bitburner-src/src/Faction.js

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//Netburner Faction class
function Faction(name) {
this.name = name;
this.augmentations = [];
//Player-related properties for faction
this.isMember = false; //Whether player is member
this.playerReputation = 0; //"Reputation" within faction
};
Faction.prototype.setAugmentations = function(augs) {
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for (var i = 0; i < augs.length; i++) {
this.augmentations.push(augs[i]);
}
}
Faction.prototype.toJSON = function() {
return Generic_toJSON("Faction", this);
}
Faction.fromJSON = function(value) {
return Generic_fromJSON(Faction, value.data);
}
Reviver.constructors.Faction = Faction;
//Map of factions indexed by faction name
Factions = {}
AddToFactions = function(faction) {
var name = faction.name;
Factions[name] = faction;
}
initFactions = function() {
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//Endgame
var Illuminati = new Faction("Illuminati");
AddToFactions(Illuminati);
var Daedalus = new Faction("Daedalus");
AddToFactions(Daedalus);
var Covenant = new Faction("The Covenant");
AddToFactions(Covenant);
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//Megacorporations, each forms its own faction
var ECorp = new Faction("ECorp");
AddToFactions(ECorp);
var MegaCorp = new Faction("MegaCorp");
AddToFactions(MegaCorp);
var BachmanAndAssociates = new Faction("Bachman & Associates");
AddToFactions(BachmanAndAssociates);
var BladeIndustries = new Faction("Blade Industries");
AddToFactions(BladeIndustries);
var NWO = new Faction("NWO");
AddToFactions(NWO);
var ClarkeIncorporated = new Faction("Clarke Incorporated");
AddToFactions(ClarkeIncorporated);
var OmniTekIncorporated = new Faction("OmniTek Incorporated");
AddToFactions(OmniTekIncorporated);
var FourSigma = new Faction("Four Sigma");
AddToFactions(FourSigma);
var KuaiGongInternational = new Faction("KuaiGong International");
AddToFactions(KuaiGongInternational);
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//Hacker groups
var BitRunners = new Faction("BitRunners");
AddToFactions(BitRunners);
var BlackHand = new Faction("The Black Hand");
AddToFactions(BlackHand);
var NiteSec = new Faction("NiteSec");
AddToFactions(NiteSec);
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//City factions, essentially governments
var Chongqing = new Faction("Chongqing");
AddToFactions(Chongqing);
var Sector12 = new Faction("Sector-12");
AddToFactions(Sector12);
var HongKong = new Faction("New Tokyo");
AddToFactions(HongKong);
var Aevum = new Faction("Aevum");
AddToFactions(Aevum);
var Ishima = new Faction("Ishima");
AddToFactions(Ishima);
var Volhaven = new Faction("Volhaven");
AddToFactions(Volhaven);
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//Criminal Organizations/Gangs
var SpeakersForTheDead = new Faction("Speakers for the Dead");
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AddToFactions(SpeakersForTheDead);
var DarkArmy = new Faction("The Dark Army");
AddToFactions(DarkArmy);
var TheSyndicate = new Faction("The Syndicate");
AddToFactions(TheSyndicate);
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//Earlygame factions - factions the player will prestige with early on that don't
//belong in other categories
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var TianDiHui = new Faction("Tian Di Hui"); //Society of the Heaven and Earth
AddToFactions(TianDiHui);
var CyberSec = new Faction("CyberSec");
AddToFactions(CyberSec);
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}