bitburner-src/src/NetscriptFunctions.ts

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import { vsprintf, sprintf } from "sprintf-js";
import * as libarg from "arg";
import { getRamCost } from "./Netscript/RamCostGenerator";
import { WorkerScriptStartStopEventEmitter } from "./Netscript/WorkerScriptStartStopEventEmitter";
import { Augmentations } from "./Augmentation/Augmentations";
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import { augmentationExists, installAugmentations } from "./Augmentation/AugmentationHelpers";
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import { prestigeAugmentation } from "./Prestige";
import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
import { BitNodeMultipliers } from "./BitNode/BitNodeMultipliers";
import { findCrime } from "./Crime/CrimeHelpers";
import { Bladeburner } from "./Bladeburner/Bladeburner";
import { Company } from "./Company/Company";
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import { Companies } from "./Company/Companies";
import { CompanyPosition } from "./Company/CompanyPosition";
import { CompanyPositions } from "./Company/CompanyPositions";
import { CONSTANTS } from "./Constants";
import { DarkWebItems } from "./DarkWeb/DarkWebItems";
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import {
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NewIndustry,
NewCity,
UnlockUpgrade,
LevelUpgrade,
IssueDividends,
SellMaterial,
SellProduct,
SetSmartSupply,
BuyMaterial,
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AssignJob,
UpgradeOfficeSize,
ThrowParty,
PurchaseWarehouse,
UpgradeWarehouse,
BuyCoffee,
HireAdVert,
MakeProduct,
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Research,
ExportMaterial,
CancelExportMaterial,
SetMaterialMarketTA1,
SetMaterialMarketTA2,
SetProductMarketTA1,
SetProductMarketTA2,
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} from "./Corporation/Actions";
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import { CorporationUnlockUpgrades } from "./Corporation/data/CorporationUnlockUpgrades";
import { CorporationUpgrades } from "./Corporation/data/CorporationUpgrades";
import {
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calculateHackingChance,
calculateHackingExpGain,
calculatePercentMoneyHacked,
calculateHackingTime,
calculateGrowTime,
calculateWeakenTime,
} from "./Hacking";
import { calculateServerGrowth } from "./Server/formulas/grow";
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import { Gang } from "./Gang/Gang";
import { AllGangs } from "./Gang/AllGangs";
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import { GangMemberTasks } from "./Gang/GangMemberTasks";
import { GangMemberUpgrades } from "./Gang/GangMemberUpgrades";
import { Factions, factionExists } from "./Faction/Factions";
import { joinFaction, purchaseAugmentation } from "./Faction/FactionHelpers";
import { FactionWorkType } from "./Faction/FactionWorkTypeEnum";
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import { netscriptCanGrow, netscriptCanHack, netscriptCanWeaken } from "./Hacking/netscriptCanHack";
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import {
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getCostOfNextHacknetNode,
getCostOfNextHacknetServer,
hasHacknetServers,
purchaseHacknet,
purchaseLevelUpgrade,
purchaseRamUpgrade,
purchaseCoreUpgrade,
purchaseCacheUpgrade,
purchaseHashUpgrade,
updateHashManagerCapacity,
} from "./Hacknet/HacknetHelpers";
import {
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calculateMoneyGainRate,
calculateLevelUpgradeCost,
calculateRamUpgradeCost,
calculateCoreUpgradeCost,
calculateNodeCost,
} from "./Hacknet/formulas/HacknetNodes";
import {
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calculateHashGainRate as HScalculateHashGainRate,
calculateLevelUpgradeCost as HScalculateLevelUpgradeCost,
calculateRamUpgradeCost as HScalculateRamUpgradeCost,
calculateCoreUpgradeCost as HScalculateCoreUpgradeCost,
calculateCacheUpgradeCost as HScalculateCacheUpgradeCost,
calculateServerCost as HScalculateServerCost,
} from "./Hacknet/formulas/HacknetServers";
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import { HacknetNodeConstants, HacknetServerConstants } from "./Hacknet/data/Constants";
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import { HacknetServer } from "./Hacknet/HacknetServer";
import { CityName } from "./Locations/data/CityNames";
import { LocationName } from "./Locations/data/LocationNames";
import { Terminal } from "./Terminal";
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import { calculateSkill, calculateExp } from "./PersonObjects/formulas/skill";
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import { Message } from "./Message/Message";
import { Player } from "./Player";
import { Programs } from "./Programs/Programs";
import { Script } from "./Script/Script";
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import { findRunningScript, findRunningScriptByPid } from "./Script/ScriptHelpers";
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import { isScriptFilename } from "./Script/isScriptFilename";
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import { PromptEvent } from "./ui/React/PromptManager";
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import { AllServers, AddToAllServers, createUniqueRandomIp } from "./Server/AllServers";
import { RunningScript } from "./Script/RunningScript";
import {
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GetServerByHostname,
getServer,
getServerOnNetwork,
numCycleForGrowth,
processSingleServerGrowth,
safetlyCreateUniqueServer,
} from "./Server/ServerHelpers";
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import { getPurchaseServerCost, getPurchaseServerLimit, getPurchaseServerMaxRam } from "./Server/ServerPurchases";
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import { Server } from "./Server/Server";
import { SpecialServerIps } from "./Server/SpecialServerIps";
import { SourceFileFlags } from "./SourceFile/SourceFileFlags";
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import { buyStock, sellStock, shortStock, sellShort } from "./StockMarket/BuyingAndSelling";
import { influenceStockThroughServerHack, influenceStockThroughServerGrow } from "./StockMarket/PlayerInfluencing";
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import { StockMarket, SymbolToStockMap, placeOrder, cancelOrder } from "./StockMarket/StockMarket";
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import { getBuyTransactionCost, getSellTransactionGain } from "./StockMarket/StockMarketHelpers";
import { OrderTypes } from "./StockMarket/data/OrderTypes";
import { PositionTypes } from "./StockMarket/data/PositionTypes";
import { StockSymbols } from "./StockMarket/data/StockSymbols";
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import { getStockMarket4SDataCost, getStockMarket4STixApiCost } from "./StockMarket/StockMarketCosts";
import { isValidFilePath, removeLeadingSlash } from "./Terminal/DirectoryHelpers";
import { TextFile, getTextFile, createTextFile } from "./TextFile";
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import { NetscriptPorts, runScriptFromScript, startWorkerScript } from "./NetscriptWorker";
import { killWorkerScript } from "./Netscript/killWorkerScript";
import { workerScripts } from "./Netscript/WorkerScripts";
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import { WorkerScript } from "./Netscript/WorkerScript";
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import { makeRuntimeRejectMsg, netscriptDelay, resolveNetscriptRequestedThreads } from "./NetscriptEvaluator";
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import { Interpreter } from "./ThirdParty/JSInterpreter";
import { SleeveTaskType } from "./PersonObjects/Sleeve/SleeveTaskTypesEnum";
import { findSleevePurchasableAugs } from "./PersonObjects/Sleeve/SleeveHelpers";
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import { Exploit } from "./Exploits/Exploit";
import { Router } from "./ui/GameRoot";
import { numeralWrapper } from "./ui/numeralFormat";
import { setTimeoutRef } from "./utils/SetTimeoutRef";
import { is2DArray } from "./utils/helpers/is2DArray";
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import { convertTimeMsToTimeElapsedString } from "./utils/StringHelperFunctions";
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import { LogBoxEvents } from "./ui/React/LogBoxManager";
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import { arrayToString } from "./utils/helpers/arrayToString";
import { isString } from "./utils/helpers/isString";
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import { OfficeSpace } from "./Corporation/OfficeSpace";
import { Employee } from "./Corporation/Employee";
import { Product } from "./Corporation/Product";
import { Material } from "./Corporation/Material";
import { Warehouse } from "./Corporation/Warehouse";
import { IIndustry } from "./Corporation/IIndustry";
import { Faction } from "./Faction/Faction";
import { Augmentation } from "./Augmentation/Augmentation";
import { HacknetNode } from "./Hacknet/HacknetNode";
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import { CodingContract } from "./CodingContracts";
import { GangMember } from "./Gang/GangMember";
import { GangMemberTask } from "./Gang/GangMemberTask";
import { Stock } from "./StockMarket/Stock";
import { BaseServer } from "./Server/BaseServer";
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import { staneksGift } from "./CotMG/Helper";
import { Fragments, FragmentById } from "./CotMG/Fragment";
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const defaultInterpreter = new Interpreter("", () => undefined);
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// the acorn interpreter has a bug where it doesn't convert arrays correctly.
// so we have to more or less copy it here.
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function toNative(pseudoObj: any): any {
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if (pseudoObj == null) return null;
if (
!pseudoObj.hasOwnProperty("properties") ||
!pseudoObj.hasOwnProperty("getter") ||
!pseudoObj.hasOwnProperty("setter") ||
!pseudoObj.hasOwnProperty("proto")
) {
return pseudoObj; // it wasn't a pseudo object anyway.
}
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let nativeObj: any;
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if (pseudoObj.hasOwnProperty("class") && pseudoObj.class === "Array") {
nativeObj = [];
const length = defaultInterpreter.getProperty(pseudoObj, "length");
for (let i = 0; i < length; i++) {
if (defaultInterpreter.hasProperty(pseudoObj, i)) {
nativeObj[i] = toNative(defaultInterpreter.getProperty(pseudoObj, i));
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}
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}
} else {
// Object.
nativeObj = {};
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for (const key in pseudoObj.properties) {
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const val = pseudoObj.properties[key];
nativeObj[key] = toNative(val);
}
}
return nativeObj;
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}
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interface NS {
[key: string]: any;
}
function NetscriptFunctions(workerScript: WorkerScript): NS {
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const updateDynamicRam = function (fnName: string, ramCost: number): void {
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if (workerScript.dynamicLoadedFns[fnName]) {
return;
}
workerScript.dynamicLoadedFns[fnName] = true;
let threads = workerScript.scriptRef.threads;
if (typeof threads !== "number") {
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console.warn(`WorkerScript detected NaN for threadcount for ${workerScript.name} on ${workerScript.serverIp}`);
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threads = 1;
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}
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workerScript.dynamicRamUsage += ramCost * threads;
if (workerScript.dynamicRamUsage > 1.01 * workerScript.ramUsage) {
throw makeRuntimeRejectMsg(
workerScript,
`Dynamic RAM usage calculated to be greater than initial RAM usage on fn: ${fnName}.
This is probably because you somehow circumvented the static RAM calculation.
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Dynamic RAM Usage: ${numeralWrapper.formatRAM(workerScript.dynamicRamUsage)}
Static RAM Usage: ${numeralWrapper.formatRAM(workerScript.ramUsage)}
One of these could be the reason:
* Using eval() to get a reference to a ns function
&nbsp;&nbsp;const scan = eval('ns.scan');
* Using map access to do the same
&nbsp;&nbsp;const scan = ns['scan'];
* Saving script in the improper order.
&nbsp;&nbsp;Increase the cost of an imported script, save it, then run the
&nbsp;&nbsp;parent. To fix this just re-open & save every script in order
&nbsp;&nbsp;from most imported to least imported (parent script).
Sorry :(`,
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);
}
};
/**
* Gets the Server for a specific hostname/ip, throwing an error
* if the server doesn't exist.
* @param {string} ip - Hostname or IP of the server
* @param {string} callingFnName - Name of calling function. For logging purposes
* @returns {Server} The specified Server
*/
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const safeGetServer = function (ip: any, callingFnName: any = ""): BaseServer {
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const server = getServer(ip);
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if (server == null) {
throw makeRuntimeErrorMsg(callingFnName, `Invalid IP/hostname: ${ip}`);
}
return server;
};
/**
* Searches for and returns the RunningScript object for the specified script.
* If the 'fn' argument is not specified, this returns the current RunningScript.
* @param {string} fn - Filename of script
* @param {string} ip - Hostname/ip of the server on which the script resides
* @param {any[]} scriptArgs - Running script's arguments
* @returns {RunningScript}
* Running script identified by the parameters, or null if no such script
* exists, or the current running script if the first argument 'fn'
* is not specified.
*/
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const getRunningScript = function (fn: any, ip: any, callingFnName: any, scriptArgs: any): RunningScript | null {
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if (typeof callingFnName !== "string" || callingFnName === "") {
callingFnName = "getRunningScript";
}
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if (!Array.isArray(scriptArgs)) {
throw makeRuntimeRejectMsg(
workerScript,
`Invalid scriptArgs argument passed into getRunningScript() from ${callingFnName}(). ` +
`This is probably a bug. Please report to game developer`,
);
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}
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if (fn != null && typeof fn === "string") {
// Get Logs of another script
if (ip == null) {
ip = workerScript.serverIp;
}
const server = safeGetServer(ip, callingFnName);
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return findRunningScript(fn, scriptArgs, server);
}
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// If no arguments are specified, return the current RunningScript
return workerScript.scriptRef;
};
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const getRunningScriptByPid = function (pid: any, callingFnName: any): RunningScript | null {
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if (typeof callingFnName !== "string" || callingFnName === "") {
callingFnName = "getRunningScriptgetRunningScriptByPid";
}
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for (const name of Object.keys(AllServers)) {
const server = AllServers[name];
const runningScript = findRunningScriptByPid(pid, server);
if (runningScript) return runningScript;
}
return null;
};
/**
* Helper function for getting the error log message when the user specifies
* a nonexistent running script
* @param {string} fn - Filename of script
* @param {string} ip - Hostname/ip of the server on which the script resides
* @param {any[]} scriptArgs - Running script's arguments
* @returns {string} Error message to print to logs
*/
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const getCannotFindRunningScriptErrorMessage = function (fn: any, ip: any, scriptArgs: any): string {
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if (!Array.isArray(scriptArgs)) {
scriptArgs = [];
}
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return `Cannot find running script ${fn} on server ${ip} with args: ${arrayToString(scriptArgs)}`;
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};
/**
* Checks if the player has TIX API access. Throws an error if the player does not
*/
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const checkTixApiAccess = function (callingFn: any = ""): void {
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if (!Player.hasWseAccount) {
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throw makeRuntimeErrorMsg(callingFn, `You don't have WSE Access! Cannot use ${callingFn}()`);
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}
if (!Player.hasTixApiAccess) {
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throw makeRuntimeErrorMsg(callingFn, `You don't have TIX API Access! Cannot use ${callingFn}()`);
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}
};
/**
* Gets a stock, given its symbol. Throws an error if the symbol is invalid
* @param {string} symbol - Stock's symbol
* @returns {Stock} stock object
*/
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const getStockFromSymbol = function (symbol: any, callingFn: any = ""): Stock {
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const stock = SymbolToStockMap[symbol];
if (stock == null) {
throw makeRuntimeErrorMsg(callingFn, `Invalid stock symbol: '${symbol}'`);
}
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return stock;
};
/**
* Used to fail a function if the function's target is a Hacknet Server.
* This is used for functions that should run on normal Servers, but not Hacknet Servers
* @param {Server} server - Target server
* @param {string} callingFn - Name of calling function. For logging purposes
* @returns {boolean} True if the server is a Hacknet Server, false otherwise
*/
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const failOnHacknetServer = function (server: any, callingFn: any = ""): boolean {
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if (server instanceof HacknetServer) {
workerScript.log(callingFn, `Does not work on Hacknet Servers`);
return true;
} else {
return false;
}
};
// Utility function to get Hacknet Node object
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const getHacknetNode = function (i: any, callingFn = ""): HacknetNode | HacknetServer {
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if (isNaN(i)) {
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throw makeRuntimeErrorMsg(callingFn, "Invalid index specified for Hacknet Node: " + i);
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}
if (i < 0 || i >= Player.hacknetNodes.length) {
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throw makeRuntimeErrorMsg(callingFn, "Index specified for Hacknet Node is out-of-bounds: " + i);
}
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if (hasHacknetServers(Player)) {
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const hi = Player.hacknetNodes[i];
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if (typeof hi !== "string") throw new Error("hacknet node was not a string");
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const hserver = AllServers[hi];
if (!(hserver instanceof HacknetServer)) throw new Error("hacknet server was not actually hacknet server");
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if (hserver == null) {
throw makeRuntimeErrorMsg(
callingFn,
`Could not get Hacknet Server for index ${i}. This is probably a bug, please report to game dev`,
);
}
return hserver;
} else {
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const node = Player.hacknetNodes[i];
if (!(node instanceof HacknetNode)) throw new Error("hacknet node was not node.");
return node;
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}
};
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const makeRuntimeErrorMsg = function (caller: string, msg: string): string {
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const errstack = new Error().stack;
if (errstack === undefined) throw new Error("how did we not throw an error?");
const stack = errstack.split("\n").slice(1);
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const scripts = workerScript.getServer().scripts;
const userstack = [];
for (const stackline of stack) {
let filename;
for (const script of scripts) {
if (script.url && stackline.includes(script.url)) {
filename = script.filename;
}
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for (const dependency of script.dependencies) {
if (stackline.includes(dependency.url)) {
filename = dependency.filename;
}
}
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}
if (!filename) continue;
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interface ILine {
line: string;
func: string;
}
function parseChromeStackline(line: string): ILine | null {
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const lineRe = /.*:(\d+):\d+.*/;
const funcRe = /.*at (.+) \(.*/;
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const lineMatch = line.match(lineRe);
const funcMatch = line.match(funcRe);
if (lineMatch && funcMatch) {
return { line: lineMatch[1], func: funcMatch[1] };
}
return null;
}
let call = { line: "-1", func: "unknown" };
const chromeCall = parseChromeStackline(stackline);
if (chromeCall) {
call = chromeCall;
}
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function parseFirefoxStackline(line: string): ILine | null {
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const lineRe = /.*:(\d+):\d+$/;
const lineMatch = line.match(lineRe);
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const lio = line.lastIndexOf("@");
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if (lineMatch && lio !== -1) {
return { line: lineMatch[1], func: line.slice(0, lio) };
}
return null;
}
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const firefoxCall = parseFirefoxStackline(stackline);
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if (firefoxCall) {
call = firefoxCall;
}
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userstack.push(`${filename}:L${call.line}@${call.func}`);
}
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workerScript.log(caller, msg);
let rejectMsg = `${caller}: ${msg}`;
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if (userstack.length !== 0) rejectMsg += `<br><br>Stack:<br>${userstack.join("<br>")}`;
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return makeRuntimeRejectMsg(workerScript, rejectMsg);
};
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const checkFormulasAccess = function (func: any, n: any): void {
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if ((SourceFileFlags[5] < 1 && Player.bitNodeN !== 5) || (SourceFileFlags[n] < 1 && Player.bitNodeN !== n)) {
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let extra = "";
if (n !== 5) {
extra = ` and Source-File ${n}-1`;
}
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throw makeRuntimeErrorMsg(`formulas.${func}`, `Requires Source-File 5-1${extra} to run.`);
}
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};
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const checkSingularityAccess = function (func: any, n: any): void {
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if (Player.bitNodeN !== 4) {
if (SourceFileFlags[4] < n) {
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throw makeRuntimeErrorMsg(func, `This singularity function requires Source-File 4-${n} to run.`);
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}
}
};
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const checkBladeburnerAccess = function (func: any, skipjoined: any = false): void {
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const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Must have joined bladeburner");
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const apiAccess =
Player.bitNodeN === 7 ||
Player.sourceFiles.some((a) => {
return a.n === 7;
});
if (!apiAccess) {
const apiDenied = `You do not currently have access to the Bladeburner API. You must either be in BitNode-7 or have Source-File 7.`;
throw makeRuntimeErrorMsg(`bladeburner.${func}`, apiDenied);
}
if (!skipjoined) {
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const bladeburnerAccess = bladeburner instanceof Bladeburner;
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if (!bladeburnerAccess) {
const bladeburnerDenied = `You must be a member of the Bladeburner division to use this API.`;
throw makeRuntimeErrorMsg(`bladeburner.${func}`, bladeburnerDenied);
}
}
};
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const checkBladeburnerCity = function (func: any, city: any): void {
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const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Must have joined bladeburner");
if (!bladeburner.cities.hasOwnProperty(city)) {
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throw makeRuntimeErrorMsg(`bladeburner.${func}`, `Invalid city: ${city}`);
}
};
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const checkSleeveAPIAccess = function (func: any): void {
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if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
throw makeRuntimeErrorMsg(
`sleeve.${func}`,
"You do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10",
);
}
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};
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const checkSleeveNumber = function (func: any, sleeveNumber: any): void {
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if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
const msg = `Invalid sleeve number: ${sleeveNumber}`;
workerScript.log(func, msg);
throw makeRuntimeErrorMsg(`sleeve.${func}`, msg);
}
};
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const getCodingContract = function (func: any, ip: any, fn: any): CodingContract {
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const server = safeGetServer(ip, func);
const contract = server.getContract(fn);
if (contract == null) {
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throw makeRuntimeErrorMsg(`codingcontract.${func}`, `Cannot find contract '${fn}' on server '${ip}'`);
}
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return contract;
};
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const checkStanekAPIAccess = function (func: string): void {
if (Player.bitNodeN !== 13 && !SourceFileFlags[13]) {
throw makeRuntimeErrorMsg(
`stanek.${func}`,
"You do not currently have access to the Stanek API. This is either because you are not in BitNode-13 or because you do not have Source-File 13",
);
}
};
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const checkGangApiAccess = function (func: any): void {
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const gang = Player.gang;
if (gang === null) throw new Error("Must have joined gang");
const hasAccess = gang instanceof Gang;
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if (!hasAccess) {
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throw makeRuntimeErrorMsg(`gang.${func}`, `You do not currently have a Gang`);
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}
};
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const getGangMember = function (func: any, name: any): GangMember {
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const gang = Player.gang;
if (gang === null) throw new Error("Must have joined gang");
for (const member of gang.members) if (member.name === name) return member;
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throw makeRuntimeErrorMsg(`gang.${func}`, `Invalid gang member: '${name}'`);
};
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const getGangTask = function (func: any, name: any): GangMemberTask {
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const task = GangMemberTasks[name];
if (!task) {
throw makeRuntimeErrorMsg(`gang.${func}`, `Invalid task: '${name}'`);
}
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return task;
};
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const getBladeburnerActionObject = function (func: any, type: any, name: any): any {
const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Must have joined bladeburner");
const actionId = bladeburner.getActionIdFromTypeAndName(type, name);
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if (!actionId) {
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throw makeRuntimeErrorMsg(`bladeburner.${func}`, `Invalid action type='${type}', name='${name}'`);
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}
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const actionObj = bladeburner.getActionObject(actionId);
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if (!actionObj) {
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throw makeRuntimeErrorMsg(`bladeburner.${func}`, `Invalid action type='${type}', name='${name}'`);
}
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return actionObj;
};
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const getCompany = function (func: any, name: any): Company {
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const company = Companies[name];
if (company == null || !(company instanceof Company)) {
throw makeRuntimeErrorMsg(func, `Invalid company name: '${name}'`);
}
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return company;
};
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const getFaction = function (func: any, name: any): Faction {
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if (!factionExists(name)) {
throw makeRuntimeErrorMsg(func, `Invalid faction name: '${name}`);
}
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return Factions[name];
};
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const getAugmentation = function (func: any, name: any): Augmentation {
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if (!augmentationExists(name)) {
throw makeRuntimeErrorMsg(func, `Invalid augmentation: '${name}'`);
}
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return Augmentations[name];
};
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function getDivision(divisionName: any): IIndustry {
const corporation = Player.corporation;
if (corporation === null) throw new Error("cannot be called without a corporation");
const division = corporation.divisions.find((div) => div.name === divisionName);
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if (division === undefined) throw new Error(`No division named '${divisionName}'`);
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return division;
}
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function getOffice(divisionName: any, cityName: any): OfficeSpace {
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const division = getDivision(divisionName);
if (!(cityName in division.offices)) throw new Error(`Invalid city name '${cityName}'`);
const office = division.offices[cityName];
if (office === 0) throw new Error(`${division.name} has not expanded to '${cityName}'`);
return office;
}
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function getWarehouse(divisionName: any, cityName: any): Warehouse {
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const division = getDivision(divisionName);
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if (!(cityName in division.warehouses)) throw new Error(`Invalid city name '${cityName}'`);
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const warehouse = division.warehouses[cityName];
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if (warehouse === 0) throw new Error(`${division.name} has not expanded to '${cityName}'`);
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return warehouse;
}
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function getMaterial(divisionName: any, cityName: any, materialName: any): Material {
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const warehouse = getWarehouse(divisionName, cityName);
const material = warehouse.materials[materialName];
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if (material === undefined) throw new Error(`Invalid material name: '${materialName}'`);
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return material;
}
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function getProduct(divisionName: any, productName: any): Product {
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const division = getDivision(divisionName);
const product = division.products[productName];
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if (product === undefined) throw new Error(`Invalid product name: '${productName}'`);
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return product;
}
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function getEmployee(divisionName: any, cityName: any, employeeName: any): Employee {
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const office = getOffice(divisionName, cityName);
const employee = office.employees.find((e) => e.name === employeeName);
if (employee === undefined) throw new Error(`Invalid employee name: '${employeeName}'`);
return employee;
}
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const runAfterReset = function (cbScript = null): void {
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//Run a script after reset
if (cbScript && isString(cbScript)) {
const home = Player.getHomeComputer();
for (const script of home.scripts) {
if (script.filename === cbScript) {
const ramUsage = script.ramUsage;
const ramAvailable = home.maxRam - home.ramUsed;
if (ramUsage > ramAvailable) {
return; // Not enough RAM
}
const runningScriptObj = new RunningScript(script, []); // No args
runningScriptObj.threads = 1; // Only 1 thread
startWorkerScript(runningScriptObj, home);
}
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}
}
};
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const hack = function (ip: any, manual: any, { threads: requestedThreads, stock }: any = {}): Promise<number> {
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if (ip === undefined) {
throw makeRuntimeErrorMsg("hack", "Takes 1 argument.");
}
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const threads = resolveNetscriptRequestedThreads(workerScript, "hack", requestedThreads);
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const server = getServer(ip);
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if (!(server instanceof Server)) {
throw makeRuntimeErrorMsg("hack", `Invalid IP/hostname: ${ip}.`);
}
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if (server == null) {
throw makeRuntimeErrorMsg("hack", `Invalid IP/hostname: ${ip}.`);
}
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// Calculate the hacking time
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const hackingTime = calculateHackingTime(server, Player); // This is in seconds
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// No root access or skill level too low
const canHack = netscriptCanHack(server, Player);
if (!canHack.res) {
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throw makeRuntimeErrorMsg("hack", canHack.msg || "");
}
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workerScript.log(
"hack",
`Executing ${ip} in ${convertTimeMsToTimeElapsedString(
hackingTime * 1000,
true,
)} (t=${numeralWrapper.formatThreads(threads)})`,
);
return netscriptDelay(hackingTime * 1000, workerScript).then(function () {
if (workerScript.env.stopFlag) {
return Promise.reject(workerScript);
}
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const hackChance = calculateHackingChance(server, Player);
const rand = Math.random();
let expGainedOnSuccess = calculateHackingExpGain(server, Player) * threads;
const expGainedOnFailure = expGainedOnSuccess / 4;
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if (rand < hackChance) {
// Success!
const percentHacked = calculatePercentMoneyHacked(server, Player);
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let maxThreadNeeded = Math.ceil((1 / percentHacked) * (server.moneyAvailable / server.moneyMax));
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if (isNaN(maxThreadNeeded)) {
// Server has a 'max money' of 0 (probably). We'll set this to an arbitrarily large value
maxThreadNeeded = 1e6;
}
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let moneyDrained = Math.floor(server.moneyAvailable * percentHacked) * threads;
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// Over-the-top safety checks
if (moneyDrained <= 0) {
moneyDrained = 0;
expGainedOnSuccess = expGainedOnFailure;
}
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if (moneyDrained > server.moneyAvailable) {
moneyDrained = server.moneyAvailable;
}
server.moneyAvailable -= moneyDrained;
if (server.moneyAvailable < 0) {
server.moneyAvailable = 0;
}
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const moneyGained = moneyDrained * BitNodeMultipliers.ScriptHackMoneyGain;
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Player.gainMoney(moneyGained);
workerScript.scriptRef.onlineMoneyMade += moneyGained;
Player.scriptProdSinceLastAug += moneyGained;
Player.recordMoneySource(moneyGained, "hacking");
workerScript.scriptRef.recordHack(server.ip, moneyGained, threads);
Player.gainHackingExp(expGainedOnSuccess);
workerScript.scriptRef.onlineExpGained += expGainedOnSuccess;
workerScript.log(
"hack",
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`Successfully hacked '${server.hostname}' for ${numeralWrapper.formatMoney(
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moneyGained,
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)} and ${numeralWrapper.formatExp(expGainedOnSuccess)} exp (t=${numeralWrapper.formatThreads(threads)})`,
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);
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server.fortify(CONSTANTS.ServerFortifyAmount * Math.min(threads, maxThreadNeeded));
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if (stock) {
influenceStockThroughServerHack(server, moneyGained);
}
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if (manual) {
server.backdoorInstalled = true;
}
return Promise.resolve(moneyGained);
} else {
// Player only gains 25% exp for failure?
