bitburner-src/src/CotMG/StaneksGift.ts

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import { FactionNames } from "../Faction/data/FactionNames";
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import { Fragment } from "./Fragment";
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import { ActiveFragment } from "./ActiveFragment";
import { FragmentType } from "./FragmentType";
import { IStaneksGift } from "./IStaneksGift";
import { Factions } from "../Faction/Factions";
import { CalculateEffect } from "./formulas/effect";
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import { StaneksGiftEvents } from "./StaneksGiftEvents";
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import { Generic_fromJSON, Generic_toJSON, IReviverValue, Reviver } from "../utils/JSONReviver";
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import { CONSTANTS } from "../Constants";
import { StanekConstants } from "./data/Constants";
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
import { Player } from "../Player";
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import { AugmentationNames } from "../Augmentation/data/AugmentationNames";
import { defaultMultipliers, mergeMultipliers, Multipliers, scaleMultipliers } from "../PersonObjects/Multipliers";
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export class StaneksGift implements IStaneksGift {
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storedCycles = 0;
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fragments: ActiveFragment[] = [];
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baseSize(): number {
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return StanekConstants.BaseSize + BitNodeMultipliers.StaneksGiftExtraSize + Player.sourceFileLvl(13);
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}
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width(): number {
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return Math.max(2, Math.min(Math.floor(this.baseSize() / 2 + 1), StanekConstants.MaxSize));
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}
height(): number {
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return Math.max(3, Math.min(Math.floor(this.baseSize() / 2 + 0.6), StanekConstants.MaxSize));
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}
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charge(af: ActiveFragment, threads: number): void {
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if (threads > af.highestCharge) {
af.numCharge = (af.highestCharge * af.numCharge) / threads + 1;
af.highestCharge = threads;
} else {
af.numCharge += threads / af.highestCharge;
}
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const cotmg = Factions[FactionNames.ChurchOfTheMachineGod];
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cotmg.playerReputation += (Player.mults.faction_rep * (Math.pow(threads, 0.95) * (cotmg.favor + 100))) / 1000;
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}
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inBonus(): boolean {
return (this.storedCycles * CONSTANTS._idleSpeed) / 1000 > 1;
}
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process(numCycles = 1): void {
if (!Player.hasAugmentation(AugmentationNames.StaneksGift1)) return;
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this.storedCycles += numCycles;
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this.storedCycles -= 10;
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this.storedCycles = Math.max(0, this.storedCycles);
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this.updateMults();
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StaneksGiftEvents.emit();
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}
effect(fragment: ActiveFragment): number {
// Find all the neighbooring cells
const cells = fragment.neighboors();
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// find the neighbooring active fragments.
const maybeFragments = cells.map((n) => this.fragmentAt(n[0], n[1]));
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// Filter out undefined with typescript "Type guard". Whatever
let neighboors = maybeFragments.filter((v: ActiveFragment | undefined): v is ActiveFragment => !!v);
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neighboors = neighboors.filter((fragment) => fragment.fragment().type === FragmentType.Booster);
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let boost = 1;
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neighboors = neighboors.filter((v, i, s) => s.indexOf(v) === i);
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for (const neighboor of neighboors) {
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boost *= neighboor.fragment().power;
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}
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return CalculateEffect(fragment.highestCharge, fragment.numCharge, fragment.fragment().power, boost);
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}
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canPlace(rootX: number, rootY: number, rotation: number, fragment: Fragment): boolean {
if (rootX < 0 || rootY < 0) return false;
if (rootX + fragment.width(rotation) > this.width()) return false;
if (rootY + fragment.height(rotation) > this.height()) return false;
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if (this.count(fragment) >= fragment.limit) return false;
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const newFrag = new ActiveFragment({ x: rootX, y: rootY, rotation: rotation, fragment: fragment });
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for (const aFrag of this.fragments) {
if (aFrag.collide(newFrag)) return false;
}
return true;
}
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place(rootX: number, rootY: number, rotation: number, fragment: Fragment): boolean {
if (!this.canPlace(rootX, rootY, rotation, fragment)) return false;
this.fragments.push(new ActiveFragment({ x: rootX, y: rootY, rotation: rotation, fragment: fragment }));
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return true;
}
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findFragment(rootX: number, rootY: number): ActiveFragment | undefined {
