2019-03-25 04:03:24 +01:00
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/**
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* Generic Game Constants
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*
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* Constants for specific mechanics or features will NOT be here.
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*/
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2021-09-04 20:09:57 +02:00
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export const CONSTANTS: {
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2021-11-03 03:49:46 +01:00
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VersionString: string;
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2023-05-16 05:05:36 +02:00
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isDevBranch: boolean;
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2021-11-03 03:49:46 +01:00
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VersionNumber: number;
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2021-09-05 01:09:30 +02:00
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MaxSkillLevel: number;
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MilliPerCycle: number;
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CorpFactionRepRequirement: number;
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2021-09-27 03:11:49 +02:00
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BaseFocusBonus: number;
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2021-09-05 01:09:30 +02:00
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BaseCostFor1GBOfRamHome: number;
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BaseCostFor1GBOfRamServer: number;
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TravelCost: number;
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BaseFavorToDonate: number;
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DonateMoneyToRepDivisor: number;
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FactionReputationToFavorBase: number;
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FactionReputationToFavorMult: number;
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CompanyReputationToFavorBase: number;
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CompanyReputationToFavorMult: number;
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NeuroFluxGovernorLevelMult: number;
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NumNetscriptPorts: number;
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HomeComputerMaxRam: number;
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ServerBaseGrowthRate: number;
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ServerMaxGrowthRate: number;
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ServerFortifyAmount: number;
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ServerWeakenAmount: number;
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PurchasedServerLimit: number;
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PurchasedServerMaxRam: number;
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MultipleAugMultiplier: number;
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TorRouterCost: number;
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HospitalCostPerHp: number;
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IntelligenceCrimeWeight: number;
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IntelligenceInfiltrationWeight: number;
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IntelligenceCrimeBaseExpGain: number;
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IntelligenceProgramBaseExpGain: number;
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IntelligenceGraftBaseExpGain: number;
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IntelligenceTerminalHackBaseExpGain: number;
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IntelligenceSingFnBaseExpGain: number;
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IntelligenceClassBaseExpGain: number;
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MillisecondsPer20Hours: number;
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GameCyclesPer20Hours: number;
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MillisecondsPer10Hours: number;
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GameCyclesPer10Hours: number;
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MillisecondsPer8Hours: number;
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GameCyclesPer8Hours: number;
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MillisecondsPer4Hours: number;
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GameCyclesPer4Hours: number;
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MillisecondsPer2Hours: number;
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GameCyclesPer2Hours: number;
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MillisecondsPerHour: number;
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GameCyclesPerHour: number;
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MillisecondsPerHalfHour: number;
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GameCyclesPerHalfHour: number;
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MillisecondsPerQuarterHour: number;
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GameCyclesPerQuarterHour: number;
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MillisecondsPerFiveMinutes: number;
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GameCyclesPerFiveMinutes: number;
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ClassDataStructuresBaseCost: number;
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ClassNetworksBaseCost: number;
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ClassAlgorithmsBaseCost: number;
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ClassManagementBaseCost: number;
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ClassLeadershipBaseCost: number;
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ClassGymBaseCost: number;
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ClassStudyComputerScienceBaseExp: number;
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ClassDataStructuresBaseExp: number;
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ClassNetworksBaseExp: number;
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ClassAlgorithmsBaseExp: number;
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ClassManagementBaseExp: number;
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ClassLeadershipBaseExp: number;
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CodingContractBaseFactionRepGain: number;
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CodingContractBaseCompanyRepGain: number;
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CodingContractBaseMoneyGain: number;
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2022-03-29 20:09:17 +02:00
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AugmentationGraftingCostMult: number;
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AugmentationGraftingTimeBase: number;
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2022-04-22 21:30:49 +02:00
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SoACostMult: number;
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SoARepMult: number;
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2022-03-19 19:15:31 +01:00
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EntropyEffect: number;
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2021-09-05 01:09:30 +02:00
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TotalNumBitNodes: number;
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2022-05-07 23:43:45 +02:00
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InfiniteLoopLimit: number;
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2022-04-14 21:17:46 +02:00
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Donations: number; // number of blood/plasma/palette donation the dev have verified., boosts NFG
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LatestUpdate: string;
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} = {
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VersionString: "2.4.1",
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isDevBranch: false,
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VersionNumber: 34,
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/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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* the player will have this level assuming no multipliers. Multipliers can cause skills to go above this.
