Commit Graph

290 Commits

Author SHA1 Message Date
Olivier Gagnon
07cca48a17 converted everything to ts 2021-08-15 12:09:43 -04:00
Olivier Gagnon
9e345b1375 Mostly done converting Gang UI to React 2021-08-15 12:09:43 -04:00
Olivier Gagnon
e18aa08eeb Fix crash when quitting an unfocused job 2021-08-10 19:36:52 -04:00
Olivier Gagnon
39b4048603 Fixed a performance issue when installing too many Neuroflux at once. 2021-06-13 11:05:07 -04:00
Tesseract1234567890
34b3843e18 Fixed typo in PlayerObjectGeneralMethods.jsx 2021-06-10 08:55:06 -04:00
Olivier Gagnon
7875d1ba93 Fix reputation transfering when applying for other jobs 2021-06-09 16:33:21 -04:00
Olivier Gagnon
cf67213c36 hotfix being to do other stuff while working out at the gym 2021-05-31 23:43:51 -04:00
Olivier Gagnon
0f266eaa42 v0.59.10 2021-05-31 17:34:23 -04:00
Olivier Gagnon
d745150c45 all the lints 2021-05-01 03:17:31 -04:00
Olivier Gagnon
3fad505096 run auto fix lint 2021-04-29 23:52:56 -04:00
hydroflame
52a80ad236
v0.51.6 (#905)
* Make command `cd` without arguments an alias for `cd /` (#853)

In most shells `cd` without arguments takes you to the home directory
of the current user. I keep trying to do this due to muscle memory
from working in terminals, so I figured I'd make it do something useful.

There is no home directory in the game, but going to / is the closest
thing we have, since that is the starting point for the user in the
game.

* Add new `backdoor` terminal command (#852)

* Add the backdoor command to the terminal

This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests

* Add tab completion for backdoor command

* Add help text for backdoor command

* Change condition syntax to be more consistent with others

* Extract reused code block so it is always called after actions

* Update documentation for new backdoor command

Modified references to manual hack as it isn't for factions anymore

* Remove extra parenthesis

* Rename manuallyHacked to backdoorInstalled

* Fix typo

* Change faction test messages to use backdoor instad of hack

* Rename more instances of manuallyHacked

* fixed typo in helptext of darkweb buy (#858)

* Fix typos and unify descriptions of augmentations (#859)

Made an attempt to...
- give all "+rep% company/faction" the same text
- make all augmentations with a single effect use a single line to describe the effect
- make all effects end with a period

* Made Cashroot starter kit display its tooltip with the money formatted properly and in gold

* fix typo in docs (#860)

* Initial code for Casino Card Deck implementation

* Casino Blackjack Implementation

* Update some tools (eslint, typescript)

* Blackjack code cleanup

* Update README_contribution

* Update ScriptHelpers.js (#861)

expand error message

* More augmentation typo fixes (#862)

* Add Netscript function getCurrentScript (#856)

Add netscript function that returns the current script.

* Added milestones menu to guide new players. (#865)

Milestone menu

* fix typos in milestones (#866)

Co-authored-by: sschmidTU <s.schmid@phonicscore.com>

* Corrupt location title when backdoor is installed (#864)

* Add corruptableText component

* Corrupt location title if backdoor is installed

* Formatting

* Add helper to check value of backdoorInstalled

Helper could be oneline but it would make it less readable

* Fix some formatting

* Add settings option to disable text effects

* Import useState

* getRunningScript (#867)

* Replaced getCurrentScript with getRunningScript

* Bunch of smaller fixes (#904)

Fix #884
Fix #879
Fix #878
Fix #876
Fix #874
Fix #873
Fix #887
Fix #891
Fix #895

* rework the early servers to be more noob friendly (#903)

* v0.51.6

Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com>
Co-authored-by: Jack <jackdewinter1@gmail.com>
Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com>
Co-authored-by: Pimvgd <Pimvgd@gmail.com>
Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com>
Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com>
Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
2021-04-28 20:07:26 -04:00
hydroflame
135df8703c
V0.51.4 (#847)
* BladeBurner
    * nerfed int exp gained.

    Documentation
    * purchaseServer specifies what happens on failure.
    * Fixed typo in recommended bitnode page.
    * Removed misleading ram requirements for hacking factions.

    Netscript
    * growthAnalyze handles Infinity correctly.

    Misc.
    * Faction Augmentation will list how much reputation is required even after
      that goal has been reached.
    * Removed dollar sign in travel agency confirmation.
    * Fixed typo in alpha-omega.lit

* the game save text no longer obstruct the save game and options button

* the text editors now remember where your cursor was and restores it when loading the same script again.

* v0.51.4
2021-04-19 21:26:51 -04:00
hydroflame
4743801e86
hotfix (#846) 2021-04-18 11:33:46 -04:00
hydroflame
4e5ebcfe6f
V0.51.3 (#845)
v0.51.3 - 2021-04-16 Y'all broke it on the first day (hydroflame)
-------

Passive faction reputation
* Reworked, from 1 rep / 2 minute. Now is a complicated percentage of the
  reputation you'd gain working for them. It's not op but it feels a bit
  more useful.

Netscript
* print/tprint now take any number of arguments.
* print/tprint will now print object as json.
* print/tprint now handle passing in an undefined argument properly.

Casino
* Cannot bet negative money anymore.
* Roulette max bet is a bit higher.
* Coin Flip has a small cooldown.
* All buttons reject unstrusted mouse events.

Documentation
* Changed a message that said nsjs only works on Chrome.

