bitburner-src/src/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title><%= htmlWebpackPlugin.options.title %></title>
<link rel="apple-touch-icon" sizes="180x180" href="dist/apple-touch-icon.png">
<link rel="icon" type="image/png" sizes="32x32" href="dist/favicon-32x32.png">
<link rel="icon" type="image/png" sizes="16x16" href="dist/favicon-16x16.png">
<link rel="manifest" href="dist/site.webmanifest">
<link rel="mask-icon" href="dist/safari-pinned-tab.svg" color="#000000">
<meta name="apple-mobile-web-app-title" content="Bitburner">
<meta name="application-name" content="Bitburner">
<meta name="msapplication-TileColor" content="#000000">
<meta name="msapplication-config" content="dist/browserconfig.xml">
<meta name="theme-color" content="#ffffff">
<!-- Google Analytics -->
<script>
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','https://www.google-analytics.com/analytics.js','ga');
</script><%
if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
<script>
ga('create', '<%= htmlWebpackPlugin.options.googleAnalytics.trackingId %>', 'auto');
ga('send', 'pageview');
</script><%
} %>
</head>
<body>
<div id="entire-game-container" style="visibility:hidden;">
<div id="mainmenu-container">
<!-- Main menu -->
<ul id="mainmenu" class="mainmenu noscrollbar">
<!-- Hacking dropdown -->
<li id="hacking-menu-header-li">
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<button id="hacking-menu-header" class="mainmenu-accordion-header noselect"> Hacking </button>
</li>
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<li id="terminal-tab" class="mainmenu-accordion-panel noselect">
<button id="terminal-menu-link"> Terminal </button>
</li>
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<li id="create-script-tab" class="mainmenu-accordion-panel noselect">
<button id="create-script-menu-link"> Create Script </button>
</li>
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<li id="active-scripts-tab" class="mainmenu-accordion-panel noselect">
<button id="active-scripts-menu-link"> Active Scripts </button>
</li>
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<li id="create-program-tab" class="mainmenu-accordion-panel noselect">
<button id="create-program-menu-link"> Create Program </button>
<span id="create-program-notification" class="notification-off"> </span>
</li>
<!-- Character dropdown -->
<li id="character-menu-header-li">
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<button id="character-menu-header" class="mainmenu-accordion-header noselect"> Character </button>
</li>
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<li id="stats-tab" class="mainmenu-accordion-panel noselect">
<button id="stats-menu-link"> Stats </button>
</li>
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<li id="factions-tab" class="mainmenu-accordion-panel noselect">
<button id="factions-menu-link"> Factions </button>
<span id="factions-notification" class="notification-off"> </span>
</li>
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<li id="augmentations-tab" class="mainmenu-accordion-panel noselect">
<button id="augmentations-menu-link" style="overflow: hidden; text-overflow: ellipsis; white-space: nowrap;"> Augmentations </button>
<span id="augmentations-notification" class="notification-off"> </span>
</li>
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<li id="hacknet-nodes-tab" class="mainmenu-accordion-panel noselect">
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<button id="hacknet-nodes-menu-link"> Hacknet </button>
</li>
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<li id="sleeves-tab" class="mainmenu-accordion-panel noselect">
<button id="sleeves-menu-link"> Sleeves </button>
</li>
<!-- World dropdown -->
<li id="world-menu-header-li">
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<button id="world-menu-header" class="mainmenu-accordion-header noselect">World</button>
</li>
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<li id="city-tab" class="mainmenu-accordion-panel noselect">
<button id="city-menu-link"> City </button>
</li>
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<li id="travel-tab" class="mainmenu-accordion-panel noselect">
<button id="travel-menu-link"> Travel </button>
</li>
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<li id="job-tab" class="mainmenu-accordion-panel noselect">
<button id="job-menu-link"> Job </button>
</li>
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<li id="stock-market-tab" class="mainmenu-accordion-panel noselect">
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<button id="stock-market-menu-link"> Stock Market </button>
</li>
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<li id="bladeburner-tab" class="mainmenu-accordion-panel noselect">
<button id="bladeburner-menu-link"> Bladeburner </button>
</li>
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<li id="corporation-tab" class="mainmenu-accordion-panel noselect">
<button id="corporation-menu-link"> Corp </button>
</li>
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<li id="gang-tab" class="mainmenu-accordion-panel noselect">
<button id="gang-menu-link"> Gang </button>
</li>
<li id="help-menu-header-li">
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<button id="help-menu-header" class="mainmenu-accordion-header noselect"> Help </button>
</li>
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<li id="milestones-tab" class="mainmenu-accordion-panel noselect">
