WireGame had been reworked to refer to wires using their index, not the wire number, but the aug highlight display was still referring to the wire number, leading to an off-by-one.
* No longer tells player it is a dev version and shows changelog every load
* Updated snapshot for player save format continuity test (changed due to number of donations changing)
* Fixed some display issues surrounding augmentations page (newlines were not displaying in tooltip, and NFG is sorted at the top again)
* handle enums differently
* Enums are frozen and fed directly to the proxy
* Enums are not included in the NSFull definition, allowing samekeys for RamCostTree<API>, InternalAPI<API>, and ExternalAPI<API>
* Rewrote a lot of the ramcalc test, with better typing thanks to the samekeys above
* Fix ns1 for proxy (args, pid, and enums after above changes were not being added to ns1 scripts.)
* Fixed an overview issue where the bars could display inaccurately.
Update changelog and bump version to 2.2.1
Includes some bug fixes:
* Fix sleeve shock internal/display discrepancy (0-100 vs 0-100)
* Special error message if ns function called without a this
* Change whitespace to pre-wrap for dialog box.
* Fix bug where idle sleeves do not consume cycles but still recover shock from those cycles. Now they do not recover during idle.
* attempted to tag commit as v2.2.0