Player.gainHackingExp(expGainedOnFailure);
workerScript.scriptRef.onlineExpGained += expGainedOnFailure;
workerScript.log(
"hack",
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`Failed to hack '${server.hostname}'. Gained ${numeralWrapper.formatExp(
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expGainedOnFailure,
)} exp (t=${numeralWrapper.formatThreads(threads)})`,
);
return Promise.resolve(0);
}
});
};
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const argsToString = function (args: any[]): string {
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let out = "";
for (let arg of args) {
arg = toNative(arg);
if (typeof arg === "object") {
out += JSON.stringify(arg);
continue;
}
out += `${arg}`;
}
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return out;
};
const functions = {
hacknet: {
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numNodes: function (): any {
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return Player.hacknetNodes.length;
},
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maxNumNodes: function (): any {
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if (hasHacknetServers(Player)) {
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return HacknetServerConstants.MaxServers;
}
return Infinity;
},
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purchaseNode: function (): any {
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return purchaseHacknet(Player);
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},
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getPurchaseNodeCost: function (): any {
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if (hasHacknetServers(Player)) {
return getCostOfNextHacknetServer(Player);
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} else {
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return getCostOfNextHacknetNode(Player);
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}
},
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getNodeStats: function (i: any): any {
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const node = getHacknetNode(i, "getNodeStats");
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const hasUpgraded = hasHacknetServers(Player);
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const res: any = {
name: node instanceof HacknetServer ? node.hostname : node.name,
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level: node.level,
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ram: node instanceof HacknetServer ? node.maxRam : node.ram,
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cores: node.cores,
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production: node instanceof HacknetServer ? node.hashRate : node.moneyGainRatePerSecond,
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timeOnline: node.onlineTimeSeconds,
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totalProduction: node instanceof HacknetServer ? node.totalHashesGenerated : node.totalMoneyGenerated,
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};
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if (hasUpgraded && node instanceof HacknetServer) {
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res.cache = node.cache;
res.hashCapacity = node.hashCapacity;
}
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return res;
},
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upgradeLevel: function (i: any, n: any): any {
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const node = getHacknetNode(i, "upgradeLevel");
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return purchaseLevelUpgrade(Player, node, n);
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},
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upgradeRam: function (i: any, n: any): any {
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const node = getHacknetNode(i, "upgradeRam");
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return purchaseRamUpgrade(Player, node, n);
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},
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upgradeCore: function (i: any, n: any): any {
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const node = getHacknetNode(i, "upgradeCore");
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return purchaseCoreUpgrade(Player, node, n);
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},
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upgradeCache: function (i: any, n: any): any {
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if (!hasHacknetServers(Player)) {
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return false;
}
const node = getHacknetNode(i, "upgradeCache");
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if (!(node instanceof HacknetServer)) {
workerScript.log("upgradeCache", "Can only be called on hacknet servers");
return false;
}
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const res = purchaseCacheUpgrade(Player, node, n);
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if (res) {
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updateHashManagerCapacity(Player);
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}
return res;
},
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getLevelUpgradeCost: function (i: any, n: any): any {
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const node = getHacknetNode(i, "upgradeLevel");
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return node.calculateLevelUpgradeCost(n, Player.hacknet_node_level_cost_mult);
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},
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getRamUpgradeCost: function (i: any, n: any): any {
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const node = getHacknetNode(i, "upgradeRam");
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return node.calculateRamUpgradeCost(n, Player.hacknet_node_ram_cost_mult);
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},
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getCoreUpgradeCost: function (i: any, n: any): any {
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const node = getHacknetNode(i, "upgradeCore");
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return node.calculateCoreUpgradeCost(n, Player.hacknet_node_core_cost_mult);
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},
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getCacheUpgradeCost: function (i: any, n: any): any {
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if (!hasHacknetServers(Player)) {
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return Infinity;
}
const node = getHacknetNode(i, "upgradeCache");
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if (!(node instanceof HacknetServer)) {
workerScript.log("getCacheUpgradeCost", "Can only be called on hacknet servers");
return -1;
}
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return node.calculateCacheUpgradeCost(n);
},
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numHashes: function (): any {
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if (!hasHacknetServers(Player)) {
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return 0;
}
return Player.hashManager.hashes;
},
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hashCapacity: function (): any {
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if (!hasHacknetServers(Player)) {
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return 0;
}
return Player.hashManager.capacity;
},
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hashCost: function (upgName: any): any {
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if (!hasHacknetServers(Player)) {
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return Infinity;
}
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return Player.hashManager.getUpgradeCost(upgName);
},
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spendHashes: function (upgName: any, upgTarget: any): any {
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if (!hasHacknetServers(Player)) {
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return false;
}
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return purchaseHashUpgrade(Player, upgName, upgTarget);
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},
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getHashUpgradeLevel: function (upgName: any): any {
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const level = Player.hashManager.upgrades[upgName];
if (level === undefined) {
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throw makeRuntimeErrorMsg("hacknet.hashUpgradeLevel", `Invalid Hash Upgrade: ${upgName}`);
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}
return level;
},
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getStudyMult: function (): any {
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if (!hasHacknetServers(Player)) {
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return false;
}
return Player.hashManager.getStudyMult();
},
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getTrainingMult: function (): any {
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if (!hasHacknetServers(Player)) {
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return false;
}
return Player.hashManager.getTrainingMult();
},
},
sprintf: sprintf,
vsprintf: vsprintf,
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scan: function (ip: any = workerScript.serverIp, hostnames: any = true): any {
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updateDynamicRam("scan", getRamCost("scan"));
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const server = getServer(ip);
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if (server == null) {
throw makeRuntimeErrorMsg("scan", `Invalid IP/hostname: ${ip}.`);
}
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const out = [];
for (let i = 0; i < server.serversOnNetwork.length; i++) {
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let entry;
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const s = getServerOnNetwork(server, i);
if (s === null) continue;
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if (hostnames) {
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entry = s.hostname;
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} else {
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entry = s.ip;
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}
if (entry == null) {
continue;
}
out.push(entry);
}
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workerScript.log("scan", `returned ${server.serversOnNetwork.length} connections for ${server.hostname}`);
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return out;
},
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hack: function (ip: any, { threads: requestedThreads, stock }: any = {}): any {
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updateDynamicRam("hack", getRamCost("hack"));
return hack(ip, false, { threads: requestedThreads, stock: stock });
},
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hackAnalyzeThreads: function (ip: any, hackAmount: any): any {
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updateDynamicRam("hackAnalyzeThreads", getRamCost("hackAnalyzeThreads"));
// Check argument validity
const server = safeGetServer(ip, "hackAnalyzeThreads");
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if (!(server instanceof Server)) {
workerScript.log("hackAnalyzeThreads", "Cannot be executed on this server.");
return -1;
}
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if (isNaN(hackAmount)) {
throw makeRuntimeErrorMsg(
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"hackAnalyzeThreads",
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`Invalid growth argument passed into hackAnalyzeThreads: ${hackAmount}. Must be numeric.`,
);
}
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if (hackAmount < 0 || hackAmount > server.moneyAvailable) {
return -1;
}
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const percentHacked = calculatePercentMoneyHacked(server, Player);
2021-09-02 06:36:33 +02:00
2021-09-05 01:09:30 +02:00
return hackAmount / Math.floor(server.moneyAvailable * percentHacked);
},
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hackAnalyzePercent: function (ip: any): any {
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updateDynamicRam("hackAnalyzePercent", getRamCost("hackAnalyzePercent"));
2021-09-02 06:36:33 +02:00
2021-09-05 01:09:30 +02:00
const server = safeGetServer(ip, "hackAnalyzePercent");
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if (!(server instanceof Server)) {
workerScript.log("hackAnalyzePercent", "Cannot be executed on this server.");
return false;
}
2021-09-02 06:36:33 +02:00
2021-09-05 01:09:30 +02:00
return calculatePercentMoneyHacked(server, Player) * 100;
},
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hackChance: function (ip: any): any {
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updateDynamicRam("hackChance", getRamCost("hackChance"));
2021-09-02 06:36:33 +02:00
2021-09-05 01:09:30 +02:00
const server = safeGetServer(ip, "hackChance");
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if (!(server instanceof Server)) {
workerScript.log("hackChance", "Cannot be executed on this server.");
return false;
}
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return calculateHackingChance(server, Player);
},
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sleep: function (time: any): any {
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if (time === undefined) {
throw makeRuntimeErrorMsg("sleep", "Takes 1 argument.");
}
workerScript.log("sleep", `Sleeping for ${time} milliseconds`);
return netscriptDelay(time, workerScript).then(function () {
return Promise.resolve(true);
});
},
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grow: function (ip: any, { threads: requestedThreads, stock }: any = {}): any {
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updateDynamicRam("grow", getRamCost("grow"));
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const threads = resolveNetscriptRequestedThreads(workerScript, "grow", requestedThreads);
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if (ip === undefined) {
throw makeRuntimeErrorMsg("grow", "Takes 1 argument.");
}
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const server = getServer(ip);
if (!(server instanceof Server)) {
workerScript.log("grow", "Cannot be executed on this server.");
return false;
}
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if (server == null) {
throw makeRuntimeErrorMsg("grow", `Invalid IP/hostname: ${ip}.`);
}
const host = getServer(workerScript.serverIp);
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if (!(host instanceof Server)) {
workerScript.log("grow", "Cannot be executed on this server.");
return false;
}
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// No root access or skill level too low
const canHack = netscriptCanGrow(server);
if (!canHack.res) {
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throw makeRuntimeErrorMsg("grow", canHack.msg || "");
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}
2021-09-25 07:26:03 +02:00
const growTime = calculateGrowTime(server, Player);
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workerScript.log(
"grow",
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`Executing on '${server.hostname}' in ${convertTimeMsToTimeElapsedString(
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growTime * 1000,
true,
)} (t=${numeralWrapper.formatThreads(threads)}).`,
);
return netscriptDelay(growTime * 1000, workerScript).then(function () {
if (workerScript.env.stopFlag) {
return Promise.reject(workerScript);
}
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const moneyBefore = server.moneyAvailable <= 0 ? 1 : server.moneyAvailable;
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server.moneyAvailable += 1 * threads; // It can be grown even if it has no money
processSingleServerGrowth(server, threads, Player, host.cpuCores);
const moneyAfter = server.moneyAvailable;
workerScript.scriptRef.recordGrow(server.ip, threads);
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const expGain = calculateHackingExpGain(server, Player) * threads;
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const logGrowPercent = moneyAfter / moneyBefore - 1;
workerScript.log(
"grow",
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`Available money on '${server.hostname}' grown by ${numeralWrapper.formatPercentage(
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logGrowPercent,
6,
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)}. Gained ${numeralWrapper.formatExp(expGain)} hacking exp (t=${numeralWrapper.formatThreads(threads)}).`,
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);
workerScript.scriptRef.onlineExpGained += expGain;
Player.gainHackingExp(expGain);
if (stock) {
influenceStockThroughServerGrow(server, moneyAfter - moneyBefore);
}
return Promise.resolve(moneyAfter / moneyBefore);
});
},
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growthAnalyze: function (ip: any, growth: any): any {
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updateDynamicRam("growthAnalyze", getRamCost("growthAnalyze"));
// Check argument validity
const server = safeGetServer(ip, "growthAnalyze");
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if (!(server instanceof Server)) {
workerScript.log("growthAnalyze", "Cannot be executed on this server.");
return false;
}
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if (typeof growth !== "number" || isNaN(growth) || growth < 1 || !isFinite(growth)) {
throw makeRuntimeErrorMsg("growthAnalyze", `Invalid argument: growth must be numeric and >= 1, is ${growth}.`);
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}
2021-10-02 05:03:37 +02:00
return numCycleForGrowth(server, Number(growth), Player, server.cpuCores);
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},
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weaken: function (ip: any, { threads: requestedThreads }: any = {}): any {
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updateDynamicRam("weaken", getRamCost("weaken"));
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const threads = resolveNetscriptRequestedThreads(workerScript, "weaken", requestedThreads);
2021-09-05 01:09:30 +02:00
if (ip === undefined) {
throw makeRuntimeErrorMsg("weaken", "Takes 1 argument.");
}
const server = getServer(ip);
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if (!(server instanceof Server)) {
workerScript.log("weaken", "Cannot be executed on this server.");
return false;
}
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if (server == null) {
throw makeRuntimeErrorMsg("weaken", `Invalid IP/hostname: ${ip}`);
}
// No root access or skill level too low
const canHack = netscriptCanWeaken(server);
if (!canHack.res) {
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throw makeRuntimeErrorMsg("weaken", canHack.msg || "");
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}
const weakenTime = calculateWeakenTime(server, Player);
workerScript.log(
"weaken",
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`Executing on '${server.hostname}' in ${convertTimeMsToTimeElapsedString(
2021-09-05 01:09:30 +02:00
weakenTime * 1000,
true,
)} (t=${numeralWrapper.formatThreads(threads)})`,
);
return netscriptDelay(weakenTime * 1000, workerScript).then(function () {
if (workerScript.env.stopFlag) return Promise.reject(workerScript);
const host = getServer(workerScript.serverIp);
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if (host === null) {
workerScript.log("weaken", "Server is null, did it die?");
return Promise.resolve(0);
}
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const coreBonus = 1 + (host.cpuCores - 1) / 16;
server.weaken(CONSTANTS.ServerWeakenAmount * threads * coreBonus);
workerScript.scriptRef.recordWeaken(server.ip, threads);
const expGain = calculateHackingExpGain(server, Player) * threads;
workerScript.log(
"weaken",
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`'${server.hostname}' security level weakened to ${server.hackDifficulty}. Gained ${numeralWrapper.formatExp(
2021-09-05 01:09:30 +02:00
expGain,
)} hacking exp (t=${numeralWrapper.formatThreads(threads)})`,
);
workerScript.scriptRef.onlineExpGained += expGain;
Player.gainHackingExp(expGain);
return Promise.resolve(CONSTANTS.ServerWeakenAmount * threads);
});
},
2021-09-25 08:36:49 +02:00
print: function (...args: any[]): void {
if (args.length === 0) {
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throw makeRuntimeErrorMsg("print", "Takes at least 1 argument.");
}
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workerScript.print(argsToString(args));
2021-09-05 01:09:30 +02:00
},
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tprint: function (...args: any[]): void {
if (args.length === 0) {
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throw makeRuntimeErrorMsg("tprint", "Takes at least 1 argument.");
}
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Terminal.print(`${workerScript.scriptRef.filename}: ${argsToString(args)}`);
2021-09-05 01:09:30 +02:00
},
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tprintf: function (format: any, ...args: any): any {
2021-09-16 08:52:45 +02:00
Terminal.print(vsprintf(format, args));
2021-09-05 01:09:30 +02:00
},
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clearLog: function (): any {
2021-09-05 01:09:30 +02:00
workerScript.scriptRef.clearLog();
},
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disableLog: function (fn: any): any {
2021-09-05 01:09:30 +02:00
if (fn === "ALL") {
for (fn in possibleLogs) {
workerScript.disableLogs[fn] = true;
}
2021-09-05 01:09:30 +02:00
workerScript.log("disableLog", `Disabled logging for all functions`);
} else if (possibleLogs[fn] === undefined) {
throw makeRuntimeErrorMsg("disableLog", `Invalid argument: ${fn}.`);
} else {
workerScript.disableLogs[fn] = true;
workerScript.log("disableLog", `Disabled logging for ${fn}`);
}
},
2021-09-25 03:49:49 +02:00
enableLog: function (fn: any): any {
2021-09-05 01:09:30 +02:00
if (possibleLogs[fn] === undefined) {
throw makeRuntimeErrorMsg("enableLog", `Invalid argument: ${fn}.`);
}
delete workerScript.disableLogs[fn];
workerScript.log("enableLog", `Enabled logging for ${fn}`);
},
2021-09-25 03:49:49 +02:00
isLogEnabled: function (fn: any): any {
2021-09-05 01:09:30 +02:00
if (possibleLogs[fn] === undefined) {
throw makeRuntimeErrorMsg("isLogEnabled", `Invalid argument: ${fn}.`);
}
return workerScript.disableLogs[fn] ? false : true;
},
2021-09-25 03:49:49 +02:00
getScriptLogs: function (fn: any, ip: any, ...scriptArgs: any): any {
2021-09-09 05:47:34 +02:00
const runningScriptObj = getRunningScript(fn, ip, "getScriptLogs", scriptArgs);
2021-09-05 01:09:30 +02:00
if (runningScriptObj == null) {
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workerScript.log("getScriptLogs", getCannotFindRunningScriptErrorMessage(fn, ip, scriptArgs));
2021-09-05 01:09:30 +02:00
return "";
}
2021-09-05 01:09:30 +02:00
return runningScriptObj.logs.slice();
},
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tail: function (fn: any, ip: any = workerScript.serverIp, ...scriptArgs: any): any {
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let runningScriptObj;
if (arguments.length === 0) {
runningScriptObj = workerScript.scriptRef;
} else if (typeof fn === "number") {
runningScriptObj = getRunningScriptByPid(fn, "tail");
} else {
runningScriptObj = getRunningScript(fn, ip, "tail", scriptArgs);
}
if (runningScriptObj == null) {
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workerScript.log("tail", getCannotFindRunningScriptErrorMessage(fn, ip, scriptArgs));
2021-09-05 01:09:30 +02:00
return;
}
2021-10-01 07:00:50 +02:00
LogBoxEvents.emit(runningScriptObj);
2021-09-05 01:09:30 +02:00
},
2021-09-25 03:49:49 +02:00
nuke: function (ip: any): any {
2021-09-05 01:09:30 +02:00
updateDynamicRam("nuke", getRamCost("nuke"));
if (ip === undefined) {
throw makeRuntimeErrorMsg("nuke", "Takes 1 argument.");
}
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const server = getServer(ip);
if (!(server instanceof Server)) {
workerScript.log("nuke", "Cannot be executed on this server.");
return false;
}
2021-09-05 01:09:30 +02:00
if (server == null) {
throw makeRuntimeErrorMsg("nuke", `Invalid IP/hostname: ${ip}.`);
}
if (!Player.hasProgram(Programs.NukeProgram.name)) {
2021-09-09 05:47:34 +02:00
throw makeRuntimeErrorMsg("nuke", "You do not have the NUKE.exe virus!");
2021-09-05 01:09:30 +02:00
}
if (server.openPortCount < server.numOpenPortsRequired) {
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throw makeRuntimeErrorMsg("nuke", "Not enough ports opened to use NUKE.exe virus.");
2021-09-05 01:09:30 +02:00
}
if (server.hasAdminRights) {
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workerScript.log("nuke", `Already have root access to '${server.hostname}'.`);
2021-09-05 01:09:30 +02:00
} else {
server.hasAdminRights = true;
2021-09-09 05:47:34 +02:00
workerScript.log("nuke", `Executed NUKE.exe virus on '${server.hostname}' to gain root access.`);
2021-09-05 01:09:30 +02:00
}
return true;
},
2021-09-25 03:49:49 +02:00
brutessh: function (ip: any): any {
2021-09-05 01:09:30 +02:00
updateDynamicRam("brutessh", getRamCost("brutessh"));
if (ip === undefined) {
throw makeRuntimeErrorMsg("brutessh", "Takes 1 argument.");
}
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const server = getServer(ip);
if (!(server instanceof Server)) {
workerScript.log("brutessh", "Cannot be executed on this server.");
return false;
}
2021-09-05 01:09:30 +02:00
if (server == null) {
throw makeRuntimeErrorMsg("brutessh", `Invalid IP/hostname: ${ip}.`);
}
if (!Player.hasProgram(Programs.BruteSSHProgram.name)) {
2021-09-09 05:47:34 +02:00
throw makeRuntimeErrorMsg("brutessh", "You do not have the BruteSSH.exe program!");
2021-09-05 01:09:30 +02:00
}
if (!server.sshPortOpen) {
2021-09-09 05:47:34 +02:00
workerScript.log("brutessh", `Executed BruteSSH.exe on '${server.hostname}' to open SSH port (22).`);
2021-09-05 01:09:30 +02:00
server.sshPortOpen = true;
++server.openPortCount;
} else {
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workerScript.log("brutessh", `SSH Port (22) already opened on '${server.hostname}'.`);
2021-09-05 01:09:30 +02:00
}
return true;
},
2021-09-25 03:49:49 +02:00
ftpcrack: function (ip: any): any {
2021-09-05 01:09:30 +02:00
updateDynamicRam("ftpcrack", getRamCost("ftpcrack"));
if (ip === undefined) {
throw makeRuntimeErrorMsg("ftpcrack", "Takes 1 argument.");
}
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const server = getServer(ip);
