Daniel Xie
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36eb7608d5
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Added ability to pass arguments into scripts
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2017-06-16 21:53:57 -05:00 |
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Daniel Xie
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4aa7edb576
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Fixed bug where you could purchase Darkweb items without router
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2017-06-13 20:07:02 -05:00 |
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Daniel Xie
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5de47f600a
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Updated to version 0.20.2. Fixed bug with Netscript arrays. Updated documentation
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2017-06-11 15:28:20 -05:00 |
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Daniel Xie
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c55b677bc2
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Added threading capabilities when running manually. Need to add for run(0 and exec() in netscript. Also fixed some bugs
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2017-06-10 20:46:02 -05:00 |
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Daniel Xie
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598efda098
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FIxed bug with script errors in nested progs
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2017-06-07 16:18:21 -05:00 |
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Daniel Xie
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c331bd7add
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Edit scripts that are running. Implement maximum money on server
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2017-06-06 19:04:18 -05:00 |
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Daniel Xie
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1a7a247b4d
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Re-designed Active Scripts tab. Re-designed growth mechanic to depend on server security. Server growth no longer occurss manually. Bug fixes
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2017-06-06 16:22:57 -05:00 |
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Daniel Xie
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f738034033
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scp() command in scripts now overwrites scripts at destination. Fixed some bugs in Network creation
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2017-06-02 14:46:14 -05:00 |
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Daniel Xie
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3fa2e4d2a3
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Classes even more expensive.
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2017-06-02 09:36:17 -05:00 |
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Daniel Xie
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94dd4395be
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Adding messages. Changed hacking factions to rely on hacking their specific servers to get the invite. Made Augmentations more expensive
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2017-06-01 23:15:45 -05:00 |
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Daniel Xie
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6ff028b5ea
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Slightly buffed hacknet nodes
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2017-06-01 08:36:49 -05:00 |
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Daniel Xie
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70e52553dd
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Remove good augmentation from CyberSec. Created The Black Hand Server
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2017-05-31 21:19:14 -05:00 |
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Daniel Xie
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4503d67af2
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Increased ram on some servers from 2GB to 4GB. Growth rate increased slightly. Weaken() ram cost decreased to be in line with hakc() and grow()
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2017-05-31 12:52:30 -05:00 |
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Daniel Xie
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d825b25c73
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Added functions for weakening server security and updated docuemtnation
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2017-05-31 12:37:32 -05:00 |
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Daniel Xie
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07d9dc6db8
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Server security increases slightly when hacked
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2017-05-31 11:45:30 -05:00 |
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Daniel Xie
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66d311f9d8
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Added RAM cost for getHostname() and hasRootAccess(). Applied hacking grow_mult to server growth)
git p
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2017-05-29 18:12:57 -05:00 |
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Daniel Xie
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af47baf4fa
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Buffed crimes and hacking. Increased growth rate of servers. Added getHostanme command. Added preventDefault() for ctrl+b in script editor. Buffed Neuroflux Governor, which adds 1% to all multipliers, and made it more expensive. Nerfed Hacknet Node base production. Fixed nested for loop issue
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2017-05-29 17:37:38 -05:00 |
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Daniel Xie
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3771e00d1f
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Iron-gym and Max-hardware servers now have 2GB of RAM
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2017-05-24 10:34:22 -05:00 |
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Daniel Xie
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4ad770091f
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Buffed gyms and zer0 servers
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2017-05-22 10:55:39 -05:00 |
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Daniel Xie
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88f1e1bae2
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Rebalancing. Added slightly more money to the starting servers and gyms. Made many of the augmentations slightly cheaper
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2017-05-22 10:39:51 -05:00 |
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Daniel Xie
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a3f0bb04f7
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v0.12 Slightly buffed early servers (added more money)
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2017-05-21 17:04:43 -05:00 |
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Daniel Xie
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238cd89376
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Harakiri sushi no longer needs ports opened. Updated tutorial doc
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2017-05-15 12:49:49 -05:00 |
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Daniel Xie
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3ac33cd9e7
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Added commands for port breaking programs in Netscript
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2017-05-10 23:20:17 -05:00 |
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Daniel Xie
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416f3e7b47
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Refactored script RAM usage to be calculated based on commands. Updated RAM on foreign servers to balance. Balnaced company wages
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2017-05-10 16:10:06 -05:00 |
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Daniel Xie
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3808fe5a3f