return this.fragments.find((f) => f.x === rootX && f.y === rootY);
}
fragmentAt(worldX: number, worldY: number): ActiveFragment | undefined {
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for (const aFrag of this.fragments) {
if (aFrag.fullAt(worldX, worldY)) {
return aFrag;
}
}
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return undefined;
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}
count(fragment: Fragment): number {
let amt = 0;
for (const aFrag of this.fragments) {
if (aFrag.fragment().id === fragment.id) amt++;
}
return amt;
}
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delete(rootX: number, rootY: number): boolean {
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for (let i = 0; i < this.fragments.length; i++) {
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if (this.fragments[i].x === rootX && this.fragments[i].y === rootY) {
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this.fragments.splice(i, 1);
return true;
}
}
return false;
}
clear(): void {
this.fragments = [];
}
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clearCharge(): void {
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this.fragments.forEach((f) => {
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f.highestCharge = 0;
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f.numCharge = 0;
});
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}
calculateMults(): Multipliers {
const mults = defaultMultipliers();
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for (const aFrag of this.fragments) {
const fragment = aFrag.fragment();
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const power = this.effect(aFrag);
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switch (fragment.type) {
case FragmentType.HackingChance:
mults.hacking_chance *= power;
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break;
case FragmentType.HackingSpeed:
mults.hacking_speed *= power;
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break;
case FragmentType.HackingMoney:
mults.hacking_money *= power;
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break;
case FragmentType.HackingGrow:
mults.hacking_grow *= power;
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break;
case FragmentType.Hacking:
mults.hacking *= power;
mults.hacking_exp *= power;
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break;
case FragmentType.Strength:
mults.strength *= power;
mults.strength_exp *= power;
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break;
case FragmentType.Defense:
mults.defense *= power;
mults.defense_exp *= power;
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break;
case FragmentType.Dexterity:
mults.dexterity *= power;
mults.dexterity_exp *= power;
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break;
case FragmentType.Agility:
mults.agility *= power;
mults.agility_exp *= power;
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break;
case FragmentType.Charisma:
mults.charisma *= power;
mults.charisma_exp *= power;
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break;
case FragmentType.HacknetMoney:
mults.hacknet_node_money *= power;
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break;
case FragmentType.HacknetCost:
mults.hacknet_node_purchase_cost /= power;
mults.hacknet_node_ram_cost /= power;
mults.hacknet_node_core_cost /= power;
mults.hacknet_node_level_cost /= power;
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break;
case FragmentType.Rep:
mults.company_rep *= power;
mults.faction_rep *= power;
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break;
case FragmentType.WorkMoney:
mults.work_money *= power;
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break;
case FragmentType.Crime:
mults.crime_success *= power;
mults.crime_money *= power;
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break;
case FragmentType.Bladeburner:
mults.bladeburner_max_stamina *= power;
mults.bladeburner_stamina_gain *= power;
mults.bladeburner_analysis *= power;
mults.bladeburner_success_chance *= power;
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break;
}
}
return mults;
}
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updateMults(): void {
// applyEntropy also reapplies all augmentations and source files
// This wraps up the reset nicely
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Player.applyEntropy(Player.entropy);
const mults = this.calculateMults();
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Player.mults = mergeMultipliers(Player.mults, mults);
Player.updateSkillLevels();
const zoeAmt = Player.sleeves.reduce((n, sleeve) => n + (sleeve.hasAugmentation(AugmentationNames.ZOE) ? 1 : 0), 0);
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if (zoeAmt === 0) return;
// Less powerful for each copy.
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const scaling = 3 / (zoeAmt + 2);
const sleeveMults = scaleMultipliers(mults, scaling);
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for (const sleeve of Player.sleeves) {
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if (!sleeve.hasAugmentation(AugmentationNames.ZOE)) continue;
sleeve.resetMultipliers();
sleeve.mults = mergeMultipliers(sleeve.mults, sleeveMults);
sleeve.updateStatLevels();
}
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}
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prestigeAugmentation(): void {
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this.clearCharge();
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}
prestigeSourceFile(): void {
this.clear();
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this.storedCycles = 0;
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}
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/**
* Serialize Staneks Gift to a JSON save state.
*/
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toJSON(): IReviverValue {
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return Generic_toJSON("StaneksGift", this);
}
/**
* Initializes Staneks Gift from a JSON save state
*/
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static fromJSON(value: IReviverValue): StaneksGift {
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return Generic_fromJSON(StaneksGift, value.data);
}
}
Reviver.constructors.StaneksGift = StaneksGift;