Commit Graph

229 Commits

Author SHA1 Message Date
catloversg
a354867fc4
MISC: Refactor code of traveling and going to location (#1365) 2024-06-08 13:52:10 -07:00
Caldwell
cb92643c7e
IMPROVEMENT: partial migration @mui/styles to tss-react (#1338) 2024-06-03 12:27:13 -04:00
catloversg
c2a56a6150
MISC: Refactor favor code (#1321) 2024-05-28 12:04:16 -07:00
catloversg
216500ed32
CORPORATION: Add a new API to sell a division (#1210)
Also refactoring around use of "player" variable (whether it is capitalized or not).
2024-04-15 21:19:47 -07:00
adeilt
93b9a10e41
UI: Improve theme support. (#1079) 2024-02-15 23:51:07 -05:00
Caldwell
b79df29ef4
nerf n00dles (#1020)
the n00dles buff is meant as a meme as far as iam aware

but the corp changes made it the core part of a "fraud" strategy
because the corp funds added have now an alot bigger effect on the valuation
thats why i think a few more 0's are needed to tune it down back to a meme
2024-02-15 05:36:04 -08:00
Caldwell
4d551915b3
MISC: move server constants into their own constant (#1075) 2024-02-10 04:13:42 -05:00
Snarling
550829a1c3 Fix #944 merge errors 2023-12-27 04:35:58 -05:00
draughtnyan
ccf0aa4771
UI: 'Disable Text Effects' setting applies to "corrupted text" (#944) 2023-12-27 03:30:08 -05:00
Michael Ficocelli
7ef12a0323
BITNODE: IPvGO territory control strategy game (#934) 2023-12-26 11:45:27 -05:00
Jesse Clark
28ef5df880
COMPANY: Much better job location interface (#927) 2023-12-18 07:23:47 -05:00
Kelenius
da1b8533e0
Added "prev" and "next" buttons to job screen (#932) 2023-12-16 05:00:19 -05:00
Jesse Clark
902306530c
CORPORATION: Use accounting methods for all funds transactions (#949) 2023-12-07 21:22:21 -05:00
Kelenius
107b4e90e9
Changed message when buying tor router (#948) 2023-12-07 20:51:29 -05:00
missymae#2783
ff0118f2f4
UI: Update general devmenu page (#835) 2023-10-23 04:01:21 -04:00
alutman
1a052a7daf
API: Change singularity.applyToCompany() to use an enum for job field (#859) 2023-10-17 05:33:16 -04:00
missymae#2783
e1d2e12747
UI: Improve soft reset dialog, and always confirm soft resets (#809) 2023-09-17 16:30:10 -04:00
Snarling
e2655793f4
TYPESAFETY: CompanyName (#650) 2023-07-11 09:23:17 -04:00
Aleksei Bezrodnov
1d5a735941
MISC: enforce eslint react checks (#640) 2023-06-26 22:29:44 -04:00
Aleksei Bezrodnov
1af01401d9
UI: Correct behavior of "back" button on faction augs page
Plus router refactoring
2023-06-26 04:24:37 -04:00
Snarling
a4b826683e
TYPESAFETY: Strict internal typing for AugmentationName (#608) 2023-06-16 17:52:42 -04:00
Snarling
6732549196
ENUMS: Initial Enum Helper rework + Reorganization (#596) 2023-06-12 00:34:20 -04:00
Snarling
2ae3ac52f1
CORPORATION: Corp changes prior to 2.3 finalization (#503) 2023-05-15 18:06:57 -04:00
Snarling
ebae35b1fb
CODEBASE: Expand lint rules, and Aliases are stored as maps (#501) 2023-05-05 03:55:59 -04:00
Snarling
0df984eea0
CODEBASE: Add Jsonable Map and Set types, move player.sourceFiles to a map (#473) 2023-04-18 03:19:45 -04:00
Snarling
6a6043c509
CODEBASE: Add custom useRerender hook (#359) 2023-02-11 13:22:55 -05:00
Snarling
b4074328ec
UI: Added new locale-aware and configurable number formatting (#354) 2023-02-11 13:18:50 -05:00
David Walker
8f2014ea6f BUGFIX: Fix rendering of GenericLocation
Fixes #316. Rollback of the change to GenericLocation made in the
previous PR, plus adding keys (instead) to address the original problem.
2023-01-09 20:02:26 -08:00
David Walker
0c2d402f0b
INFRA: Update everything except React (#312) 2023-01-08 02:36:55 -05:00
Snarling
dc0de2498b
Fix mathjax error (#287)
* Updated mathjax and better-react-mathjax
* Removed MathJaxWrapper. Per better-react-mathjax documentation, we were incorrectly including a new context for every equation using this wrapper.
* Wrapped entire game in a MathJaxContext at GameRoot.
2023-01-03 07:38:14 -05:00
Snarling
fb1f95c26e
VARIOUS: Various changes prior to release 2.2 (#271)
See PR #271 description
