Commit Graph

70 Commits

Author SHA1 Message Date
Daniel Xie
36eb7608d5 Added ability to pass arguments into scripts 2017-06-16 21:53:57 -05:00
Daniel Xie
4aa7edb576 Fixed bug where you could purchase Darkweb items without router 2017-06-13 20:07:02 -05:00
Daniel Xie
5de47f600a Updated to version 0.20.2. Fixed bug with Netscript arrays. Updated documentation 2017-06-11 15:28:20 -05:00
Daniel Xie
c55b677bc2 Added threading capabilities when running manually. Need to add for run(0 and exec() in netscript. Also fixed some bugs 2017-06-10 20:46:02 -05:00
Daniel Xie
598efda098 FIxed bug with script errors in nested progs 2017-06-07 16:18:21 -05:00
Daniel Xie
c331bd7add Edit scripts that are running. Implement maximum money on server 2017-06-06 19:04:18 -05:00
Daniel Xie
1a7a247b4d Re-designed Active Scripts tab. Re-designed growth mechanic to depend on server security. Server growth no longer occurss manually. Bug fixes 2017-06-06 16:22:57 -05:00
Daniel Xie
f738034033 scp() command in scripts now overwrites scripts at destination. Fixed some bugs in Network creation 2017-06-02 14:46:14 -05:00
Daniel Xie
3fa2e4d2a3 Classes even more expensive. 2017-06-02 09:36:17 -05:00
Daniel Xie
94dd4395be Adding messages. Changed hacking factions to rely on hacking their specific servers to get the invite. Made Augmentations more expensive 2017-06-01 23:15:45 -05:00
Daniel Xie
6ff028b5ea Slightly buffed hacknet nodes 2017-06-01 08:36:49 -05:00
Daniel Xie
70e52553dd Remove good augmentation from CyberSec. Created The Black Hand Server 2017-05-31 21:19:14 -05:00
Daniel Xie
4503d67af2 Increased ram on some servers from 2GB to 4GB. Growth rate increased slightly. Weaken() ram cost decreased to be in line with hakc() and grow() 2017-05-31 12:52:30 -05:00
Daniel Xie
d825b25c73 Added functions for weakening server security and updated docuemtnation 2017-05-31 12:37:32 -05:00
Daniel Xie
07d9dc6db8 Server security increases slightly when hacked 2017-05-31 11:45:30 -05:00
Daniel Xie
66d311f9d8 Added RAM cost for getHostname() and hasRootAccess(). Applied hacking grow_mult to server growth)
git p
2017-05-29 18:12:57 -05:00
Daniel Xie
af47baf4fa Buffed crimes and hacking. Increased growth rate of servers. Added getHostanme command. Added preventDefault() for ctrl+b in script editor. Buffed Neuroflux Governor, which adds 1% to all multipliers, and made it more expensive. Nerfed Hacknet Node base production. Fixed nested for loop issue 2017-05-29 17:37:38 -05:00
Daniel Xie
3771e00d1f Iron-gym and Max-hardware servers now have 2GB of RAM 2017-05-24 10:34:22 -05:00
Daniel Xie
4ad770091f Buffed gyms and zer0 servers 2017-05-22 10:55:39 -05:00
Daniel Xie
88f1e1bae2 Rebalancing. Added slightly more money to the starting servers and gyms. Made many of the augmentations slightly cheaper 2017-05-22 10:39:51 -05:00
Daniel Xie
a3f0bb04f7 v0.12 Slightly buffed early servers (added more money) 2017-05-21 17:04:43 -05:00
Daniel Xie
238cd89376 Harakiri sushi no longer needs ports opened. Updated tutorial doc 2017-05-15 12:49:49 -05:00
Daniel Xie
3ac33cd9e7 Added commands for port breaking programs in Netscript 2017-05-10 23:20:17 -05:00
Daniel Xie