if (!(server instanceof Server)) {
workerScript.log("ftpcrack", "Cannot be executed on this server.");
return false;
}
2021-09-05 01:09:30 +02:00
if (server == null) {
throw makeRuntimeErrorMsg("ftpcrack", `Invalid IP/hostname: ${ip}.`);
}
if (!Player.hasProgram(Programs.FTPCrackProgram.name)) {
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throw makeRuntimeErrorMsg("ftpcrack", "You do not have the FTPCrack.exe program!");
2021-09-05 01:09:30 +02:00
}
if (!server.ftpPortOpen) {
2021-09-09 05:47:34 +02:00
workerScript.log("ftpcrack", `Executed FTPCrack.exe on '${server.hostname}' to open FTP port (21).`);
2021-09-05 01:09:30 +02:00
server.ftpPortOpen = true;
++server.openPortCount;
} else {
2021-09-09 05:47:34 +02:00
workerScript.log("ftpcrack", `FTP Port (21) already opened on '${server.hostname}'.`);
2021-09-05 01:09:30 +02:00
}
return true;
},
2021-09-25 03:49:49 +02:00
relaysmtp: function (ip: any): any {
2021-09-05 01:09:30 +02:00
updateDynamicRam("relaysmtp", getRamCost("relaysmtp"));
if (ip === undefined) {
throw makeRuntimeErrorMsg("relaysmtp", "Takes 1 argument.");
}
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const server = getServer(ip);
if (!(server instanceof Server)) {
workerScript.log("relaysmtp", "Cannot be executed on this server.");
return false;
}
2021-09-05 01:09:30 +02:00
if (server == null) {
throw makeRuntimeErrorMsg("relaysmtp", `Invalid IP/hostname: ${ip}.`);
}
if (!Player.hasProgram(Programs.RelaySMTPProgram.name)) {
2021-09-09 05:47:34 +02:00
throw makeRuntimeErrorMsg("relaysmtp", "You do not have the relaySMTP.exe program!");
2021-09-05 01:09:30 +02:00
}
if (!server.smtpPortOpen) {
2021-09-09 05:47:34 +02:00
workerScript.log("relaysmtp", `Executed relaySMTP.exe on '${server.hostname}' to open SMTP port (25).`);
2021-09-05 01:09:30 +02:00
server.smtpPortOpen = true;
++server.openPortCount;
} else {
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workerScript.log("relaysmtp", `SMTP Port (25) already opened on '${server.hostname}'.`);
2021-09-05 01:09:30 +02:00
}
return true;
},
2021-09-25 03:49:49 +02:00
httpworm: function (ip: any): any {
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updateDynamicRam("httpworm", getRamCost("httpworm"));
if (ip === undefined) {
throw makeRuntimeErrorMsg("httpworm", "Takes 1 argument");
}
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const server = getServer(ip);
if (!(server instanceof Server)) {
workerScript.log("httpworm", "Cannot be executed on this server.");
return false;
}
2021-09-05 01:09:30 +02:00
if (server == null) {
throw makeRuntimeErrorMsg("httpworm", `Invalid IP/hostname: ${ip}`);
}
if (!Player.hasProgram(Programs.HTTPWormProgram.name)) {
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throw makeRuntimeErrorMsg("httpworm", "You do not have the HTTPWorm.exe program!");
2021-09-05 01:09:30 +02:00
}
if (!server.httpPortOpen) {
2021-09-09 05:47:34 +02:00
workerScript.log("httpworm", `Executed HTTPWorm.exe on '${server.hostname}' to open HTTP port (80).`);
2021-09-05 01:09:30 +02:00
server.httpPortOpen = true;
++server.openPortCount;
} else {
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workerScript.log("httpworm", `HTTP Port (80) already opened on '${server.hostname}'.`);
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}
return true;
},
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sqlinject: function (ip: any): any {
2021-09-05 01:09:30 +02:00
updateDynamicRam("sqlinject", getRamCost("sqlinject"));
if (ip === undefined) {
throw makeRuntimeErrorMsg("sqlinject", "Takes 1 argument.");
}
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const server = getServer(ip);
if (!(server instanceof Server)) {
workerScript.log("sqlinject", "Cannot be executed on this server.");
return false;
}
2021-09-05 01:09:30 +02:00
if (server == null) {
throw makeRuntimeErrorMsg("sqlinject", `Invalid IP/hostname: ${ip}`);
}
if (!Player.hasProgram(Programs.SQLInjectProgram.name)) {
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throw makeRuntimeErrorMsg("sqlinject", "You do not have the SQLInject.exe program!");
2021-09-05 01:09:30 +02:00
}
if (!server.sqlPortOpen) {
2021-09-09 05:47:34 +02:00
workerScript.log("sqlinject", `Executed SQLInject.exe on '${server.hostname}' to open SQL port (1433).`);
2021-09-05 01:09:30 +02:00
server.sqlPortOpen = true;
++server.openPortCount;
} else {
2021-09-09 05:47:34 +02:00
workerScript.log("sqlinject", `SQL Port (1433) already opened on '${server.hostname}'.`);
2021-09-05 01:09:30 +02:00
}
return true;
},
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run: function (scriptname: any, threads: any = 1, ...args: any[]): any {
2021-09-05 01:09:30 +02:00
updateDynamicRam("run", getRamCost("run"));
if (scriptname === undefined) {
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throw makeRuntimeErrorMsg("run", "Usage: run(scriptname, [numThreads], [arg1], [arg2]...)");
2021-09-05 01:09:30 +02:00
}
if (isNaN(threads) || threads <= 0) {
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throw makeRuntimeErrorMsg("run", `Invalid thread count. Must be numeric and > 0, is ${threads}`);
2021-09-05 01:09:30 +02:00
}
2021-09-25 07:26:03 +02:00
const scriptServer = getServer(workerScript.serverIp);
2021-09-05 01:09:30 +02:00
if (scriptServer == null) {
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throw makeRuntimeErrorMsg("run", "Could not find server. This is a bug. Report to dev.");
2021-09-05 01:09:30 +02:00
}
2021-09-25 08:36:49 +02:00
return runScriptFromScript("run", scriptServer, scriptname, args, workerScript, threads);
2021-09-05 01:09:30 +02:00
},
2021-09-25 08:36:49 +02:00
exec: function (scriptname: any, ip: any, threads: any = 1, ...args: any[]): any {
2021-09-05 01:09:30 +02:00
updateDynamicRam("exec", getRamCost("exec"));
if (scriptname === undefined || ip === undefined) {
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throw makeRuntimeErrorMsg("exec", "Usage: exec(scriptname, server, [numThreads], [arg1], [arg2]...)");
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}
if (isNaN(threads) || threads <= 0) {
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throw makeRuntimeErrorMsg("exec", `Invalid thread count. Must be numeric and > 0, is ${threads}`);
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}
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const server = getServer(ip);
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if (server == null) {
throw makeRuntimeErrorMsg("exec", `Invalid IP/hostname: ${ip}`);
}
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return runScriptFromScript("exec", server, scriptname, args, workerScript, threads);
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},
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spawn: function (scriptname: any, threads: any, ...args: any[]): any {
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updateDynamicRam("spawn", getRamCost("spawn"));
if (!scriptname || !threads) {
throw makeRuntimeErrorMsg("spawn", "Usage: spawn(scriptname, threads)");
}
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const spawnDelay = 10;
setTimeoutRef(() => {
if (isNaN(threads) || threads <= 0) {
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throw makeRuntimeErrorMsg("spawn", `Invalid thread count. Must be numeric and > 0, is ${threads}`);
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}
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const scriptServer = getServer(workerScript.serverIp);
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if (scriptServer == null) {
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throw makeRuntimeErrorMsg("spawn", "Could not find server. This is a bug. Report to dev");
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}
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return runScriptFromScript("spawn", scriptServer, scriptname, args, workerScript, threads);
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}, spawnDelay * 1e3);
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workerScript.log("spawn", `Will execute '${scriptname}' in ${spawnDelay} seconds`);
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workerScript.running = false; // Prevent workerScript from "finishing execution naturally"
if (killWorkerScript(workerScript)) {
workerScript.log("spawn", "Exiting...");
}
},
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kill: function (filename: any, ip: any, ...scriptArgs: any): any {
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updateDynamicRam("kill", getRamCost("kill"));
let res;
const killByPid = typeof filename === "number";
if (killByPid) {
// Kill by pid
res = killWorkerScript(filename);
} else {
// Kill by filename/ip
if (filename === undefined || ip === undefined) {
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throw makeRuntimeErrorMsg("kill", "Usage: kill(scriptname, server, [arg1], [arg2]...)");
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}
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const server = safeGetServer(ip);
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const runningScriptObj = getRunningScript(filename, ip, "kill", scriptArgs);
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if (runningScriptObj == null) {
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workerScript.log("kill", getCannotFindRunningScriptErrorMessage(filename, ip, scriptArgs));
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return false;
}
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res = killWorkerScript(runningScriptObj, server.ip);
}
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if (res) {
if (killByPid) {
workerScript.log("kill", `Killing script with PID ${filename}`);
} else {
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workerScript.log("kill", `Killing '${filename}' on '${ip}' with args: ${arrayToString(scriptArgs)}.`);
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}
return true;
} else {
if (killByPid) {
workerScript.log("kill", `No script with PID ${filename}`);
} else {
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workerScript.log("kill", `No such script '${filename}' on '${ip}' with args: ${arrayToString(scriptArgs)}`);
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}
return false;
}
},
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killall: function (ip: any = workerScript.serverIp): any {
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updateDynamicRam("killall", getRamCost("killall"));
if (ip === undefined) {
throw makeRuntimeErrorMsg("killall", "Takes 1 argument");
}
const server = getServer(ip);
if (server == null) {
throw makeRuntimeErrorMsg("killall", `Invalid IP/hostname: ${ip}`);
}
const scriptsRunning = server.runningScripts.length > 0;
for (let i = server.runningScripts.length - 1; i >= 0; --i) {
killWorkerScript(server.runningScripts[i], server.ip, false);
}
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WorkerScriptStartStopEventEmitter.emit();
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workerScript.log(
"killall",
`Killing all scripts on '${server.hostname}'. May take a few minutes for the scripts to die.`,
);
return scriptsRunning;
},
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exit: function (): any {
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workerScript.running = false; // Prevent workerScript from "finishing execution naturally"
if (killWorkerScript(workerScript)) {
workerScript.log("exit", "Exiting...");
} else {
workerScript.log("exit", "Failed. This is a bug. Report to dev.");
}
},
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scp: function (scriptname: any, ip1: any, ip2: any): any {
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updateDynamicRam("scp", getRamCost("scp"));
if (arguments.length !== 2 && arguments.length !== 3) {
throw makeRuntimeErrorMsg("scp", "Takes 2 or 3 arguments");
}
if (scriptname && scriptname.constructor === Array) {
// Recursively call scp on all elements of array
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let res = false;
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scriptname.forEach(function (script) {
if (NetscriptFunctions(workerScript).scp(script, ip1, ip2)) {
res = true;
}
});
return res;
}
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// Invalid file type
if (!isValidFilePath(scriptname)) {
throw makeRuntimeErrorMsg("scp", `Invalid filename: '${scriptname}'`);
}
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// Invalid file name
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if (!scriptname.endsWith(".lit") && !isScriptFilename(scriptname) && !scriptname.endsWith("txt")) {
throw makeRuntimeErrorMsg("scp", "Only works for .script, .lit, and .txt files");
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}
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let destServer, currServ;
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if (ip2 != null) {
// 3 Argument version: scriptname, source, destination
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if (scriptname === undefined || ip1 === undefined || ip2 === undefined) {
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throw makeRuntimeErrorMsg("scp", "Takes 2 or 3 arguments");
}
destServer = getServer(ip2);
if (destServer == null) {
throw makeRuntimeErrorMsg("scp", `Invalid IP/hostname: ${ip2}`);
}
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currServ = getServer(ip1);
if (currServ == null) {
throw makeRuntimeErrorMsg("scp", `Invalid IP/hostname: ${ip1}`);
}
} else if (ip1 != null) {
// 2 Argument version: scriptname, destination
if (scriptname === undefined || ip1 === undefined) {
throw makeRuntimeErrorMsg("scp", "Takes 2 or 3 arguments");
}
destServer = getServer(ip1);
if (destServer == null) {
throw makeRuntimeErrorMsg("scp", `Invalid IP/hostname: ${ip1}`);
}
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currServ = getServer(workerScript.serverIp);
if (currServ == null) {
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throw makeRuntimeErrorMsg("scp", "Could not find server ip for this script. This is a bug. Report to dev.");
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}
} else {
throw makeRuntimeErrorMsg("scp", "Takes 2 or 3 arguments");
}
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// Scp for lit files
if (scriptname.endsWith(".lit")) {
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let found = false;
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for (let i = 0; i < currServ.messages.length; ++i) {
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if (!(currServ.messages[i] instanceof Message) && currServ.messages[i] == scriptname) {
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found = true;
break;
}
}
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if (!found) {
workerScript.log("scp", `File '${scriptname}' does not exist.`);
return false;
}
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for (let i = 0; i < destServer.messages.length; ++i) {
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if (destServer.messages[i] === scriptname) {
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workerScript.log("scp", `File '${scriptname}' copied over to '${destServer.hostname}'.`);
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return true; // Already exists
}
}
destServer.messages.push(scriptname);
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workerScript.log("scp", `File '${scriptname}' copied over to '${destServer.hostname}'.`);
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return true;
}
2017-09-07 07:45:14 +02:00
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// Scp for text files
if (scriptname.endsWith(".txt")) {
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let txtFile;
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for (let i = 0; i < currServ.textFiles.length; ++i) {
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if (currServ.textFiles[i].fn === scriptname) {
txtFile = currServ.textFiles[i];
break;
}
}
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if (txtFile === undefined) {
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workerScript.log("scp", `File '${scriptname}' does not exist.`);
return false;
}
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for (let i = 0; i < destServer.textFiles.length; ++i) {
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if (destServer.textFiles[i].fn === scriptname) {
// Overwrite
destServer.textFiles[i].text = txtFile.text;
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workerScript.log("scp", `File '${scriptname}' copied over to '${destServer.hostname}'.`);
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return true;
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}
}
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const newFile = new TextFile(txtFile.fn, txtFile.text);
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destServer.textFiles.push(newFile);
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workerScript.log("scp", `File '${scriptname}' copied over to '${destServer.hostname}'.`);
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return true;
}
2018-09-23 02:25:48 +02:00
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// Scp for script files
let sourceScript = null;
for (let i = 0; i < currServ.scripts.length; ++i) {
if (scriptname == currServ.scripts[i].filename) {
sourceScript = currServ.scripts[i];
break;
}
}
if (sourceScript == null) {
workerScript.log("scp", `File '${scriptname}' does not exist.`);
return false;
}
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// Overwrite script if it already exists
for (let i = 0; i < destServer.scripts.length; ++i) {
if (scriptname == destServer.scripts[i].filename) {
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workerScript.log("scp", `WARNING: File '${scriptname}' overwritten on '${destServer.hostname}'`);
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const oldScript = destServer.scripts[i];
// If it's the exact same file don't actually perform the
// copy to avoid recompiling uselessly. Players tend to scp
// liberally.
if (oldScript.code === sourceScript.code) return true;
oldScript.code = sourceScript.code;
oldScript.ramUsage = sourceScript.ramUsage;
oldScript.markUpdated();
return true;
}
}
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// Create new script if it does not already exist
const newScript = new Script(scriptname);
newScript.code = sourceScript.code;
newScript.ramUsage = sourceScript.ramUsage;
newScript.server = destServer.ip;
destServer.scripts.push(newScript);
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workerScript.log("scp", `File '${scriptname}' copied over to '${destServer.hostname}'.`);
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return true;
},
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ls: function (ip: any, grep: any): any {
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updateDynamicRam("ls", getRamCost("ls"));
if (ip === undefined) {
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throw makeRuntimeErrorMsg("ls", "Usage: ls(ip/hostname, [grep filter])");
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}
const server = getServer(ip);
if (server == null) {
throw makeRuntimeErrorMsg("ls", `Invalid IP/hostname: ${ip}`);
}
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// Get the grep filter, if one exists
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let filter = "";
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if (arguments.length >= 2) {
filter = grep.toString();
}
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const allFiles = [];
for (let i = 0; i < server.programs.length; i++) {
if (filter) {
if (server.programs[i].includes(filter)) {
allFiles.push(server.programs[i]);
}
} else {
allFiles.push(server.programs[i]);
}
}
for (let i = 0; i < server.scripts.length; i++) {
if (filter) {
if (server.scripts[i].filename.includes(filter)) {
allFiles.push(server.scripts[i].filename);
}
} else {
allFiles.push(server.scripts[i].filename);
}
}
for (let i = 0; i < server.messages.length; i++) {
if (filter) {
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const msg = server.messages[i];
if (msg instanceof Message) {
if (msg.filename.includes(filter)) {
allFiles.push(msg.filename);
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}
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} else if (msg.includes(filter)) {
allFiles.push(msg);
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}
} else {
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const msg = server.messages[i];
if (msg instanceof Message) {
allFiles.push(msg.filename);
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} else {
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allFiles.push(msg);
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}
}
}
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for (let i = 0; i < server.textFiles.length; i++) {
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if (filter) {
if (server.textFiles[i].fn.includes(filter)) {
allFiles.push(server.textFiles[i].fn);
}
} else {
allFiles.push(server.textFiles[i].fn);
}
}
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for (let i = 0; i < server.contracts.length; ++i) {
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if (filter) {
if (server.contracts[i].fn.includes(filter)) {
allFiles.push(server.contracts[i].fn);
}
} else {
allFiles.push(server.contracts[i].fn);
}
}
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// Sort the files alphabetically then print each
allFiles.sort();
return allFiles;
},
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ps: function (ip: any = workerScript.serverIp): any {
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updateDynamicRam("ps", getRamCost("ps"));
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const server = getServer(ip);
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if (server == null) {
throw makeRuntimeErrorMsg("ps", `Invalid IP/hostname: ${ip}`);
}
const processes = [];
for (const i in server.runningScripts) {
const script = server.runningScripts[i];
processes.push({
filename: script.filename,
threads: script.threads,
args: script.args.slice(),
pid: script.pid,
});
}
return processes;
},
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hasRootAccess: function (ip: any): any {
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updateDynamicRam("hasRootAccess", getRamCost("hasRootAccess"));
if (ip === undefined) {
throw makeRuntimeErrorMsg("hasRootAccess", "Takes 1 argument");
}
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const server = getServer(ip);
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if (server == null) {
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throw makeRuntimeErrorMsg("hasRootAccess", `Invalid IP/hostname: ${ip}`);
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}
return server.hasAdminRights;
},
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getIp: function (): any {
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updateDynamicRam("getIp", getRamCost("getIp"));
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const scriptServer = getServer(workerScript.serverIp);
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if (scriptServer == null) {
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throw makeRuntimeErrorMsg("getIp", "Could not find server. This is a bug. Report to dev.");
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}
return scriptServer.ip;
},
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getHostname: function (): any {
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updateDynamicRam("getHostname", getRamCost("getHostname"));
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const scriptServer = getServer(workerScript.serverIp);
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if (scriptServer == null) {
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throw makeRuntimeErrorMsg("getHostname", "Could not find server. This is a bug. Report to dev.");
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}
return scriptServer.hostname;
},
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getHackingLevel: function (): any {
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updateDynamicRam("getHackingLevel", getRamCost("getHackingLevel"));
Player.updateSkillLevels();
workerScript.log("getHackingLevel", `returned ${Player.hacking_skill}`);
return Player.hacking_skill;
},
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getHackingMultipliers: function (): any {
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updateDynamicRam("getHackingMultipliers", getRamCost("getHackingMultipliers"));
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return {
chance: Player.hacking_chance_mult,
speed: Player.hacking_speed_mult,
money: Player.hacking_money_mult,
growth: Player.hacking_grow_mult,
};
},
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getHacknetMultipliers: function (): any {
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updateDynamicRam("getHacknetMultipliers", getRamCost("getHacknetMultipliers"));
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return {
production: Player.hacknet_node_money_mult,
purchaseCost: Player.hacknet_node_purchase_cost_mult,
ramCost: Player.hacknet_node_ram_cost_mult,
coreCost: Player.hacknet_node_core_cost_mult,
levelCost: Player.hacknet_node_level_cost_mult,
};
},
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getBitNodeMultipliers: function (): any {
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updateDynamicRam("getBitNodeMultipliers", getRamCost("getBitNodeMultipliers"));
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if (SourceFileFlags[5] <= 0 && Player.bitNodeN !== 5) {
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throw makeRuntimeErrorMsg("getBitNodeMultipliers", "Requires Source-File 5 to run.");
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}
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const copy = Object.assign({}, BitNodeMultipliers);
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return copy;
},
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getServer: function (ip: any): any {
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updateDynamicRam("getServer", getRamCost("getServer"));
if (SourceFileFlags[5] <= 0 && Player.bitNodeN !== 5) {
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throw makeRuntimeErrorMsg("getServer", "Requires Source-File 5 to run.");
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}
const server = safeGetServer(ip, "getServer");
const copy = Object.assign({}, server);
// These fields should be hidden.
