxNumberCacheUpgrades() called without maxLevel arg`);
}
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if (!player.canAfford(nodeObj.calculateCacheUpgradeCost(1))) {
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return 0;
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}
let min = 1;
let max = maxLevel - 1;
const levelsToMax = maxLevel - nodeObj.cache;
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if (player.canAfford(nodeObj.calculateCacheUpgradeCost(levelsToMax))) {
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return levelsToMax;
}
// Use a binary search to find the max possible number of upgrades
while (min <= max) {
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const curr = ((min + max) / 2) | 0;
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if (
curr != maxLevel &&
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player.canAfford(nodeObj.calculateCacheUpgradeCost(curr)) &&
!player.canAfford(nodeObj.calculateCacheUpgradeCost(curr + 1))
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) {
return Math.min(levelsToMax, curr);
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} else if (!player.canAfford(nodeObj.calculateCacheUpgradeCost(curr))) {
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max = curr - 1;
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} else if (player.canAfford(nodeObj.calculateCacheUpgradeCost(curr))) {
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min = curr + 1;
} else {
return Math.min(levelsToMax, curr);
}
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}
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return 0;
}
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export function purchaseLevelUpgrade(player: IPlayer, node: HacknetNode | HacknetServer, levels = 1): boolean {
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const sanitizedLevels = Math.round(levels);
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const cost = node.calculateLevelUpgradeCost(sanitizedLevels, player.hacknet_node_level_cost_mult);
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if (isNaN(cost) || cost <= 0 || sanitizedLevels < 0) {
return false;
}
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const isServer = node instanceof HacknetServer;
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// If we're at max level, return false
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if (node.level >= (isServer ? HacknetServerConstants.MaxLevel : HacknetNodeConstants.MaxLevel)) {
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return false;
}
// If the number of specified upgrades would exceed the max level, calculate
// the maximum number of upgrades and use that
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if (node.level + sanitizedLevels > (isServer ? HacknetServerConstants.MaxLevel : HacknetNodeConstants.MaxLevel)) {
const diff = Math.max(0, (isServer ? HacknetServerConstants.MaxLevel : HacknetNodeConstants.MaxLevel) - node.level);
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return purchaseLevelUpgrade(player, node, diff);
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}
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if (!player.canAfford(cost)) {
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return false;
}
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player.loseMoney(cost, "hacknet_expenses");
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node.upgradeLevel(sanitizedLevels, player.hacknet_node_money_mult);
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return true;
}
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export function purchaseRamUpgrade(player: IPlayer, node: HacknetNode | HacknetServer, levels = 1): boolean {
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const sanitizedLevels = Math.round(levels);
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const cost = node.calculateRamUpgradeCost(sanitizedLevels, player.hacknet_node_ram_cost_mult);
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if (isNaN(cost) || cost <= 0 || sanitizedLevels < 0) {
return false;
}
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if (node instanceof HacknetServer && node.maxRam >= HacknetServerConstants.MaxRam) {
return false;
}
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if (node instanceof HacknetNode && node.ram >= HacknetNodeConstants.MaxRam) {
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return false;
}
// If the number of specified upgrades would exceed the max RAM, calculate the
// max possible number of upgrades and use that
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if (node instanceof HacknetServer) {
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if (node.maxRam * Math.pow(2, sanitizedLevels) > HacknetServerConstants.MaxRam) {
const diff = Math.max(0, Math.log2(Math.round(HacknetServerConstants.MaxRam / node.maxRam)));
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return purchaseRamUpgrade(player, node, diff);
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}
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} else if (node instanceof HacknetNode) {
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if (node.ram * Math.pow(2, sanitizedLevels) > HacknetNodeConstants.MaxRam) {
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const diff = Math.max(0, Math.log2(Math.round(HacknetNodeConstants.MaxRam / node.ram)));
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return purchaseRamUpgrade(player, node, diff);
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}
}
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if (!player.canAfford(cost)) {
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return false;
}
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player.loseMoney(cost, "hacknet_expenses");
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node.upgradeRam(sanitizedLevels, player.hacknet_node_money_mult);
