Commit Graph

7627 Commits

Author SHA1 Message Date
Matt Garretson
3ec4f0c98c
Fix HP gaining logic from defense skill levels (#205) 2022-11-09 22:06:27 -05:00
Snarling
b275f88053
NETSCRIPT: Expose more enums for player use (#198)
* Add support for enums at other ns layers
* APIWrapper: simplified wrapping algorithm and modified to just use cloneDeep to copy enums instead of recursively wrapping enums as if they were new API layers
* Improve APIWrapper typing
* Changed some typings at RamCostGenerator to allow for enums at different levels without enums needing a ram cost
* Added enums to ns.corporation, removed getter functions that were being used instead.
* Add FactionWorkType for player use
* Add ClassType and CompanyWorkPos enums
* Change netscriptDefinitions to expect members of these new enums where appropriate.
2022-11-09 13:46:21 -05:00
Snarling
8e0e0eaa88
NETSCRIPT: ns.sleeve.getSleeve added. getPlayer and getSleeve can both be used for formulas. (#200)
* BREAKING CHANGE: Removed getSleeveStats and getSleeveInformation because this info is provided by getSleeve in a more usable form.
* BREAKING CHANGE: Removed tor, inBladeburner, and hasCorporation fields from ns.getPlayer. Functionality still exists via added functions ns.hasTorRouter, ns.corporation.hasCorporation, and ns.bladeburner.inBladeburner.
* Separated ns definitions for Person, Sleeve, and Player interfaces with both Player and Sleeve just extending Person.
Added getSleeve, which provides a Sleeve object similar to getPlayer.
* Renamed the sleeve ns layer's interface as sleeve lowercase because of name conflict. todo: May move all the ns layers interface names to lowercase for consistency
* Added ns.formulas.work.crimeSuccessChance and reworked to allow both sleeve and player calculations.
* Removed internal Person.getIntelligenceBonus function which was just a wrapper for calculateIntelligenceBonus. Any use of the former in formulas creates a conflict where ns-provided Person objects throw an error.
* Renamed helpers.player to helpers.person for netscript person validation. Reduced number of fields validated due to Person being a smaller interface.
* Fixed bug in bladeburner where Player multipliers and int were being used no matter which person was performing the task
* Fixed leak of Player.jobs at ns.getPlayer
* Person / Player / Sleeve classes now implement the netscript equivalent interfaces. Netscript helper for person no longer asserts that it's a real Person class member, only that it's a Person interface. Functions that use netscript persons have been changed to expect just a person interface to prevent needing this incorrect type assertion.
2022-11-09 07:26:26 -05:00
Snarling
6f08aee8f6
Fix zombie scripts (#203)
Also made installAugmentations synchronously perform reset, but added a short timeout to the callback script launch for balance.
2022-11-08 12:17:34 -05:00
Snarling
01b131526a
Rework coffee/party (#201)
* Removed unused partyEmployees and coffeeEmployees members of OfficeSpace
* Reworked formula for performance loss per market cycle.
* Rework both coffee and party formulas to allow easier recovery from low values.
2022-11-07 09:09:53 -05:00
quacksouls
8367b68f46
CORPORATION: typo fixes in modals to sell materials and products (#197) 2022-11-06 21:36:38 -05:00
Rai
c17af3ad35
UI: SoftResetButton.tsx Tooltip changed to make more sense (#186) 2022-11-06 17:30:01 -05:00
quacksouls
83730d89fd
UI: use newline to separate sentences in popup message (#188) 2022-11-06 17:27:40 -05:00
Snarling
9e869bc876
NETSCRIPT: Add ns.formulas.work.companyGains function (#195)
* added ns.formulas.work.companyGains.
* Removed Work/Formulas folder, added Work/Formulas.ts
* CompanyPosition.calculateJobPerformance now takes in a Person instead of taking in a full set of stats, and it takes INT into account.
* formulas.crimeGains takes in a person object.
* Renamed ns Player type to Person.
* added multWorkStats, which multiplies a WorkStats object with a multipliers object.
* Remove unused types in NetscriptDefinitons.d.ts
* reuse formulas code in other parts of game
* getSleeveInformation also returns skills