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copy.contracts = [];
copy.messages = [];
copy.runningScripts = [];
copy.scripts = [];
copy.textFiles = [];
copy.programs = [];
copy.serversOnNetwork = [];
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return copy;
},
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getServerMoneyAvailable: function (ip: any): any {
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updateDynamicRam("getServerMoneyAvailable", getRamCost("getServerMoneyAvailable"));
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const server = safeGetServer(ip, "getServerMoneyAvailable");
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if (!(server instanceof Server)) {
workerScript.log("getServerNumPortsRequired", "Cannot be executed on this server.");
return 0;
}
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if (failOnHacknetServer(server, "getServerMoneyAvailable")) {
return 0;
}
if (server.hostname == "home") {
// Return player's money
workerScript.log(
"getServerMoneyAvailable",
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`returned player's money: ${numeralWrapper.formatMoney(Player.money.toNumber())}`,
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);
return Player.money.toNumber();
}
workerScript.log(
"getServerMoneyAvailable",
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`returned ${numeralWrapper.formatMoney(server.moneyAvailable)} for '${server.hostname}'`,
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);
return server.moneyAvailable;
},
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getServerSecurityLevel: function (ip: any): any {
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updateDynamicRam("getServerSecurityLevel", getRamCost("getServerSecurityLevel"));
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const server = safeGetServer(ip, "getServerSecurityLevel");
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if (!(server instanceof Server)) {
workerScript.log("getServerNumPortsRequired", "Cannot be executed on this server.");
return 1;
}
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if (failOnHacknetServer(server, "getServerSecurityLevel")) {
return 1;
}
workerScript.log(
"getServerSecurityLevel",
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`returned ${numeralWrapper.formatServerSecurity(server.hackDifficulty)} for '${server.hostname}'`,
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);
return server.hackDifficulty;
},
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getServerBaseSecurityLevel: function (ip: any): any {
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updateDynamicRam("getServerBaseSecurityLevel", getRamCost("getServerBaseSecurityLevel"));
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const server = safeGetServer(ip, "getServerBaseSecurityLevel");
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if (!(server instanceof Server)) {
workerScript.log("getServerNumPortsRequired", "Cannot be executed on this server.");
return 1;
}
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if (failOnHacknetServer(server, "getServerBaseSecurityLevel")) {
return 1;
}
workerScript.log(
"getServerBaseSecurityLevel",
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`returned ${numeralWrapper.formatServerSecurity(server.baseDifficulty)} for '${server.hostname}'`,
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);
return server.baseDifficulty;
},
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getServerMinSecurityLevel: function (ip: any): any {
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updateDynamicRam("getServerMinSecurityLevel", getRamCost("getServerMinSecurityLevel"));
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const server = safeGetServer(ip, "getServerMinSecurityLevel");
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if (!(server instanceof Server)) {
workerScript.log("getServerNumPortsRequired", "Cannot be executed on this server.");
return 1;
}
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if (failOnHacknetServer(server, "getServerMinSecurityLevel")) {
return 1;
}
workerScript.log(
"getServerMinSecurityLevel",
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`returned ${numeralWrapper.formatServerSecurity(server.minDifficulty)} for ${server.hostname}`,
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);
return server.minDifficulty;
},
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getServerRequiredHackingLevel: function (ip: any): any {
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updateDynamicRam("getServerRequiredHackingLevel", getRamCost("getServerRequiredHackingLevel"));
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const server = safeGetServer(ip, "getServerRequiredHackingLevel");
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if (!(server instanceof Server)) {
workerScript.log("getServerNumPortsRequired", "Cannot be executed on this server.");
return 1;
}
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if (failOnHacknetServer(server, "getServerRequiredHackingLevel")) {
return 1;
}
workerScript.log(
"getServerRequiredHackingLevel",
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`returned ${numeralWrapper.formatSkill(server.requiredHackingSkill)} for '${server.hostname}'`,
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);
return server.requiredHackingSkill;
},
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getServerMaxMoney: function (ip: any): any {
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updateDynamicRam("getServerMaxMoney", getRamCost("getServerMaxMoney"));
const server = safeGetServer(ip, "getServerMaxMoney");
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if (!(server instanceof Server)) {
workerScript.log("getServerNumPortsRequired", "Cannot be executed on this server.");
return 0;
}
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if (failOnHacknetServer(server, "getServerMaxMoney")) {
return 0;
}
workerScript.log(
"getServerMaxMoney",
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`returned ${numeralWrapper.formatMoney(server.moneyMax)} for '${server.hostname}'`,
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);
return server.moneyMax;
},
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getServerGrowth: function (ip: any): any {
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updateDynamicRam("getServerGrowth", getRamCost("getServerGrowth"));
const server = safeGetServer(ip, "getServerGrowth");
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if (!(server instanceof Server)) {
workerScript.log("getServerNumPortsRequired", "Cannot be executed on this server.");
return 1;
}
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if (failOnHacknetServer(server, "getServerGrowth")) {
return 1;
}
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workerScript.log("getServerGrowth", `returned ${server.serverGrowth} for '${server.hostname}'`);
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return server.serverGrowth;
},
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getServerNumPortsRequired: function (ip: any): any {
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updateDynamicRam("getServerNumPortsRequired", getRamCost("getServerNumPortsRequired"));
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const server = safeGetServer(ip, "getServerNumPortsRequired");
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if (!(server instanceof Server)) {
workerScript.log("getServerNumPortsRequired", "Cannot be executed on this server.");
return 5;
}
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if (failOnHacknetServer(server, "getServerNumPortsRequired")) {
return 5;
}
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workerScript.log("getServerNumPortsRequired", `returned ${server.numOpenPortsRequired} for '${server.hostname}'`);
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return server.numOpenPortsRequired;
},
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getServerRam: function (ip: any): any {
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updateDynamicRam("getServerRam", getRamCost("getServerRam"));
const server = safeGetServer(ip, "getServerRam");
workerScript.log(
"getServerRam",
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`returned [${numeralWrapper.formatRAM(server.maxRam)}, ${numeralWrapper.formatRAM(server.ramUsed)}]`,
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);
return [server.maxRam, server.ramUsed];
},
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getServerMaxRam: function (ip: any): any {
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updateDynamicRam("getServerMaxRam", getRamCost("getServerMaxRam"));
const server = safeGetServer(ip, "getServerMaxRam");
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workerScript.log("getServerMaxRam", `returned ${numeralWrapper.formatRAM(server.maxRam)}`);
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return server.maxRam;
},
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getServerUsedRam: function (ip: any): any {
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updateDynamicRam("getServerUsedRam", getRamCost("getServerUsedRam"));
const server = safeGetServer(ip, "getServerUsedRam");
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workerScript.log("getServerUsedRam", `returned ${numeralWrapper.formatRAM(server.ramUsed)}`);
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return server.ramUsed;
},
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serverExists: function (ip: any): any {
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updateDynamicRam("serverExists", getRamCost("serverExists"));
return getServer(ip) !== null;
},
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fileExists: function (filename: any, ip: any = workerScript.serverIp): any {
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updateDynamicRam("fileExists", getRamCost("fileExists"));
if (filename === undefined) {
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throw makeRuntimeErrorMsg("fileExists", "Usage: fileExists(scriptname, [server])");
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}
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const server = getServer(ip);
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if (server == null) {
throw makeRuntimeErrorMsg("fileExists", `Invalid IP/hostname: ${ip}`);
}
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for (let i = 0; i < server.scripts.length; ++i) {
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if (filename == server.scripts[i].filename) {
return true;
}
}
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for (let i = 0; i < server.programs.length; ++i) {
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if (filename.toLowerCase() == server.programs[i].toLowerCase()) {
return true;
}
}
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for (let i = 0; i < server.messages.length; ++i) {
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if (!(server.messages[i] instanceof Message) && filename.toLowerCase() === server.messages[i]) {
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return true;
}
}
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const txtFile = getTextFile(filename, server);
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if (txtFile != null) {
return true;
}
return false;
},
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isRunning: function (fn: any, ip: any = workerScript.serverIp, ...scriptArgs: any): any {
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updateDynamicRam("isRunning", getRamCost("isRunning"));
if (fn === undefined || ip === undefined) {
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throw makeRuntimeErrorMsg("isRunning", "Usage: isRunning(scriptname, server, [arg1], [arg2]...)");
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}
if (typeof fn === "number") {
return getRunningScriptByPid(fn, "isRunning") != null;
} else {
return getRunningScript(fn, ip, "isRunning", scriptArgs) != null;
}
},
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getStockSymbols: function (): any {
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updateDynamicRam("getStockSymbols", getRamCost("getStockSymbols"));
checkTixApiAccess("getStockSymbols");
return Object.values(StockSymbols);
},
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getStockPrice: function (symbol: any): any {
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updateDynamicRam("getStockPrice", getRamCost("getStockPrice"));
checkTixApiAccess("getStockPrice");
const stock = getStockFromSymbol(symbol, "getStockPrice");
return stock.price;
},
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getStockAskPrice: function (symbol: any): any {
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updateDynamicRam("getStockAskPrice", getRamCost("getStockAskPrice"));
checkTixApiAccess("getStockAskPrice");
const stock = getStockFromSymbol(symbol, "getStockAskPrice");
return stock.getAskPrice();
},
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getStockBidPrice: function (symbol: any): any {
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updateDynamicRam("getStockBidPrice", getRamCost("getStockBidPrice"));
checkTixApiAccess("getStockBidPrice");
const stock = getStockFromSymbol(symbol, "getStockBidPrice");
return stock.getBidPrice();
},
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getStockPosition: function (symbol: any): any {
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updateDynamicRam("getStockPosition", getRamCost("getStockPosition"));
checkTixApiAccess("getStockPosition");
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const stock = SymbolToStockMap[symbol];
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if (stock == null) {
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throw makeRuntimeErrorMsg("getStockPosition", `Invalid stock symbol: ${symbol}`);
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}
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return [stock.playerShares, stock.playerAvgPx, stock.playerShortShares, stock.playerAvgShortPx];
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},
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getStockMaxShares: function (symbol: any): any {
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updateDynamicRam("getStockMaxShares", getRamCost("getStockMaxShares"));
checkTixApiAccess("getStockMaxShares");
const stock = getStockFromSymbol(symbol, "getStockMaxShares");
return stock.maxShares;
},
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getStockPurchaseCost: function (symbol: any, shares: any, posType: any): any {
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updateDynamicRam("getStockPurchaseCost", getRamCost("getStockPurchaseCost"));
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checkTixApiAccess("getStockPurchaseCost");
const stock = getStockFromSymbol(symbol, "getStockPurchaseCost");
shares = Math.round(shares);
let pos;
const sanitizedPosType = posType.toLowerCase();
if (sanitizedPosType.includes("l")) {
pos = PositionTypes.Long;
} else if (sanitizedPosType.includes("s")) {
pos = PositionTypes.Short;
} else {
return Infinity;
}
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const res = getBuyTransactionCost(stock, shares, pos);
if (res == null) {
return Infinity;
}
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return res;
},
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getStockSaleGain: function (symbol: any, shares: any, posType: any): any {
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updateDynamicRam("getStockSaleGain", getRamCost("getStockSaleGain"));
checkTixApiAccess("getStockSaleGain");
const stock = getStockFromSymbol(symbol, "getStockSaleGain");
shares = Math.round(shares);
let pos;
const sanitizedPosType = posType.toLowerCase();
if (sanitizedPosType.includes("l")) {
pos = PositionTypes.Long;
} else if (sanitizedPosType.includes("s")) {
pos = PositionTypes.Short;
} else {
return 0;
}
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const res = getSellTransactionGain(stock, shares, pos);
if (res == null) {
return 0;
}
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return res;
},
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buyStock: function (symbol: any, shares: any): any {
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updateDynamicRam("buyStock", getRamCost("buyStock"));
checkTixApiAccess("buyStock");
const stock = getStockFromSymbol(symbol, "buyStock");
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const res = buyStock(stock, shares, workerScript, {});
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return res ? stock.price : 0;
},
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sellStock: function (symbol: any, shares: any): any {
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updateDynamicRam("sellStock", getRamCost("sellStock"));
checkTixApiAccess("sellStock");
const stock = getStockFromSymbol(symbol, "sellStock");
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const res = sellStock(stock, shares, workerScript, {});
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return res ? stock.price : 0;
},
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shortStock: function (symbol: any, shares: any): any {
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updateDynamicRam("shortStock", getRamCost("shortStock"));
checkTixApiAccess("shortStock");
if (Player.bitNodeN !== 8) {
if (SourceFileFlags[8] <= 1) {
throw makeRuntimeErrorMsg(
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"shortStock",
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"You must either be in BitNode-8 or you must have Source-File 8 Level 2.",
);
}
}
const stock = getStockFromSymbol(symbol, "shortStock");
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const res = shortStock(stock, shares, workerScript, {});
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return res ? stock.price : 0;
},
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sellShort: function (symbol: any, shares: any): any {
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updateDynamicRam("sellShort", getRamCost("sellShort"));
checkTixApiAccess("sellShort");
if (Player.bitNodeN !== 8) {
if (SourceFileFlags[8] <= 1) {
throw makeRuntimeErrorMsg(
"sellShort",
"You must either be in BitNode-8 or you must have Source-File 8 Level 2.",
);
}
}
const stock = getStockFromSymbol(symbol, "sellShort");
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const res = sellShort(stock, shares, workerScript, {});
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return res ? stock.price : 0;
},
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placeOrder: function (symbol: any, shares: any, price: any, type: any, pos: any): any {
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updateDynamicRam("placeOrder", getRamCost("placeOrder"));
checkTixApiAccess("placeOrder");
if (Player.bitNodeN !== 8) {
if (SourceFileFlags[8] <= 2) {
throw makeRuntimeErrorMsg(
"placeOrder",
"You must either be in BitNode-8 or you must have Source-File 8 Level 3.",
);
}
}
const stock = getStockFromSymbol(symbol, "placeOrder");
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let orderType;
let orderPos;
const ltype = type.toLowerCase();
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if (ltype.includes("limit") && ltype.includes("buy")) {
orderType = OrderTypes.LimitBuy;
} else if (ltype.includes("limit") && ltype.includes("sell")) {
orderType = OrderTypes.LimitSell;
} else if (ltype.includes("stop") && ltype.includes("buy")) {
orderType = OrderTypes.StopBuy;
} else if (ltype.includes("stop") && ltype.includes("sell")) {
orderType = OrderTypes.StopSell;
} else {
throw makeRuntimeErrorMsg("placeOrder", `Invalid order type: ${type}`);
}
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const lpos = pos.toLowerCase();
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if (lpos.includes("l")) {
orderPos = PositionTypes.Long;
} else if (lpos.includes("s")) {
orderPos = PositionTypes.Short;
} else {
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throw makeRuntimeErrorMsg("placeOrder", `Invalid position type: ${pos}`);
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}
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return placeOrder(stock, shares, price, orderType, orderPos, workerScript);
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},
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cancelOrder: function (symbol: any, shares: any, price: any, type: any, pos: any): any {
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updateDynamicRam("cancelOrder", getRamCost("cancelOrder"));
checkTixApiAccess("cancelOrder");
if (Player.bitNodeN !== 8) {
if (SourceFileFlags[8] <= 2) {
throw makeRuntimeErrorMsg(
"cancelOrder",
"You must either be in BitNode-8 or you must have Source-File 8 Level 3.",
);
}
}
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const stock = getStockFromSymbol(symbol, "cancelOrder");
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if (isNaN(shares) || isNaN(price)) {
throw makeRuntimeErrorMsg(
"cancelOrder",
`Invalid shares or price. Must be numeric. shares=${shares}, price=${price}`,
);
}
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let orderType;
let orderPos;
const ltype = type.toLowerCase();
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if (ltype.includes("limit") && ltype.includes("buy")) {
orderType = OrderTypes.LimitBuy;
} else if (ltype.includes("limit") && ltype.includes("sell")) {
orderType = OrderTypes.LimitSell;
} else if (ltype.includes("stop") && ltype.includes("buy")) {
orderType = OrderTypes.StopBuy;
} else if (ltype.includes("stop") && ltype.includes("sell")) {
orderType = OrderTypes.StopSell;
} else {
throw makeRuntimeErrorMsg("cancelOrder", `Invalid order type: ${type}`);
}
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const lpos = pos.toLowerCase();
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if (lpos.includes("l")) {
orderPos = PositionTypes.Long;
} else if (lpos.includes("s")) {
orderPos = PositionTypes.Short;
} else {
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throw makeRuntimeErrorMsg("cancelOrder", `Invalid position type: ${pos}`);
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}
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const params = {
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stock: stock,
shares: shares,
price: price,
type: orderType,
pos: orderPos,
};
return cancelOrder(params, workerScript);
},
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getOrders: function (): any {
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updateDynamicRam("getOrders", getRamCost("getOrders"));
checkTixApiAccess("getOrders");
if (Player.bitNodeN !== 8) {
if (SourceFileFlags[8] <= 2) {
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throw makeRuntimeErrorMsg("getOrders", "You must either be in BitNode-8 or have Source-File 8 Level 3.");
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}
}
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const orders: any = {};
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const stockMarketOrders = StockMarket["Orders"];
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for (const symbol in stockMarketOrders) {
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const orderBook = stockMarketOrders[symbol];
if (orderBook.constructor === Array && orderBook.length > 0) {
orders[symbol] = [];
for (let i = 0; i < orderBook.length; ++i) {
orders[symbol].push({
shares: orderBook[i].shares,
price: orderBook[i].price,
type: orderBook[i].type,
position: orderBook[i].pos,
});
}
}
}
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return orders;
},
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getStockVolatility: function (symbol: any): any {
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updateDynamicRam("getStockVolatility", getRamCost("getStockVolatility"));
if (!Player.has4SDataTixApi) {
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throw makeRuntimeErrorMsg("getStockVolatility", "You don't have 4S Market Data TIX API Access!");
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}
const stock = getStockFromSymbol(symbol, "getStockVolatility");
return stock.mv / 100; // Convert from percentage to decimal
},
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getStockForecast: function (symbol: any): any {
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updateDynamicRam("getStockForecast", getRamCost("getStockForecast"));
if (!Player.has4SDataTixApi) {
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throw makeRuntimeErrorMsg("getStockForecast", "You don't have 4S Market Data TIX API Access!");
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}
const stock = getStockFromSymbol(symbol, "getStockForecast");
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let forecast = 50;
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stock.b ? (forecast += stock.otlkMag) : (forecast -= stock.otlkMag);
return forecast / 100; // Convert from percentage to decimal
},
purchase4SMarketData: function () {
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updateDynamicRam("purchase4SMarketData", getRamCost("purchase4SMarketData"));
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checkTixApiAccess("purchase4SMarketData");
if (Player.has4SData) {
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workerScript.log("purchase4SMarketData", "Already purchased 4S Market Data.");
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return true;
}
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if (Player.money.lt(getStockMarket4SDataCost())) {
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workerScript.log("purchase4SMarketData", "Not enough money to purchase 4S Market Data.");
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return false;
}
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Player.has4SData = true;
Player.loseMoney(getStockMarket4SDataCost());
workerScript.log("purchase4SMarketData", "Purchased 4S Market Data");
return true;
},
purchase4SMarketDataTixApi: function () {
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updateDynamicRam("purchase4SMarketDataTixApi", getRamCost("purchase4SMarketDataTixApi"));
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checkTixApiAccess("purchase4SMarketDataTixApi");
if (Player.has4SDataTixApi) {
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workerScript.log("purchase4SMarketDataTixApi", "Already purchased 4S Market Data TIX API");
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return true;
}
2018-11-01 19:18:32 +01:00
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if (Player.money.lt(getStockMarket4STixApiCost())) {
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workerScript.log("purchase4SMarketDataTixApi", "Not enough money to purchase 4S Market Data TIX API");
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return false;
}
2018-11-01 19:18:32 +01:00
2021-09-05 01:09:30 +02:00
Player.has4SDataTixApi = true;
Player.loseMoney(getStockMarket4STixApiCost());
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workerScript.log("purchase4SMarketDataTixApi", "Purchased 4S Market Data TIX API");
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return true;
},
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getPurchasedServerLimit: function (): any {
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updateDynamicRam("getPurchasedServerLimit", getRamCost("getPurchasedServerLimit"));
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return getPurchaseServerLimit();
},
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getPurchasedServerMaxRam: function (): any {
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updateDynamicRam("getPurchasedServerMaxRam", getRamCost("getPurchasedServerMaxRam"));
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return getPurchaseServerMaxRam();
},
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getPurchasedServerCost: function (ram: any): any {
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updateDynamicRam("getPurchasedServerCost", getRamCost("getPurchasedServerCost"));
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const cost = getPurchaseServerCost(ram);
if (cost === Infinity) {
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workerScript.log("getPurchasedServerCost", `Invalid argument: ram='${ram}'`);
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return Infinity;
}
2018-11-01 19:18:32 +01:00
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return cost;
},
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purchaseServer: function (hostname: any, ram: any): any {
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updateDynamicRam("purchaseServer", getRamCost("purchaseServer"));
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let hostnameStr = String(hostname);
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hostnameStr = hostnameStr.replace(/\s+/g, "");
if (hostnameStr == "") {
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workerScript.log("purchaseServer", `Invalid argument: hostname='${hostnameStr}'`);
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return "";
}
2018-11-01 19:18:32 +01:00
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if (Player.purchasedServers.length >= getPurchaseServerLimit()) {
workerScript.log(
"purchaseServer",
`You have reached the maximum limit of ${getPurchaseServerLimit()} servers. You cannot purchase any more.`,
);
return "";
}
2018-11-01 19:18:32 +01:00
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const cost = getPurchaseServerCost(ram);
if (cost === Infinity) {
workerScript.log("purchaseServer", `Invalid argument: ram='${ram}'`);
return "";
}
2018-11-01 19:18:32 +01:00
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if (Player.money.lt(cost)) {
workerScript.log(
"purchaseServer",
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`Not enough money to purchase server. Need ${numeralWrapper.formatMoney(cost)}`,
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);
return "";
}
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const newServ = safetlyCreateUniqueServer({
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ip: createUniqueRandomIp(),
hostname: hostnameStr,
organizationName: "",
isConnectedTo: false,
adminRights: true,
purchasedByPlayer: true,
maxRam: ram,
});
AddToAllServers(newServ);
Player.purchasedServers.push(newServ.ip);
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const homeComputer = Player.getHomeComputer();
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homeComputer.serversOnNetwork.push(newServ.ip);
newServ.serversOnNetwork.push(homeComputer.ip);
Player.loseMoney(cost);
workerScript.log(
"purchaseServer",
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`Purchased new server with hostname '${newServ.hostname}' for ${numeralWrapper.formatMoney(cost)}`,
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);
return newServ.hostname;
},
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deleteServer: function (hostname: any): any {
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updateDynamicRam("deleteServer", getRamCost("deleteServer"));
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let hostnameStr = String(hostname);
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hostnameStr = hostnameStr.replace(/\s\s+/g, "");
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const server = GetServerByHostname(hostnameStr);
if (!(server instanceof Server)) {
workerScript.log("deleteServer", `Invalid argument: hostname='${hostnameStr}'`);
return false;
}
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if (server == null) {
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workerScript.log("deleteServer", `Invalid argument: hostname='${hostnameStr}'`);
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return false;
}
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if (!server.purchasedByPlayer || server.hostname === "home") {
workerScript.log("deleteServer", "Cannot delete non-purchased server.");
return false;
}
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const ip = server.ip;
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// Can't delete server you're currently connected to
if (server.isConnectedTo) {
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workerScript.log("deleteServer", "You are currently connected to the server you are trying to delete.");
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return false;
}
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// A server cannot delete itself
if (ip === workerScript.serverIp) {
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workerScript.log("deleteServer", "Cannot delete the server this script is running on.");
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return false;
}
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// Delete all scripts running on server
if (server.runningScripts.length > 0) {
workerScript.log(
"deleteServer",
`Cannot delete server '${server.hostname}' because it still has scripts running.`,
);
return false;
}
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// Delete from player's purchasedServers array
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let found = false;
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for (let i = 0; i < Player.purchasedServers.length; ++i) {
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if (ip == Player.purchasedServers[i]) {
found = true;
Player.purchasedServers.splice(i, 1);
break;
}
}
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if (!found) {
workerScript.log(
"deleteServer",
`Could not identify server ${server.hostname} as a purchased server. This is a bug. Report to dev.`,
);
return false;
}
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// Delete from all servers
delete AllServers[ip];
// Delete from home computer
found = false;
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const homeComputer = Player.getHomeComputer();
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for (let i = 0; i < homeComputer.serversOnNetwork.length; ++i) {
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if (ip == homeComputer.serversOnNetwork[i]) {
homeComputer.serversOnNetwork.splice(i, 1);
workerScript.log("deleteServer", `Deleted server '${hostnameStr}`);
return true;
}
}
// Wasn't found on home computer
workerScript.log(
"deleteServer",
`Could not find server ${server.hostname} as a purchased server. This is a bug. Report to dev.`,
);
return false;
},
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getPurchasedServers: function (hostname: any = true): any {