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return true;
}
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export function purchaseCoreUpgrade(player: IPlayer, node: HacknetNode | HacknetServer, levels = 1): boolean {
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const sanitizedLevels = Math.round(levels);
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const cost = node.calculateCoreUpgradeCost(sanitizedLevels, player.hacknet_node_core_cost_mult);
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if (isNaN(cost) || cost <= 0 || sanitizedLevels < 0) {
return false;
}
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const isServer = node instanceof HacknetServer;
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// Fail if we're already at max
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if (node.cores >= (isServer ? HacknetServerConstants.MaxCores : HacknetNodeConstants.MaxCores)) {
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return false;
}
// If the specified number of upgrades would exceed the max Cores, calculate
// the max possible number of upgrades and use that
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if (node.cores + sanitizedLevels > (isServer ? HacknetServerConstants.MaxCores : HacknetNodeConstants.MaxCores)) {
const diff = Math.max(0, (isServer ? HacknetServerConstants.MaxCores : HacknetNodeConstants.MaxCores) - node.cores);
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return purchaseCoreUpgrade(player, node, diff);
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}
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if (!player.canAfford(cost)) {
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return false;
}
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player.loseMoney(cost, "hacknet_expenses");
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node.upgradeCore(sanitizedLevels, player.hacknet_node_money_mult);
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return true;
}
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export function purchaseCacheUpgrade(player: IPlayer, node: HacknetServer, levels = 1): boolean {
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const sanitizedLevels = Math.round(levels);
const cost = node.calculateCacheUpgradeCost(sanitizedLevels);
if (isNaN(cost) || cost <= 0 || sanitizedLevels < 0) {
return false;
}
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if (!(node instanceof HacknetServer)) {
console.warn(`purchaseCacheUpgrade() called for a non-HacknetNode`);
return false;
}
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// Fail if we're already at max
if (node.cache + sanitizedLevels > HacknetServerConstants.MaxCache) {
const diff = Math.max(0, HacknetServerConstants.MaxCache - node.cache);
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return purchaseCacheUpgrade(player, node, diff);
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}
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if (!player.canAfford(cost)) {
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return false;
}
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player.loseMoney(cost, "hacknet_expenses");
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node.upgradeCache(sanitizedLevels);
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return true;
}
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export function processHacknetEarnings(player: IPlayer, numCycles: number): number {
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// Determine if player has Hacknet Nodes or Hacknet Servers, then
// call the appropriate function
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if (player.hacknetNodes.length === 0) {
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return 0;
}
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if (hasHacknetServers(player)) {
return processAllHacknetServerEarnings(player, numCycles);
} else if (player.hacknetNodes[0] instanceof HacknetNode) {
return processAllHacknetNodeEarnings(player, numCycles);
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} else {
return 0;
}
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}
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function processAllHacknetNodeEarnings(player: IPlayer, numCycles: number): number {
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let total = 0;
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for (let i = 0; i < player.hacknetNodes.length; ++i) {
const node = player.hacknetNodes[i];
if (typeof node === "string") throw new Error("player node should not be ip string");
total += processSingleHacknetNodeEarnings(player, numCycles, node);
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}
return total;
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}
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function processSingleHacknetNodeEarnings(player: IPlayer, numCycles: number, nodeObj: HacknetNode): number {
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const totalEarnings = nodeObj.process(numCycles);
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player.gainMoney(totalEarnings, "hacknet");
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return totalEarnings;
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}
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function processAllHacknetServerEarnings(player: IPlayer, numCycles: number): number {
if (!(player.hashManager instanceof HashManager)) {
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throw new Error(`Player does not have a HashManager (should be in 'hashManager' prop)`);
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}
let hashes = 0;
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for (let i = 0; i < player.hacknetNodes.length; ++i) {
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// hacknetNodes array only contains the IP addresses of the servers.
