Commit Graph

235 Commits

Author SHA1 Message Date
danielyxie
be0a08d70c
Revert "Gang rework" 2018-10-23 13:47:00 -05:00
danielyxie
e73ebe843f Gang-rework bugfixes and rebalancing. Started adding Gang API 2018-10-19 19:30:02 -05:00
danielyxie
c4dbfa43c9 Fixed merge conflicts with dev 2018-10-17 15:43:48 -05:00
danielyxie
e3be48bb98 Reworked Dev Menu implementation 2018-10-17 13:14:52 -05:00
danielyxie
a43f8bf1e6 Finished ironing out Gang ascension mechanic, including bugs. Refactored UI code to be part of the Gang class. 2018-10-14 19:28:44 -05:00
danielyxie
fcab079b32 FIxed merge conflicts with dev and also did some work on Gang UI 2018-10-10 18:13:31 -05:00
danielyxie
7095c1cc95 New Coding Contract faction selector sets reward.name 2018-10-09 11:56:22 -05:00
danielyxie
f4391b19bc Fixed various Coding Contract bugs. Added getContractType() to coding contract API 2018-10-09 11:56:22 -05:00
danielyxie
561cdb1652 Update documentation. Hacknet Node API functions for getting costs now return Infinity if the specified Node is at max level 2018-10-01 19:51:32 -05:00
danielyxie
12bee24520 Beginning to refactor stylesheets. Convert main menu to use buttons instead of a elements 2018-10-01 19:51:32 -05:00
danielyxie
d624d2f86f Fixed bug with contract generation when player doesn't have a job. Added bladeburner.getActionRepGain() function 2018-10-01 19:51:32 -05:00
danielyxie
f78f0ec1a7 Implemented Coding Contracts 2018-10-01 19:51:32 -05:00
danielyxie
e714f1e6cd Rename ContractTypes -> CodingCOntractTypes. Begin Contract Generation code 2018-10-01 19:51:32 -05:00
danielyxie
4d2290bcb1 Update documentation. Hacknet Node API functions for getting costs now return Infinity if the specified Node is at max level 2018-09-26 00:00:28 -05:00
danielyxie
597f080d97 Beginning to refactor stylesheets. Convert main menu to use buttons instead of a elements 2018-09-25 12:18:06 -05:00
danielyxie
81c1655a30 Fixed bug with contract generation when player doesn't have a job. Added bladeburner.getActionRepGain() function 2018-09-23 23:27:31 -05:00
danielyxie
fd8bcf35ed Implemented Coding Contracts 2018-09-22 19:31:43 -05:00
danielyxie
a114904fd3 Rename ContractTypes -> CodingCOntractTypes. Begin Contract Generation code 2018-09-22 19:31:43 -05:00
danielyxie
d50c5abb66 Refactored all code that uses the numeral library to use a wrapper class. Implemented configurable locale setting through this wrapper class 2018-09-12 11:29:02 -05:00
danielyxie
053bb9fcaf Merge branch 'dev' of https://github.com/danielyxie/bitburner into stock-market-and-bladeburner-rebalancing 2018-09-06 11:54:21 -05:00
danielyxie
26fa9cfe82 Rebalanced Stock Market and Bladeburner. Refactored Stock class to Typescript 2018-09-06 11:07:59 -05:00
Mat Jaworski
f721e21622 More minor font colour and Infiltration details updates 2018-09-07 00:15:36 +10:00
danielyxie
5ede6be8e5 Refactored functions that calculate hacking time/exp gain/chance/ etc into a separate file 2018-08-30 12:00:38 -05:00
Mat Jaworski
5f13bc6336 UI Enhancements
Updates:
– Character Overview box (top right corner) – redesigned and added colours to the attributes.
– Added prompt colour in the terminal.
– Minor copy fixes (grammar and typos).
– Code formatting cleanup.
– Character > Stats – Fixed spacing issue when Intelligence is not yet available
– Main Menu – Adjusted the spacing and changed the border to outline to improve the readability.
– Tooltip boxes (Firefox only) – fixed the issue when tooltips were generating additional spacing around the <br> tags.
– Multiple general updates to UI to improve accessibility and readability. Aimed to improve the user experience when playing the game on a smaller screen resolutions.
– Accordion/Dropdown buttons – improved the readability of the plus/minus icons.
– Added .editorconfig with the most basic settings.
