Update "Increase maximum money" description to document a change made in v0.56.0 : adding a soft cap on max money increase above the $1t mark.
(well, the changelog did actually say above 10t, but current source code use 10e12...)
Previously, edge order would stay constant while vertex order was
shuffled. This way, there is even less opportunity for a player to
reverse-engineer the initial bipartite graph.
Implemented a greedy 2-coloring algorithm to check whether a given
graph is 2-colorable. The algorithm is only used if the player
provides "[]" as their answer; other answers will be checked using
the previously implemented validation code.
Implemented the case for the 2-coloring solver to validate that
entered colorings are proper. Still needs a case for when no
solution exists.
Also, changed the data from type [number, number][] to
[number, [number, number][]], so that the number of vertices in
the graph can be the first parameter.
Implemented the generator for a new contract type. For now, has
a description and solution checker designed only for testing. The
generator creates a bipartite graph with random edges, then
attempts to add one additional edge without regard for the partite
sets. It then randomizes the vertices of the graph to make reverse-
engineering the original partite sets impossible.
The shuffling algorithm is adapted from stack overflow code, but
really, what isn't?
depcheck is useful here. Has some false reports, but there are some
unused packages and some missing ones. Also I moved types to dev-
dependencies because we don't use them at runtime.
Added a check to stanek.acceptGift for aug status. It's not
particularly elegant, but I copied the checks from the ui. Also
changed the way CotMG status is checked to be more robust.
Added a new ns function stanek.acceptGift to the game, with a ram
cost of 2gb. The function attempts to join the CotMG and install
the gift, then returns true iff the player is in the CotMG and has
the gift installed.