bitburner-src/src/utils/enums.ts

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export enum CompanyPosNames {
sw0 = "Software Engineering Intern",
sw1 = "Junior Software Engineer",
sw2 = "Senior Software Engineer",
sw3 = "Lead Software Developer",
sw4 = "Head of Software",
sw5 = "Head of Engineering",
sw6 = "Vice President of Technology",
sw7 = "Chief Technology Officer",
IT0 = "IT Intern",
IT1 = "IT Analyst",
IT2 = "IT Manager",
IT3 = "Systems Administrator",
secEng = "Security Engineer",
netEng0 = "Network Engineer",
netEng1 = "Network Administrator",
bus0 = "Business Intern",
bus1 = "Business Analyst",
bus2 = "Business Manager",
bus3 = "Operations Manager",
bus4 = "Chief Financial Officer",
bus5 = "Chief Executive Officer",
sec0 = "Police Officer",
sec1 = "Police Chief",
sec2 = "Security Guard",
sec3 = "Security Officer",
sec4 = "Security Supervisor",
sec5 = "Head of Security",
agent0 = "Field Agent",
agent1 = "Secret Agent",
agent2 = "Special Operative",
waiter = "Waiter",
employee = "Employee",
softCons0 = "Software Consultant",
softCons1 = "Senior Software Consultant",
busCons0 = "Business Consultant",
busCons1 = "Senior Business Consultant",
waiterPT = "Part-time Waiter",
employeePT = "Part-time Employee",
}
export enum CrimeType {
shoplift = "Shoplift",
robStore = "Rob Store",
mug = "Mug",
larceny = "Larceny",
dealDrugs = "Deal Drugs",
bondForgery = "Bond Forgery",
traffickArms = "Traffick Arms",
homicide = "Homicide",
grandTheftAuto = "Grand Theft Auto",
kidnap = "Kidnap",
assassination = "Assassination",
heist = "Heist",
}
export enum FactionWorkType {
hacking = "hacking",
field = "field",
security = "security",
}
export enum UniversityClassType {
computerScience = "Computer Science",
dataStructures = "Data Structures",
networks = "Networks",
algorithms = "Algorithms",
management = "Management",
leadership = "Leadership",
}
//Uses skill short codes to allow easier fuzzy matching with player input
export enum GymType {
strength = "str",
defense = "def",
dexterity = "dex",
agility = "agi",
}