2018-08-30 01:12:33 +10:00
Daniel Xie
de0f891d52 Various rebalances to Bladeburner: Buffed Augmentations. Simulacrum costs less rep but more money. Slightly more money gained from contracts. Operations give more rank. More Synthoid communities. Added getBonusTime() and getSkillUpgradeCost() to Bladeburner API. Operation count increases faster and is more randomized. Decreased rate at which contracts/ops level up 2018-08-11 20:05:32 -05:00
Steven Evans
9a7fa5d12c
Merge branch 'dev' into refactor-out-circular-dependencies 2018-08-07 10:00:49 -04:00
Daniel Xie
a1a69b8042 Prevent dev menu from being shown in produ 2018-08-06 21:15:31 -04:00
Olivier Gagnon
ddca5ae987 character overview element reuse 2018-08-03 10:54:13 -04:00
Steven Evans
974bc3c002 [refactor] Moved Settings to TypeScript
Moved the UI binding to a separate file as there is still a circular
dependency with 'engine'. But every other file that depends on Settings
is no longer part of a larger dependency cycle.
2018-08-02 14:33:08 -04:00
Steven Evans
826a8799fa [refactor] Extracting Locations to its own file to remove circular dependency 2018-08-02 14:33:08 -04:00
Steven Evans
26b0840f26 [refactor] Breaking out page tracking from 'engine' 2018-08-02 14:33:07 -04:00
Steven Evans
56da0f9214 [refactor] Pulling out createStatusText from Engine 2018-08-02 14:33:06 -04:00
Steven Evans
0bea4e0430 [refactor] Breaking out key codes
Trying to start breaking apart the large circular dependencies between
modules. Most of the dependencies are similar to this pattern where
there is one stand-alone member that is needed, so the entire module
gets brought along with.
2018-08-02 14:23:50 -04:00
danielyxie
c2be5df1f5
Merge pull request #406 from kopelli/fix-dev-programs
Fixing Program list in dev menu
2018-08-02 10:55:27 -04:00
danielyxie
4ea6c4840c
Merge pull request #360 from kopelli/scss
Incorporate SCSS for styling/bundling
2018-08-02 10:18:36 -04:00
Steven Evans
977d8b7d71 [bug] Fixing Program list in dev menu 2018-07-31 00:14:37 -04:00
Olivier Gagnon
a465db4e74 save game now glows red if you dont have autosave enabled 2018-07-25 00:56:52 -04:00
Steven Evans
9b5b997b6d [chore] Introducing SCSS, renaming existing files.
Not utilizing any functionality yet, just setting up for refactorings.
2018-07-17 11:55:04 -04:00
Steven Evans
3faed7caf2 [refactor, chore] "Compile" CSS via Webpack
This may seem unnecessary (and odd to import CSS files into JS...), but
this sets up the project for being able to keep the distributed
(release) resources all together, as well as setting the stage for
introducing something like SCSS.
2018-07-16 23:22:24 -04:00
Steven Evans
bd814446d5 [refactor] Pulled 'removeLoadingScreen' out of Engine 2018-07-16 14:20:01 -04:00
Olivier Gagnon
6514632b43 added shortcuts to corp, gang and blade under the world tab 2018-07-12 22:22:28 -04:00
Steven Evans
9e26ee7858 [refactor] Moved 'removeChildrenFromElements' to its own TS file 2018-07-08 21:18:44 -04:00
Steven Evans
8016321bfb [refactor] Moved 'clearEventListeners' to its own TS file 2018-07-08 21:18:10 -04:00
Steven Evans
107f1de18d [refactor] Moved createElement into its own TS file
This is the start at separating out UI related work from potentially backend
related work. This distinction will help when Web Workers can be
introduced to get around the background tab limitation for scripts.
2018-07-08 20:17:49 -04:00
Steven Evans
15e3b751da [refactor] Moved "exceptionAlert" to its own TS file
Since this is a UI only function, when Web Workers are introduced this
call chain will not be allowed on the backend.
2018-07-08 20:15:07 -04:00
danielyxie
3213032427 Fixed incompatibility issues with Edge (due to spread syntax). Fixed issue with Terminal autocomplete and capitalized commands. Script ram is now rounded to 2 decimal places 2018-07-02 22:35:12 -05:00
Olivier Gagnon
6bdf946790 remove all .js from all appplicable imports 2018-06-26 12:34:11 -04:00
danielyxie
13dbd9f26c Merge PRs and fix issues 2018-06-26 09:49:28 -05:00
danielyxie
89ecb15b6f
Merge pull request #324 from hydroflame/hydroflame-convert-ts
first conversion
2018-06-25 20:02:40 -05:00
danielyxie
d2a1443960
Merge pull request #320 from hydroflame/move-tor-html
[SMALL] moved all tor-html related code to one place, hurray for decoupling
2018-06-25 19:40:59 -05:00