Martin Fournier
078a62cb0d
Add npm version
support to build releases
...
Replaces the `npm run allbuild` script with the `npm version` command.
It creates a new commit with a standardized message & includes the built
app.
Usage: `npm version [patch | minor | version | 10.0.0 | etc]`
Will update the package.json & perform a bunch of steps in a row:
- Runs `npm install` in:
- The root directory
- The ./electron/ directory
- The ./tools/bump-version/ directory
- Runs `npm run test`
- Update the version string in:
- ./electron/package.json (version)
- ./src/Constants.ts (VersionString)
- ./doc/source/conf.py (version & release)
- Runs `npm run doc` (build the markdown documentation)
- Runs `npm run build` (production build)
- Runs `npm run electron` (electron build)
- Runs `git add --all`
- Runs `git push -u origin dev && git push --tags`
2022-04-07 07:50:47 -04:00
Martin Fournier
cec5f1ce29
Move electron build script to /tools/
...
Also enables bash strict mode flags for the build script
2022-04-07 07:48:44 -04:00
Martin Fournier
452ee3da7f
Move main bundle output to ./dist subfolder
...
Excludes the index.html so that the github page can still work as is.
This will declutter the root of the repo a fair bit.
2022-04-07 07:48:44 -04:00
phyzical
afa2210aa6
Merge branch 'dev' into bugfix/2843
2022-04-07 16:38:48 +08:00
phyzical
d24a26a208
merge dev
2022-04-07 16:37:57 +08:00
phyzical
2b0c618222
fix build error with fix for augmentations not being static
2022-04-07 16:31:31 +08:00
phyzical
c70f59ac54
merge dev
2022-04-07 16:27:23 +08:00
phyzical
43248bbc42
merge dev
2022-04-07 16:25:33 +08:00
phyzical
7cc3b85083
linting
2022-04-07 16:23:31 +08:00
phyzical
a4d221f709
missed a conflict opps
2022-04-07 16:23:26 +08:00
phyzical
85e65195e5
merg dev
2022-04-07 16:22:07 +08:00
phyzical
a4e1b73b19
Merge branch 'dev' into bugfix/3348
...
# Conflicts:
# src/Faction/FactionInfo.tsx
# src/NetscriptFunctions/Singularity.ts
2022-04-07 16:17:28 +08:00
nickofolas
314e37430d
Add Augmentation unique to Grafting
2022-04-07 00:48:39 -05:00
Hedrauta
e286ee1de5
2 new Coding Contracts
...
also run format and lint on it this time 😉
2022-04-07 06:16:14 +02:00
TheMas3212
f0cfc8700a
run formater
2022-04-07 10:23:52 +10:00
TheMas3212
8c58f0676d
Improve Typesafety on API Wrapper
2022-04-07 10:23:52 +10:00
TheMas3212
40f74e4a98
add wrapped helpers to ctx
...
add ramcheck into wrapper
2022-04-07 10:23:52 +10:00
TheMas3212
ea2b444b87
Initial API Wrapper Work
...
onlying wrapping Stanek api currently as test sample
(Rebased onto upstream/dev)
2022-04-07 10:23:46 +10:00
Olivier Gagnon
7d4bf90b40
fmtlinttest
2022-04-06 20:18:25 -04:00
hydroflame
371de216ea
Merge pull request #3308 from phyzical/bugfix/fix-tests
...
Fix tests
2022-04-06 20:16:55 -04:00
hydroflame
b6d68f7353
Merge branch 'dev' into bugfix/fix-tests
2022-04-06 20:16:51 -04:00
Olivier Gagnon
4fc352a792
fix a few test
2022-04-06 20:12:54 -04:00
Olivier Gagnon
f05b533af5
fix a few test
2022-04-06 20:08:03 -04:00
Olivier Gagnon
8ae23937fb
fix a few test
2022-04-06 19:58:06 -04:00
hydroflame
c94f31fc2a
Merge pull request #3369 from danielyxie/dev
...
fmt / fix sleep
2022-04-06 19:43:57 -04:00
Olivier Gagnon
9ce2023873
allbuild commit 724c0669
2022-04-06 19:40:04 -04:00
Olivier Gagnon
724c0669da
sleep/asleep return promise true
2022-04-06 19:38:30 -04:00
Olivier Gagnon
e07a223d77
Added fmt and lint warnings to github pr template
2022-04-06 19:36:35 -04:00
Olivier Gagnon
48f80f25d6
fmt and lint
2022-04-06 19:30:08 -04:00
hydroflame
ddf0ee6d0c
Merge pull request #3367 from danielyxie/dev
...