// Also, update the hash rate before processing
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const ip = player.hacknetNodes[i];
if (ip instanceof HacknetNode) throw new Error(`player nodes should not be HacketNode`);
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const hserver = GetServer(ip);
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if (!(hserver instanceof HacknetServer)) throw new Error(`player nodes shoud not be Server`);
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hserver.updateHashRate(player.hacknet_node_money_mult);
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const h = hserver.process(numCycles);
hashes += h;
}
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const wastedHashes = player.hashManager.storeHashes(hashes);
if (wastedHashes > 0) {
const upgrade = HashUpgrades["Sell for Money"];
if (upgrade === null) throw new Error("Could not get the hash upgrade");
if (!upgrade.cost) throw new Error("Upgrade is not properly configured");
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const multiplier = Math.floor(wastedHashes / upgrade.cost);
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if (multiplier > 0) {
player.gainMoney(upgrade.value * multiplier, "hacknet");
}
}
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return hashes;
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}
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export function updateHashManagerCapacity(player: IPlayer): void {
if (!(player.hashManager instanceof HashManager)) {
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console.error(`Player does not have a HashManager`);
return;
}
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const nodes = player.hacknetNodes;
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if (nodes.length === 0) {
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player.hashManager.updateCapacity(0);
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return;
}
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let total = 0;
for (let i = 0; i < nodes.length; ++i) {
if (typeof nodes[i] !== "string") {
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player.hashManager.updateCapacity(0);
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return;
}
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const ip = nodes[i];
if (ip instanceof HacknetNode) throw new Error(`player nodes should be string but isn't`);
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const h = GetServer(ip);
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if (!(h instanceof HacknetServer)) {
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player.hashManager.updateCapacity(0);
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return;
}
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total += h.hashCapacity;
}
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player.hashManager.updateCapacity(total);
}
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export function purchaseHashUpgrade(player: IPlayer, upgName: string, upgTarget: string): boolean {
if (!(player.hashManager instanceof HashManager)) {
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console.error(`Player does not have a HashManager`);
return false;
}
// HashManager handles the transaction. This just needs to actually implement
// the effects of the upgrade
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if (player.hashManager.upgrade(upgName)) {
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const upg = HashUpgrades[upgName];
switch (upgName) {
case "Sell for Money": {
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player.gainMoney(upg.value, "hacknet");
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break;
}
case "Sell for Corporation Funds": {
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const corp = player.corporation;
if (corp === null) {
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player.hashManager.refundUpgrade(upgName);
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return false;
}
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corp.funds = corp.funds + upg.value;
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break;
}
case "Reduce Minimum Security": {
try {
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const target = GetServer(upgTarget);
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if (target == null) {
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console.error(`Invalid target specified in purchaseHashUpgrade(): ${upgTarget}`);
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return false;
}
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if (!(target instanceof Server)) throw new Error(`'${upgTarget}' is not a normal server.`);
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target.changeMinimumSecurity(upg.value, true);
} catch (e) {
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player.hashManager.refundUpgrade(upgName);
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return false;
}
break;
}
case "Increase Maximum Money": {
try {
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const target = GetServer(upgTarget);
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if (target == null) {
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console.error(`Invalid target specified in purchaseHashUpgrade(): ${upgTarget}`);
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return false;
}
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if (!(target instanceof Server)) throw new Error(`'${upgTarget}' is not a normal server.`);
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target.changeMaximumMoney(upg.value);
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} catch (e) {
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player.hashManager.refundUpgrade(upgName);
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return false;
}
break;
}
case "Improve Studying": {
// Multiplier handled by HashManager
break;
}
case "Improve Gym Training": {
// Multiplier handled by HashManager
break;
}
case "Exchange for Corporation Research": {
// This will throw if player doesn't have a corporation
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const corp = player.corporation;
if (corp === null) {
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player.hashManager.refundUpgrade(upgName);
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return false;
}
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for (const division of corp.divisions) {
division.sciResearch.qty += upg.value;
}
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break;
}
case "Exchange for Bladeburner Rank": {
// This will throw if player isnt in Bladeburner
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const bladeburner = player.bladeburner;
if (bladeburner === null) {
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player.hashManager.refundUpgrade(upgName);
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return false;
}
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bladeburner.changeRank(player, upg.value);
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break;
}
case "Exchange for Bladeburner SP": {
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// This will throw if player isnt in Bladeburner
const bladeburner = player.bladeburner;
if (bladeburner === null) {
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player.hashManager.refundUpgrade(upgName);
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return false;
}
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bladeburner.skillPoints += upg.value;
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break;
}
case "Generate Coding Contract": {
generateRandomContract();
break;
}
default:
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console.warn(`Unrecognized upgrade name ${upgName}. Upgrade has no effect`);
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player.hashManager.refundUpgrade(upgName);
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return false;
}
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return true;
}
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return false;
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}