v0.51.6 (#905) * Make command `cd` without arguments an alias for `cd /` (#853) In most shells `cd` without arguments takes you to the home directory of the current user. I keep trying to do this due to muscle memory from working in terminals, so I figured I'd make it do something useful. There is no home directory in the game, but going to / is the closest thing we have, since that is the starting point for the user in the game. * Add new `backdoor` terminal command (#852) * Add the backdoor command to the terminal This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests * Add tab completion for backdoor command * Add help text for backdoor command * Change condition syntax to be more consistent with others * Extract reused code block so it is always called after actions * Update documentation for new backdoor command Modified references to manual hack as it isn't for factions anymore * Remove extra parenthesis * Rename manuallyHacked to backdoorInstalled * Fix typo * Change faction test messages to use backdoor instad of hack * Rename more instances of manuallyHacked * fixed typo in helptext of darkweb buy (#858) * Fix typos and unify descriptions of augmentations (#859) Made an attempt to... - give all "+rep% company/faction" the same text - make all augmentations with a single effect use a single line to describe the effect - make all effects end with a period * Made Cashroot starter kit display its tooltip with the money formatted properly and in gold * fix typo in docs (#860) * Initial code for Casino Card Deck implementation * Casino Blackjack Implementation * Update some tools (eslint, typescript) * Blackjack code cleanup * Update README_contribution * Update ScriptHelpers.js (#861) expand error message * More augmentation typo fixes (#862) * Add Netscript function getCurrentScript (#856) Add netscript function that returns the current script. * Added milestones menu to guide new players. (#865) Milestone menu * fix typos in milestones (#866) Co-authored-by: sschmidTU <s.schmid@phonicscore.com> * Corrupt location title when backdoor is installed (#864) * Add corruptableText component * Corrupt location title if backdoor is installed * Formatting * Add helper to check value of backdoorInstalled Helper could be oneline but it would make it less readable * Fix some formatting * Add settings option to disable text effects * Import useState * getRunningScript (#867) * Replaced getCurrentScript with getRunningScript * Bunch of smaller fixes (#904) Fix #884 Fix #879 Fix #878 Fix #876 Fix #874 Fix #873 Fix #887 Fix #891 Fix #895 * rework the early servers to be more noob friendly (#903) * v0.51.6 Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com> Co-authored-by: Jack <jackdewinter1@gmail.com> Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com> Co-authored-by: Pimvgd <Pimvgd@gmail.com> Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com> Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com> Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
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<button id="milestones-menu-link"> Milestones </button>
</li>
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<li id="tutorial-tab" class="mainmenu-accordion-panel noselect">
v0.51.6 (#905) * Make command `cd` without arguments an alias for `cd /` (#853) In most shells `cd` without arguments takes you to the home directory of the current user. I keep trying to do this due to muscle memory from working in terminals, so I figured I'd make it do something useful. There is no home directory in the game, but going to / is the closest thing we have, since that is the starting point for the user in the game. * Add new `backdoor` terminal command (#852) * Add the backdoor command to the terminal This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests * Add tab completion for backdoor command * Add help text for backdoor command * Change condition syntax to be more consistent with others * Extract reused code block so it is always called after actions * Update documentation for new backdoor command Modified references to manual hack as it isn't for factions anymore * Remove extra parenthesis * Rename manuallyHacked to backdoorInstalled * Fix typo * Change faction test messages to use backdoor instad of hack * Rename more instances of manuallyHacked * fixed typo in helptext of darkweb buy (#858) * Fix typos and unify descriptions of augmentations (#859) Made an attempt to... - give all "+rep% company/faction" the same text - make all augmentations with a single effect use a single line to describe the effect - make all effects end with a period * Made Cashroot starter kit display its tooltip with the money formatted properly and in gold * fix typo in docs (#860) * Initial code for Casino Card Deck implementation * Casino Blackjack Implementation * Update some tools (eslint, typescript) * Blackjack code cleanup * Update README_contribution * Update ScriptHelpers.js (#861) expand error message * More augmentation typo fixes (#862) * Add Netscript function getCurrentScript (#856) Add netscript function that returns the current script. * Added milestones menu to guide new players. (#865) Milestone menu * fix typos in milestones (#866) Co-authored-by: sschmidTU <s.schmid@phonicscore.com> * Corrupt location title when backdoor is installed (#864) * Add corruptableText component * Corrupt location title if backdoor is installed * Formatting * Add helper to check value of backdoorInstalled Helper could be oneline but it would make it less readable * Fix some formatting * Add settings option to disable text effects * Import useState * getRunningScript (#867) * Replaced getCurrentScript with getRunningScript * Bunch of smaller fixes (#904) Fix #884 Fix #879 Fix #878 Fix #876 Fix #874 Fix #873 Fix #887 Fix #891 Fix #895 * rework the early servers to be more noob friendly (#903) * v0.51.6 Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com> Co-authored-by: Jack <jackdewinter1@gmail.com> Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com> Co-authored-by: Pimvgd <Pimvgd@gmail.com> Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com> Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com> Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