Few bugfix
2022-04-06 15:21:20 -04:00
Olivier Gagnon
5a25faf9fa
allbuild commit ba6304fb
2022-04-06 15:06:15 -04:00
hydroflame
ba6304fbd1
Merge pull request #3351 from phyzical/bugfix/augmentations-not-reseting-correctly
...
changes static arrays to functions to force new creation of augmentations when called
2022-04-06 15:03:45 -04:00
hydroflame
d8b2c003c2
Merge pull request #3307 from steven-r/fix-3281
...
Fix 3281 - ns.goToLocation is expecting the wrong minimum RAM
2022-04-05 20:03:42 -04:00
hydroflame
d683fa5eda
Merge pull request #3337 from phyzical/feature/3332
...
added apr1 terminal command
2022-04-05 20:02:26 -04:00
hydroflame
8e2f9a513b
Merge pull request #3335 from ApamNapat/eslint_warnings_fixes
...
Fixed eslint warnings for unused vars
2022-04-05 20:01:58 -04:00
hydroflame
4cdef2d898
Merge pull request #3349 from phyzical/bugfix/3347
...
add logic to block sleeve working for gang faction
2022-04-05 20:01:02 -04:00
hydroflame
b5005cd480
Merge pull request #3352 from phyzical/feature/3258
...
add app id for notifications and other magic
2022-04-05 19:53:35 -04:00
hydroflame
cd33b833d5
Merge pull request #3363 from Seancheey/patch-1
...
Fix workForFaction invalid worktype case
2022-04-05 19:48:56 -04:00
Qiyi Shan
b9caddeeef
Fix workForFaction invalid worktype case
...
When invalid work type, the function should return false instead of true
2022-04-05 11:22:02 -04:00
phyzical
ee6c13d33b
add app id for notifications and other magic
2022-04-04 22:15:46 +08:00
phyzical
42276db351
add fix for augmentations not reseting
2022-04-04 19:50:01 +08:00
phyzical
4a5edb9f3c
changes static arrays to functions to force new creation when called
2022-04-04 19:44:25 +08:00
phyzical
2ee73cc8d6
missing space
2022-04-04 18:34:07 +08:00
phyzical
dfe9e98c77
move route to terminal to the inside of the common fucntion
...
* tested without bandaid still works correctly
* fix default script with installAugmentations
2022-04-04 18:29:43 +08:00
phyzical
8eccdf16e1
add logic to block working for gang faction
2022-04-04 18:10:21 +08:00
Heikki Aitakangas
a7d200f7c6
Strip trailing spaces
2022-04-02 23:28:23 +03:00
Heikki Aitakangas
a6710eb3e5
No need to return WorkerScript from startNetscript*Script promises, their only calling function already has the correct object in a variable
2022-04-02 23:28:23 +03:00
Heikki Aitakangas
cbd59975d4
makeRuntimeRejectMsg expects the 'msg' to be string-like
2022-04-02 23:28:23 +03:00
Heikki Aitakangas
4fd55f099b
This should not reject with ScriptDeath, the script is not being killed. Just 'undefined' isn't great either so left a TODO about improving it
2022-04-02 23:28:23 +03:00
Heikki Aitakangas
a578763b89
Use a dedicated ScriptDeath type to signal script termination instead of WorkerScript
...
Problem with throwing WorkerScript is that the termination signal object can pass
through user code, which permits user to modify that object and all parts of the
game state accessible through it.
2022-04-02 23:28:21 +03:00