Daniel Xie
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c749c275f2
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Playtesting - Minor rebalancing, UI improvements, and bug fixes
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2017-05-05 09:21:08 -05:00 |
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Daniel Xie
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56ebfaf2bf
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refactored saving/loading by making it into a class. Tested and debugged prestige mechanic
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2017-05-04 20:08:44 -05:00 |
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Daniel Xie
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8917284f27
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Removed some console.log statements. Fixed bug with displaying Factions Content
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2017-05-04 14:29:50 -05:00 |
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Daniel Xie
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3eccf23a41
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Minor UI improvements, fixed job requirements to make them inline with multiplers of 5, rebalancing hacking times
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2017-05-02 23:38:58 -05:00 |
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Daniel Xie
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36a261bd2e
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Rebalancing to job wages, hack time, and create program level requirements
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2017-05-02 12:06:46 -05:00 |
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Daniel Xie
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6edd7f1a49
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Added grow() command - it is untested and does not worki n offline yet. Some small rebalancing and UI changes
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2017-05-02 11:28:54 -05:00 |
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Daniel Xie
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9fa616b61a
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More bugfixes for failed Netscript code
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2017-05-01 12:04:30 -05:00 |
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Daniel Xie
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37a38c1e27
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Fixed at least some of the bugs with Evaluator. needs more testing
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2017-05-01 00:39:48 -05:00 |
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Daniel Xie
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53273596e2
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Playtesting - Small UI improvements. Bug in evaluator that needs fixing
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2017-04-27 17:01:26 -05:00 |
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Daniel Xie
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2e73efc6ef
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Playtesting - Fixes and rebalancing
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2017-04-27 15:59:57 -05:00 |
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Daniel Xie
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d6c094f4de
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Playtesting - Rebalancing
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2017-04-22 21:32:51 -05:00 |
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Daniel Xie
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c1c37f008e
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Playtesting - Fixed bugs and some rebalancing with foreign servers
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2017-04-20 03:29:07 -05:00 |
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Daniel Xie
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77f386d14a
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Playtesting - Fixed some bugs, refactoring
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2017-04-17 23:32:17 -05:00 |
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Daniel Xie
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ffda024431
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fixe some bugs
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2017-04-17 07:26:54 -05:00 |
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Daniel Xie
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685103c5d4
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Implemented 'rm' command. FIxed some bugs
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2017-04-13 14:36:03 -05:00 |
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Daniel Xie
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52297268f6
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Addded Perk class, Traveling functionality, fixed bugs with script logging and terminal commands
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2017-04-13 12:33:34 -05:00 |
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Daniel Xie
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e9c2fd46ff
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Added logging to scripts
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2017-04-11 08:59:48 -05:00 |
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Daniel Xie
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8de538a59a
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More work on Create Program
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2017-03-31 07:32:04 -05:00 |
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Daniel Xie
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db476ee902
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Changed text to show 'Apply for Promotion' At a company if you already have a job there. Script runtime errors create dialog boxes now
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2017-02-24 09:11:45 -06:00 |
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Daniel Xie
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fa456c48b6
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Added Prestiging
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2017-02-20 16:06:16 -06:00 |
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Daniel Xie
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0ed3d65ae5
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Added a bunch of small fixes and features, don't remember exactly what lol
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2017-02-16 12:52:11 -06:00 |
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Daniel Xie
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f1ec376f33
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Implemented server growth (might need rebalancing). No wwhen a script is killed it is properly removed from the Active Scripts tab
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2016-12-20 14:18:34 -06:00 |
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Daniel Xie
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e2316e4a1d
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Can now do things such as ctrl+c in Terminal without it auto focusing on the input. Implemented offline exp gain
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2016-12-19 14:59:13 -06:00 |
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Daniel Xie
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962b057ff8
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Implemented basic functionality for the Active Tabs menu. Works for online production
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2016-12-19 12:20:19 -06:00 |
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Daniel Xie
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5f1b58fd86
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Evaluator + Netscript should now properly handle errors in syntax/runtime errors (almost..still have to implement the properly closing down script when an error is thrown. Check file for TODO). Player skill level should now properly be updated
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2016-12-15 16:22:42 -06:00 |
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Daniel Xie
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96fb37c6d1
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Fixed loadAllRunningScripts(), now seems to be working properly
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2016-12-15 11:51:23 -06:00 |
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Daniel Xie
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7ec22480a2
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Trying to get the functionality to load all running scripts upon load to work
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2016-12-14 15:44:18 -06:00 |
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Daniel Xie
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23c036827f
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Fixed script hack(), should be working now. Changed some numbers to rebalance. Implemented script RAM usage. If a script uses too much ram it will not run (untested)
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2016-12-14 14:29:40 -06:00 |
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Daniel Xie
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c485f28e20
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updated README with TODOS. FIxed kill command and sleep() command in script
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2016-12-13 17:52:32 -06:00 |
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Daniel Xie
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7a5a9ccb65
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Implemented kill command. UNTESTED, TEST THIS WHEN YOU CAN
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2016-12-06 12:09:23 -06:00 |
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Daniel Xie
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8c58710495
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Resolving and rejecting at the top level now returns a reference to workerScripts. This makes killing/deleting a running script possible. The feature appears to be working now
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2016-12-06 10:59:20 -06:00 |
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Daniel Xie
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437ebc2703
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Implemented Hack and sleep in script. IMplemented functionality that allows scripts to stop (rejecting the Promises). Scripts will now automatically stop if they are not infinite. THIS IS UNTESTED TEST THIS WHEN I CAN. Still need to implement kill command
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2016-12-05 16:31:46 -06:00 |
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Daniel Xie
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6d9f0669ba
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Added an autosave feature that auto saves every minute. Made the updateHackProgress() take in the number of cycles that have passed when calculating its progress
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2016-12-02 15:57:20 -06:00 |
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Daniel Xie
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b821fc2ea9
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Added utilities for generic reviver, toJSON, and fromJSON. Eventually will be used for loading and saving objects
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2016-11-30 16:08:21 -06:00 |
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Daniel Xie
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2d41a63707
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Added some TODOs
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2016-11-29 17:38:50 -06:00 |
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Daniel Xie
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867ae191b5
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Refactored Netscript code into their respective files since it will no longer be done in Web Worker
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2016-11-29 17:07:24 -06:00 |
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Daniel Xie
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77f0c31777
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Got NetScript working asyhcronously with Promises! Only for loops have been tested though. Still need to test while loops and ifs. While loops should work if the for loops do, idk about if statements though. If statements aren't a high priority right now though
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2016-11-29 16:56:05 -06:00 |
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Daniel Xie
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1efee3b7d6
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Testing making the script runner NOT be a different web worker thread.
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2016-11-28 16:13:13 -06:00 |
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Daniel Xie
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4687b80256
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Tried to integrate Promises + web workers into Netscript code. Doesn't work at all right now
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2016-11-28 16:02:06 -06:00 |
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Daniel Xie
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320526ebb3
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Added stuff to Script queue functionality..it's gonna get deleted anyways so w.e
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2016-11-25 16:08:04 -06:00 |
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Daniel Xie
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d372ce5980
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Fixed some bugs, began adding a Script class
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2016-11-21 00:11:14 -06:00 |
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Daniel Xie
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8d87b74eaf
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Finished implementing Netscript. Not completely tested yet. Find out how to make it multithreaded (Web Workers is the best way according to internet
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2016-11-17 16:25:40 -06:00 |
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Daniel Xie
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40b0b585e1
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Added InputStream, Tokenizer, and Parser(unfinished) class. Changed Newerth to Aevum
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2016-11-14 00:42:31 -06:00 |
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