Commit Graph

5421 Commits

Author SHA1 Message Date
Rai
c17af3ad35
UI: SoftResetButton.tsx Tooltip changed to make more sense (#186) 2022-11-06 17:30:01 -05:00
quacksouls
83730d89fd
UI: use newline to separate sentences in popup message (#188) 2022-11-06 17:27:40 -05:00
Snarling
9e869bc876
NETSCRIPT: Add ns.formulas.work.companyGains function (#195)
* added ns.formulas.work.companyGains.
* Removed Work/Formulas folder, added Work/Formulas.ts
* CompanyPosition.calculateJobPerformance now takes in a Person instead of taking in a full set of stats, and it takes INT into account.
* formulas.crimeGains takes in a person object.
* Renamed ns Player type to Person.
* added multWorkStats, which multiplies a WorkStats object with a multipliers object.
* Remove unused types in NetscriptDefinitons.d.ts
* reuse formulas code in other parts of game
* getSleeveInformation also returns skills

Co-authored-by: Alexey <alexey.kozhemiakin@gmail.com>
2022-11-06 17:27:04 -05:00
Snarling
5205ff2837
Remove unused error blocks (#194) 2022-11-04 08:08:06 -04:00
Snarling
7ef2675e2c
Make writePort synchronous (#193) 2022-11-04 07:56:20 -04:00
quacksouls
55b2cbb549
UI: cat: proper line breaks when showing .js, .script, or .txt files (#192)
Currently, the HTML line break sequence `<br /><br />` is hardcoded into the dialog box message when showing the content of these file types: ".js", ".script", and ".txt".  By default, the function `dialogBoxCreate()` currently assumes that its first parameter is not HTML, but a text string, so whatever is in the string will appear in the dialog box.  Use the newline character instead for line break.
2022-11-04 07:23:33 -04:00
omuretsu
6ac04717fe Add missing line breaks on showMessage 2022-11-03 11:31:25 -04:00
omuretsu
e42b1c2edd lint 2022-11-03 08:46:01 -04:00
omuretsu
b057e2e5f2 Fix sleeves unable to commit crime 2022-11-03 08:39:34 -04:00
LJ
9eb5f7ef23
NETSCRIPT: added portHandle.nextWrite() (#187) 2022-11-03 06:17:29 -04:00
Snarling
3ce4dcf612
DOC: Update documentation for workForFaction and workForCompany (#180)
* DOC: `ns.singularity.workForFaction()`: update doc and examples
* Additional Doc Fixes
* Remove unnecessary fluff in singularity.workForFaction examples
* Fix documentation for singularity.workForCompany similar to fixes already applied to workForFaction
* Correct some inaccuracies in workForFaction and workForCompany remarks sections
* Shorten some comment lines that are over 120 characters in NetscriptDefinitions.d.ts, for consistency.