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*/
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MaxSkillLevel: 975,
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// Milliseconds per game cycle
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MilliPerCycle: 200,
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// How much reputation is needed to join a megacorporation's faction
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2022-07-19 19:09:56 +02:00
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CorpFactionRepRequirement: 400e3,
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// Base RAM costs
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BaseCostFor1GBOfRamHome: 32000,
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BaseCostFor1GBOfRamServer: 55000, //1 GB of RAM
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// Cost to travel to another city
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TravelCost: 200e3,
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// Faction and Company favor-related things
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BaseFavorToDonate: 150,
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DonateMoneyToRepDivisor: 1e6,
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FactionReputationToFavorBase: 500,
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FactionReputationToFavorMult: 1.02,
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CompanyReputationToFavorBase: 500,
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CompanyReputationToFavorMult: 1.02,
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// NeuroFlux Governor Augmentation cost multiplier
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NeuroFluxGovernorLevelMult: 1.14,
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2022-09-01 16:33:31 +02:00
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NumNetscriptPorts: Number.MAX_SAFE_INTEGER,
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2021-09-05 01:09:30 +02:00
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// Server-related constants
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HomeComputerMaxRam: 1073741824, // 2 ^ 30
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ServerBaseGrowthRate: 1.03, // Unadjusted Growth rate
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ServerMaxGrowthRate: 1.0035, // Maximum possible growth rate (max rate accounting for server security)
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ServerFortifyAmount: 0.002, // Amount by which server's security increases when its hacked/grown
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ServerWeakenAmount: 0.05, // Amount by which server's security decreases when weakened
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PurchasedServerLimit: 25,
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PurchasedServerMaxRam: 1048576, // 2^20
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// Augmentation Constants
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MultipleAugMultiplier: 1.9,
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// TOR Router
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TorRouterCost: 200e3,
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// Hospital/Health
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HospitalCostPerHp: 100e3,
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// Intelligence-related constants
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IntelligenceCrimeWeight: 0.025, // Weight for how much int affects crime success rates
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IntelligenceInfiltrationWeight: 0.1, // Weight for how much int affects infiltration success rates
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IntelligenceCrimeBaseExpGain: 0.05,
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2021-10-30 02:27:20 +02:00
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IntelligenceProgramBaseExpGain: 0.1, // Program required hack level divided by this to determine int exp gain
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2022-03-29 20:09:17 +02:00
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IntelligenceGraftBaseExpGain: 0.05,
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2021-09-05 01:09:30 +02:00
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IntelligenceTerminalHackBaseExpGain: 200, // Hacking exp divided by this to determine int exp gain
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IntelligenceSingFnBaseExpGain: 1.5,
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IntelligenceClassBaseExpGain: 0.01,
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// Time-related constants
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MillisecondsPer20Hours: 72000000,
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GameCyclesPer20Hours: 72000000 / 200,
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MillisecondsPer10Hours: 36000000,
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GameCyclesPer10Hours: 36000000 / 200,
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MillisecondsPer8Hours: 28800000,
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GameCyclesPer8Hours: 28800000 / 200,
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MillisecondsPer4Hours: 14400000,
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GameCyclesPer4Hours: 14400000 / 200,
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MillisecondsPer2Hours: 7200000,
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GameCyclesPer2Hours: 7200000 / 200,
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MillisecondsPerHour: 3600000,
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GameCyclesPerHour: 3600000 / 200,
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MillisecondsPerHalfHour: 1800000,
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GameCyclesPerHalfHour: 1800000 / 200,
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MillisecondsPerQuarterHour: 900000,
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GameCyclesPerQuarterHour: 900000 / 200,
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MillisecondsPerFiveMinutes: 300000,
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GameCyclesPerFiveMinutes: 300000 / 200,
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// Player Work & Action
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BaseFocusBonus: 0.8,
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ClassDataStructuresBaseCost: 40,
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ClassNetworksBaseCost: 80,
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ClassAlgorithmsBaseCost: 320,
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ClassManagementBaseCost: 160,
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ClassLeadershipBaseCost: 320,
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ClassGymBaseCost: 120,
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ClassStudyComputerScienceBaseExp: 0.5,
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ClassDataStructuresBaseExp: 1,
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ClassNetworksBaseExp: 2,
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ClassAlgorithmsBaseExp: 4,
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ClassManagementBaseExp: 2,
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ClassLeadershipBaseExp: 4,
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// Coding Contract
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// TODO: Move this into Coding contract implementation?