Co-authored-by: Alexey <alexey.kozhemiakin@gmail.com>
2022-11-06 17:27:04 -05:00
Snarling
5205ff2837
Remove unused error blocks (#194) 2022-11-04 08:08:06 -04:00
Snarling
7ef2675e2c
Make writePort synchronous (#193) 2022-11-04 07:56:20 -04:00
quacksouls
55b2cbb549
UI: cat: proper line breaks when showing .js, .script, or .txt files (#192)
Currently, the HTML line break sequence `<br /><br />` is hardcoded into the dialog box message when showing the content of these file types: ".js", ".script", and ".txt".  By default, the function `dialogBoxCreate()` currently assumes that its first parameter is not HTML, but a text string, so whatever is in the string will appear in the dialog box.  Use the newline character instead for line break.
2022-11-04 07:23:33 -04:00
omuretsu
6ac04717fe Add missing line breaks on showMessage 2022-11-03 11:31:25 -04:00
omuretsu
e42b1c2edd lint 2022-11-03 08:46:01 -04:00
omuretsu
b057e2e5f2 Fix sleeves unable to commit crime 2022-11-03 08:39:34 -04:00
omuretsu
442a4f0198 update html-webpack-plugin version 2022-11-03 08:02:39 -04:00
LJ
9eb5f7ef23
NETSCRIPT: added portHandle.nextWrite() (#187) 2022-11-03 06:17:29 -04:00
Snarling
3ce4dcf612
DOC: Update documentation for workForFaction and workForCompany (#180)
* DOC: `ns.singularity.workForFaction()`: update doc and examples
* Additional Doc Fixes
* Remove unnecessary fluff in singularity.workForFaction examples
* Fix documentation for singularity.workForCompany similar to fixes already applied to workForFaction
* Correct some inaccuracies in workForFaction and workForCompany remarks sections
* Shorten some comment lines that are over 120 characters in NetscriptDefinitions.d.ts, for consistency.

Co-authored-by: Duck McSouls <quacksouls@gmail.com>
2022-11-01 12:24:25 -04:00
quacksouls
634611f9db
DOC: Improve CCT documentation for HammingCodes (#167) 2022-10-30 04:24:09 -04:00
LJ
0519b6adf7
De-uglify ns.print examples (#164) 2022-10-28 17:20:01 -04:00
omuretsu
4bf215f241 Fix documentation build error 2022-10-27 07:04:46 -04:00
jaculler
a40aa1bab2
Fix Tutorial Ram Text (#162)
This updates the tutorial (and tests) to match the updated value of 8GB starting ram.
2022-10-27 06:25:45 -04:00
quacksouls
279d18d65f
DOC: sleeve: typo fix (#161)
Some typographical fixes in the documentation of sleeves.
2022-10-26 23:30:40 -04:00
Snarling
239834dba6
Connect to owned servers from anywhere (#159)
* purchasedByPlayer allows connect-from-anywhere as if the server was backdoored.
* Also added optional backdoorInstalled variable to type for BaseServer. This has no runtime effect, but it allows accessing that variable without TS needing us to verify whether it's instanceof Server first.
2022-10-25 17:48:46 -04:00
omuretsu
8837c01d21 Tolerate & recover from null player money 2022-10-25 14:56:47 -04:00
omuretsu
d0820c81ce Recover from null moneyTracker
There shouldn't be any way to get null, but it was reported to occur and this will recover when this happens.
2022-10-25 14:37:25 -04:00
Snarling
959307aa13
CORP: Better fix for MP validation (#158)
* Prevent negative profit selling
* Update validation strings for MP
* Allow negative MP formula price
2022-10-25 12:51:03 -04:00
Snarling
5b2a96fa0c
CORPORATION: Happiness/Energy/Morale trend down even for productive corps (#157) 2022-10-25 10:32:20 -04:00
Snarling
a79621612f
Only allow one reference to MP in sell price (#156) 2022-10-25 08:51:37 -04:00
quacksouls
3f0a7786f8
DOC: cleanup in doc of Netscript functions (#155)
* A bunch of typographical fixes in the documentation of various Netscript functions.  A main fix is standardizing the use of "hostname".
* Cross-reference the documentation of various Netscript functions.  This makes it clear that we are referring to a particular Netscript function.
* Clarify the return values of various Netscript functions.  Clarify the documentation of other functions.
2022-10-25 07:17:53 -04:00
Snarling
5fe89d5599
CORPORATION: Reorganize Industry data (#154) 2022-10-24 21:54:54 -04:00
Snarling
d7193ca8ff
fix negative time display (#153) 2022-10-24 20:09:10 -04:00
Snarling
df70458e4f
CORPORATION: Give Employees some RNG (#152)
Authored-by: zerbosh <115591472+zerbosh@users.noreply.github.com>
2022-10-24 16:33:25 -04:00
G4mingJon4s
6dc5990b63
CORPORATION: Added check to buy amount (#149) 2022-10-24 16:09:53 -04:00
Snarling
d22d0a25ef
DEV: Attempt new yml for deploy to gh pages (#150) 2022-10-24 09:51:22 -04:00
G4mingJon4s
3861e56ced
CORPORATION: Check there is room to make a new product before opening popup. (#147) 2022-10-24 08:58:51 -04:00
quacksouls
e9e9ac1def
DOC: CCT: typo fixes (#145)
Fixes #144.  Some typographical fixes in the description of a Coding Contract.
2022-10-24 08:46:26 -04:00
Snarling
0a3ff56331
WIP: Remove corp employees as objects (#143)
* Removed employees as objects from corporations
* Remove employees from office JSON after loading / convert to new parameters
* Showed down morale/etc gain; added optional position to hireEmployee
* enum support for corp employee positions