Co-authored-by: Duck McSouls <quacksouls@gmail.com>
2022-11-01 12:24:25 -04:00
quacksouls
634611f9db
DOC: Improve CCT documentation for HammingCodes (#167) 2022-10-30 04:24:09 -04:00
LJ
0519b6adf7
De-uglify ns.print examples (#164) 2022-10-28 17:20:01 -04:00
omuretsu
4bf215f241 Fix documentation build error 2022-10-27 07:04:46 -04:00
jaculler
a40aa1bab2
Fix Tutorial Ram Text (#162)
This updates the tutorial (and tests) to match the updated value of 8GB starting ram.
2022-10-27 06:25:45 -04:00
Snarling
239834dba6
Connect to owned servers from anywhere (#159)
* purchasedByPlayer allows connect-from-anywhere as if the server was backdoored.
* Also added optional backdoorInstalled variable to type for BaseServer. This has no runtime effect, but it allows accessing that variable without TS needing us to verify whether it's instanceof Server first.
2022-10-25 17:48:46 -04:00
omuretsu
8837c01d21 Tolerate & recover from null player money 2022-10-25 14:56:47 -04:00
omuretsu
d0820c81ce Recover from null moneyTracker
There shouldn't be any way to get null, but it was reported to occur and this will recover when this happens.
2022-10-25 14:37:25 -04:00
Snarling
959307aa13
CORP: Better fix for MP validation (#158)
* Prevent negative profit selling
* Update validation strings for MP
* Allow negative MP formula price
2022-10-25 12:51:03 -04:00
Snarling
5b2a96fa0c
CORPORATION: Happiness/Energy/Morale trend down even for productive corps (#157) 2022-10-25 10:32:20 -04:00
Snarling
a79621612f
Only allow one reference to MP in sell price (#156) 2022-10-25 08:51:37 -04:00
quacksouls
3f0a7786f8
DOC: cleanup in doc of Netscript functions (#155)
* A bunch of typographical fixes in the documentation of various Netscript functions.  A main fix is standardizing the use of "hostname".
* Cross-reference the documentation of various Netscript functions.  This makes it clear that we are referring to a particular Netscript function.
* Clarify the return values of various Netscript functions.  Clarify the documentation of other functions.
2022-10-25 07:17:53 -04:00
Snarling
5fe89d5599
CORPORATION: Reorganize Industry data (#154) 2022-10-24 21:54:54 -04:00
Snarling
d7193ca8ff
fix negative time display (#153) 2022-10-24 20:09:10 -04:00
Snarling
df70458e4f
CORPORATION: Give Employees some RNG (#152)
Authored-by: zerbosh <115591472+zerbosh@users.noreply.github.com>
2022-10-24 16:33:25 -04:00
G4mingJon4s
6dc5990b63
CORPORATION: Added check to buy amount (#149) 2022-10-24 16:09:53 -04:00
G4mingJon4s
3861e56ced
CORPORATION: Check there is room to make a new product before opening popup. (#147) 2022-10-24 08:58:51 -04:00
quacksouls
e9e9ac1def
DOC: CCT: typo fixes (#145)
Fixes #144.  Some typographical fixes in the description of a Coding Contract.
2022-10-24 08:46:26 -04:00
Snarling
0a3ff56331
WIP: Remove corp employees as objects (#143)
* Removed employees as objects from corporations
* Remove employees from office JSON after loading / convert to new parameters
* Showed down morale/etc gain; added optional position to hireEmployee
* enum support for corp employee positions

Mostly authored-by: Kelenius <kelenius@ya.ru>
2022-10-24 08:44:01 -04:00
hydroflame
317c3c3fc4
Update NetscriptDefinitions.d.ts 2022-10-22 00:27:29 -04:00
hydroflame
7784c2f8b2
Update NetscriptDefinitions.d.ts 2022-10-22 00:23:10 -04:00
Snarling
d74c380e42
WIP: Crimes streamlining. (#138)
* streamline crimes

* Crimes object is now indexed by CrimeType enum instead of an entirely new set of keys that aren't used for anything else. This eliminated a lot of instances of iterating to find the right crime for a given CrimeType.
* Removed unused `None` CrimeType which allowed typing Crimes as a Record<CrimeType, Crime>.
* Added slums tooltip text as a crime property, to allow streamlining slums.
* Refactor slums location - removed repetitive code, rerenders 1/sec to update chances
* Fix bugged descriptive text when sleeve is committing a crime (was "is attempting to DRUGS", now uses correct text e.g. "to deal drugs").
* Remove unused and now unneeded NewCrimeType enum. Values were identical to existing CrimeType values after removing unused None.