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<button id="tutorial-menu-link"> Tutorial </button>
</li>
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<li id="options-tab" class="mainmenu-accordion-panel noselect">
<button id="options-menu-link"> Options </button>
</li>
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<li id="dev-tab" class="mainmenu-accordion-panel noselect">
<button id="dev-menu-link"> Dev </button>
</li>
</ul>
</div>
<div id="script-editor-container" class="generic-menupage-container">
<div id="script-editor-wrapper">
<div id="script-editor-filename-wrapper">
<p id="script-editor-filename-tag"> <strong style="background-color:#555;">Script name: </strong></p>
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<input id="script-editor-filename" type="text" maxlength="100" tabindex="1" />
</div>
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<div id="monaco-editor"></div>
<div id="script-editor-buttons-wrapper"></div> <!-- Buttons below script editor -->
</div> <!-- End wrapper -->
<div id="script-editor-options-panel">
<h1 style="color:white;"> Script Editor Options </h1>
<fieldset>
<label for="script-editor-option-editor">Editor</label>
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<select id="script-editor-option-editor" class="dropdown">
<option value="Ace">Ace</option>
<option value="CodeMirror">CodeMirror</option>
</select>
</fieldset>
<fieldset>
<label for="script-editor-option-theme">Theme</label>
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<select id="script-editor-option-theme" class="dropdown"></select>
</fieldset>
<fieldset>
<label for="script-editor-option-keybinding">Key Binding</label>
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<select id="script-editor-option-keybinding" class="dropdown"></select>
</fieldset>
<fieldset>
<label for="script-editor-option-highlightactiveline">Highlight Active Line</label>
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<input type="checkbox" class="optionCheckbox" name="script-editor-option-highlightactiveline" id="script-editor-option-highlightactiveline" checked>
</fieldset>
<fieldset>
<label for="script-editor-option-showinvisibles">Show Invisibles</label>
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<input type="checkbox" class="optionCheckbox" name="script-editor-option-showinvisibles" id="script-editor-option-showinvisibles">
</fieldset>
<fieldset>
<label for="script-editor-option-usesofttab">Use Soft Tab</label>
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<input type="checkbox" class="optionCheckbox" name="script-editor-option-usesofttab" id="script-editor-option-usesofttab" checked>
</fieldset>
<fieldset id="script-editor-option-flex1-fieldset"></fieldset>
<fieldset id="script-editor-option-flex2-fieldset"></fieldset>
<fieldset id="script-editor-option-flex3-fieldset"></fieldset>
<fieldset id="script-editor-option-flex4-fieldset"></fieldset>
</div> <!-- End script editor options panel -->
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<!-- TODO(hydroflame): remove this once Monaco is implemented -->
<div id="ace-editor" style="display: none"></div>
<form id="codemirror-form-wrapper" style="display: none"><textarea id="codemirror-editor"></textarea></form>
<div id="codemirror-vim-command-display-wrapper" style="display: none">
Key Buffer: <span id="codemirror-vim-command-display"></span>
</div>
</div>
<!-- Terminal page -->
<div id="terminal-container">
<table id="terminal">
<tr id="terminal-input">
<td id="terminal-input-td" tabindex="2">$
<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;" autocomplete="off" />
</td>
</tr>
</table>
</div>
<!-- Character Info page -->
<div id="character-container" class="generic-menupage-container">
<div id="character-content"></div>
</div>
<!-- Active scripts info page -->
<div id="active-scripts-container" class="generic-menupage-container">
<p id="active-scripts-text"> This page displays a list of all of your scripts that are currently running across every machine. It also
provides information about each script's production. The scripts are categorized by the hostname of the servers on which
they are running. </p>
<p id="active-scripts-total-prod">Total online production of
Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br />
Total online production since last Aug installation: <span id="active-scripts-total-prod-aug-total" class="money-gold">$0.000</span>
(<span class="money-gold"><span id="active-scripts-total-prod-aug-avg" class="money-gold">$0.000</span> / sec</span>)</p>
<ul class="active-scripts-list" id="active-scripts-list" style="list-style: none;">
</ul>
</div>
<!-- Hacknet Nodes -->
<div id="hacknet-nodes-container" class="generic-menupage-container">
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<!-- React Component -->
</div>
<!-- Create a program(executable) -->
<div id="create-program-container" class="generic-menupage-container">
<p id="create-program-page-text">
This page displays any programs that you are able to create. Writing the code for a program takes time, which
can vary based on how complex the program is. If you are working on creating a program you can cancel
at any time. Your progress will be saved and you can continue later.