Mostly authored-by: Kelenius <kelenius@ya.ru>
2022-10-24 08:44:01 -04:00
Snarling
6095e63369
Remove bundle files (#140)
* bitburner-src is not running github pages, so a built version of the web app is not needed in git.
2022-10-24 08:05:30 -04:00
hydroflame
3d0bceb9ff
round4 2022-10-22 00:48:31 -04:00
hydroflame
4a33ed87dd
round3 2022-10-22 00:41:03 -04:00
hydroflame
1c9d97fe35
Trying more auto deploy 2022-10-22 00:35:12 -04:00
hydroflame
317c3c3fc4
Update NetscriptDefinitions.d.ts 2022-10-22 00:27:29 -04:00
hydroflame
7784c2f8b2
Update NetscriptDefinitions.d.ts 2022-10-22 00:23:10 -04:00
hydroflame
b4c791afe6
Delete deploy_dev.yml 2022-10-22 00:18:15 -04:00
hydroflame
7f5d887506
Trying to deploy on build 2022-10-22 00:17:58 -04:00
hydroflame
82caadfac6
Rename job 2022-10-21 23:59:07 -04:00
hydroflame
b94e3cd9d9
Update deploy_dev.yml
rm dev as onpush
2022-10-21 23:58:00 -04:00
hydroflame
353043347c
Create deploy_dev.yml 2022-10-21 23:57:21 -04:00
Snarling
d74c380e42
WIP: Crimes streamlining. (#138)
* streamline crimes

* Crimes object is now indexed by CrimeType enum instead of an entirely new set of keys that aren't used for anything else. This eliminated a lot of instances of iterating to find the right crime for a given CrimeType.
* Removed unused `None` CrimeType which allowed typing Crimes as a Record<CrimeType, Crime>.
* Added slums tooltip text as a crime property, to allow streamlining slums.
* Refactor slums location - removed repetitive code, rerenders 1/sec to update chances
* Fix bugged descriptive text when sleeve is committing a crime (was "is attempting to DRUGS", now uses correct text e.g. "to deal drugs").
* Remove unused and now unneeded NewCrimeType enum. Values were identical to existing CrimeType values after removing unused None.

* Add CrimeType enum in NetscriptDefinition.d.ts

* Also update broken ToastVariant type. Better support for enums in player scripts.
* Still todo is modifying some NS functions to expect CrimeType as input (rough crime names will continue to work to avoid breaking scripts)

* Expect enum use for crime functions

Affected functions:
* ns.singularity.commitCrime
* ns.singularity.getCrimeChance
* ns.singularity.getCrimeStats
* ns.sleeve.setToCommitCrime
* formulas.work.crimeGains (param type only)

- Affected functions still will fall back to rough names, except formulas.work.crimeGains which already only accepted the enum members.
- Some documentation changes:
  * examples updated to use uppercase expected form.
  * Note on sleeve.setToCommitCrime that it only accepts exact matches removed. It already, and still does, accept any rough crime name (but the enum is expected input).
  * note about needing to use isBusy to schedule crimes remove - crimes autoloop now.
  * Since expected string inputs are documented directly on the type, removed list of crimes from sleeve.setToCommitCrimes
2022-10-21 11:57:37 -04:00