2022-12-29 20:28:53 -05:00
David Walker
8d793ea271
Internal refactoring of Router (#241) 2022-12-04 03:14:06 -05:00
Snarling
65cd14e33b
DOC: Add ns documentation for possible sleeve tasks (#217)
* Add specific types for sleeve tasks
* Moved LocationName enum to overall enums file
* Add LocationName enum to those provided to player
* remove trailing s on CompanyPosNames enum (now CompanyPosName, in line with LocationName)
* Also regenerated all ns documentation. This leads to an expected error when checking for generated files, because PRs should not normally touch markdown files. Also leads to a lint failure in generated file bitburner.d.ts
* also removed some exporting from NetscriptDefinitions.d.ts for anything that wasn't imported somewhere else.
2022-11-20 12:07:22 -05:00
Snarling
88d51e9a7e
MISC: A bunch of enums stuff. (#212)
* Some game enums moved to utils/enums. Others can eventually be moved there as well.
* findEnumMember function for performing fuzzy matching of player input with enum members, without needing separate fuzzy functions for every enum.
* Also used findEnumMember for safely loading save games (allows case changes in enum values)
* Changed capitalization on some enums.
* BREAKING: removed classGains work formulas function
* Split ClassType enum into UniversityClassType and GymType.
* Added universityGains and gymGains work formulas functions
* Provided the new split enums to the player on ns.enums.
2022-11-20 08:37:11 -05:00
Snarling
8e0e0eaa88
NETSCRIPT: ns.sleeve.getSleeve added. getPlayer and getSleeve can both be used for formulas. (#200)
* BREAKING CHANGE: Removed getSleeveStats and getSleeveInformation because this info is provided by getSleeve in a more usable form.
* BREAKING CHANGE: Removed tor, inBladeburner, and hasCorporation fields from ns.getPlayer. Functionality still exists via added functions ns.hasTorRouter, ns.corporation.hasCorporation, and ns.bladeburner.inBladeburner.
* Separated ns definitions for Person, Sleeve, and Player interfaces with both Player and Sleeve just extending Person.
Added getSleeve, which provides a Sleeve object similar to getPlayer.
* Renamed the sleeve ns layer's interface as sleeve lowercase because of name conflict. todo: May move all the ns layers interface names to lowercase for consistency
* Added ns.formulas.work.crimeSuccessChance and reworked to allow both sleeve and player calculations.
* Removed internal Person.getIntelligenceBonus function which was just a wrapper for calculateIntelligenceBonus. Any use of the former in formulas creates a conflict where ns-provided Person objects throw an error.
* Renamed helpers.player to helpers.person for netscript person validation. Reduced number of fields validated due to Person being a smaller interface.
* Fixed bug in bladeburner where Player multipliers and int were being used no matter which person was performing the task
* Fixed leak of Player.jobs at ns.getPlayer
* Person / Player / Sleeve classes now implement the netscript equivalent interfaces. Netscript helper for person no longer asserts that it's a real Person class member, only that it's a Person interface. Functions that use netscript persons have been changed to expect just a person interface to prevent needing this incorrect type assertion.
2022-11-09 07:26:26 -05:00
Snarling
9e869bc876
NETSCRIPT: Add ns.formulas.work.companyGains function (#195)
* added ns.formulas.work.companyGains.
* Removed Work/Formulas folder, added Work/Formulas.ts
* CompanyPosition.calculateJobPerformance now takes in a Person instead of taking in a full set of stats, and it takes INT into account.
* formulas.crimeGains takes in a person object.
* Renamed ns Player type to Person.
* added multWorkStats, which multiplies a WorkStats object with a multipliers object.
* Remove unused types in NetscriptDefinitons.d.ts
* reuse formulas code in other parts of game
* getSleeveInformation also returns skills