</p>
<ul id="create-program-list"></ul>
</div>
<!-- Factions -->
<div id="factions-container" class="generic-menupage-container"></div>
<!-- Single Faction info (when you select a faction from the Factions menu) -->
<div id="faction-container" class="generic-menupage-container"></div>
<!-- Augmentations -->
<div id="augmentations-container" class="generic-menupage-container"></div>
v0.51.6 (#905) * Make command `cd` without arguments an alias for `cd /` (#853) In most shells `cd` without arguments takes you to the home directory of the current user. I keep trying to do this due to muscle memory from working in terminals, so I figured I'd make it do something useful. There is no home directory in the game, but going to / is the closest thing we have, since that is the starting point for the user in the game. * Add new `backdoor` terminal command (#852) * Add the backdoor command to the terminal This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests * Add tab completion for backdoor command * Add help text for backdoor command * Change condition syntax to be more consistent with others * Extract reused code block so it is always called after actions * Update documentation for new backdoor command Modified references to manual hack as it isn't for factions anymore * Remove extra parenthesis * Rename manuallyHacked to backdoorInstalled * Fix typo * Change faction test messages to use backdoor instad of hack * Rename more instances of manuallyHacked * fixed typo in helptext of darkweb buy (#858) * Fix typos and unify descriptions of augmentations (#859) Made an attempt to... - give all "+rep% company/faction" the same text - make all augmentations with a single effect use a single line to describe the effect - make all effects end with a period * Made Cashroot starter kit display its tooltip with the money formatted properly and in gold * fix typo in docs (#860) * Initial code for Casino Card Deck implementation * Casino Blackjack Implementation * Update some tools (eslint, typescript) * Blackjack code cleanup * Update README_contribution * Update ScriptHelpers.js (#861) expand error message * More augmentation typo fixes (#862) * Add Netscript function getCurrentScript (#856) Add netscript function that returns the current script. * Added milestones menu to guide new players. (#865) Milestone menu * fix typos in milestones (#866) Co-authored-by: sschmidTU <s.schmid@phonicscore.com> * Corrupt location title when backdoor is installed (#864) * Add corruptableText component * Corrupt location title if backdoor is installed * Formatting * Add helper to check value of backdoorInstalled Helper could be oneline but it would make it less readable * Fix some formatting * Add settings option to disable text effects * Import useState * getRunningScript (#867) * Replaced getCurrentScript with getRunningScript * Bunch of smaller fixes (#904) Fix #884 Fix #879 Fix #878 Fix #876 Fix #874 Fix #873 Fix #887 Fix #891 Fix #895 * rework the early servers to be more noob friendly (#903) * v0.51.6 Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com> Co-authored-by: Jack <jackdewinter1@gmail.com> Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com> Co-authored-by: Pimvgd <Pimvgd@gmail.com> Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com> Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com> Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
2021-04-29 02:07:26 +02:00
<!-- Milestones content -->
<div id="milestones-container" class="generic-menupage-container"></div>
<!-- Bladeburner -->
<div id="bladeburner-container" class="generic-menupage-container"></div>
v0.51.6 (#905) * Make command `cd` without arguments an alias for `cd /` (#853) In most shells `cd` without arguments takes you to the home directory of the current user. I keep trying to do this due to muscle memory from working in terminals, so I figured I'd make it do something useful. There is no home directory in the game, but going to / is the closest thing we have, since that is the starting point for the user in the game. * Add new `backdoor` terminal command (#852) * Add the backdoor command to the terminal This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests * Add tab completion for backdoor command * Add help text for backdoor command * Change condition syntax to be more consistent with others * Extract reused code block so it is always called after actions * Update documentation for new backdoor command Modified references to manual hack as it isn't for factions anymore * Remove extra parenthesis * Rename manuallyHacked to backdoorInstalled * Fix typo * Change faction test messages to use backdoor instad of hack * Rename more instances of manuallyHacked * fixed typo in helptext of darkweb buy (#858) * Fix typos and unify descriptions of augmentations (#859) Made an attempt to... - give all "+rep% company/faction" the same text - make all augmentations with a single effect use a single line to describe the effect - make all effects end with a period * Made Cashroot starter kit display its tooltip