Daniel Xie
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96fb37c6d1
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Fixed loadAllRunningScripts(), now seems to be working properly
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2016-12-15 11:51:23 -06:00 |
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Daniel Xie
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7ec22480a2
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Trying to get the functionality to load all running scripts upon load to work
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2016-12-14 15:44:18 -06:00 |
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Daniel Xie
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334c144bae
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Upon opening window, all of the running scripts are loaded into WorkerScripts
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2016-12-14 15:22:12 -06:00 |
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Daniel Xie
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23c036827f
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Fixed script hack(), should be working now. Changed some numbers to rebalance. Implemented script RAM usage. If a script uses too much ram it will not run (untested)
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2016-12-14 14:29:40 -06:00 |
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Daniel Xie
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2fe4e8a19a
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Changed the game speed so that it wasn't running faster (Rounding the number of game cycles usually caused it to speed up). Save Load function SHOULD be working now
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2016-12-01 16:39:13 -06:00 |
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Daniel Xie
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d5d198cbb4
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Refactored Code to make Save/Load work. This included re-structuring classes so that they contained only native objects/arrays of native objects and using a Reviver function in the JSON.parse. Cleaned up some code that was no longer needed
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2016-12-01 16:18:18 -06:00 |
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Daniel Xie
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320526ebb3
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Added stuff to Script queue functionality..it's gonna get deleted anyways so w.e
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2016-11-25 16:08:04 -06:00 |
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Daniel Xie
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f38fd340f4
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Implement Script Editor (mostly)
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2016-11-24 16:30:33 -06:00 |
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Daniel Xie
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1a600ad560
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Added offline properties for Script object
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2016-11-21 05:22:18 -06:00 |
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Daniel Xie
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d372ce5980
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Fixed some bugs, began adding a Script class
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2016-11-21 00:11:14 -06:00 |
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