bitburner-src/src/Script/Script.ts

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/**
* Class representing a script file.
*
* This does NOT represent a script that is actively running and
* being evaluated. See RunningScript for that
*/
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import { calculateRamUsage, RamUsageEntry } from "./RamCalculations";
import { ScriptUrl } from "./ScriptUrl";
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import { Generic_fromJSON, Generic_toJSON, IReviverValue, Reviver } from "../utils/JSONReviver";
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import { roundToTwo } from "../utils/helpers/roundToTwo";
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import { ScriptModule } from "./ScriptModule";
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let globalModuleSequenceNumber = 0;
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interface ScriptReference {
filename: string;
server: string;
}
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export class Script {
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// Code for this script
code = "";
// Filename for the script file
filename = "";
// url of the script if any, only for NS2.
url = "";
// The dynamic module generated for this script when it is run.
// This is only applicable for NetscriptJS
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module: Promise<ScriptModule> | null = null;
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// The timestamp when when the script was last updated.
moduleSequenceNumber: number;
// Only used with NS2 scripts; the list of dependency script filenames. This is constructed
// whenever the script is first evaluated, and therefore may be out of date if the script
// has been updated since it was last run.
dependencies: ScriptUrl[] = [];
dependents: ScriptReference[] = [];
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// Amount of RAM this Script requres to run
ramUsage = 0;
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ramUsageEntries?: RamUsageEntry[];
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// Used to deconflict multiple simultaneous compilations.
queueCompile = false;
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// hostname of server that this script is on.
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server = "";
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constructor(fn = "", code = "", server = "", otherScripts: Script[] = []) {
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this.filename = fn;
this.code = code;
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this.server = server; // hostname of server this script is on
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this.moduleSequenceNumber = ++globalModuleSequenceNumber;
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if (this.code !== "") {
this.updateRamUsage(otherScripts);
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}
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}
/** Download the script as a file */
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download(): void {
const filename = this.filename;
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const file = new Blob([this.code], { type: "text/plain" });
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const a = document.createElement("a"),
url = URL.createObjectURL(file);
a.href = url;
a.download = filename;
document.body.appendChild(a);
a.click();
setTimeout(function () {
document.body.removeChild(a);
window.URL.revokeObjectURL(url);
}, 0);
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}
/**
* Marks this script as having been updated. It will be recompiled next time something tries
* to exec it.
*/
markUpdated(): void {
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this.module = null;
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this.moduleSequenceNumber = ++globalModuleSequenceNumber;
}
/**
* Save a script from the script editor
* @param {string} code - The new contents of the script
* @param {Script[]} otherScripts - Other scripts on the server. Used to process imports
*/
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saveScript(filename: string, code: string, hostname: string, otherScripts: Script[]): void {
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// Update code and filename
this.code = Script.formatCode(code);
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this.filename = filename;
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this.server = hostname;
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this.updateRamUsage(otherScripts);
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this.markUpdated();
for (const dependent of this.dependents) {
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const [dependentScript] = otherScripts.filter(
(s) => s.filename === dependent.filename && s.server == dependent.server,
);
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dependentScript?.markUpdated();
}
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}
/**
* Calculates and updates the script's RAM usage based on its code
* @param {Script[]} otherScripts - Other scripts on the server. Used to process imports
*/
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updateRamUsage(otherScripts: Script[]): void {
const res = calculateRamUsage(this.code, otherScripts);
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if (res.cost > 0) {
this.ramUsage = roundToTwo(res.cost);
this.ramUsageEntries = res.entries;
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}
this.markUpdated();
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}
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imports(): string[] {
return [];
}
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// Serialize the current object to a JSON save state
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toJSON(): IReviverValue {
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return Generic_toJSON("Script", this);
}
// Initializes a Script Object from a JSON save state
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static fromJSON(value: IReviverValue): Script {
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const s = Generic_fromJSON(Script, value.data);
// Force the url to blank from the save data. Urls are not valid outside the current browser page load.
s.url = "";
s.dependents = [];
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return s;
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}
/**
* Formats code: Removes the starting & trailing whitespace
* @param {string} code - The code to format
* @returns The formatted code
*/
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static formatCode(code: string): string {
return code.replace(/^\s+|\s+$/g, "");
}
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}
Reviver.constructors.Script = Script;