with the money formatted properly and in gold * fix typo in docs (#860) * Initial code for Casino Card Deck implementation * Casino Blackjack Implementation * Update some tools (eslint, typescript) * Blackjack code cleanup * Update README_contribution * Update ScriptHelpers.js (#861) expand error message * More augmentation typo fixes (#862) * Add Netscript function getCurrentScript (#856) Add netscript function that returns the current script. * Added milestones menu to guide new players. (#865) Milestone menu * fix typos in milestones (#866) Co-authored-by: sschmidTU <s.schmid@phonicscore.com> * Corrupt location title when backdoor is installed (#864) * Add corruptableText component * Corrupt location title if backdoor is installed * Formatting * Add helper to check value of backdoorInstalled Helper could be oneline but it would make it less readable * Fix some formatting * Add settings option to disable text effects * Import useState * getRunningScript (#867) * Replaced getCurrentScript with getRunningScript * Bunch of smaller fixes (#904) Fix #884 Fix #879 Fix #878 Fix #876 Fix #874 Fix #873 Fix #887 Fix #891 Fix #895 * rework the early servers to be more noob friendly (#903) * v0.51.6 Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com> Co-authored-by: Jack <jackdewinter1@gmail.com> Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com> Co-authored-by: Pimvgd <Pimvgd@gmail.com> Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com> Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com> Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
2021-04-29 02:07:26 +02:00
<!-- Tutorial content -->
<div id="tutorial-container" class="generic-menupage-container">
<h1> Tutorial (AKA Links to Documentation) </h1>
<a id="tutorial-getting-started-link" class="a-link-button" target="_blank"
href="https://bitburner.readthedocs.io/en/latest/guidesandtips/gettingstartedguideforbeginnerprogrammers.html" >
Getting Started</a><br><br>
<a class="a-link-button" target="_blank"
href="https://bitburner.readthedocs.io/en/latest/basicgameplay/servers.html">
Servers & Networking</a><br><br>
<a class="a-link-button" target="_blank"
href="https://bitburner.readthedocs.io/en/latest/basicgameplay/hacking.html">
Hacking</a><br><br>
<a class="a-link-button" target="_blank"
href="https://bitburner.readthedocs.io/en/latest/basicgameplay/scripts.html">
Scripts</a><br><br>
<a class="a-link-button" target="_blank"
href="https://bitburner.readthedocs.io/en/latest/netscript.html">
Netscript Programming Language</a><br><br>
<a class="a-link-button" target="_blank"
href="https://bitburner.readthedocs.io/en/latest/basicgameplay/world.html">
Traveling</a><br><br>
<a class="a-link-button" target="_blank"
href="https://bitburner.readthedocs.io/en/latest/basicgameplay/companies.html">
Companies</a><br><br>
<a class="a-link-button" target="_blank"
href="https://bitburner.readthedocs.io/en/latest/basicgameplay/infiltration.html">
Infiltration</a><br><br>
<a class="a-link-button" target="_blank"
href="https://bitburner.readthedocs.io/en/latest/basicgameplay/factions.html">
Factions</a><br><br>
<a class="a-link-button" target="_blank"
href="https://bitburner.readthedocs.io/en/latest/basicgameplay/augmentations.html">
Augmentations</a><br><br>
<a class="a-link-button" target="_blank"
href="https://bitburner.readthedocs.io/en/latest/shortcuts.html">
Keyboard Shortcuts</a>
</div>
<!-- Location (visiting a location in World) -->
<div id="location-container" class="generic-menupage-container">
</div>
<div id="infiltration-container" class="generic-fullscreen-container">
</div>
<div id="stock-market-container" class="generic-menupage-container">
<!-- React Component -->
</div>
<div id="gang-container" class="generic-menupage-container">
<!-- React Component -->
</div>
<!-- Generic Yes/No Pop Up box -->
<div id="yes-no-box-container" class="popup-box-container">
<div id="yes-no-box-content" class="popup-box-content">
<p id="yes-no-box-text"> </p>
<button id="yes-no-box-yes" class="popup-box-button"> Yes </button>
<button id="yes-no-box-no" class="popup-box-button"> No </button>
</div>
</div>
<!-- Generic yes/no pop up box with text entry field -->
<div id="yes-no-text-input-box-container" class="popup-box-container">
<div id="yes-no-text-input-box-content" class="popup-box-content">
<p id="yes-no-text-input-box-text"> </p>
<input type="text" id="yes-no-text-input-box-input" pattern="[a-zA-Z0-9-_]" maxlength="30" />
<button id="yes-no-text-input-box-yes" class="popup-box-button"> Yes </button>
<button id="yes-no-text-input-box-no" class="popup-box-button"> No </button>
</div>
</div>
<!-- Faction Invitation Pop-up Box -->
<div id="faction-invitation-box-container" class="popup-box-container">
<div id="faction-invitation-box-content" class="popup-box-content">
<p id="faction-invitation-box-text"> </p>
<p id="faction-invitation-box-message"> </p>
<p id="faction-invitation-box-warning">
Would you like to join? <br /> <br />
Warning: Joining this faction may prevent you from joining other factions during this run!