Co-authored-by: Alexey <alexey.kozhemiakin@gmail.com>
2022-11-06 17:27:04 -05:00
Snarling
d74c380e42
WIP: Crimes streamlining. (#138)
* streamline crimes

* Crimes object is now indexed by CrimeType enum instead of an entirely new set of keys that aren't used for anything else. This eliminated a lot of instances of iterating to find the right crime for a given CrimeType.
* Removed unused `None` CrimeType which allowed typing Crimes as a Record<CrimeType, Crime>.
* Added slums tooltip text as a crime property, to allow streamlining slums.
* Refactor slums location - removed repetitive code, rerenders 1/sec to update chances
* Fix bugged descriptive text when sleeve is committing a crime (was "is attempting to DRUGS", now uses correct text e.g. "to deal drugs").
* Remove unused and now unneeded NewCrimeType enum. Values were identical to existing CrimeType values after removing unused None.

* Add CrimeType enum in NetscriptDefinition.d.ts

* Also update broken ToastVariant type. Better support for enums in player scripts.
* Still todo is modifying some NS functions to expect CrimeType as input (rough crime names will continue to work to avoid breaking scripts)

* Expect enum use for crime functions

Affected functions:
* ns.singularity.commitCrime
* ns.singularity.getCrimeChance
* ns.singularity.getCrimeStats
* ns.sleeve.setToCommitCrime
* formulas.work.crimeGains (param type only)

- Affected functions still will fall back to rough names, except formulas.work.crimeGains which already only accepted the enum members.
- Some documentation changes:
  * examples updated to use uppercase expected form.
  * Note on sleeve.setToCommitCrime that it only accepts exact matches removed. It already, and still does, accept any rough crime name (but the enum is expected input).
  * note about needing to use isBusy to schedule crimes remove - crimes autoloop now.
  * Since expected string inputs are documented directly on the type, removed list of crimes from sleeve.setToCommitCrimes
2022-10-21 11:57:37 -04:00
borisflagell
baa149fa80 Update HospitalLocation.tsx
Add auto-refreshing to the component
2022-10-14 14:13:53 +03:00
borisflagell
1b61ec0e12 Update HospitalLocation.tsx 2022-10-14 13:59:56 +03:00
Olivier Gagnon
cbb7f58231 Make the main player object an alias, makes it easier to import 2022-10-09 18:42:14 -04:00
Olivier Gagnon
f6f023eeb4 Fix tons of typos 2022-10-09 01:25:31 -04:00
Snarling
aa80cf6451 See description
Reverted ToastVariant back to an enum internally. Still exposed to player as just possible strings.
Changed all 1-line documentation comments to actually be 1-line. Moved some because they were not providing documentation for the thing they were trying to.
2022-10-04 06:40:10 -04:00
Snarling
50f14b4f58 Commit1 2022-10-03 12:12:16 -04:00
Snarling
582c9f40e2
Merge branch 'dev' into cityFix 2022-09-27 16:38:39 -04:00
Snarling
38063f62a7 build fix, lint, remove some instanceof checks 2022-09-27 16:09:32 -04:00
Snarling
c5f2b959f6 commit1 2022-09-27 16:02:09 -04:00
Snarling
ba1a10b4f7 Unify error handling 2022-09-27 15:46:34 -04:00
Snarling
1ac57d2e48 Fix use-before-defined import issue 2022-09-27 15:35:40 -04:00
Snarling
91a69d7d8f format & lint 2022-09-27 15:35:40 -04:00
Snarling
a21b1029d7 No more player/router context 2022-09-27 15:35:40 -04:00