416f3e7b47 Refactored script RAM usage to be calculated based on commands. Updated RAM on foreign servers to balance. Balnaced company wages 2017-05-10 16:10:06 -05:00
Daniel Xie
3808fe5a3f Minor UI improvements and bug fixes 2017-05-10 15:21:15 -05:00
Daniel Xie
f2287b5696 Lots of changes, didn't keep track ofthem all 2017-05-10 12:42:46 -05:00
Daniel Xie
94aafba04b Added 3 more crimes..home computer no longer reset on prestige 2017-05-08 11:00:34 -05:00
Daniel Xie
20d8a40e17 Playtesting - Rebalancing, UI improvements, added tooltip for programs, home computer no longer reset on prestige 2017-05-08 09:33:26 -05:00
Daniel Xie
534f5c1dbe Small UI improvements, balancing crime money 2017-05-06 14:12:45 -05:00
Daniel Xie
6edd7f1a49 Added grow() command - it is untested and does not worki n offline yet. Some small rebalancing and UI changes 2017-05-02 11:28:54 -05:00
Daniel Xie
e2947cc8c3 more work on HacknetNode.js and also added css content for PurchaseRamForHomeBox 2017-04-27 00:01:21 -05:00
Daniel Xie
14fb303504 Began implementing 'hacknet nodes' 2017-04-26 16:51:00 -05:00
Daniel Xie
25b5016fda Renamed PurchaseServers.js to ServerPurchases.js (more generic file). 2017-04-25 15:18:00 -05:00
Daniel Xie
dbdb089887 Playtesting - Rebalancing, bugfixes, improved UI 2017-04-23 20:43:41 -05:00
Daniel Xie
d6c094f4de Playtesting - Rebalancing 2017-04-22 21:32:51 -05:00
Daniel Xie
c69d6ce538 playtesting - rebalancing 2017-04-22 15:29:23 -05:00
Daniel Xie
17efb718a4 Playtesting - Rebalancing and bug fixes 2017-04-22 03:41:49 -05:00
Daniel Xie
c1c37f008e Playtesting - Fixed bugs and some rebalancing with foreign servers 2017-04-20 03:29:07 -05:00
Daniel Xie
9b408cb995 Playtesting - Fixed bugs 2017-04-19 14:19:33 -05:00
Daniel Xie
77f386d14a Playtesting - Fixed some bugs, refactoring 2017-04-17 23:32:17 -05:00
Daniel Xie
558939fd85 Rebalanced RAM of foreign servers 2017-04-13 13:03:59 -05:00
Daniel Xie
0ed3d65ae5 Added a bunch of small fixes and features, don't remember exactly what lol 2017-02-16 12:52:11 -06:00
Daniel Xie
1c26d2953b Began adding requirements for Factions 2017-02-09 16:40:55 -06:00
Daniel Xie
8239e94a3a Created servers for some of the Factions. THese factions are joinable when you hack into the servers 2016-12-22 10:19:02 -06:00
Daniel Xie
f1ec376f33 Implemented server growth (might need rebalancing). No wwhen a script is killed it is properly removed from the Active Scripts tab 2016-12-20 14:18:34 -06:00
Daniel Xie
962b057ff8 Implemented basic functionality for the Active Tabs menu. Works for online production 2016-12-19 12:20:19 -06:00
Daniel Xie
96fb37c6d1 Fixed loadAllRunningScripts(), now seems to be working properly 2016-12-15 11:51:23 -06:00
Daniel Xie
c485f28e20 updated README with TODOS. FIxed kill command and sleep() command in script 2016-12-13 17:52:32 -06:00
Daniel Xie
d5d198cbb4 Refactored Code to make Save/Load work. This included re-structuring classes so that they contained only native objects/arrays of native objects and using a Reviver function in the JSON.parse. Cleaned up some code that was no longer needed 2016-12-01 16:18:18 -06:00
Daniel Xie
2d41a63707 Added some TODOs 2016-11-29 17:38:50 -06:00