</p>
<button id="faction-invitation-box-yes" class="popup-box-button"> Join! </button>
<button id="faction-invitation-box-no" class="popup-box-button"> Decide later </button>
</div>
</div>
<!-- End of Infiltration pop up box -->
<div id="infiltration-box-container" class="popup-box-container">
<div id="infiltration-box-content" class="popup-box-content">
<p id="infiltration-box-text"> </p>
<button id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </button> <br /><br />
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<select id="infiltration-faction-select" class="dropdown"> </select> <br />
<button id="infiltration-box-faction" class="a-link-button"> Give to Faction for Reputation </button>
</div>
</div>
<!-- Mission container -->
<div id="mission-container" class="generic-fullscreen-container">
</div>
<!-- Work in progress screen -->
<div id="work-in-progress-container" class="generic-fullscreen-container">
<p id="work-in-progress-text"> </p>
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<button id="work-in-progress-cancel-button" class="work-button"> Cancel Work </button>
<button id="work-in-progress-something-else-button" class="work-button"> Do something else simultaneously </button>
</div>
<!-- Red Pill Container -->
<div id="red-pill-container" class="generic-fullscreen-container">
<div id="red-pill-content" class="generic-fullscreen-container-scroll"></div>
</div>
<!-- Cinematic Text Container -->
<div id="cinematic-text-container" class="generic-fullscreen-container"></div>
<!-- Interactive Tutorial Text Screen -->
<div id="interactive-tutorial-wrapper">
<div id="interactive-tutorial-container">
<p id="interactive-tutorial-text"> </p>
<button id="interactive-tutorial-exit"> Exit Tutorial </button>
<button id="interactive-tutorial-next"> Next </button>
<button id="interactive-tutorial-back"> Back </button>
</div>
</div>
<!-- Character Overview Screen -->
<div id="character-overview-wrapper">
<div id="character-overview-container">
<div id="character-overview-text">
<!-- ReactJS Component -->
</div>
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<div class="character-quick-options noselect">
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<button id="character-overview-save-button" class="character-overview-btn">Save Game</button>
<button id="character-overview-options-button" class="character-overview-btn">Options</button>
</div>
</div>
</div>
<!-- Status text -->
<div id="status-text-container">
<p id="status-text"></p>
</div>
<!-- Game Options -->
<div id="game-options-container" class="popup-box-container">
<div id="game-options-content" class="game-options-box">
<button id="game-options-close-button" aria-label="close options dialog">&times;</button>
<h1> Game Options </h1>
<br />
<div id="game-options-left-panel">
<!-- Netscript execution time -->
<fieldset>
<label for="settingsNSExecTimeRangeVal" class="tooltip">Netscript exec time:&nbsp;
<span class="tooltiptext">
The minimum number of milliseconds it takes to execute an operation in Netscript.
Setting this too low can result in poor performance if you have many scripts running.
The default value is 25ms.
</span>
</label>
<input class="optionRange" type="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25" />
<em id="settingsNSExecTimeRangeValLabel" style="font-style: normal;"></em>
</fieldset>
<!-- Log capacity -->
<fieldset>
<label for="settingsNSLogRangeVal" class="tooltip">Netscript log size:&nbsp;&nbsp;
<span class="tooltiptext">
The maximum number of lines a script's logs can hold. Setting this too high
can cause the game to use a lot of memory if you have many scripts running.
The default value is 50.
</span>
</label>
<input class="optionRange" type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50" />
<em id="settingsNSLogRangeValLabel" style="font-style: normal;"></em>
</fieldset>
<!-- Port capacity -->
<fieldset>
<label for="settingsNSPortRangeVal" class="tooltip">Netscript port size:&nbsp;
<span class="tooltiptext">
The maximum number of entries that can be written to a port using Netscript's
write() function. Setting this too high can cause the game to use a lot of memory.
The default value is 50.
</span>
</label>
<input class="optionRange" type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50" />
<em id="settingsNSPortRangeValLabel" style="font-style: normal;"></em>
</fieldset>
<!-- Autosave Interval -->
<fieldset>
<label for="settingsAutosaveIntervalVal" class="tooltip">Autosave Interval:&nbsp;&nbsp;&nbsp;
<span class="tooltiptext">
The time (in seconds) between each autosave. Set to 0 to disable autosave.
</span>
</label>
<input class="optionRange" type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60" />
<em id="settingsAutosaveIntervalValLabel" style="font-style: normal;"></em>
</fieldset>
<!-- Suppress messages -->
<fieldset>
<label for="settingsSuppressMessages" class="tooltip">Suppress Messages:
<span class="tooltiptext">
If this is set, then any messages you receive will not appear as popups
on the screen. They will still get sent to your home computer as '.msg' files
and can be viewed with the 'cat' Terminal command.
</span>
</label>
<input class="optionCheckbox" type="checkbox" name="settingsSuppressMessages" id="settingsSuppressMessages">
</fieldset>
<!-- Suppress faction invites -->
<fieldset>
<label for="settingsSuppressFactionInvites" class="tooltip">Suppress Faction Invites:
<span class="tooltiptexthigh">
If this is set, then any faction invites you receive will not appear as popups
on the screen. Your outstanding faction invites can be viewed in the 'Factions' page.
</span>
</label>
<input class="optionCheckbox" type="checkbox" name="settingsSuppressFactionInvites" id="settingsSuppressFactionInvites">
</fieldset>
<!-- Suppress travel confirmation -->
<fieldset>
<label for="settingsSuppressTravelConfirmation" class="tooltip">Suppress Travel Confirmation:
<span class="tooltiptexthigh">
If this is set, the confirmation message before traveling will not show up. You will automatically be deducted the travel cost as soon as you click.