* Add CrimeType enum in NetscriptDefinition.d.ts

* Also update broken ToastVariant type. Better support for enums in player scripts.
* Still todo is modifying some NS functions to expect CrimeType as input (rough crime names will continue to work to avoid breaking scripts)

* Expect enum use for crime functions

Affected functions:
* ns.singularity.commitCrime
* ns.singularity.getCrimeChance
* ns.singularity.getCrimeStats
* ns.sleeve.setToCommitCrime
* formulas.work.crimeGains (param type only)

- Affected functions still will fall back to rough names, except formulas.work.crimeGains which already only accepted the enum members.
- Some documentation changes:
  * examples updated to use uppercase expected form.
  * Note on sleeve.setToCommitCrime that it only accepts exact matches removed. It already, and still does, accept any rough crime name (but the enum is expected input).
  * note about needing to use isBusy to schedule crimes remove - crimes autoloop now.
  * Since expected string inputs are documented directly on the type, removed list of crimes from sleeve.setToCommitCrimes
2022-10-21 11:57:37 -04:00
Snarling
19e8946d9a
fix Stock Initializer (#137)
* stock symbols initializer is called by stockmarket initializer
* remove redundant second initStockMarketFn function
2022-10-20 00:38:19 -04:00
Snarling
1d0d4f8da6
fix grow doc (#136) 2022-10-19 17:25:54 -04:00
Snarling
3af6e7db45
Remove incorrect note about disableLog (#135) 2022-10-19 17:20:31 -04:00
Snarling
2cc6e41a7e
uncaught promises no longer spam console (#134) 2022-10-19 17:13:15 -04:00
Snarling
124e64379a
Improve unexpected error message (#133)
* Add ws details if available
* Add likely cause of error
* Attempt to display error
2022-10-19 16:32:39 -04:00
Snarling
b6efe46d4c
slashGame fix (#132)
* difficulty scales correct phase
* player loses game immediately after guard attacks
2022-10-19 15:24:29 -04:00
Olivier Gagnon
af1a1ac58d Rename lots of reference from old to new repo 2022-10-20 03:56:59 +11:00
hydroflame
0f46d72a01
Merge pull request #4245 from dbachran/4239-adjust-write-documentation
MISC: Adjust write() documentation, only accepts strings now
2022-10-19 11:46:08 -04:00
hydroflame
51f8d29e7a
Merge pull request #4247 from quacksouls/doc-prompt
DOC: `ns.prompt()`: some cleanup and examples
2022-10-19 11:45:49 -04:00
hydroflame
532b32c51a
Merge pull request #4248 from borisflagell/hospital
UI: #4242 Fix hospital ReactComponent
2022-10-19 11:45:20 -04:00
hydroflame
1b7b4fa466
Merge pull request #4249 from Snarling/typeAssertion
NETSCRIPT: Fix ns.prompt typechecking
2022-10-19 11:44:59 -04:00
hydroflame
b25b4b5e27
Merge pull request #4255 from quacksouls/doc-gang-canRecruitMember
DOC: `gang.canRecruitMember()`: typo fix and elaboration
2022-10-19 11:44:03 -04:00
Olivier Gagnon
c3b2c6396c lint and made a some code more robust to older save file 2022-10-16 14:25:42 -04:00
Duck McSouls
6f1822bf4d DOC: gang.canRecruitMember(): when this returns true or false
Elaborate on the conditions under which the function would return true or false.  In particular, after a gang is successfully created the function always return true so the player can recruit a number of founding members to their gang.  When the gang is at capacity, the function always return false.  In between, the function returns true or false depending on the amount of respect the player has.
2022-10-16 18:34:34 +11:00
Duck McSouls
ac0e7c9595 DOC: gang.canRecruitMember(): typo fixes
Some typographical fixes.
2022-10-16 17:56:45 +11:00
Duck McSouls
93090691b5 DOC: ns.prompt(): some examples
Add some examples to illustrate the use of the various options.  As per suggestion by @Snarling, simplify the examples on free-form text box and drop-down list.
2022-10-15 11:27:56 +11:00
Duck McSouls
473e6a2674 DOC: ns.prompt(): explain the various options
Elaborate on the effects of `options.type` and `options.choices`.  Break the explanation into bullet points for clearer presentation.  Thanks to @Snarling for pointing out that the default is to create a boolean dialog box.
2022-10-15 11:03:36 +11:00
omuretsu
9908f4aaa5 Error message fixes 2022-10-14 11:08:24 -04:00