2016-10-14 21:53:30 +02:00
|
|
|
# netburner
|
|
|
|
Netburner Idle Game
|
2016-12-07 22:23:39 +01:00
|
|
|
|
|
|
|
TESTING TODO:
|
|
|
|
hack() and sleep() in a script
|
2016-12-14 21:29:40 +01:00
|
|
|
hack() seems to be working
|
|
|
|
|
2016-12-14 00:52:32 +01:00
|
|
|
Sleep() seems to be working
|
2016-12-15 18:51:23 +01:00
|
|
|
Creating the foreign server network doesn't seem to be working
|
|
|
|
--Seems to be fixed
|
2016-12-14 21:29:40 +01:00
|
|
|
Script RAM Usage and corresponding terminal commands
|
|
|
|
If a server has no more money available it cannot be hacked anymore
|
|
|
|
Should work automatically...because your money gained percentage will be multiplied by 0
|
2016-12-14 22:22:12 +01:00
|
|
|
When the game is loaded re-load all of the scripts in runningScripts
|
2016-12-15 18:51:23 +01:00
|
|
|
- Seems to be working
|
2016-12-15 23:22:42 +01:00
|
|
|
Update skill level on cycle
|
|
|
|
If a script has bad syntax...it fucks everything up when you try to run it so fix that
|
|
|
|
Try catch for script?
|
|
|
|
Check that killing scripts still works fine (TESTED - LOoks to work fine)
|
2016-12-19 19:20:19 +01:00
|
|
|
Check that if script has bad syntax it wont run at all and everthing works normally (Seems to work fine)
|
|
|
|
Check if script throws during runtime it shuts down correctly (seems to work fine)
|
|
|
|
|
|
|
|
Adjust leveling formula. Goes up way too high at first
|
|
|
|
http://gamedev.stackexchange.com/questions/55151/rpg-logarithmic-leveling-formula
|
|
|
|
- might be too slow now?
|
|
|
|
|
|
|
|
Scripts tab that shows script stats
|
|
|
|
Seems to work, at least the basics (for online production)
|
2016-12-07 22:23:39 +01:00
|
|
|
Script offline progress
|
2016-12-19 21:59:13 +01:00
|
|
|
|
2016-12-20 21:18:34 +01:00
|
|
|
Delete a script from Active scripts when the WorkerScript is deleted
|
|
|
|
Seems to work
|
|
|
|
|
|
|
|
Server growth
|
|
|
|
Implemented but it might need to be balance/formula readjusted
|
2016-12-21 17:33:00 +01:00
|
|
|
|
|
|
|
ctrl+C functionality for all running command like hack(), analyze(), and tail
|
|
|
|
Implemented for hack() and analyze(). Seems to work
|
2016-12-20 21:18:34 +01:00
|
|
|
|
2016-12-21 19:36:42 +01:00
|
|
|
Saving/Loading factions
|
|
|
|
No errors thrown when saving/loading game at the start
|
2016-12-20 21:18:34 +01:00
|
|
|
|
2016-12-14 00:52:32 +01:00
|
|
|
Scroll all the way down when something is post()ed
|
2016-12-21 19:36:42 +01:00
|
|
|
|
|
|
|
Tasks TODO:
|
2016-12-14 00:52:32 +01:00
|
|
|
Script logging functionality? Logs to internal "log file" (property of script itself)
|
2016-12-14 21:29:40 +01:00
|
|
|
Tutorial and help
|
2016-12-20 21:18:34 +01:00
|
|
|
Secret Servers
|
|
|
|
|
|
|
|
Purchasing Servers
|
2016-12-19 19:20:19 +01:00
|
|
|
|
|
|
|
Hack time formula needs rebalancing I think
|
|
|
|
|
2016-12-15 18:51:23 +01:00
|
|
|
Factions
|
2016-12-19 19:20:19 +01:00
|
|
|
Augmentations
|
2016-12-15 23:22:42 +01:00
|
|
|
Update CONSTANTS.HelpText
|
2016-12-19 19:20:19 +01:00
|
|
|
Account for Max possible int when gaining exp
|
|
|
|
Text in script editor that says ("ctrl + x" to save and quit)
|
|
|
|
|
|
|
|
Companies
|
|
|
|
Add possible CompanyPositions for every Company
|
|
|
|
Applying/working for companies
|
|
|
|
|
|
|
|
OPTIMIZATION
|
|
|
|
https://gamealchemist.wordpress.com/2013/05/01/lets-get-those-javascript-arrays-to-work-fast/
|