</span>
</label>
<input class="optionCheckbox" type="checkbox" name="settingsSuppressTravelConfirmation" id="settingsSuppressTravelConfirmation">
</fieldset>
<!-- Suppress buy aug confirmation -->
<fieldset>
<label for="settingsSuppressBuyAugmentationConfirmation" class="tooltip">Suppress buy augmentation confirmation:
<span class="tooltiptexthigh">
If this is set, the confirmation message before buying augmentation will not show up.
</span>
</label>
<input class="optionCheckbox" type="checkbox" name="settingsSuppressBuyAugmentationConfirmation" id="settingsSuppressBuyAugmentationConfirmation">
</fieldset>
<!-- Hospitalization Popup -->
<fieldset>
<label for="settingsSuppressHospitalizationPopup" class="tooltip">Suppress Hospitalization popup:
<span class="tooltiptexthigh">
If this is set, a popup message will no longer be shown when you are hospitalized after taking too much damage.
</span>
</label>
<input class="optionCheckbox" type="checkbox" name="settingsSuppressHospitalizationPopup" id="settingsSuppressHospitalizationPopup">
</fieldset>
<!-- Suppress Bladeburner popups -->
<fieldset>
<label for="settingsSuppressBladeburnerPopup" class="tooltip">Suppress Bladeburner Popup:
<span class="tooltiptext">
If this is set, then having your Bladeburner actions interrupted by being busy with something else will not display a popup message.
</span>
</label>
<input class="optionCheckbox" type="checkbox" name="settingsSuppressBladeburnerPopup" id="settingsSuppressBladeburnerPopup">
</fieldset>
<!-- Disable Terminal and Navigation Shortcuts -->
<fieldset>
<label for="settingsDisableHotkeys" class="tooltip">Disable Hotkeys:
<span class="tooltiptexthigh">
If this is set, then most hotkeys (keyboard shortcuts) in the game are disabled.
This includes Terminal commands, hotkeys to navigate between different parts of the game,
and the "Save and Close (Ctrl + b)" hotkey in the Text Editor.
</span>
</label>
<input class="optionCheckbox" type="checkbox" name="settingsDisableHotkeys" id="settingsDisableHotkeys">
</fieldset>
<!-- View city as list of buttons instead of ASCII art. -->
<fieldset>
<label for="settingsDisableASCIIArt" class="tooltip">Disable ASCII art:
<span class="tooltiptexthigh">
If this is set all ASCII art will be disabled.
</span>
</label>
<input class="optionCheckbox" type="checkbox" name="settingsDisableASCIIArt" id="settingsDisableASCIIArt">
</fieldset>
v0.51.6 (#905) * Make command `cd` without arguments an alias for `cd /` (#853) In most shells `cd` without arguments takes you to the home directory of the current user. I keep trying to do this due to muscle memory from working in terminals, so I figured I'd make it do something useful. There is no home directory in the game, but going to / is the closest thing we have, since that is the starting point for the user in the game. * Add new `backdoor` terminal command (#852) * Add the backdoor command to the terminal This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests * Add tab completion for backdoor command * Add help text for backdoor command * Change condition syntax to be more consistent with others * Extract reused code block so it is always called after actions * Update documentation for new backdoor command Modified references to manual hack as it isn't for factions anymore * Remove extra parenthesis * Rename manuallyHacked to backdoorInstalled * Fix typo * Change faction test messages to use backdoor instad of hack * Rename more instances of manuallyHacked * fixed typo in helptext of darkweb buy (#858) * Fix typos and unify descriptions of augmentations (#859) Made an attempt to... - give all "+rep% company/faction" the same text - make all augmentations with a single effect use a single line to describe the effect - make all effects end with a period * Made Cashroot starter kit display its tooltip with the money formatted properly and in gold * fix typo in docs (#860) * Initial code for Casino Card Deck implementation * Casino Blackjack Implementation * Update some tools (eslint, typescript) * Blackjack code cleanup * Update README_contribution * Update ScriptHelpers.js (#861) expand error message * More augmentation typo fixes (#862) * Add Netscript function getCurrentScript (#856) Add netscript function that returns the current script. * Added milestones menu to guide new players. (#865) Milestone menu * fix typos in milestones (#866) Co-authored-by: sschmidTU <s.schmid@phonicscore.com> * Corrupt location title when backdoor is installed (#864) * Add corruptableText component * Corrupt location title if backdoor is installed * Formatting * Add helper to check value of backdoorInstalled Helper could be oneline but it would make it less readable * Fix some formatting * Add settings option to disable text effects * Import useState * getRunningScript (#867) * Replaced getCurrentScript with getRunningScript * Bunch of smaller fixes (#904) Fix #884 Fix #879 Fix #878 Fix #876 Fix #874 Fix #873 Fix #887 Fix #891 Fix #895 * rework the early servers to be more noob friendly (#903) * v0.51.6 Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com> Co-authored-by: Jack <jackdewinter1@gmail.com> Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com> Co-authored-by: Pimvgd <Pimvgd@gmail.com> Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com> Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com> Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
2021-04-29 02:07:26 +02:00
<!-- Disable text effects such as corruption. -->
<fieldset>
<label for="settingsDisableTextEffects" class="tooltip">Disable Text Effects:
<span class="tooltiptexthigh">
If this is set, text effects will not be displayed. This can help if text is difficult to read in certain areas.