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updateDynamicRam("getPurchasedServers", getRamCost("getPurchasedServers"));
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const res: string[] = [];
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Player.purchasedServers.forEach(function (ip) {
if (hostname) {
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const server = getServer(ip);
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if (server == null) {
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throw makeRuntimeErrorMsg("getPurchasedServers", "Could not find server. This is a bug. Report to dev.");
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}
res.push(server.hostname);
} else {
res.push(ip);
}
});
return res;
},
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write: function (port: any, data: any = "", mode: any = "a"): any {
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updateDynamicRam("write", getRamCost("write"));
if (!isNaN(port)) {
// Write to port
// Port 1-10
port = Math.round(port);
if (port < 1 || port > CONSTANTS.NumNetscriptPorts) {
throw makeRuntimeErrorMsg(
"write",
`Trying to write to invalid port: ${port}. Only ports 1-${CONSTANTS.NumNetscriptPorts} are valid.`,
);
}
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const iport = NetscriptPorts[port - 1];
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if (iport == null || !(iport instanceof Object)) {
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throw makeRuntimeErrorMsg("write", `Could not find port: ${port}. This is a bug. Report to dev.`);
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}
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return iport.write(data);
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} else if (isString(port)) {
// Write to script or text file
let fn = port;
if (!isValidFilePath(fn)) {
throw makeRuntimeErrorMsg("write", `Invalid filepath: ${fn}`);
}
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if (fn.lastIndexOf("/") === 0) {
fn = removeLeadingSlash(fn);
}
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// Coerce 'data' to be a string
try {
data = String(data);
} catch (e) {
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throw makeRuntimeErrorMsg("write", `Invalid data (${e}). Data being written must be convertible to a string`);
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}
2018-05-23 02:09:04 +02:00
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const server = workerScript.getServer();
if (server == null) {
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throw makeRuntimeErrorMsg("write", "Error getting Server. This is a bug. Report to dev.");
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}
if (isScriptFilename(fn)) {
// Write to script
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let script = workerScript.getScriptOnServer(fn, server);
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if (script == null) {
// Create a new script
script = new Script(fn, data, server.ip, server.scripts);
server.scripts.push(script);
return true;
}
mode === "w" ? (script.code = data) : (script.code += data);
script.updateRamUsage(server.scripts);
script.markUpdated();
} else {
// Write to text file
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const txtFile = getTextFile(fn, server);
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if (txtFile == null) {
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createTextFile(fn, data, server);
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return true;
}
if (mode === "w") {
txtFile.write(data);
} else {
txtFile.append(data);
}
}
return true;
} else {
throw makeRuntimeErrorMsg("write", `Invalid argument: ${port}`);
}
},
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tryWrite: function (port: any, data: any = ""): any {
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updateDynamicRam("tryWrite", getRamCost("tryWrite"));
if (!isNaN(port)) {
port = Math.round(port);
if (port < 1 || port > CONSTANTS.NumNetscriptPorts) {
throw makeRuntimeErrorMsg(
"tryWrite",
`Invalid port: ${port}. Only ports 1-${CONSTANTS.NumNetscriptPorts} are valid.`,
);
}
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const iport = NetscriptPorts[port - 1];
if (iport == null || !(iport instanceof Object)) {
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throw makeRuntimeErrorMsg("tryWrite", `Could not find port: ${port}. This is a bug. Report to dev.`);
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}
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return iport.tryWrite(data);
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} else {
throw makeRuntimeErrorMsg("tryWrite", `Invalid argument: ${port}`);
}
},
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read: function (port: any): any {
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updateDynamicRam("read", getRamCost("read"));
if (!isNaN(port)) {
// Read from port
// Port 1-10
port = Math.round(port);
if (port < 1 || port > CONSTANTS.NumNetscriptPorts) {
throw makeRuntimeErrorMsg(
"read",
`Invalid port: ${port}. Only ports 1-${CONSTANTS.NumNetscriptPorts} are valid.`,
);
}
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const iport = NetscriptPorts[port - 1];
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if (iport == null || !(iport instanceof Object)) {
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throw makeRuntimeErrorMsg("read", `Could not find port: ${port}. This is a bug. Report to dev.`);
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}
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return iport.read();
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} else if (isString(port)) {
// Read from script or text file
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const fn = port;
const server = getServer(workerScript.serverIp);
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if (server == null) {
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throw makeRuntimeErrorMsg("read", "Error getting Server. This is a bug. Report to dev.");
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}
if (isScriptFilename(fn)) {
// Read from script
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const script = workerScript.getScriptOnServer(fn, server);
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if (script == null) {
return "";
}
return script.code;
} else {
// Read from text file
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const txtFile = getTextFile(fn, server);
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if (txtFile !== null) {
return txtFile.text;
} else {
return "";
}
}
} else {
throw makeRuntimeErrorMsg("read", `Invalid argument: ${port}`);
}
},
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peek: function (port: any): any {
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updateDynamicRam("peek", getRamCost("peek"));
if (isNaN(port)) {
throw makeRuntimeErrorMsg(
"peek",
`Invalid argument. Must be a port number between 1 and ${CONSTANTS.NumNetscriptPorts}, is ${port}`,
);
}
port = Math.round(port);
if (port < 1 || port > CONSTANTS.NumNetscriptPorts) {
throw makeRuntimeErrorMsg(
"peek",
`Invalid argument. Must be a port number between 1 and ${CONSTANTS.NumNetscriptPorts}, is ${port}`,
);
}
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const iport = NetscriptPorts[port - 1];
if (iport == null || !(iport instanceof Object)) {
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throw makeRuntimeErrorMsg("peek", `Could not find port: ${port}. This is a bug. Report to dev.`);
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}
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return iport.peek();
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},
2021-09-25 03:49:49 +02:00
clear: function (port: any): any {
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updateDynamicRam("clear", getRamCost("clear"));
if (!isNaN(port)) {
// Clear port
port = Math.round(port);
if (port < 1 || port > CONSTANTS.NumNetscriptPorts) {
throw makeRuntimeErrorMsg(
"clear",
`Trying to clear invalid port: ${port}. Only ports 1-${CONSTANTS.NumNetscriptPorts} are valid`,
);
}
2021-09-25 03:49:49 +02:00
const iport = NetscriptPorts[port - 1];
if (iport == null || !(iport instanceof Object)) {
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throw makeRuntimeErrorMsg("clear", `Could not find port: ${port}. This is a bug. Report to dev.`);
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}
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return iport.clear();
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} else if (isString(port)) {
// Clear text file
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const fn = port;
const server = getServer(workerScript.serverIp);
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if (server == null) {
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throw makeRuntimeErrorMsg("clear", "Error getting Server. This is a bug. Report to dev.");
2021-09-05 01:09:30 +02:00
}
2021-09-25 07:26:03 +02:00
const txtFile = getTextFile(fn, server);
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if (txtFile != null) {
txtFile.write("");
}
} else {
throw makeRuntimeErrorMsg("clear", `Invalid argument: ${port}`);
}
return 0;
},
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getPortHandle: function (port: any): any {
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updateDynamicRam("getPortHandle", getRamCost("getPortHandle"));
if (isNaN(port)) {
throw makeRuntimeErrorMsg(
"getPortHandle",
`Invalid port: ${port} Must be an integer between 1 and ${CONSTANTS.NumNetscriptPorts}.`,
);
}
port = Math.round(port);
if (port < 1 || port > CONSTANTS.NumNetscriptPorts) {
throw makeRuntimeErrorMsg(
"getPortHandle",
`Invalid port: ${port}. Only ports 1-${CONSTANTS.NumNetscriptPorts} are valid.`,
);
}
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const iport = NetscriptPorts[port - 1];
if (iport == null || !(iport instanceof Object)) {
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throw makeRuntimeErrorMsg("getPortHandle", `Could not find port: ${port}. This is a bug. Report to dev.`);
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}
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return iport;
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},
2021-09-25 03:49:49 +02:00
rm: function (fn: any, ip: any): any {
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updateDynamicRam("rm", getRamCost("rm"));
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if (ip == null || ip === "") {
ip = workerScript.serverIp;
}
const s = safeGetServer(ip, "rm");
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const status = s.removeFile(fn);
if (!status.res) {
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workerScript.log("rm", status.msg + "");
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}
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return status.res;
},
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scriptRunning: function (scriptname: any, ip: any): any {
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updateDynamicRam("scriptRunning", getRamCost("scriptRunning"));
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const server = getServer(ip);
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if (server == null) {
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throw makeRuntimeErrorMsg("scriptRunning", `Invalid IP/hostname: ${ip}`);
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}
2021-09-25 07:26:03 +02:00
for (let i = 0; i < server.runningScripts.length; ++i) {
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if (server.runningScripts[i].filename == scriptname) {
return true;
}
}
return false;
},
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scriptKill: function (scriptname: any, ip: any): any {
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updateDynamicRam("scriptKill", getRamCost("scriptKill"));
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const server = getServer(ip);
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if (server == null) {
throw makeRuntimeErrorMsg("scriptKill", `Invalid IP/hostname: ${ip}`);
}
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let suc = false;
for (let i = 0; i < server.runningScripts.length; ++i) {
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if (server.runningScripts[i].filename == scriptname) {
killWorkerScript(server.runningScripts[i], server.ip);
suc = true;
}
}
return suc;
},
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getScriptName: function (): any {
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return workerScript.name;
},
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getScriptRam: function (scriptname: any, ip: any = workerScript.serverIp): any {
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updateDynamicRam("getScriptRam", getRamCost("getScriptRam"));
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const server = getServer(ip);
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if (server == null) {
throw makeRuntimeErrorMsg("getScriptRam", `Invalid IP/hostname: ${ip}`);
}
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for (let i = 0; i < server.scripts.length; ++i) {
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if (server.scripts[i].filename == scriptname) {
return server.scripts[i].ramUsage;
}
}
return 0;
},
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getRunningScript: function (fn: any, ip: any, ...args: any[]): any {
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updateDynamicRam("getRunningScript", getRamCost("getRunningScript"));
let runningScript;
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if (args.length === 0) {
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runningScript = workerScript.scriptRef;
} else if (typeof fn === "number") {
runningScript = getRunningScriptByPid(fn, "getRunningScript");
} else {
const scriptArgs = [];
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for (let i = 2; i < args.length; ++i) {
scriptArgs.push(args[i]);
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}
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runningScript = getRunningScript(fn, ip, "getRunningScript", scriptArgs);
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}
if (runningScript === null) return null;
return {
args: runningScript.args.slice(),
filename: runningScript.filename,
logs: runningScript.logs.slice(),
offlineExpGained: runningScript.offlineExpGained,
offlineMoneyMade: runningScript.offlineMoneyMade,
offlineRunningTime: runningScript.offlineRunningTime,
onlineExpGained: runningScript.onlineExpGained,
onlineMoneyMade: runningScript.onlineMoneyMade,
onlineRunningTime: runningScript.onlineRunningTime,
pid: runningScript.pid,
ramUsage: runningScript.ramUsage,
server: runningScript.server,
threads: runningScript.threads,
};
},
2021-09-25 03:49:49 +02:00
getHackTime: function (ip: any): any {
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updateDynamicRam("getHackTime", getRamCost("getHackTime"));
const server = safeGetServer(ip, "getHackTime");
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if (!(server instanceof Server)) {
workerScript.log("getHackTime", "invalid for this kind of server");
return Infinity;
}
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if (failOnHacknetServer(server, "getHackTime")) {
return Infinity;
}
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return calculateHackingTime(server, Player); // Returns seconds
},
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getGrowTime: function (ip: any): any {
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updateDynamicRam("getGrowTime", getRamCost("getGrowTime"));
const server = safeGetServer(ip, "getGrowTime");
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if (!(server instanceof Server)) {
workerScript.log("getGrowTime", "invalid for this kind of server");
return Infinity;
}
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if (failOnHacknetServer(server, "getGrowTime")) {
return Infinity;
}
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return calculateGrowTime(server, Player); // Returns seconds
},
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getWeakenTime: function (ip: any): any {
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updateDynamicRam("getWeakenTime", getRamCost("getWeakenTime"));
const server = safeGetServer(ip, "getWeakenTime");
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if (!(server instanceof Server)) {
workerScript.log("getWeakenTime", "invalid for this kind of server");
return Infinity;
}
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if (failOnHacknetServer(server, "getWeakenTime")) {
return Infinity;
}
2018-01-27 07:52:39 +01:00
2021-09-05 01:09:30 +02:00
return calculateWeakenTime(server, Player); // Returns seconds
},
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getScriptIncome: function (scriptname: any, ip: any, ...args: any[]): any {
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updateDynamicRam("getScriptIncome", getRamCost("getScriptIncome"));
if (arguments.length === 0) {
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const res = [];
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// First element is total income of all currently running scripts
let total = 0;
for (const script of workerScripts.values()) {
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total += script.scriptRef.onlineMoneyMade / script.scriptRef.onlineRunningTime;
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}
res.push(total);
// Second element is total income you've earned from scripts since you installed Augs
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res.push(Player.scriptProdSinceLastAug / (Player.playtimeSinceLastAug / 1000));
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return res;
} else {
// Get income for a particular script
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const server = getServer(ip);
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if (server == null) {
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throw makeRuntimeErrorMsg("getScriptIncome", `Invalid IP/hostnamed: ${ip}`);
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}
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const runningScriptObj = findRunningScript(scriptname, args, server);
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if (runningScriptObj == null) {
workerScript.log(
"getScriptIncome",
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`No such script '${scriptname}' on '${server.hostname}' with args: ${arrayToString(args)}`,
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);
return -1;
}
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return runningScriptObj.onlineMoneyMade / runningScriptObj.onlineRunningTime;
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}
},
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getScriptExpGain: function (scriptname: any, ip: any, ...args: any[]): any {
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updateDynamicRam("getScriptExpGain", getRamCost("getScriptExpGain"));
if (arguments.length === 0) {
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let total = 0;
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for (const ws of workerScripts.values()) {
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total += ws.scriptRef.onlineExpGained / ws.scriptRef.onlineRunningTime;
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}
return total;
} else {
// Get income for a particular script
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const server = getServer(ip);
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if (server == null) {
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throw makeRuntimeErrorMsg("getScriptExpGain", `Invalid IP/hostnamed: ${ip}`);
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}
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const runningScriptObj = findRunningScript(scriptname, args, server);
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if (runningScriptObj == null) {
workerScript.log(
"getScriptExpGain",
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`No such script '${scriptname}' on '${server.hostname}' with args: ${arrayToString(args)}`,
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);
return -1;
}
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return runningScriptObj.onlineExpGained / runningScriptObj.onlineRunningTime;
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}
},
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nFormat: function (n: any, format: any): any {
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if (isNaN(n) || isNaN(parseFloat(n)) || typeof format !== "string") {
return "";
}
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return numeralWrapper.format(parseFloat(n), format);
},
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tFormat: function (milliseconds: any, milliPrecision: any = false): any {
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return convertTimeMsToTimeElapsedString(milliseconds, milliPrecision);
},
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getTimeSinceLastAug: function (): any {
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updateDynamicRam("getTimeSinceLastAug", getRamCost("getTimeSinceLastAug"));
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return Player.playtimeSinceLastAug;
},
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prompt: function (txt: any): any {
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if (!isString(txt)) {
txt = JSON.stringify(txt);
}
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return new Promise(function (resolve) {
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PromptEvent.emit({
txt: txt,
resolve: resolve,
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});
});
},
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wget: async function (url: any, target: any, ip: any = workerScript.serverIp): Promise<boolean> {
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if (!isScriptFilename(target) && !target.endsWith(".txt")) {
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workerScript.log("wget", `Invalid target file: '${target}'. Must be a script or text file.`);
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return Promise.resolve(false);
}
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const s = safeGetServer(ip, "wget");
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return new Promise(function (resolve) {
$.get(
url,
function (data) {
let res;
if (isScriptFilename(target)) {
res = s.writeToScriptFile(target, data);
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} else {
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res = s.writeToTextFile(target, data);
}
if (!res.success) {
workerScript.log("wget", "Failed.");
return resolve(false);
}
if (res.overwritten) {
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workerScript.log("wget", `Successfully retrieved content and overwrote '${target}' on '${ip}'`);
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return resolve(true);
}
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workerScript.log("wget", `Successfully retrieved content to new file '${target}' on '${ip}'`);
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return resolve(true);
},
"text",
).fail(function (e) {
workerScript.log("wget", JSON.stringify(e));
return resolve(false);
});
});
},
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getFavorToDonate: function (): any {
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updateDynamicRam("getFavorToDonate", getRamCost("getFavorToDonate"));
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return Math.floor(CONSTANTS.BaseFavorToDonate * BitNodeMultipliers.RepToDonateToFaction);
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},
/* Singularity Functions */
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universityCourse: function (universityName: any, className: any): any {
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updateDynamicRam("universityCourse", getRamCost("universityCourse"));
checkSingularityAccess("universityCourse", 1);
if (Player.isWorking) {
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const txt = Player.singularityStopWork();
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workerScript.log("universityCourse", txt);
}
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let costMult, expMult;
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switch (universityName.toLowerCase()) {
case LocationName.AevumSummitUniversity.toLowerCase():
if (Player.city != CityName.Aevum) {
workerScript.log(
"universityCourse",
"You cannot study at 'Summit University' because you are not in 'Aevum'.",
);
return false;
}
Player.gotoLocation(LocationName.AevumSummitUniversity);
costMult = 4;
expMult = 3;
break;
case LocationName.Sector12RothmanUniversity.toLowerCase():
if (Player.city != CityName.Sector12) {
workerScript.log(
"universityCourse",
"You cannot study at 'Rothman University' because you are not in 'Sector-12'.",
);
return false;
}
Player.location = LocationName.Sector12RothmanUniversity;
costMult = 3;
expMult = 2;
break;
case LocationName.VolhavenZBInstituteOfTechnology.toLowerCase():
if (Player.city != CityName.Volhaven) {
workerScript.log(
"universityCourse",
"You cannot study at 'ZB Institute of Technology' because you are not in 'Volhaven'.",
);
return false;
}
Player.location = LocationName.VolhavenZBInstituteOfTechnology;
costMult = 5;
expMult = 4;
break;
default:
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workerScript.log("universityCourse", `Invalid university name: '${universityName}'.`);
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return false;
}
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let task;
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switch (className.toLowerCase()) {
case "Study Computer Science".toLowerCase():
task = CONSTANTS.ClassStudyComputerScience;
break;
case "Data Structures".toLowerCase():
task = CONSTANTS.ClassDataStructures;
break;
case "Networks".toLowerCase():
task = CONSTANTS.ClassNetworks;
break;
case "Algorithms".toLowerCase():
task = CONSTANTS.ClassAlgorithms;
break;
case "Management".toLowerCase():
task = CONSTANTS.ClassManagement;
break;
case "Leadership".toLowerCase():
task = CONSTANTS.ClassLeadership;
break;
default:
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workerScript.log("universityCourse", `Invalid class name: ${className}.`);
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return false;
}
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Player.startClass(Router, costMult, expMult, task);
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workerScript.log("universityCourse", `Started ${task} at ${universityName}`);
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return true;
},
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gymWorkout: function (gymName: any, stat: any): any {
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updateDynamicRam("gymWorkout", getRamCost("gymWorkout"));
checkSingularityAccess("gymWorkout", 1);
if (Player.isWorking) {
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const txt = Player.singularityStopWork();
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workerScript.log("gymWorkout", txt);
}
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let costMult, expMult;
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switch (gymName.toLowerCase()) {
case LocationName.AevumCrushFitnessGym.toLowerCase():
if (Player.city != CityName.Aevum) {
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workerScript.log("gymWorkout", "You cannot workout at 'Crush Fitness' because you are not in 'Aevum'.");
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return false;
}
Player.location = LocationName.AevumCrushFitnessGym;
costMult = 3;
expMult = 2;
break;
case LocationName.AevumSnapFitnessGym.toLowerCase():
if (Player.city != CityName.Aevum) {
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workerScript.log("gymWorkout", "You cannot workout at 'Snap Fitness' because you are not in 'Aevum'.");
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return false;
}
Player.location = LocationName.AevumSnapFitnessGym;
costMult = 10;
expMult = 5;
break;
case LocationName.Sector12IronGym.toLowerCase():
if (Player.city != CityName.Sector12) {
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workerScript.log("gymWorkout", "You cannot workout at 'Iron Gym' because you are not in 'Sector-12'.");
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return false;
}
Player.location = LocationName.Sector12IronGym;
costMult = 1;
expMult = 1;
break;
case LocationName.Sector12PowerhouseGym.toLowerCase():
if (Player.city != CityName.Sector12) {
workerScript.log(
"gymWorkout",
"You cannot workout at 'Powerhouse Gym' because you are not in 'Sector-12'.",
);
return false;
}
Player.location = LocationName.Sector12PowerhouseGym;
costMult = 20;
expMult = 10;
break;
case LocationName.VolhavenMilleniumFitnessGym.toLowerCase():
if (Player.city != CityName.Volhaven) {
workerScript.log(
"gymWorkout",
"You cannot workout at 'Millenium Fitness Gym' because you are not in 'Volhaven'.",
);
return false;
}
Player.location = LocationName.VolhavenMilleniumFitnessGym;
costMult = 7;
expMult = 4;
break;
default:
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workerScript.log("gymWorkout", `Invalid gym name: ${gymName}. gymWorkout() failed`);
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return false;
}
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switch (stat.toLowerCase()) {
case "strength".toLowerCase():
case "str".toLowerCase():
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Player.startClass(Router, costMult, expMult, CONSTANTS.ClassGymStrength);
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break;
case "defense".toLowerCase():
case "def".toLowerCase():
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Player.startClass(Router, costMult, expMult, CONSTANTS.ClassGymDefense);
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break;
case "dexterity".toLowerCase():
case "dex".toLowerCase():
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Player.startClass(Router, costMult, expMult, CONSTANTS.ClassGymDexterity);
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break;
case "agility".toLowerCase():
case "agi".toLowerCase():
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Player.startClass(Router, costMult, expMult, CONSTANTS.ClassGymAgility);
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break;
default:
workerScript.log("gymWorkout", `Invalid stat: ${stat}.`);
return false;
}
workerScript.log("gymWorkout", `Started training ${stat} at ${gymName}`);
return true;
},
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travelToCity: function (cityname: any): any {
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updateDynamicRam("travelToCity", getRamCost("travelToCity"));
checkSingularityAccess("travelToCity", 1);
switch (cityname) {
case CityName.Aevum:
case CityName.Chongqing:
case CityName.Sector12:
case CityName.NewTokyo:
case CityName.Ishima:
case CityName.Volhaven:
if (Player.money.lt(CONSTANTS.TravelCost)) {
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throw makeRuntimeErrorMsg("travelToCity", "Not enough money to travel.");
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}
Player.loseMoney(CONSTANTS.TravelCost);
Player.city = cityname;
workerScript.log("travelToCity", `Traveled to ${cityname}`);
return true;
default:
workerScript.log("travelToCity", `Invalid city name: '${cityname}'.`);
return false;
}
},
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purchaseTor: function (): any {
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updateDynamicRam("purchaseTor", getRamCost("purchaseTor"));
checkSingularityAccess("purchaseTor", 1);
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if (SpecialServerIps["Darkweb Server"] != null) {
workerScript.log("purchaseTor", "You already have a TOR router!");
return false;
}
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if (Player.money.lt(CONSTANTS.TorRouterCost)) {
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workerScript.log("purchaseTor", "You cannot afford to purchase a Tor router.");
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return false;
}
Player.loseMoney(CONSTANTS.TorRouterCost);
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const darkweb = safetlyCreateUniqueServer({
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ip: createUniqueRandomIp(),
hostname: "darkweb",
organizationName: "",
isConnectedTo: false,
adminRights: false,
purchasedByPlayer: false,
maxRam: 1,
});
AddToAllServers(darkweb);
SpecialServerIps.addIp("Darkweb Server", darkweb.ip);
Player.getHomeComputer().serversOnNetwork.push(darkweb.ip);
darkweb.serversOnNetwork.push(Player.getHomeComputer().ip);
Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
workerScript.log("purchaseTor", "You have purchased a Tor router!");
return true;
},
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purchaseProgram: function (programName: any): any {
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updateDynamicRam("purchaseProgram", getRamCost("purchaseProgram"));
checkSingularityAccess("purchaseProgram", 1);
if (SpecialServerIps["Darkweb Server"] == null) {
workerScript.log("purchaseProgram", "You do not have the TOR router.");
return false;
}
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programName = programName.toLowerCase();
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let item = null;
for (const key in DarkWebItems) {
const i = DarkWebItems[key];
if (i.program.toLowerCase() == programName) {
item = i;
}
}
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if (item == null) {
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workerScript.log("purchaseProgram", `Invalid program name: '${programName}.`);
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return false;
}
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if (Player.money.lt(item.price)) {
workerScript.log(
"purchaseProgram",
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`Not enough money to purchase '${item.program}'. Need ${numeralWrapper.formatMoney(item.price)}`,
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);
return false;
}
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if (Player.hasProgram(item.program)) {
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workerScript.log("purchaseProgram", `You already have the '${item.program}' program`);
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return true;