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Minor UI improvements and bug fixes
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2017-05-10 15:21:15 -05:00 |
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Daniel Xie
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f2287b5696
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Lots of changes, didn't keep track ofthem all
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2017-05-10 12:42:46 -05:00 |
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Daniel Xie
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94aafba04b
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Added 3 more crimes..home computer no longer reset on prestige
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2017-05-08 11:00:34 -05:00 |
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Daniel Xie
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20d8a40e17
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Playtesting - Rebalancing, UI improvements, added tooltip for programs, home computer no longer reset on prestige
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2017-05-08 09:33:26 -05:00 |
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Daniel Xie
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534f5c1dbe
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Small UI improvements, balancing crime money
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2017-05-06 14:12:45 -05:00 |
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Daniel Xie
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6edd7f1a49
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Added grow() command - it is untested and does not worki n offline yet. Some small rebalancing and UI changes
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2017-05-02 11:28:54 -05:00 |
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Daniel Xie
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e2947cc8c3
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more work on HacknetNode.js and also added css content for PurchaseRamForHomeBox
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2017-04-27 00:01:21 -05:00 |
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Daniel Xie
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14fb303504
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Began implementing 'hacknet nodes'
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2017-04-26 16:51:00 -05:00 |
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Daniel Xie
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25b5016fda
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Renamed PurchaseServers.js to ServerPurchases.js (more generic file).
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2017-04-25 15:18:00 -05:00 |
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Daniel Xie
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dbdb089887
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Playtesting - Rebalancing, bugfixes, improved UI
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2017-04-23 20:43:41 -05:00 |
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Daniel Xie
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d6c094f4de
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Playtesting - Rebalancing
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2017-04-22 21:32:51 -05:00 |
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Daniel Xie
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c69d6ce538
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playtesting - rebalancing
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2017-04-22 15:29:23 -05:00 |
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Daniel Xie
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17efb718a4
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Playtesting - Rebalancing and bug fixes
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2017-04-22 03:41:49 -05:00 |
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Daniel Xie
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c1c37f008e
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Playtesting - Fixed bugs and some rebalancing with foreign servers
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2017-04-20 03:29:07 -05:00 |
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Daniel Xie
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9b408cb995
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Playtesting - Fixed bugs
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2017-04-19 14:19:33 -05:00 |
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Daniel Xie
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77f386d14a
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Playtesting - Fixed some bugs, refactoring
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2017-04-17 23:32:17 -05:00 |
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Daniel Xie
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558939fd85
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Rebalanced RAM of foreign servers
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2017-04-13 13:03:59 -05:00 |
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Daniel Xie
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0ed3d65ae5
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Added a bunch of small fixes and features, don't remember exactly what lol
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2017-02-16 12:52:11 -06:00 |
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Daniel Xie
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1c26d2953b
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Began adding requirements for Factions
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2017-02-09 16:40:55 -06:00 |
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Daniel Xie
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8239e94a3a
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Created servers for some of the Factions. THese factions are joinable when you hack into the servers
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2016-12-22 10:19:02 -06:00 |
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Daniel Xie
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f1ec376f33
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Implemented server growth (might need rebalancing). No wwhen a script is killed it is properly removed from the Active Scripts tab
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2016-12-20 14:18:34 -06:00 |
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Daniel Xie
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962b057ff8
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Implemented basic functionality for the Active Tabs menu. Works for online production
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2016-12-19 12:20:19 -06:00 |
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Daniel Xie
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96fb37c6d1
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Fixed loadAllRunningScripts(), now seems to be working properly
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2016-12-15 11:51:23 -06:00 |
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Daniel Xie
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c485f28e20
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updated README with TODOS. FIxed kill command and sleep() command in script
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2016-12-13 17:52:32 -06:00 |
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Daniel Xie
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d5d198cbb4
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Refactored Code to make Save/Load work. This included re-structuring classes so that they contained only native objects/arrays of native objects and using a Reviver function in the JSON.parse. Cleaned up some code that was no longer needed
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2016-12-01 16:18:18 -06:00 |
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Daniel Xie
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2d41a63707
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Added some TODOs
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2016-11-29 17:38:50 -06:00 |
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