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CodingContractBaseFactionRepGain: 2500,
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CodingContractBaseCompanyRepGain: 4000,
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CodingContractBaseMoneyGain: 75e6,
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2022-04-11 18:07:15 +02:00
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// Augmentation grafting multipliers
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2022-03-29 20:09:17 +02:00
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AugmentationGraftingCostMult: 3,
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AugmentationGraftingTimeBase: 3600000,
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2022-03-19 19:15:31 +01:00
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2022-04-22 21:30:49 +02:00
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// SoA mults
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SoACostMult: 7,
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SoARepMult: 1.3,
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2022-03-27 21:40:24 +02:00
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// Value raised to the number of entropy stacks, then multiplied to player multipliers
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EntropyEffect: 0.98,
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2022-03-19 17:03:18 +01:00
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2021-09-05 01:09:30 +02:00
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// BitNode/Source-File related stuff
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TotalNumBitNodes: 24,
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2022-05-24 22:57:25 +02:00
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InfiniteLoopLimit: 2000,
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2022-05-07 23:43:45 +02:00
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2023-07-31 04:08:36 +02:00
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Donations: 113,
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2022-04-14 21:17:46 +02:00
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2023-05-25 22:45:51 +02:00
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// Also update doc/source/changelog.rst
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LatestUpdate: `
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2023-08-27 00:07:09 +02:00
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## v2.4.1 Update (8/26/23)
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2023-07-31 10:40:46 +02:00
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2023-08-27 00:07:09 +02:00
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### FEATURE ADDITIONS:
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2023-07-31 10:40:46 +02:00
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2023-08-27 00:07:09 +02:00
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- Added "Enable terminal history search with arrow keys" option in Misc options category, inspired by similar functionality in shells like zsh. (@ficocelliguy)
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2023-07-31 16:38:13 +02:00
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2023-08-27 00:07:09 +02:00
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### BUGFIX:
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2023-08-21 12:56:11 +02:00
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2023-08-27 00:07:09 +02:00
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- Fixed a bug where buying NeuroFlux Governor would buy one less level than expected (@zerbosh)
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- Fixed an issue that could cause the Coding Contract UI to become unreachable (@myCatsName)
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- Infiltration: Knowledge of Apollo aug no longer highlights the incorrect wires (@Snarling)
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2023-08-21 12:56:11 +02:00
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2023-08-27 00:07:09 +02:00
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### CODEBASE / DOCS / MISC:
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2023-07-31 16:38:13 +02:00
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2023-08-27 00:07:09 +02:00
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- Added a new theme "zerenity" (@Zelow79)
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- Reorganize game constants (@zerbosh)
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- Reorganize ingame documentation folder structure, simplify documentation bundling (@Snarling)
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- IP Address coding contract accepts single-quoted entries (@myCatsName)
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- Updated an outdated message on ns.killall logs (@myCatsName)
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- Updated documentation for ns.share and ns.getSharePower (@myCatsName)
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- Removed functions (like ns.getServerRam) are no longer shown when enumerating ns entries. (@Snarling)
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- Removed more references to ReadTheDocs that remained after 2.4.0 (@hydroflame)
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- Fixed some typos/spacing (@myCatsName)
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- Fixed an issue with incorrect React keys in active scripts page (@zornlemma)
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2023-08-06 15:42:36 +02:00
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2023-08-27 00:07:09 +02:00
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### API CHANGES (NON-SPOILER)
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2023-08-06 15:42:36 +02:00
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2023-08-27 00:07:09 +02:00
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- Added ns.stock.getConstants (@Snarling)
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- Added ownedAugs and ownedSF properties to return data of ns.getResetInfo (@Snarling)
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2023-08-01 05:08:42 +02:00
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2023-08-27 00:07:09 +02:00
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### API CHANGES (SPOILERS):
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- Added ns.singularity.getAugmentationFactions to provide a list of factions that have a given augmentation (@myCatsName)
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- ns.corporation.getConstants now has a ram cost of 0 (@Snarling)
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### OTHER CHANGES (SPOILERS):
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2023-08-06 06:13:07 +02:00
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2023-08-27 00:07:09 +02:00
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- Successes for next level is now accurate in the UI for Bladeburner operations (@myCatsName)
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- ns.sleeve.setToFactionWork no longer allows working for factions the player has not joined (@Snarling)
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2023-07-31 16:38:13 +02:00
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`,
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2021-09-05 01:09:30 +02:00
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};
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