}
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Player.loseMoney(item.price);
Player.getHomeComputer().programs.push(item.program);
workerScript.log(
"purchaseProgram",
`You have purchased the '${item.program}' program. The new program can be found on your home computer.`,
);
return true;
},
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getCurrentServer: function (): any {
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updateDynamicRam("getCurrentServer", getRamCost("getCurrentServer"));
checkSingularityAccess("getCurrentServer", 1);
return Player.getCurrentServer().hostname;
},
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connect: function (hostname: any): any {
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updateDynamicRam("connect", getRamCost("connect"));
checkSingularityAccess("connect", 1);
if (!hostname) {
throw makeRuntimeErrorMsg("connect", `Invalid hostname: '${hostname}'`);
}
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const target = getServer(hostname);
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if (target == null) {
throw makeRuntimeErrorMsg("connect", `Invalid hostname: '${hostname}'`);
return;
}
2018-06-01 23:05:05 +02:00
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if (hostname === "home") {
Player.getCurrentServer().isConnectedTo = false;
Player.currentServer = Player.getHomeComputer().ip;
Player.getCurrentServer().isConnectedTo = true;
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Terminal.setcwd("/");
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return true;
}
2018-06-01 23:05:05 +02:00
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const server = Player.getCurrentServer();
for (let i = 0; i < server.serversOnNetwork.length; i++) {
const other = getServerOnNetwork(server, i);
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if (other === null) continue;
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if (other.ip == hostname || other.hostname == hostname) {
Player.getCurrentServer().isConnectedTo = false;
Player.currentServer = target.ip;
Player.getCurrentServer().isConnectedTo = true;
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Terminal.setcwd("/");
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return true;
}
}
2018-06-01 23:05:05 +02:00
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return false;
},
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manualHack: function (): any {
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updateDynamicRam("manualHack", getRamCost("manualHack"));
checkSingularityAccess("manualHack", 1);
const server = Player.getCurrentServer();
return hack(server.hostname, true);
},
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installBackdoor: function (): any {
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updateDynamicRam("installBackdoor", getRamCost("installBackdoor"));
checkSingularityAccess("installBackdoor", 1);
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const baseserver = Player.getCurrentServer();
if (!(baseserver instanceof Server)) {
workerScript.log("installBackdoor", "cannot backdoor this kind of server");
return Promise.resolve();
}
const server = baseserver as Server;
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const installTime = (calculateHackingTime(server, Player) / 4) * 1000;
// No root access or skill level too low
const canHack = netscriptCanHack(server, Player);
if (!canHack.res) {
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throw makeRuntimeErrorMsg("installBackdoor", canHack.msg || "");
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}
2018-06-01 23:05:05 +02:00
2021-09-05 01:09:30 +02:00
workerScript.log(
"installBackdoor",
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`Installing backdoor on '${server.hostname}' in ${convertTimeMsToTimeElapsedString(installTime, true)}`,
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);
2018-06-01 23:05:05 +02:00
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return netscriptDelay(installTime, workerScript).then(function () {
if (workerScript.env.stopFlag) {
return Promise.reject(workerScript);
}
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workerScript.log("installBackdoor", `Successfully installed backdoor on '${server.hostname}'`);
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server.backdoorInstalled = true;
return Promise.resolve();
});
},
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getStats: function (): any {
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updateDynamicRam("getStats", getRamCost("getStats"));
checkSingularityAccess("getStats", 1);
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workerScript.log("getStats", `getStats is deprecated, please use getPlayer`);
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return {
hacking: Player.hacking_skill,
strength: Player.strength,
defense: Player.defense,
dexterity: Player.dexterity,
agility: Player.agility,
charisma: Player.charisma,
intelligence: Player.intelligence,
};
},
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getCharacterInformation: function (): any {
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updateDynamicRam("getCharacterInformation", getRamCost("getCharacterInformation"));
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checkSingularityAccess("getCharacterInformation", 1);
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workerScript.log("getCharacterInformation", `getCharacterInformation is deprecated, please use getPlayer`);
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return {
bitnode: Player.bitNodeN,
city: Player.city,
factions: Player.factions.slice(),
hp: Player.hp,
jobs: Object.keys(Player.jobs),
jobTitles: Object.values(Player.jobs),
maxHp: Player.max_hp,
mult: {
agility: Player.agility_mult,
agilityExp: Player.agility_exp_mult,
companyRep: Player.company_rep_mult,
crimeMoney: Player.crime_money_mult,
crimeSuccess: Player.crime_success_mult,
defense: Player.defense_mult,
defenseExp: Player.defense_exp_mult,
dexterity: Player.dexterity_mult,
dexterityExp: Player.dexterity_exp_mult,
factionRep: Player.faction_rep_mult,
hacking: Player.hacking_mult,
hackingExp: Player.hacking_exp_mult,
strength: Player.strength_mult,
strengthExp: Player.strength_exp_mult,
workMoney: Player.work_money_mult,
},
timeWorked: Player.timeWorked,
tor: SpecialServerIps.hasOwnProperty("Darkweb Server"),
workHackExpGain: Player.workHackExpGained,
workStrExpGain: Player.workStrExpGained,
workDefExpGain: Player.workDefExpGained,
workDexExpGain: Player.workDexExpGained,
workAgiExpGain: Player.workAgiExpGained,
workChaExpGain: Player.workChaExpGained,
workRepGain: Player.workRepGained,
workMoneyGain: Player.workMoneyGained,
hackingExp: Player.hacking_exp,
strengthExp: Player.strength_exp,
defenseExp: Player.defense_exp,
dexterityExp: Player.dexterity_exp,
agilityExp: Player.agility_exp,
charismaExp: Player.charisma_exp,
};
},
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getPlayer: function (): any {
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updateDynamicRam("getPlayer", getRamCost("getPlayer"));
const data = {
hacking_skill: Player.hacking_skill,
hp: Player.hp,
max_hp: Player.max_hp,
strength: Player.strength,
defense: Player.defense,
dexterity: Player.dexterity,
agility: Player.agility,
charisma: Player.charisma,
intelligence: Player.intelligence,
hacking_chance_mult: Player.hacking_chance_mult,
hacking_speed_mult: Player.hacking_speed_mult,
hacking_money_mult: Player.hacking_money_mult,
hacking_grow_mult: Player.hacking_grow_mult,
hacking_exp: Player.hacking_exp,
strength_exp: Player.strength_exp,
defense_exp: Player.defense_exp,
dexterity_exp: Player.dexterity_exp,
agility_exp: Player.agility_exp,
charisma_exp: Player.charisma_exp,
hacking_mult: Player.hacking_mult,
strength_mult: Player.strength_mult,
defense_mult: Player.defense_mult,
dexterity_mult: Player.dexterity_mult,
agility_mult: Player.agility_mult,
charisma_mult: Player.charisma_mult,
hacking_exp_mult: Player.hacking_exp_mult,
strength_exp_mult: Player.strength_exp_mult,
defense_exp_mult: Player.defense_exp_mult,
dexterity_exp_mult: Player.dexterity_exp_mult,
agility_exp_mult: Player.agility_exp_mult,
charisma_exp_mult: Player.charisma_exp_mult,
company_rep_mult: Player.company_rep_mult,
faction_rep_mult: Player.faction_rep_mult,
numPeopleKilled: Player.numPeopleKilled,
money: Player.money.toNumber(),
city: Player.city,
location: Player.location,
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companyName: Player.companyName,
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crime_money_mult: Player.crime_money_mult,
crime_success_mult: Player.crime_success_mult,
isWorking: Player.isWorking,
workType: Player.workType,
currentWorkFactionName: Player.currentWorkFactionName,
currentWorkFactionDescription: Player.currentWorkFactionDescription,
workHackExpGainRate: Player.workHackExpGainRate,
workStrExpGainRate: Player.workStrExpGainRate,
workDefExpGainRate: Player.workDefExpGainRate,
workDexExpGainRate: Player.workDexExpGainRate,
workAgiExpGainRate: Player.workAgiExpGainRate,
workChaExpGainRate: Player.workChaExpGainRate,
workRepGainRate: Player.workRepGainRate,
workMoneyGainRate: Player.workMoneyGainRate,
workMoneyLossRate: Player.workMoneyLossRate,
workHackExpGained: Player.workHackExpGained,
workStrExpGained: Player.workStrExpGained,
workDefExpGained: Player.workDefExpGained,
workDexExpGained: Player.workDexExpGained,
workAgiExpGained: Player.workAgiExpGained,
workChaExpGained: Player.workChaExpGained,
workRepGained: Player.workRepGained,
workMoneyGained: Player.workMoneyGained,
createProgramName: Player.createProgramName,
createProgramReqLvl: Player.createProgramReqLvl,
className: Player.className,
crimeType: Player.crimeType,
work_money_mult: Player.work_money_mult,
hacknet_node_money_mult: Player.hacknet_node_money_mult,
hacknet_node_purchase_cost_mult: Player.hacknet_node_purchase_cost_mult,
hacknet_node_ram_cost_mult: Player.hacknet_node_ram_cost_mult,
hacknet_node_core_cost_mult: Player.hacknet_node_core_cost_mult,
hacknet_node_level_cost_mult: Player.hacknet_node_level_cost_mult,
hasWseAccount: Player.hasWseAccount,
hasTixApiAccess: Player.hasTixApiAccess,
has4SData: Player.has4SData,
has4SDataTixApi: Player.has4SDataTixApi,
bladeburner_max_stamina_mult: Player.bladeburner_max_stamina_mult,
bladeburner_stamina_gain_mult: Player.bladeburner_stamina_gain_mult,
bladeburner_analysis_mult: Player.bladeburner_analysis_mult,
bladeburner_success_chance_mult: Player.bladeburner_success_chance_mult,
bitNodeN: Player.bitNodeN,
totalPlaytime: Player.totalPlaytime,
playtimeSinceLastAug: Player.playtimeSinceLastAug,
playtimeSinceLastBitnode: Player.playtimeSinceLastBitnode,
jobs: {},
factions: Player.factions.slice(),
tor: SpecialServerIps.hasOwnProperty("Darkweb Server"),
};
Object.assign(data.jobs, Player.jobs);
return data;
},
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hospitalize: function (): any {
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updateDynamicRam("hospitalize", getRamCost("hospitalize"));
checkSingularityAccess("hospitalize", 1);
return Player.hospitalize();
},
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isBusy: function (): any {
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updateDynamicRam("isBusy", getRamCost("isBusy"));
checkSingularityAccess("isBusy", 1);
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return Player.isWorking;
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},
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stopAction: function (): any {
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updateDynamicRam("stopAction", getRamCost("stopAction"));
checkSingularityAccess("stopAction", 1);
if (Player.isWorking) {
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Router.toTerminal();
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const txt = Player.singularityStopWork();
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workerScript.log("stopAction", txt);
return true;
}
return false;
},
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upgradeHomeRam: function (): any {
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updateDynamicRam("upgradeHomeRam", getRamCost("upgradeHomeRam"));
checkSingularityAccess("upgradeHomeRam", 2);
// Check if we're at max RAM
const homeComputer = Player.getHomeComputer();
if (homeComputer.maxRam >= CONSTANTS.HomeComputerMaxRam) {
workerScript.log("upgradeHomeRam", `Your home computer is at max RAM.`);
return false;
}
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const cost = Player.getUpgradeHomeRamCost();
if (Player.money.lt(cost)) {
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workerScript.log("upgradeHomeRam", `You don't have enough money. Need ${numeralWrapper.formatMoney(cost)}`);
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return false;
}
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homeComputer.maxRam *= 2;
Player.loseMoney(cost);
Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
workerScript.log(
"upgradeHomeRam",
`Purchased additional RAM for home computer! It now has ${homeComputer.maxRam}GB of RAM.`,
);
return true;
},
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getUpgradeHomeRamCost: function (): any {
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updateDynamicRam("getUpgradeHomeRamCost", getRamCost("getUpgradeHomeRamCost"));
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checkSingularityAccess("getUpgradeHomeRamCost", 2);
return Player.getUpgradeHomeRamCost();
},
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workForCompany: function (companyName: any): any {
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updateDynamicRam("workForCompany", getRamCost("workForCompany"));
checkSingularityAccess("workForCompany", 2);
// Sanitize input
if (companyName == null) {
companyName = Player.companyName;
}
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// Make sure its a valid company
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if (companyName == null || companyName === "" || !(Companies[companyName] instanceof Company)) {
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workerScript.log("workForCompany", `Invalid company: '${companyName}'`);
return false;
}
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// Make sure player is actually employed at the comapny
if (!Object.keys(Player.jobs).includes(companyName)) {
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workerScript.log("workForCompany", `You do not have a job at '${companyName}'`);
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return false;
}
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// Check to make sure company position data is valid
const companyPositionName = Player.jobs[companyName];
const companyPosition = CompanyPositions[companyPositionName];
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if (companyPositionName === "" || !(companyPosition instanceof CompanyPosition)) {
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workerScript.log("workForCompany", "You do not have a job");
return false;
}
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if (Player.isWorking) {
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const txt = Player.singularityStopWork();
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workerScript.log("workForCompany", txt);
}
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if (companyPosition.isPartTimeJob()) {
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Player.startWorkPartTime(Router, companyName);
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} else {
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Player.startWork(Router, companyName);
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}
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workerScript.log("workForCompany", `Began working at '${Player.companyName}' as a '${companyPositionName}'`);
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return true;
},
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applyToCompany: function (companyName: any, field: any): any {
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updateDynamicRam("applyToCompany", getRamCost("applyToCompany"));
checkSingularityAccess("applyToCompany", 2);
getCompany("applyToCompany", companyName);
Player.location = companyName;
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let res;
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switch (field.toLowerCase()) {
case "software":
res = Player.applyForSoftwareJob(true);
break;
case "software consultant":
res = Player.applyForSoftwareConsultantJob(true);
break;
case "it":
res = Player.applyForItJob(true);
break;
case "security engineer":
res = Player.applyForSecurityEngineerJob(true);
break;
case "network engineer":
res = Player.applyForNetworkEngineerJob(true);
break;
case "business":
res = Player.applyForBusinessJob(true);
break;
case "business consultant":
res = Player.applyForBusinessConsultantJob(true);
break;
case "security":
res = Player.applyForSecurityJob(true);
break;
case "agent":
res = Player.applyForAgentJob(true);
break;
case "employee":
res = Player.applyForEmployeeJob(true);
break;
case "part-time employee":
res = Player.applyForPartTimeEmployeeJob(true);
break;
case "waiter":
res = Player.applyForWaiterJob(true);
break;
case "part-time waiter":
res = Player.applyForPartTimeWaiterJob(true);
break;
default:
workerScript.log("applyToCompany", `Invalid job: '${field}'.`);
return false;
}
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// TODO https://github.com/danielyxie/bitburner/issues/1378
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// The Player object's applyForJob function can return string with special error messages
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// if (isString(res)) {
// workerScript.log("applyToCompany", res);
// return false;
// }
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if (res) {
workerScript.log(
"applyToCompany",
`You were offered a new job at '${companyName}' as a '${Player.jobs[companyName]}'`,
);
} else {
workerScript.log(
"applyToCompany",
`You failed to get a new job/promotion at '${companyName}' in the '${field}' field.`,
);
}
return res;
},
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getCompanyRep: function (companyName: any): any {
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updateDynamicRam("getCompanyRep", getRamCost("getCompanyRep"));
checkSingularityAccess("getCompanyRep", 2);
const company = getCompany("getCompanyRep", companyName);
return company.playerReputation;
},
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getCompanyFavor: function (companyName: any): any {
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updateDynamicRam("getCompanyFavor", getRamCost("getCompanyFavor"));
checkSingularityAccess("getCompanyFavor", 2);
const company = getCompany("getCompanyFavor", companyName);
return company.favor;
},
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getCompanyFavorGain: function (companyName: any): any {
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updateDynamicRam("getCompanyFavorGain", getRamCost("getCompanyFavorGain"));
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checkSingularityAccess("getCompanyFavorGain", 2);
const company = getCompany("getCompanyFavorGain", companyName);
return company.getFavorGain()[0];
},
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checkFactionInvitations: function (): any {
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updateDynamicRam("checkFactionInvitations", getRamCost("checkFactionInvitations"));
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checkSingularityAccess("checkFactionInvitations", 2);
// Make a copy of Player.factionInvitations
return Player.factionInvitations.slice();
},
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joinFaction: function (name: any): any {
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updateDynamicRam("joinFaction", getRamCost("joinFaction"));
checkSingularityAccess("joinFaction", 2);
getFaction("joinFaction", name);
if (!Player.factionInvitations.includes(name)) {
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workerScript.log("joinFaction", `You have not been invited by faction '${name}'`);
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return false;
}
const fac = Factions[name];
joinFaction(fac);
// Update Faction Invitation list to account for joined + banned factions
for (let i = 0; i < Player.factionInvitations.length; ++i) {
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if (Player.factionInvitations[i] == name || Factions[Player.factionInvitations[i]].isBanned) {
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Player.factionInvitations.splice(i, 1);
i--;
}
}
Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
workerScript.log("joinFaction", `Joined the '${name}' faction.`);
return true;
},
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workForFaction: function (name: any, type: any): any {
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updateDynamicRam("workForFaction", getRamCost("workForFaction"));
checkSingularityAccess("workForFaction", 2);
getFaction("workForFaction", name);
// if the player is in a gang and the target faction is any of the gang faction, fail
if (Player.inGang() && AllGangs[name] !== undefined) {
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workerScript.log("workForFaction", `Faction '${name}' does not offer work at the moment.`);
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return;
}
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if (!Player.factions.includes(name)) {
workerScript.log("workForFaction", `You are not a member of '${name}'`);
return false;
}
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if (Player.isWorking) {
const txt = Player.singularityStopWork();
workerScript.log("workForFaction", txt);
}
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const fac = Factions[name];
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// Arrays listing factions that allow each time of work
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const hackAvailable = [
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"Illuminati",
"Daedalus",
"The Covenant",
"ECorp",
"MegaCorp",
"Bachman & Associates",
"Blade Industries",
"NWO",
"Clarke Incorporated",
"OmniTek Incorporated",
"Four Sigma",
"KuaiGong International",
"Fulcrum Secret Technologies",
"BitRunners",
"The Black Hand",
"NiteSec",
"Chongqing",
"Sector-12",
"New Tokyo",
"Aevum",
"Ishima",
"Volhaven",
"Speakers for the Dead",
"The Dark Army",
"The Syndicate",
"Silhouette",
"Netburners",
"Tian Di Hui",
"CyberSec",
];
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const fdWkAvailable = [
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"Illuminati",
"Daedalus",
"The Covenant",
"ECorp",
"MegaCorp",
"Bachman & Associates",
"Blade Industries",
"NWO",
"Clarke Incorporated",
"OmniTek Incorporated",
"Four Sigma",
"KuaiGong International",
"The Black Hand",
"Chongqing",
"Sector-12",
"New Tokyo",
"Aevum",
"Ishima",
"Volhaven",
"Speakers for the Dead",
"The Dark Army",
"The Syndicate",
"Silhouette",
"Tetrads",
"Slum Snakes",
];
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const scWkAvailable = [
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"ECorp",
"MegaCorp",
"Bachman & Associates",
"Blade Industries",
"NWO",
"Clarke Incorporated",
"OmniTek Incorporated",
"Four Sigma",
"KuaiGong International",
"Fulcrum Secret Technologies",
"Chongqing",
"Sector-12",
"New Tokyo",
"Aevum",
"Ishima",
"Volhaven",
"Speakers for the Dead",
"The Syndicate",
"Tetrads",
"Slum Snakes",
"Tian Di Hui",
];
switch (type.toLowerCase()) {
case "hacking":
case "hacking contracts":
case "hackingcontracts":
if (!hackAvailable.includes(fac.name)) {
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workerScript.log("workForFaction", `Faction '${fac.name}' do not need help with hacking contracts.`);
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return false;
}
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Player.startFactionHackWork(Router, fac);
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workerScript.log("workForFaction", `Started carrying out hacking contracts for '${fac.name}'`);
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return true;
case "field":
case "fieldwork":
case "field work":
if (!fdWkAvailable.includes(fac.name)) {
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workerScript.log("workForFaction", `Faction '${fac.name}' do not need help with field missions.`);
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return false;
}
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Player.startFactionFieldWork(Router, fac);
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workerScript.log("workForFaction", `Started carrying out field missions for '${fac.name}'`);
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return true;
case "security":
case "securitywork":
case "security work":
if (!scWkAvailable.includes(fac.name)) {
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workerScript.log("workForFaction", `Faction '${fac.name}' do not need help with security work.`);
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return false;
}
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Player.startFactionSecurityWork(Router, fac);
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workerScript.log("workForFaction", `Started carrying out security work for '${fac.name}'`);
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return true;
default:
workerScript.log("workForFaction", `Invalid work type: '${type}`);
}
return true;
},
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getFactionRep: function (name: any): any {
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updateDynamicRam("getFactionRep", getRamCost("getFactionRep"));
checkSingularityAccess("getFactionRep", 2);
const faction = getFaction("getFactionRep", name);
return faction.playerReputation;
},
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getFactionFavor: function (name: any): any {
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updateDynamicRam("getFactionFavor", getRamCost("getFactionFavor"));
checkSingularityAccess("getFactionFavor", 2);
const faction = getFaction("getFactionFavor", name);
return faction.favor;
},
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getFactionFavorGain: function (name: any): any {
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updateDynamicRam("getFactionFavorGain", getRamCost("getFactionFavorGain"));
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checkSingularityAccess("getFactionFavorGain", 2);
const faction = getFaction("getFactionFavorGain", name);
return faction.getFavorGain()[0];
},
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donateToFaction: function (name: any, amt: any): any {
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updateDynamicRam("donateToFaction", getRamCost("donateToFaction"));
checkSingularityAccess("donateToFaction", 3);
const faction = getFaction("donateToFaction", name);
if (typeof amt !== "number" || amt <= 0) {
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workerScript.log("donateToFaction", `Invalid donation amount: '${amt}'.`);
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return false;
}
if (Player.money.lt(amt)) {
workerScript.log(
"donateToFaction",
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`You do not have enough money to donate ${numeralWrapper.formatMoney(amt)} to '${name}'`,
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);
return false;
}
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const repNeededToDonate = Math.round(CONSTANTS.BaseFavorToDonate * BitNodeMultipliers.RepToDonateToFaction);
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if (faction.favor < repNeededToDonate) {
workerScript.log(
"donateToFaction",
`You do not have enough favor to donate to this faction. Have ${faction.favor}, need ${repNeededToDonate}`,
);
return false;
}
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const repGain = (amt / CONSTANTS.DonateMoneyToRepDivisor) * Player.faction_rep_mult;
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faction.playerReputation += repGain;
Player.loseMoney(amt);
workerScript.log(
"donateToFaction",
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`${numeralWrapper.formatMoney(amt)} donated to '${name}' for ${numeralWrapper.formatReputation(
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repGain,
)} reputation`,
);
return true;
},
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createProgram: function (name: any): any {
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updateDynamicRam("createProgram", getRamCost("createProgram"));
checkSingularityAccess("createProgram", 3);
if (Player.isWorking) {
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const txt = Player.singularityStopWork();
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workerScript.log("createProgram", txt);
}
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name = name.toLowerCase();
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let p = null;
for (const key in Programs) {
if (Programs[key].name.toLowerCase() == name) {
p = Programs[key];
}
}
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if (p == null) {
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workerScript.log("createProgram", `The specified program does not exist: '${name}`);
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return false;
}
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if (Player.hasProgram(p.name)) {
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workerScript.log("createProgram", `You already have the '${p.name}' program`);
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return false;
}
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const create = p.create;
if (create === null) {
workerScript.log("createProgram", `You cannot create the '${p.name}' program`);
return false;
}
if (!create.req(Player)) {
workerScript.log("createProgram", `Hacking level is too low to create '${p.name}' (level ${create.level} req)`);
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return false;
}
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Player.startCreateProgramWork(Router, p.name, create.time, create.level);
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workerScript.log("createProgram", `Began creating program: '${name}'`);
return true;
},
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commitCrime: function (crimeRoughName: any): any {
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updateDynamicRam("commitCrime", getRamCost("commitCrime"));
checkSingularityAccess("commitCrime", 3);
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if (Player.isWorking) {
const txt = Player.singularityStopWork();
workerScript.log("commitCrime", txt);
}
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// Set Location to slums
Player.gotoLocation(LocationName.Slums);
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const crime = findCrime(crimeRoughName.toLowerCase());
if (crime == null) {
// couldn't find crime
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throw makeRuntimeErrorMsg("commitCrime", `Invalid crime: '${crimeRoughName}'`);
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}
workerScript.log("commitCrime", `Attempting to commit ${crime.name}...`);
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return crime.commit(Router, Player, 1, workerScript);
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},
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getCrimeChance: function (crimeRoughName: any): any {
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updateDynamicRam("getCrimeChance", getRamCost("getCrimeChance"));
checkSingularityAccess("getCrimeChance", 3);
const crime = findCrime(crimeRoughName.toLowerCase());
if (crime == null) {
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throw makeRuntimeErrorMsg("getCrimeChance", `Invalid crime: ${crimeRoughName}`);
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}
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return crime.successRate(Player);
},
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getCrimeStats: function (crimeRoughName: any): any {
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updateDynamicRam("getCrimeStats", getRamCost("getCrimeStats"));
checkSingularityAccess("getCrimeStats", 3);
const crime = findCrime(crimeRoughName.toLowerCase());
if (crime == null) {
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throw makeRuntimeErrorMsg("getCrimeStats", `Invalid crime: ${crimeRoughName}`);
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}
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return Object.assign({}, crime);
},
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getOwnedAugmentations: function (purchased: any = false): any {
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updateDynamicRam("getOwnedAugmentations", getRamCost("getOwnedAugmentations"));
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checkSingularityAccess("getOwnedAugmentations", 3);
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const res = [];
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for (let i = 0; i < Player.augmentations.length; ++i) {
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res.push(Player.augmentations[i].name);
}
if (purchased) {
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for (let i = 0; i < Player.queuedAugmentations.length; ++i) {
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res.push(Player.queuedAugmentations[i].name);
}
}
return res;
},
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getOwnedSourceFiles: function (): any {
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updateDynamicRam("getOwnedSourceFiles", getRamCost("getOwnedSourceFiles"));
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checkSingularityAccess("getOwnedSourceFiles", 3);
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const res = [];
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for (let i = 0; i < Player.sourceFiles.length; ++i) {
res.push({
n: Player.sourceFiles[i].n,
lvl: Player.sourceFiles[i].lvl,
});
}
return res;
},
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getAugmentationsFromFaction: function (facname: any): any {
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updateDynamicRam("getAugmentationsFromFaction", getRamCost("getAugmentationsFromFaction"));
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checkSingularityAccess("getAugmentationsFromFaction", 3);
const faction = getFaction("getAugmentationsFromFaction", facname);
// If player has a gang with this faction, return all augmentations.