</span>
</label>
<input class="optionCheckbox" type="checkbox" name="settingsDisableTextEffects" id="settingsDisableTextEffects">
</fieldset>
<!-- Locale for displaying numbers -->
<fieldset>
<label for="settingsLocale" class="tooltip">Locale:
<span class="tooltiptexthigh">
Sets the locale for displaying numbers. Defaults to 'en'
</span>
</label>
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<select name="settingsLocale" id="settingsLocale" class="dropdown">
<option value="en">en</option>
<option value="bg">bg</option>
<option value="cs">cs</option>
<option value="da-dk">da-dk</option>
<option value="de">de</option>
<option value="en-au">en-au</option>
<option value="en-gb">en-gb</option>
<option value="es">es</option>
<option value="fr">fr</option>
<option value="hu">hu</option>
<option value="it">it</option>
<option value="lv">lv</option>
<option value="no">no</option>
<option value="pl">pl</option>
<option value="ru">ru</option>
</select>
</fieldset>
<!-- Donate button -->
<form action="https://www.paypal.com/cgi-bin/webscr" method="post" target="_blank">
<input type="hidden" name="cmd" value="_s-xclick">
<input type="hidden" name="encrypted" value="-----BEGIN PKCS7-----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-----END PKCS7-----
">
<input type="image" src="https://www.paypalobjects.com/en_US/i/btn/btn_donateCC_LG.gif" border="0" name="submit" alt="PayPal - The safer, easier way to pay online!">
<img alt="" border="0" src="https://www.paypalobjects.com/en_US/i/scr/pixel.gif" width="1" height="1">
</form>
</div>
<div id="game-options-right-panel">
<a class="a-link-button" href="https://bitburner.readthedocs.io/en/latest/changelog.html" target="_blank"> Changelog </a>
<a class="a-link-button" href="https://bitburner.readthedocs.io/en/latest/index.html" target="_blank">Documentation</a>
<a class="a-link-button" href="https://discord.gg/TFc3hKD" target="_blank">Discord</a>
<a class="a-link-button" href="https://www.reddit.com/r/bitburner" target="_blank">Subreddit</a>
<button id="save-game-link" class="a-link-button"> Save Game </button>
<button id="delete-game-link" class="a-link-button"> Delete Game </button>
<button id="export-game-link" class="a-link-button"> Export Game </button>
<input type="file" id="import-game-file-selector" name="file" />
<button id="import-game-link" class="a-link-button"> Import Game </button>
<button id="copy-save-to-clipboard-link" class="std-button">
Copy Save data to Clipboard
</button>
<button id="debug-delete-scripts-link" class="a-link-button tooltip">
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Force kill all active scripts
<span class="tooltiptextleft">
Forcefully kill all active running scripts, in case there is a bug or some unexpected issue with the game. After
2021-08-23 08:09:49 +02:00
using this, save the game and then reload the page. This is different then normal kill in that normal kill
will tell the script to shut down while force kill just removes the references to it (and it should crash on it's own).
This will not remove the files on your computer. Just forcefully kill all running instance of all scripts.
</span>
</button>
<button id="debug-soft-reset" class="a-link-button tooltip">
Soft Reset
<span class="tooltiptextleft">
Perform a soft reset. Resets everything as if you had just purchased an Augmentation.
</span>
</button>
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<button id="debug-files" class="a-link-button tooltip">
Diagnose files
<span class="tooltiptextleft">
If your save file is extremely big you can use this button
to view a map of all the files on every server. Be careful
there might be spoilers.
</span>
</button>
</div>
</div>
</div>
</div>
<!-- Loader (Loading screen) -->
<div id="loader" class="loaderoverlay">
<div class="loaderspinner"></div>
<div class="loaderlabel">Loading Bitburner...</div>
<div id="killAllMessageWrapper" class="killAllMessage killAllMessageWrapperHidden">
<script>setTimeout(function(){
var w = document.getElementById('killAllMessageWrapper');
if (w == null) {return;}
w.classList.remove("killAllMessageWrapperHidden");
w.classList.add("killAllMessageWrapperShow");
}, 2000);</script>
<p>If the game fails to load, consider <a href="?noScripts">killing all scripts</a></p>
</div>
</div>
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<div id="unclickable" style="display: none">Click on this to upgrade your Source-File -1!</div>
</body>
<!-- Misc Scripts -->
<script src="src/ThirdParty/raphael.min.js"></script>
</html>