if (Player.hasGangWith(facname)) {
const res = [];
for (const augName in Augmentations) {
const aug = Augmentations[augName];
if (!aug.isSpecial) {
res.push(augName);
}
}
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return res;
}
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return faction.augmentations.slice();
},
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getAugmentationCost: function (name: any): any {
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updateDynamicRam("getAugmentationCost", getRamCost("getAugmentationCost"));
checkSingularityAccess("getAugmentationCost", 3);
const aug = getAugmentation("getAugmentationCost", name);
return [aug.baseRepRequirement, aug.baseCost];
},
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getAugmentationPrereq: function (name: any): any {
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updateDynamicRam("getAugmentationPrereq", getRamCost("getAugmentationPrereq"));
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checkSingularityAccess("getAugmentationPrereq", 3);
const aug = getAugmentation("getAugmentationPrereq", name);
return aug.prereqs.slice();
},
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getAugmentationPrice: function (name: any): any {
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updateDynamicRam("getAugmentationPrice", getRamCost("getAugmentationPrice"));
checkSingularityAccess("getAugmentationPrice", 3);
const aug = getAugmentation("getAugmentationPrice", name);
return aug.baseCost;
},
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getAugmentationRepReq: function (name: any): any {
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updateDynamicRam("getAugmentationRepReq", getRamCost("getAugmentationRepReq"));
checkSingularityAccess("getAugmentationRepReq", 3);
const aug = getAugmentation("getAugmentationRepReq", name);
return aug.baseRepRequirement;
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},
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getAugmentationStats: function (name: any): any {
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updateDynamicRam("getAugmentationStats", getRamCost("getAugmentationStats"));
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checkSingularityAccess("getAugmentationStats", 3);
const aug = getAugmentation("getAugmentationStats", name);
return Object.assign({}, aug.mults);
},
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purchaseAugmentation: function (faction: any, name: any): any {
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updateDynamicRam("purchaseAugmentation", getRamCost("purchaseAugmentation"));
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checkSingularityAccess("purchaseAugmentation", 3);
const fac = getFaction("purchaseAugmentation", faction);
const aug = getAugmentation("purchaseAugmentation", name);
let augs = [];
if (Player.hasGangWith(faction)) {
for (const augName in Augmentations) {
const tempAug = Augmentations[augName];
if (!tempAug.isSpecial) {
augs.push(augName);
}
}
} else {
augs = fac.augmentations;
}
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if (!augs.includes(name)) {
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workerScript.log("purchaseAugmentation", `Faction '${faction}' does not have the '${name}' augmentation.`);
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return false;
}
2018-06-02 01:31:34 +02:00
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const isNeuroflux = aug.name === AugmentationNames.NeuroFluxGovernor;
if (!isNeuroflux) {
for (let j = 0; j < Player.queuedAugmentations.length; ++j) {
if (Player.queuedAugmentations[j].name === aug.name) {
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workerScript.log("purchaseAugmentation", `You already have the '${name}' augmentation.`);
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return false;
}
}
for (let j = 0; j < Player.augmentations.length; ++j) {
if (Player.augmentations[j].name === aug.name) {
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workerScript.log("purchaseAugmentation", `You already have the '${name}' augmentation.`);
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return false;
}
}
}
2018-06-02 01:31:34 +02:00
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if (fac.playerReputation < aug.baseRepRequirement) {
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workerScript.log("purchaseAugmentation", `You do not have enough reputation with '${fac.name}'.`);
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return false;
}
2018-06-02 01:31:34 +02:00
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const res = purchaseAugmentation(aug, fac, true);
workerScript.log("purchaseAugmentation", res);
if (isString(res) && res.startsWith("You purchased")) {
Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
return true;
} else {
return false;
}
},
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softReset: function (cbScript: any): any {
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updateDynamicRam("softReset", getRamCost("softReset"));
checkSingularityAccess("softReset", 3);
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workerScript.log("softReset", "Soft resetting. This will cause this script to be killed");
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setTimeoutRef(() => {
prestigeAugmentation();
runAfterReset(cbScript);
}, 0);
// Prevent workerScript from "finishing execution naturally"
workerScript.running = false;
killWorkerScript(workerScript);
},
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installAugmentations: function (cbScript: any): any {
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updateDynamicRam("installAugmentations", getRamCost("installAugmentations"));
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checkSingularityAccess("installAugmentations", 3);
if (Player.queuedAugmentations.length === 0) {
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workerScript.log("installAugmentations", "You do not have any Augmentations to be installed.");
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return false;
}
Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
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workerScript.log("installAugmentations", "Installing Augmentations. This will cause this script to be killed");
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setTimeoutRef(() => {
installAugmentations();
runAfterReset(cbScript);
}, 0);
workerScript.running = false; // Prevent workerScript from "finishing execution naturally"
killWorkerScript(workerScript);
},
// Gang API
gang: {
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createGang: function (faction: any): any {
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updateDynamicRam("createGang", getRamCost("gang", "createGang"));
// this list is copied from Faction/ui/Root.tsx
const GangNames = [
"Slum Snakes",
"Tetrads",
"The Syndicate",
"The Dark Army",
"Speakers for the Dead",
"NiteSec",
"The Black Hand",
];
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if (!Player.canAccessGang() || !GangNames.includes(faction)) return false;
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if (Player.inGang()) return false;
if (!Player.factions.includes(faction)) return false;
const isHacking = faction === "NiteSec" || faction === "The Black Hand";
Player.startGang(faction, isHacking);
return true;
},
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inGang: function (): any {
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updateDynamicRam("inGang", getRamCost("gang", "inGang"));
return Player.inGang();
},
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getMemberNames: function (): any {
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updateDynamicRam("getMemberNames", getRamCost("gang", "getMemberNames"));
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checkGangApiAccess("getMemberNames");
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const gang = Player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
return gang.members.map((member) => member.name);
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},
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getGangInformation: function (): any {
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updateDynamicRam("getGangInformation", getRamCost("gang", "getGangInformation"));
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checkGangApiAccess("getGangInformation");
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const gang = Player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
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return {
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faction: gang.facName,
isHacking: gang.isHackingGang,
moneyGainRate: gang.moneyGainRate,
power: gang.getPower(),
respect: gang.respect,
respectGainRate: gang.respectGainRate,
territory: gang.getTerritory(),
territoryClashChance: gang.territoryClashChance,
territoryWarfareEngaged: gang.territoryWarfareEngaged,
wantedLevel: gang.wanted,
wantedLevelGainRate: gang.wantedGainRate,
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};
},
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getOtherGangInformation: function (): any {
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updateDynamicRam("getOtherGangInformation", getRamCost("gang", "getOtherGangInformation"));
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checkGangApiAccess("getOtherGangInformation");
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const cpy: any = {};
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for (const gang in AllGangs) {
cpy[gang] = Object.assign({}, AllGangs[gang]);
}
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return cpy;
},
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getMemberInformation: function (name: any): any {
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updateDynamicRam("getMemberInformation", getRamCost("gang", "getMemberInformation"));
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checkGangApiAccess("getMemberInformation");
const member = getGangMember("getMemberInformation", name);
return {
name: member.name,
task: member.task,
earnedRespect: member.earnedRespect,
hack: member.hack,
str: member.str,
def: member.def,
dex: member.dex,
agi: member.agi,
cha: member.cha,
hack_exp: member.hack_exp,
str_exp: member.str_exp,
def_exp: member.def_exp,
dex_exp: member.dex_exp,
agi_exp: member.agi_exp,
cha_exp: member.cha_exp,
hack_mult: member.hack_mult,
str_mult: member.str_mult,
def_mult: member.def_mult,
dex_mult: member.dex_mult,
agi_mult: member.agi_mult,
cha_mult: member.cha_mult,
hack_asc_mult: member.calculateAscensionMult(member.hack_asc_points),
str_asc_mult: member.calculateAscensionMult(member.str_asc_points),
def_asc_mult: member.calculateAscensionMult(member.def_asc_points),
dex_asc_mult: member.calculateAscensionMult(member.dex_asc_points),
agi_asc_mult: member.calculateAscensionMult(member.agi_asc_points),
cha_asc_mult: member.calculateAscensionMult(member.cha_asc_points),
hack_asc_points: member.hack_asc_points,
str_asc_points: member.str_asc_points,
def_asc_points: member.def_asc_points,
dex_asc_points: member.dex_asc_points,
agi_asc_points: member.agi_asc_points,
cha_asc_points: member.cha_asc_points,
upgrades: member.upgrades.slice(),
augmentations: member.augmentations.slice(),
};
},
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canRecruitMember: function (): any {
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updateDynamicRam("canRecruitMember", getRamCost("gang", "canRecruitMember"));
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checkGangApiAccess("canRecruitMember");
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const gang = Player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
return gang.canRecruitMember();
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},
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recruitMember: function (name: any): any {
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updateDynamicRam("recruitMember", getRamCost("gang", "recruitMember"));
checkGangApiAccess("recruitMember");
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const gang = Player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
const recruited = gang.recruitMember(name);
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if (recruited) {
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workerScript.log("recruitMember", `Successfully recruited Gang Member '${name}'`);
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} else {
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workerScript.log("recruitMember", `Failed to recruit Gang Member '${name}'`);
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}
2018-06-02 01:31:34 +02:00
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return recruited;
},
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getTaskNames: function (): any {
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updateDynamicRam("getTaskNames", getRamCost("gang", "getTaskNames"));
checkGangApiAccess("getTaskNames");
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const gang = Player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
const tasks = gang.getAllTaskNames();
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tasks.unshift("Unassigned");
return tasks;
},
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setMemberTask: function (memberName: any, taskName: any): any {
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updateDynamicRam("setMemberTask", getRamCost("gang", "setMemberTask"));
checkGangApiAccess("setMemberTask");
const member = getGangMember("setMemberTask", memberName);
const success = member.assignToTask(taskName);
if (success) {
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workerScript.log("setMemberTask", `Successfully assigned Gang Member '${memberName}' to '${taskName}' task`);
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} else {
workerScript.log(
"setMemberTask",
`Failed to assign Gang Member '${memberName}' to '${taskName}' task. '${memberName}' is now Unassigned`,
);
}
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return success;
},
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getTaskStats: function (taskName: any): any {
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updateDynamicRam("getTaskStats", getRamCost("gang", "getTaskStats"));
checkGangApiAccess("getTaskStats");
const task = getGangTask("getTaskStats", taskName);
const copy = Object.assign({}, task);
copy.territory = Object.assign({}, task.territory);
return copy;
},
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getEquipmentNames: function (): any {
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updateDynamicRam("getEquipmentNames", getRamCost("gang", "getEquipmentNames"));
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checkGangApiAccess("getEquipmentNames");
return Object.keys(GangMemberUpgrades);
},
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getEquipmentCost: function (equipName: any): any {
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updateDynamicRam("getEquipmentCost", getRamCost("gang", "getEquipmentCost"));
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checkGangApiAccess("getEquipmentCost");
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const gang = Player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
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const upg = GangMemberUpgrades[equipName];
if (upg === null) return Infinity;
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return gang.getUpgradeCost(upg);
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},
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getEquipmentType: function (equipName: any): any {
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updateDynamicRam("getEquipmentType", getRamCost("gang", "getEquipmentType"));
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checkGangApiAccess("getEquipmentType");
const upg = GangMemberUpgrades[equipName];
if (upg == null) return "";
return upg.getType();
},
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getEquipmentStats: function (equipName: any): any {
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updateDynamicRam("getEquipmentStats", getRamCost("gang", "getEquipmentStats"));
2021-09-05 01:09:30 +02:00
checkGangApiAccess("getEquipmentStats");
const equipment = GangMemberUpgrades[equipName];
if (!equipment) {
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throw makeRuntimeErrorMsg("getEquipmentStats", `Invalid equipment: ${equipName}`);
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}
return Object.assign({}, equipment.mults);
},
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purchaseEquipment: function (memberName: any, equipName: any): any {
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updateDynamicRam("purchaseEquipment", getRamCost("gang", "purchaseEquipment"));
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checkGangApiAccess("purchaseEquipment");
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const gang = Player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
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const member = getGangMember("purchaseEquipment", memberName);
const equipment = GangMemberUpgrades[equipName];
if (!equipment) return false;
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const res = member.buyUpgrade(equipment, Player, gang);
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if (res) {
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workerScript.log("purchaseEquipment", `Purchased '${equipName}' for Gang member '${memberName}'`);
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} else {
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workerScript.log("purchaseEquipment", `Failed to purchase '${equipName}' for Gang member '${memberName}'`);
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}
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return res;
},
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ascendMember: function (name: any): any {
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updateDynamicRam("ascendMember", getRamCost("gang", "ascendMember"));
checkGangApiAccess("ascendMember");
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const gang = Player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
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const member = getGangMember("ascendMember", name);
if (!member.canAscend()) return;
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return gang.ascendMember(member, workerScript);
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},
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setTerritoryWarfare: function (engage: any): any {
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updateDynamicRam("setTerritoryWarfare", getRamCost("gang", "setTerritoryWarfare"));
2021-09-05 01:09:30 +02:00
checkGangApiAccess("setTerritoryWarfare");
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const gang = Player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
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if (engage) {
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gang.territoryWarfareEngaged = true;
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workerScript.log("setTerritoryWarfare", "Engaging in Gang Territory Warfare");
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} else {
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gang.territoryWarfareEngaged = false;
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workerScript.log("setTerritoryWarfare", "Disengaging in Gang Territory Warfare");
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}
},
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getChanceToWinClash: function (otherGang: any): any {
2021-09-09 05:47:34 +02:00
updateDynamicRam("getChanceToWinClash", getRamCost("gang", "getChanceToWinClash"));
2021-09-05 01:09:30 +02:00
checkGangApiAccess("getChanceToWinClash");
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const gang = Player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
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if (AllGangs[otherGang] == null) {
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throw makeRuntimeErrorMsg(`gang.getChanceToWinClash`, `Invalid gang: ${otherGang}`);
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}
2017-10-15 03:55:41 +02:00
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const playerPower = AllGangs[gang.facName].power;
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const otherPower = AllGangs[otherGang].power;
return playerPower / (otherPower + playerPower);
},
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getBonusTime: function (): any {
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updateDynamicRam("getBonusTime", getRamCost("gang", "getBonusTime"));
checkGangApiAccess("getBonusTime");
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const gang = Player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
return Math.round(gang.storedCycles / 5);
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},
}, // end gang namespace
// Bladeburner API
bladeburner: {
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getContractNames: function (): any {
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updateDynamicRam("getContractNames", getRamCost("bladeburner", "getContractNames"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("getContractNames");
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const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.getContractNamesNetscriptFn();
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},
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getOperationNames: function (): any {
2021-09-09 05:47:34 +02:00
updateDynamicRam("getOperationNames", getRamCost("bladeburner", "getOperationNames"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("getOperationNames");
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const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.getOperationNamesNetscriptFn();
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},
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getBlackOpNames: function (): any {
2021-09-09 05:47:34 +02:00
updateDynamicRam("getBlackOpNames", getRamCost("bladeburner", "getBlackOpNames"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("getBlackOpNames");
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const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.getBlackOpNamesNetscriptFn();
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},
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getBlackOpRank: function (name: any = ""): any {
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updateDynamicRam("getBlackOpRank", getRamCost("bladeburner", "getBlackOpRank"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("getBlackOpRank");
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const action: any = getBladeburnerActionObject("getBlackOpRank", "blackops", name);
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return action.reqdRank;
},
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getGeneralActionNames: function (): any {
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updateDynamicRam("getGeneralActionNames", getRamCost("bladeburner", "getGeneralActionNames"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("getGeneralActionNames");
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const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.getGeneralActionNamesNetscriptFn();
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},
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getSkillNames: function (): any {
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updateDynamicRam("getSkillNames", getRamCost("bladeburner", "getSkillNames"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("getSkillNames");
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const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.getSkillNamesNetscriptFn();
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},
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startAction: function (type: any = "", name: any = ""): any {
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updateDynamicRam("startAction", getRamCost("bladeburner", "startAction"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("startAction");
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const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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try {
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return bladeburner.startActionNetscriptFn(Player, type, name, workerScript);
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} catch (e) {
throw makeRuntimeErrorMsg("bladeburner.startAction", e);
}
},
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stopBladeburnerAction: function (): any {
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updateDynamicRam("stopBladeburnerAction", getRamCost("bladeburner", "stopBladeburnerAction"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("stopBladeburnerAction");
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const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.resetAction();
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},
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getCurrentAction: function (): any {
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updateDynamicRam("getCurrentAction", getRamCost("bladeburner", "getCurrentAction"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("getCurrentAction");
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const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.getTypeAndNameFromActionId(bladeburner.action);
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},
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getActionTime: function (type: any = "", name: any = ""): any {
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updateDynamicRam("getActionTime", getRamCost("bladeburner", "getActionTime"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("getActionTime");
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const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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try {
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return bladeburner.getActionTimeNetscriptFn(Player, type, name, workerScript);
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} catch (e) {
throw makeRuntimeErrorMsg("bladeburner.getActionTime", e);
}
},
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getActionEstimatedSuccessChance: function (type: any = "", name: any = ""): any {
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updateDynamicRam(
"getActionEstimatedSuccessChance",
getRamCost("bladeburner", "getActionEstimatedSuccessChance"),
);
checkBladeburnerAccess("getActionEstimatedSuccessChance");
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const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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try {
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return bladeburner.getActionEstimatedSuccessChanceNetscriptFn(Player, type, name, workerScript);
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} catch (e) {
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throw makeRuntimeErrorMsg("bladeburner.getActionEstimatedSuccessChance", e);
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}
},
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getActionRepGain: function (type: any = "", name: any = "", level: any): any {
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updateDynamicRam("getActionRepGain", getRamCost("bladeburner", "getActionRepGain"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("getActionRepGain");
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const action = getBladeburnerActionObject("getActionRepGain", type, name);
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let rewardMultiplier;
if (level == null || isNaN(level)) {
rewardMultiplier = Math.pow(action.rewardFac, action.level - 1);
} else {
rewardMultiplier = Math.pow(action.rewardFac, level - 1);
}
2018-05-29 22:36:52 +02:00
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return action.rankGain * rewardMultiplier * BitNodeMultipliers.BladeburnerRank;
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},
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getActionCountRemaining: function (type: any = "", name: any = ""): any {
2021-09-09 05:47:34 +02:00
updateDynamicRam("getActionCountRemaining", getRamCost("bladeburner", "getActionCountRemaining"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("getActionCountRemaining");
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const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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try {
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return bladeburner.getActionCountRemainingNetscriptFn(type, name, workerScript);
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} catch (e) {
throw makeRuntimeErrorMsg("bladeburner.getActionCountRemaining", e);
}
},
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getActionMaxLevel: function (type: any = "", name: any = ""): any {
2021-09-09 05:47:34 +02:00
updateDynamicRam("getActionMaxLevel", getRamCost("bladeburner", "getActionMaxLevel"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("getActionMaxLevel");
2021-09-09 05:47:34 +02:00
const action = getBladeburnerActionObject("getActionMaxLevel", type, name);
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return action.maxLevel;
},
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getActionCurrentLevel: function (type: any = "", name: any = ""): any {
2021-09-09 05:47:34 +02:00
updateDynamicRam("getActionCurrentLevel", getRamCost("bladeburner", "getActionCurrentLevel"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("getActionCurrentLevel");
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const action = getBladeburnerActionObject("getActionCurrentLevel", type, name);
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return action.level;
},
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getActionAutolevel: function (type: any = "", name: any = ""): any {
2021-09-09 05:47:34 +02:00
updateDynamicRam("getActionAutolevel", getRamCost("bladeburner", "getActionAutolevel"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("getActionAutolevel");
2021-09-09 05:47:34 +02:00
const action = getBladeburnerActionObject("getActionCurrentLevel", type, name);
2021-09-05 01:09:30 +02:00
return action.autoLevel;
},
2021-09-25 03:49:49 +02:00
setActionAutolevel: function (type: any = "", name: any = "", autoLevel: any = true): any {
2021-09-09 05:47:34 +02:00
updateDynamicRam("setActionAutolevel", getRamCost("bladeburner", "setActionAutolevel"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("setActionAutolevel");
2021-09-09 05:47:34 +02:00
const action = getBladeburnerActionObject("setActionAutolevel", type, name);
2021-09-05 01:09:30 +02:00
action.autoLevel = autoLevel;
},
2021-09-25 03:49:49 +02:00
setActionLevel: function (type: any = "", name: any = "", level: any = 1): any {
2021-09-09 05:47:34 +02:00
updateDynamicRam("setActionLevel", getRamCost("bladeburner", "setActionLevel"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("setActionLevel");
const action = getBladeburnerActionObject("setActionLevel", type, name);
if (level < 1 || level > action.maxLevel) {
throw makeRuntimeErrorMsg(
"bladeburner.setActionLevel",
`Level must be between 1 and ${action.maxLevel}, is ${level}`,
);
}
action.level = level;
},
2021-09-25 03:49:49 +02:00
getRank: function (): any {
2021-09-05 01:09:30 +02:00
updateDynamicRam("getRank", getRamCost("bladeburner", "getRank"));
checkBladeburnerAccess("getRank");
2021-09-25 03:49:49 +02:00
const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.rank;
2021-09-05 01:09:30 +02:00
},
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getSkillPoints: function (): any {
2021-09-09 05:47:34 +02:00
updateDynamicRam("getSkillPoints", getRamCost("bladeburner", "getSkillPoints"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("getSkillPoints");
2021-09-25 03:49:49 +02:00
const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.skillPoints;
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},
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getSkillLevel: function (skillName: any = ""): any {
2021-09-09 05:47:34 +02:00
updateDynamicRam("getSkillLevel", getRamCost("bladeburner", "getSkillLevel"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("getSkillLevel");
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const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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try {
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return bladeburner.getSkillLevelNetscriptFn(skillName, workerScript);
2021-09-05 01:09:30 +02:00
} catch (e) {
throw makeRuntimeErrorMsg("bladeburner.getSkillLevel", e);
}
},
2021-09-25 03:49:49 +02:00
getSkillUpgradeCost: function (skillName: any = ""): any {
2021-09-09 05:47:34 +02:00
updateDynamicRam("getSkillUpgradeCost", getRamCost("bladeburner", "getSkillUpgradeCost"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("getSkillUpgradeCost");
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const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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try {
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return bladeburner.getSkillUpgradeCostNetscriptFn(skillName, workerScript);
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} catch (e) {
throw makeRuntimeErrorMsg("bladeburner.getSkillUpgradeCost", e);
}
},
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upgradeSkill: function (skillName: any): any {
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updateDynamicRam("upgradeSkill", getRamCost("bladeburner", "upgradeSkill"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("upgradeSkill");
2021-09-25 03:49:49 +02:00
const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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try {
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return bladeburner.upgradeSkillNetscriptFn(skillName, workerScript);
2021-09-05 01:09:30 +02:00
} catch (e) {
throw makeRuntimeErrorMsg("bladeburner.upgradeSkill", e);
}
},
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getTeamSize: function (type: any = "", name: any = ""): any {
2021-09-09 05:47:34 +02:00
updateDynamicRam("getTeamSize", getRamCost("bladeburner", "getTeamSize"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("getTeamSize");
2021-09-25 03:49:49 +02:00
const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
2021-09-05 01:09:30 +02:00
try {
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return bladeburner.getTeamSizeNetscriptFn(type, name, workerScript);
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} catch (e) {
throw makeRuntimeErrorMsg("bladeburner.getTeamSize", e);
}
},
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setTeamSize: function (type: any = "", name: any = "", size: any): any {
2021-09-09 05:47:34 +02:00
updateDynamicRam("setTeamSize", getRamCost("bladeburner", "setTeamSize"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("setTeamSize");
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const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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try {
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return bladeburner.setTeamSizeNetscriptFn(type, name, size, workerScript);
2021-09-05 01:09:30 +02:00
} catch (e) {
throw makeRuntimeErrorMsg("bladeburner.setTeamSize", e);
}
},
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getCityEstimatedPopulation: function (cityName: any): any {
2021-09-09 05:47:34 +02:00
updateDynamicRam("getCityEstimatedPopulation", getRamCost("bladeburner", "getCityEstimatedPopulation"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("getCityEstimatedPopulation");
checkBladeburnerCity("getCityEstimatedPopulation", cityName);
2021-09-25 03:49:49 +02:00
const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.cities[cityName].popEst;
2021-09-05 01:09:30 +02:00
},
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getCityEstimatedCommunities: function (cityName: any): any {
2021-09-09 05:47:34 +02:00
updateDynamicRam("getCityEstimatedCommunities", getRamCost("bladeburner", "getCityEstimatedCommunities"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("getCityEstimatedCommunities");
checkBladeburnerCity("getCityEstimatedCommunities", cityName);
2021-09-25 03:49:49 +02:00
const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.cities[cityName].commsEst;
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},
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getCityChaos: function (cityName: any): any {
2021-09-09 05:47:34 +02:00
updateDynamicRam("getCityChaos", getRamCost("bladeburner", "getCityChaos"));
2021-09-05 01:09:30 +02:00
checkBladeburnerAccess("getCityChaos");
checkBladeburnerCity("getCityChaos", cityName);
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const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.cities[cityName].chaos;
2021-09-05 01:09:30 +02:00
},
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getCity: function (): any {
2021-09-05 01:09:30 +02:00
updateDynamicRam("getCity", getRamCost("bladeburner", "getCity"));
checkBladeburnerAccess("getCityChaos");
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const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.city;
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},
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switchCity: function (cityName: any): any {
2021-09-05 01:09:30 +02:00
updateDynamicRam("switchCity", getRamCost("bladeburner", "switchCity"));
checkBladeburnerAccess("switchCity");
checkBladeburnerCity("switchCity", cityName);
2021-09-25 03:49:49 +02:00
const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return (bladeburner.city = cityName);
2021-09-05 01:09:30 +02:00
},
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getStamina: function (): any {
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updateDynamicRam("getStamina", getRamCost("bladeburner", "getStamina"));
checkBladeburnerAccess("getStamina");
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const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return [bladeburner.stamina, bladeburner.maxStamina];
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},
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joinBladeburnerFaction: function (): any {
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updateDynamicRam("joinBladeburnerFaction", getRamCost("bladeburner", "joinBladeburnerFaction"));
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checkBladeburnerAccess("joinBladeburnerFaction", true);
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const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.joinBladeburnerFactionNetscriptFn(workerScript);
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},
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joinBladeburnerDivision: function (): any {
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updateDynamicRam("joinBladeburnerDivision", getRamCost("bladeburner", "joinBladeburnerDivision"));
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checkBladeburnerAccess("joinBladeburnerDivision", true);
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const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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if (Player.bitNodeN === 7 || SourceFileFlags[7] > 0) {
if (Player.bitNodeN === 8) {
return false;
}
if (Player.bladeburner instanceof Bladeburner) {
return true; // Already member
} else if (
Player.strength >= 100 &&
Player.defense >= 100 &&
Player.dexterity >= 100 &&
Player.agility >= 100
) {
Player.bladeburner = new Bladeburner(Player);
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workerScript.log("joinBladeburnerDivision", "You have been accepted into the Bladeburner division");
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const worldHeader = document.getElementById("world-menu-header");
if (worldHeader instanceof HTMLElement) {
worldHeader.click();
worldHeader.click();
}
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return true;
} else {
workerScript.log(
"joinBladeburnerDivision",
"You do not meet the requirements for joining the Bladeburner division",
);
return false;
}
}
},
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getBonusTime: function (): any {
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updateDynamicRam("getBonusTime", getRamCost("bladeburner", "getBonusTime"));
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checkBladeburnerAccess("getBonusTime");
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const bladeburner = Player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return Math.round(bladeburner.storedCycles / 5);
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},
}, // End Bladeburner
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// Hi, if you're reading this you're a bit nosy.
// There's a corporation API but it's very imbalanced right now.
// It's here so players can test with if they want.
corporation: {
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expandIndustry: function (industryName: any, divisionName: any): any {
const corporation = Player.corporation;
if (corporation === null) throw new Error("Should not be called without a corporation");
NewIndustry(corporation, industryName, divisionName);
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},
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expandCity: function (divisionName: any, cityName: any): any {
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const division = getDivision(divisionName);
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const corporation = Player.corporation;
if (corporation === null) throw new Error("Should not be called without a corporation");
NewCity(corporation, division, cityName);
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},
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unlockUpgrade: function (upgradeName: any): any {
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const upgrade = Object.values(CorporationUnlockUpgrades).find((upgrade) => upgrade[2] === upgradeName);
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if (upgrade === undefined) throw new Error(`No upgrade named '${upgradeName}'`);
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const corporation = Player.corporation;
if (corporation === null) throw new Error("Should not be called without a corporation");
UnlockUpgrade(corporation, upgrade);
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},
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levelUpgrade: function (upgradeName: any): any {
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const upgrade = Object.values(CorporationUpgrades).find((upgrade) => upgrade[4] === upgradeName);
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if (upgrade === undefined) throw new Error(`No upgrade named '${upgradeName}'`);
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const corporation = Player.corporation;
if (corporation === null) throw new Error("Should not be called without a corporation");
LevelUpgrade(corporation, upgrade);
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},
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issueDividends: function (percent: any): any {
const corporation = Player.corporation;
if (corporation === null) throw new Error("Should not be called without a corporation");
IssueDividends(corporation, percent);
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},
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sellMaterial: function (divisionName: any, cityName: any, materialName: any, amt: any, price: any): any {
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const material = getMaterial(divisionName, cityName, materialName);
SellMaterial(material, amt, price);
},
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sellProduct: function (divisionName: any, cityName: any, productName: any, amt: any, price: any, all: any): any {
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const product = getProduct(divisionName, productName);
SellProduct(product, cityName, amt, price, all);
},
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discontinueProduct: function (divisionName: any, productName: any): any {
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getDivision(divisionName).discontinueProduct(getProduct(divisionName, productName));
},
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setSmartSupply: function (divisionName: any, cityName: any, enabled: any): any {
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const warehouse = getWarehouse(divisionName, cityName);
SetSmartSupply(warehouse, enabled);
},
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// setSmartSupplyUseLeftovers: function (): any {},
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buyMaterial: function (divisionName: any, cityName: any, materialName: any, amt: any): any {
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const material = getMaterial(divisionName, cityName, materialName);
BuyMaterial(material, amt);
},
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employees: function (divisionName: any, cityName: any): any {
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const office = getOffice(divisionName, cityName);
return office.employees.map((e) => Object.assign({}, e));
},
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assignJob: function (divisionName: any, cityName: any, employeeName: any, job: any): any {
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const employee = getEmployee(divisionName, cityName, employeeName);
AssignJob(employee, job);
},
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hireEmployee: function (divisionName: any, cityName: any): any {
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const office = getOffice(divisionName, cityName);
office.hireRandomEmployee();
},
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upgradeOfficeSize: function (divisionName: any, cityName: any, size: any): any {
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const office = getOffice(divisionName, cityName);
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const corporation = Player.corporation;
if (corporation === null) throw new Error("Should not be called without a corporation");
UpgradeOfficeSize(corporation, office, size);
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},
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throwParty: function (divisionName: any, cityName: any, costPerEmployee: any): any {
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const office = getOffice(divisionName, cityName);
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const corporation = Player.corporation;
if (corporation === null) throw new Error("Should not be called without a corporation");
ThrowParty(corporation, office, costPerEmployee);
},
purchaseWarehouse: function (divisionName: any, cityName: any): any {
const corporation = Player.corporation;
if (corporation === null) throw new Error("Should not be called without a corporation");
PurchaseWarehouse(corporation, getDivision(divisionName), cityName);
},
upgradeWarehouse: function (divisionName: any, cityName: any): any {
const corporation = Player.corporation;
if (corporation === null) throw new Error("Should not be called without a corporation");
UpgradeWarehouse(corporation, getDivision(divisionName), getWarehouse(divisionName, cityName));
},
buyCoffee: function (divisionName: any, cityName: any): any {
const corporation = Player.corporation;
if (corporation === null) throw new Error("Should not be called without a corporation");
BuyCoffee(corporation, getDivision(divisionName), getOffice(divisionName, cityName));
},
hireAdVert: function (divisionName: any): any {
const corporation = Player.corporation;
if (corporation === null) throw new Error("Should not be called without a corporation");
HireAdVert(corporation, getDivision(divisionName), getOffice(divisionName, "Sector-12"));
},
makeProduct: function (
divisionName: any,
cityName: any,
productName: any,
designInvest: any,
marketingInvest: any,
): any {
const corporation = Player.corporation;
if (corporation === null) throw new Error("Should not be called without a corporation");
MakeProduct(corporation, getDivision(divisionName), cityName, productName, designInvest, marketingInvest);
},
research: function (divisionName: any, researchName: any): any {
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Research(getDivision(divisionName), researchName);
},
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exportMaterial: function (
sourceDivision: any,
sourceCity: any,
targetDivision: any,
targetCity: any,
materialName: any,
amt: any,
): any {
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ExportMaterial(targetDivision, targetCity, getMaterial(sourceDivision, sourceCity, materialName), amt + "");
},
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cancelExportMaterial: function (
sourceDivision: any,
sourceCity: any,
targetDivision: any,
targetCity: any,
materialName: any,
amt: any,
): any {
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CancelExportMaterial(
targetDivision,
targetCity,
getMaterial(sourceDivision, sourceCity, materialName),
amt + "",
);
},
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setMaterialMarketTA1: function (divisionName: any, cityName: any, materialName: any, on: any): any {
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SetMaterialMarketTA1(getMaterial(divisionName, cityName, materialName), on);
},
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setMaterialMarketTA2: function (divisionName: any, cityName: any, materialName: any, on: any) {
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SetMaterialMarketTA2(getMaterial(divisionName, cityName, materialName), on);
},
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setProductMarketTA1: function (divisionName: any, productName: any, on: any): any {
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SetProductMarketTA1(getProduct(divisionName, productName), on);
},
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setProductMarketTA2: function (divisionName: any, productName: any, on: any) {
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SetProductMarketTA2(getProduct(divisionName, productName), on);
},
// If you modify these objects you will affect them for real, it's not
// copies.
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getDivision: function (divisionName: any): any {
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return getDivision(divisionName);
},
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getOffice: function (divisionName: any, cityName: any): any {
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return getOffice(divisionName, cityName);
},
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getWarehouse: function (divisionName: any, cityName: any): any {
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return getWarehouse(divisionName, cityName);
},
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getMaterial: function (divisionName: any, cityName: any, materialName: any): any {
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return getMaterial(divisionName, cityName, materialName);
},
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getProduct: function (divisionName: any, productName: any): any {
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return getProduct(divisionName, productName);
},
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getEmployee: function (divisionName: any, cityName: any, employeeName: any): any {
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return getEmployee(divisionName, cityName, employeeName);
},
}, // End Corporation API
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// Coding Contract API
codingcontract: {
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attempt: function (answer: any, fn: any, ip: any = workerScript.serverIp, { returnReward }: any = {}): any {
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updateDynamicRam("attempt", getRamCost("codingcontract", "attempt"));
const contract = getCodingContract("attempt", ip, fn);
// Convert answer to string. If the answer is a 2D array, then we have to
// manually add brackets for the inner arrays
if (is2DArray(answer)) {
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const answerComponents = [];
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for (let i = 0; i < answer.length; ++i) {
answerComponents.push(["[", answer[i].toString(), "]"].join(""));
}
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answer = answerComponents.join(",");
} else {
answer = String(answer);
}
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const creward = contract.reward;
if (creward === null) throw new Error("Somehow solved a contract that didn't have a reward");
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const serv = safeGetServer(ip, "codingcontract.attempt");
if (contract.isSolution(answer)) {
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const reward = Player.gainCodingContractReward(creward, contract.getDifficulty());
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workerScript.log("attempt", `Successfully completed Coding Contract '${fn}'. Reward: ${reward}`);
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serv.removeContract(fn);
return returnReward ? reward : true;
} else {
++contract.tries;
if (contract.tries >= contract.getMaxNumTries()) {
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workerScript.log("attempt", `Coding Contract attempt '${fn}' failed. Contract is now self-destructing`);
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serv.removeContract(fn);
} else {
workerScript.log(
"attempt",
`Coding Contract attempt '${fn}' failed. ${
contract.getMaxNumTries() - contract.tries
} attempts remaining.`,
);
}
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return returnReward ? "" : false;
}
},
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getContractType: function (fn: any, ip: any = workerScript.serverIp): any {
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updateDynamicRam("getContractType", getRamCost("codingcontract", "getContractType"));
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const contract = getCodingContract("getContractType", ip, fn);
return contract.getType();
},
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getData: function (fn: any, ip: any = workerScript.serverIp): any {
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updateDynamicRam("getData", getRamCost("codingcontract", "getData"));
const contract = getCodingContract("getData", ip, fn);
const data = contract.getData();
if (data.constructor === Array) {
// For two dimensional arrays, we have to copy the internal arrays using
// slice() as well. As of right now, no contract has arrays that have
// more than two dimensions
const copy = data.slice();
for (let i = 0; i < copy.length; ++i) {
if (data[i].constructor === Array) {
copy[i] = data[i].slice();
}
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}
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return copy;
} else {
return data;
}
},
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getDescription: function (fn: any, ip: any = workerScript.serverIp): any {
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updateDynamicRam("getDescription", getRamCost("codingcontract", "getDescription"));
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const contract = getCodingContract("getDescription", ip, fn);
return contract.getDescription();
},
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getNumTriesRemaining: function (fn: any, ip: any = workerScript.serverIp): any {
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updateDynamicRam("getNumTriesRemaining", getRamCost("codingcontract", "getNumTriesRemaining"));
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const contract = getCodingContract("getNumTriesRemaining", ip, fn);
return contract.getMaxNumTries() - contract.tries;
},
}, // End coding contracts
// Duplicate Sleeve API
sleeve: {
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getNumSleeves: function (): any {
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updateDynamicRam("getNumSleeves", getRamCost("sleeve", "getNumSleeves"));
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checkSleeveAPIAccess("getNumSleeves");
return Player.sleeves.length;
},
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setToShockRecovery: function (sleeveNumber: any = 0): any {
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updateDynamicRam("setToShockRecovery", getRamCost("sleeve", "setToShockRecovery"));
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checkSleeveAPIAccess("setToShockRecovery");
checkSleeveNumber("setToShockRecovery", sleeveNumber);
return Player.sleeves[sleeveNumber].shockRecovery(Player);
},
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setToSynchronize: function (sleeveNumber: any = 0): any {
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updateDynamicRam("setToSynchronize", getRamCost("sleeve", "setToSynchronize"));
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checkSleeveAPIAccess("setToSynchronize");
checkSleeveNumber("setToSynchronize", sleeveNumber);
return Player.sleeves[sleeveNumber].synchronize(Player);
},
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setToCommitCrime: function (sleeveNumber: any = 0, crimeName: any = ""): any {
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updateDynamicRam("setToCommitCrime", getRamCost("sleeve", "setToCommitCrime"));
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checkSleeveAPIAccess("setToCommitCrime");
checkSleeveNumber("setToCommitCrime", sleeveNumber);
return Player.sleeves[sleeveNumber].commitCrime(Player, crimeName);
},
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setToUniversityCourse: function (sleeveNumber: any = 0, universityName: any = "", className: any = ""): any {
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updateDynamicRam("setToUniversityCourse", getRamCost("sleeve", "setToUniversityCourse"));
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checkSleeveAPIAccess("setToUniversityCourse");
checkSleeveNumber("setToUniversityCourse", sleeveNumber);
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return Player.sleeves[sleeveNumber].takeUniversityCourse(Player, universityName, className);
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},
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travel: function (sleeveNumber: any = 0, cityName: any = ""): any {
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updateDynamicRam("travel", getRamCost("sleeve", "travel"));
checkSleeveAPIAccess("travel");
checkSleeveNumber("travel", sleeveNumber);
return Player.sleeves[sleeveNumber].travel(Player, cityName);
},
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setToCompanyWork: function (sleeveNumber: any = 0, companyName: any = ""): any {
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updateDynamicRam("setToCompanyWork", getRamCost("sleeve", "setToCompanyWork"));
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checkSleeveAPIAccess("setToCompanyWork");
checkSleeveNumber("setToCompanyWork", sleeveNumber);
// Cannot work at the same company that another sleeve is working at
for (let i = 0; i < Player.sleeves.length; ++i) {
if (i === sleeveNumber) {
continue;
}
const other = Player.sleeves[i];
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if (other.currentTask === SleeveTaskType.Company && other.currentTaskLocation === companyName) {
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throw makeRuntimeErrorMsg(
"sleeve.setToFactionWork",
`Sleeve ${sleeveNumber} cannot work for company ${companyName} because Sleeve ${i} is already working for them.`,
);
}
}
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return Player.sleeves[sleeveNumber].workForCompany(Player, companyName);
},
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setToFactionWork: function (sleeveNumber: any = 0, factionName: any = "", workType: any = ""): any {
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updateDynamicRam("setToFactionWork", getRamCost("sleeve", "setToFactionWork"));
2021-09-05 01:09:30 +02:00
checkSleeveAPIAccess("setToFactionWork");
checkSleeveNumber("setToFactionWork", sleeveNumber);
// Cannot work at the same faction that another sleeve is working at
for (let i = 0; i < Player.sleeves.length; ++i) {
if (i === sleeveNumber) {
continue;
}
const other = Player.sleeves[i];
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if (other.currentTask === SleeveTaskType.Faction && other.currentTaskLocation === factionName) {
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throw makeRuntimeErrorMsg(
"sleeve.setToFactionWork",
`Sleeve ${sleeveNumber} cannot work for faction ${factionName} because Sleeve ${i} is already working for them.`,
);
}
}
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return Player.sleeves[sleeveNumber].workForFaction(Player, factionName, workType);
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},
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setToGymWorkout: function (sleeveNumber: any = 0, gymName: any = "", stat: any = ""): any {
2021-09-09 05:47:34 +02:00
updateDynamicRam("setToGymWorkout", getRamCost("sleeve", "setToGymWorkout"));
2021-09-05 01:09:30 +02:00
checkSleeveAPIAccess("setToGymWorkout");
checkSleeveNumber("setToGymWorkout", sleeveNumber);
return Player.sleeves[sleeveNumber].workoutAtGym(Player, gymName, stat);
},
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getSleeveStats: function (sleeveNumber: any = 0): any {
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updateDynamicRam("getSleeveStats", getRamCost("sleeve", "getSleeveStats"));
2021-09-05 01:09:30 +02:00
checkSleeveAPIAccess("getSleeveStats");
checkSleeveNumber("getSleeveStats", sleeveNumber);
const sl = Player.sleeves[sleeveNumber];
return {
shock: 100 - sl.shock,
sync: sl.sync,
hacking_skill: sl.hacking_skill,
strength: sl.strength,
defense: sl.defense,
dexterity: sl.dexterity,
agility: sl.agility,
charisma: sl.charisma,
};
},
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getTask: function (sleeveNumber: any = 0): any {
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updateDynamicRam("getTask", getRamCost("sleeve", "getTask"));
checkSleeveAPIAccess("getTask");
checkSleeveNumber("getTask", sleeveNumber);
const sl = Player.sleeves[sleeveNumber];
return {
task: SleeveTaskType[sl.currentTask],
crime: sl.crimeType,
location: sl.currentTaskLocation,
gymStatType: sl.gymStatType,
factionWorkType: FactionWorkType[sl.factionWorkType],
};
},
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getInformation: function (sleeveNumber: any = 0): any {
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updateDynamicRam("getInformation", getRamCost("sleeve", "getInformation"));
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checkSleeveAPIAccess("getInformation");
checkSleeveNumber("getInformation", sleeveNumber);
const sl = Player.sleeves[sleeveNumber];
return {
city: sl.city,
hp: sl.hp,
jobs: Object.keys(Player.jobs), // technically sleeves have the same jobs as the player.
jobTitle: Object.values(Player.jobs),
maxHp: sl.max_hp,
tor: SpecialServerIps.hasOwnProperty("Darkweb Server"), // There's no reason not to give that infomation here as well. Worst case scenario it isn't used.
mult: {
agility: sl.agility_mult,
agilityExp: sl.agility_exp_mult,
companyRep: sl.company_rep_mult,
crimeMoney: sl.crime_money_mult,
crimeSuccess: sl.crime_success_mult,
defense: sl.defense_mult,
defenseExp: sl.defense_exp_mult,
dexterity: sl.dexterity_mult,
dexterityExp: sl.dexterity_exp_mult,
factionRep: sl.faction_rep_mult,
hacking: sl.hacking_mult,
hackingExp: sl.hacking_exp_mult,
strength: sl.strength_mult,
strengthExp: sl.strength_exp_mult,
workMoney: sl.work_money_mult,
},
timeWorked: sl.currentTaskTime,
earningsForSleeves: {
workHackExpGain: sl.earningsForSleeves.hack,
workStrExpGain: sl.earningsForSleeves.str,
workDefExpGain: sl.earningsForSleeves.def,
workDexExpGain: sl.earningsForSleeves.dex,
workAgiExpGain: sl.earningsForSleeves.agi,
workChaExpGain: sl.earningsForSleeves.cha,
workMoneyGain: sl.earningsForSleeves.money,
},
earningsForPlayer: {
workHackExpGain: sl.earningsForPlayer.hack,
workStrExpGain: sl.earningsForPlayer.str,
workDefExpGain: sl.earningsForPlayer.def,
workDexExpGain: sl.earningsForPlayer.dex,
workAgiExpGain: sl.earningsForPlayer.agi,
workChaExpGain: sl.earningsForPlayer.cha,
workMoneyGain: sl.earningsForPlayer.money,
},
earningsForTask: {
workHackExpGain: sl.earningsForTask.hack,
workStrExpGain: sl.earningsForTask.str,
workDefExpGain: sl.earningsForTask.def,
workDexExpGain: sl.earningsForTask.dex,
workAgiExpGain: sl.earningsForTask.agi,
workChaExpGain: sl.earningsForTask.cha,
workMoneyGain: sl.earningsForTask.money,
},
workRepGain: sl.getRepGain(Player),
};
},
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getSleeveAugmentations: function (sleeveNumber: any = 0): any {
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updateDynamicRam("getSleeveAugmentations", getRamCost("sleeve", "getSleeveAugmentations"));
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checkSleeveAPIAccess("getSleeveAugmentations");
checkSleeveNumber("getSleeveAugmentations", sleeveNumber);
const augs = [];
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for (let i = 0; i < Player.sleeves[sleeveNumber].augmentations.length; i++) {
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augs.push(Player.sleeves[sleeveNumber].augmentations[i].name);
}
return augs;
},
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getSleevePurchasableAugs: function (sleeveNumber: any = 0): any {
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updateDynamicRam("getSleevePurchasableAugs", getRamCost("sleeve", "getSleevePurchasableAugs"));
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checkSleeveAPIAccess("getSleevePurchasableAugs");
checkSleeveNumber("getSleevePurchasableAugs", sleeveNumber);
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const purchasableAugs = findSleevePurchasableAugs(Player.sleeves[sleeveNumber], Player);
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const augs = [];
for (let i = 0; i < purchasableAugs.length; i++) {
const aug = purchasableAugs[i];
augs.push({
name: aug.name,
cost: aug.startingCost,
});
}
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return augs;
},
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purchaseSleeveAug: function (sleeveNumber: any = 0, augName: any = ""): any {
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updateDynamicRam("purchaseSleeveAug", getRamCost("sleeve", "purchaseSleeveAug"));
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checkSleeveAPIAccess("purchaseSleeveAug");
checkSleeveNumber("purchaseSleeveAug", sleeveNumber);
const aug = Augmentations[augName];
if (!aug) {
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throw makeRuntimeErrorMsg("sleeve.purchaseSleeveAug", `Invalid aug: ${augName}`);
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}
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return Player.sleeves[sleeveNumber].tryBuyAugmentation(Player, aug);
},
}, // End sleeve
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// Stanek's gift API
stanek: {
charge: function (worldX: any, worldY: any): any {
updateDynamicRam("charge", getRamCost("stanek", "charge"));
//checkStanekAPIAccess("charge");
const fragment = staneksGift.fragmentAt(worldX, worldY);
if (!fragment) throw makeRuntimeErrorMsg("stanek.charge", `No fragment at (${worldX}, ${worldY})`);
return netscriptDelay(1000, workerScript).then(function () {
if (workerScript.env.stopFlag) {
return Promise.reject(workerScript);
}
const ram = workerScript.scriptRef.ramUsage * workerScript.scriptRef.threads;
return Promise.resolve(staneksGift.charge(worldX, worldY, ram));
});
},
fragmentDefinitions: function () {
updateDynamicRam("fragmentDefinitions", getRamCost("stanek", "fragmentDefinitions"));
//checkStanekAPIAccess("fragmentDefinitions");
return Fragments.map((f) => f.copy());
},
placedFragments: function () {
updateDynamicRam("placedFragments", getRamCost("stanek", "placedFragments"));
//checkStanekAPIAccess("placedFragments");
return staneksGift.fragments.map((af) => {
return { ...af.copy(), ...af.fragment().copy() };
});
},
clear: function () {
updateDynamicRam("clear", getRamCost("stanek", "clear"));
//checkStanekAPIAccess("clear");
staneksGift.clear();
},
canPlace: function (worldX: any, worldY: any, fragmentId: any): any {
updateDynamicRam("canPlace", getRamCost("stanek", "canPlace"));
//checkStanekAPIAccess("canPlace");
const fragment = FragmentById(fragmentId);
if (!fragment) throw makeRuntimeErrorMsg("stanek.canPlace", `Invalid fragment id: ${fragmentId}`);
return staneksGift.canPlace(worldX, worldY, fragment);
},
place: function (worldX: any, worldY: any, fragmentId: any): any {
updateDynamicRam("place", getRamCost("stanek", "place"));
//checkStanekAPIAccess("place");
const fragment = FragmentById(fragmentId);
if (!fragment) throw makeRuntimeErrorMsg("stanek.place", `Invalid fragment id: ${fragmentId}`);
return staneksGift.place(worldX, worldY, fragment);
},
fragmentAt: function (worldX: any, worldY: any): any {
updateDynamicRam("fragmentAt", getRamCost("stanek", "fragmentAt"));
//checkStanekAPIAccess("fragmentAt");
const fragment = staneksGift.fragmentAt(worldX, worldY);
if (fragment !== null) return fragment.copy();
return null;
},
deleteAt: function (worldX: any, worldY: any): any {
updateDynamicRam("deleteAt", getRamCost("stanek", "deleteAt"));
//checkStanekAPIAccess("deleteAt");
return staneksGift.deleteAt(worldX, worldY);
},
}, // End stanek
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formulas: {
basic: {
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calculateSkill: function (exp: any, mult: any = 1): any {
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checkFormulasAccess("basic.calculateSkill", 5);
return calculateSkill(exp, mult);
},
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calculateExp: function (skill: any, mult: any = 1): any {
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checkFormulasAccess("basic.calculateExp", 5);
return calculateExp(skill, mult);
},
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hackChance: function (server: any, player: any): any {
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checkFormulasAccess("basic.hackChance", 5);
return calculateHackingChance(server, player);
},
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hackExp: function (server: any, player: any): any {
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checkFormulasAccess("basic.hackExp", 5);
return calculateHackingExpGain(server, player);
},
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hackPercent: function (server: any, player: any): any {
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checkFormulasAccess("basic.hackPercent", 5);
return calculatePercentMoneyHacked(server, player);
},
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growPercent: function (server: any, threads: any, player: any, cores: any = 1): any {
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checkFormulasAccess("basic.growPercent", 5);
return calculateServerGrowth(server, threads, player, cores);
},
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hackTime: function (server: any, player: any): any {
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checkFormulasAccess("basic.hackTime", 5);
return calculateHackingTime(server, player);
},
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growTime: function (server: any, player: any): any {
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checkFormulasAccess("basic.growTime", 5);
return calculateGrowTime(server, player);
},
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weakenTime: function (server: any, player: any): any {
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checkFormulasAccess("basic.weakenTime", 5);
return calculateWeakenTime(server, player);
},
},
hacknetNodes: {
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moneyGainRate: function (level: any, ram: any, cores: any, mult: any = 1): any {
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checkFormulasAccess("hacknetNodes.moneyGainRate", 5);
return calculateMoneyGainRate(level, ram, cores, mult);
},
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levelUpgradeCost: function (startingLevel: any, extraLevels: any = 1, costMult: any = 1): any {
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checkFormulasAccess("hacknetNodes.levelUpgradeCost", 5);
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return calculateLevelUpgradeCost(startingLevel, extraLevels, costMult);
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},
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ramUpgradeCost: function (startingRam: any, extraLevels: any = 1, costMult: any = 1): any {
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checkFormulasAccess("hacknetNodes.ramUpgradeCost", 5);
return calculateRamUpgradeCost(startingRam, extraLevels, costMult);
},
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coreUpgradeCost: function (startingCore: any, extraCores: any = 1, costMult: any = 1): any {
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checkFormulasAccess("hacknetNodes.coreUpgradeCost", 5);
return calculateCoreUpgradeCost(startingCore, extraCores, costMult);
},
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hacknetNodeCost: function (n: any, mult: any): any {
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checkFormulasAccess("hacknetNodes.hacknetNodeCost", 5);
return calculateNodeCost(n, mult);
},
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constants: function (): any {
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checkFormulasAccess("hacknetNodes.constants", 5);
return Object.assign({}, HacknetNodeConstants);
},
},
hacknetServers: {
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hashGainRate: function (level: any, ramUsed: any, maxRam: any, cores: any, mult: any = 1): any {
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checkFormulasAccess("hacknetServers.hashGainRate", 9);
return HScalculateHashGainRate(level, ramUsed, maxRam, cores, mult);
},
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levelUpgradeCost: function (startingLevel: any, extraLevels: any = 1, costMult: any = 1): any {
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checkFormulasAccess("hacknetServers.levelUpgradeCost", 9);
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return HScalculateLevelUpgradeCost(startingLevel, extraLevels, costMult);
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},
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ramUpgradeCost: function (startingRam: any, extraLevels: any = 1, costMult: any = 1): any {
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checkFormulasAccess("hacknetServers.ramUpgradeCost", 9);
return HScalculateRamUpgradeCost(startingRam, extraLevels, costMult);
},
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coreUpgradeCost: function (startingCore: any, extraCores: any = 1, costMult: any = 1): any {
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checkFormulasAccess("hacknetServers.coreUpgradeCost", 9);
return HScalculateCoreUpgradeCost(startingCore, extraCores, costMult);
},
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cacheUpgradeCost: function (startingCache: any, extraCache: any = 1): any {
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checkFormulasAccess("hacknetServers.cacheUpgradeCost", 9);
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return HScalculateCacheUpgradeCost(startingCache, extraCache);
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},
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hashUpgradeCost: function (upgName: any, level: any): any {
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checkFormulasAccess("hacknetServers.hashUpgradeCost", 9);
const upg = Player.hashManager.getUpgrade(upgName);
if (!upg) {
throw makeRuntimeErrorMsg(
"formulas.hacknetServers.calculateHashUpgradeCost",
`Invalid Hash Upgrade: ${upgName}`,
);
}
return upg.getCost(level);
},
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hacknetServerCost: function (n: any, mult: any): any {
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checkFormulasAccess("hacknetServers.hacknetServerCost", 9);
return HScalculateServerCost(n, mult);
},
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constants: function (): any {
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checkFormulasAccess("hacknetServers.constants", 9);
return Object.assign({}, HacknetServerConstants);
},
},
}, // end formulas
heart: {
// Easter egg function
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break: function (): number {
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return Player.karma;
},
},
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exploit: function (): any {
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Player.giveExploit(Exploit.UndocumentedFunctionCall);
},
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bypass: function (doc: any): any {
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// reset both fields first
doc.completely_unused_field = undefined;
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const real_document: any = document;
real_document.completely_unused_field = undefined;
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// set one to true and check that it affected the other.
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real_document.completely_unused_field = true;
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if (doc.completely_unused_field && workerScript.ramUsage === 1.6) {
Player.giveExploit(Exploit.Bypass);
}
doc.completely_unused_field = undefined;
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real_document.completely_unused_field = undefined;
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},
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flags: function (data: any): any {
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data = toNative(data);
// We always want the help flag.
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const args: {
[key: string]: any;
} = {};
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for (const d of data) {
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let t: any = String;
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if (typeof d[1] === "number") {
t = Number;
} else if (typeof d[1] === "boolean") {
t = Boolean;
} else if (Array.isArray(d[1])) {
t = [String];
}
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const numDashes = d[0].length > 1 ? 2 : 1;
args["-".repeat(numDashes) + d[0]] = t;
}
const ret = libarg(args, { argv: workerScript.args });
for (const d of data) {
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if (!ret.hasOwnProperty("--" + d[0]) || !ret.hasOwnProperty("-" + d[0])) ret[d[0]] = d[1];
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}
for (const key of Object.keys(ret)) {
if (!key.startsWith("-")) continue;
const value = ret[key];
delete ret[key];
const numDashes = key.length === 2 ? 1 : 2;
ret[key.slice(numDashes)] = value;
}
return ret;
},
};
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function getFunctionNames(obj: NS): string[] {
const functionNames: string[] = [];
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for (const [key, value] of Object.entries(obj)) {
if (typeof value == "function") {
functionNames.push(key);
} else if (typeof value == "object") {
functionNames.push(...getFunctionNames(value));
}
}
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return functionNames;
}
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const possibleLogs = Object.fromEntries([...getFunctionNames(functions)].map((a) => [a, true]));
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return functions;
} // End NetscriptFunction()
export { NetscriptFunctions };