Bugfix
* hacknet.maxNumNodes now works for both nodes and servers.
* Fixed a bug where the popup boxes would contain data from previous popup boxes.
* .js files will also have the export async function boilerplate.

Misc.
* turned off autocomplete for the terminal text input.
* Fixed an issue on Windows+Firefox where pressing up on the terminal would
  bring the cursor to the begining of the line. (Issue #836)
* Hacknet node names is easier to handle for screen readers.
* Money spent on classes is now tracked independently of work money.
* running coding contract from the terminal will display its name.
2021-04-18 11:18:56 -04:00
hydroflame
80b703639e
Small hotfix (#840)
* yesno box now correctly clean up before new content is loaded in.

* formatHp doesnt display decimal, duh

* character overview uses numeralWrapper formatHp

* minor formatting stuff

* Class spending is tracked indepedently of work money

* Made an augmentation named after myself.

* hotfix a bunch of small stuff
2021-04-12 20:03:32 -04:00
hydroflame
925e96345d
v0.51.2 (#838)
* infiltration use buttons instead of a links

* minor accessibility patch

* Hospitalization will not cost more than 10% of the players money.

* Adde hospitalization netscript function

* Removed the suggestion that the combat path will lead to Daedalus, it still will. But new players should not be told that this is a viable path to completing a BitNode.

* getMemberInformation now returns everything about the member.

* New netscript function to get the players hacknet server hash capacity

* yesno dialog box will not keep older messages anymore

* v0.51.1

* Casino part 1

* Discord link in options, documentation for getMemberInformation updated, dev menu has more money options, tech vendors now handle max cores or max ram better

* Removed text under Factiosn referencing rejected factions.

* Removed html element forgotten in plain text

* Casino implementation

* v0.51.2
2021-04-09 18:12:31 -04:00
hydroflame
db2bf79e3b
v0.51.1 (#835)
* infiltration use buttons instead of a links

* minor accessibility patch

* Hospitalization will not cost more than 10% of the players money.

* Adde hospitalization netscript function

* Removed the suggestion that the combat path will lead to Daedalus, it still will. But new players should not be told that this is a viable path to completing a BitNode.

* getMemberInformation now returns everything about the member.

* New netscript function to get the players hacknet server hash capacity

* yesno dialog box will not keep older messages anymore

* v0.51.1
2021-04-06 03:50:09 -04:00
hydroflame
c7febd5551
Failed crime no longer pretend you gained money. (#830) 2021-04-01 00:06:00 -04:00
hydroflame
e572c6dad8
v0.51.0 (#826)
* Hash upgrades and Bladeburner skills can now be clicked to copy to clipboard

* Aug purchase confirmation popup displays money in 0.000a format

* Character now displays hacknet server info properly

* Character,Info now displays hacknet server info correctly.

* Formulas (#825)

Formulas API v0.1

* Make all money the same color, same for reputation, format all numbers consistently.

* rename a lot of the formulas function to no longer contain calculate

* added hacking related formulas

* removed unused variable

* v0.51.0
2021-03-31 00:45:21 -04:00
Olivier Gagnon
2ac4cd41bb Added new BitNode multiplier, GangKarmaRequirement. Different BitNodes need different amount of negative karma to create a Gang. 2021-03-23 21:47:47 -04:00
Olivier Gagnon
7232a786ed Intelligence rework, most intelligence gain have been multiplied by at least 100, if not more. All intelligence use have been reviewed and often boosted but by a percentage. Typically this means intelligence gives a 2-6% boost to everything for normal players and around 13% for int farmers. 2021-03-20 05:29:53 -04:00
Olivier Gagnon
3ec54bcdd8 Hacking factions no longer have hacking level requirements since the servers they need to hack already have requirements, formatting and styling in sleeves. 2021-03-15 23:40:28 -04:00
Olivier Gagnon
250841df66 Added sf minus 1, exploits 2021-03-08 20:31:34 -05:00
Olivier Gagnon
316a1aa475 Most console.log have been changed to console.warn or removed if they were debug 2021-03-07 22:46:50 -05:00
Olivier Gagnon
a290b0bef5 Bladeburner can be accessed from other bitnodes if the player has SF7 2021-03-07 16:32:56 -05:00
Olivier Gagnon
79a06dd91c Character,Augmentations now display by how much the stats will increase. 2021-03-07 16:32:16 -05:00
danielyxie
b97fab2bf4 Fixed gym bug 2019-07-16 09:52:43 -07:00
danielyxie
59cf1d5baf v0.47.2 2019-07-15 21:40:43 -07:00
danielyxie
35f8a5115a Finished implementing player influencing on stock 2nd-order forecasts. Balanced recent stock market changes 2019-06-03 22:21:36 -07:00
danielyxie
9442b348e6 Refactored SourceFile-related code to TypeScript 2019-05-17 13:47:35 -07:00
danielyxie
fef7aaba8f Adding more directory-related unit tests. Several more bug fixes and QoL improvements 2019-05-14 01:35:37 -07:00
danielyxie
9dd68947f1 Added Dynamic RAM calculation unit tests 2019-05-10 02:24:50 -07:00
danielyxie
8a5b6f6cbc Refactored stock buying/selling code into its own file. Refactored WorkerScript & NetscriptEnvironment into their own Typescript classes. Refactored a ton of code to remove circular dependencies 2019-05-04 21:03:40 -07:00
danielyxie
585e1ac7aa Stock transactions can now influence forecast in addition to price. Several more minor bug/UI fixes 2019-05-01 15:20:14 -07:00
danielyxie
580a7fac24 Bug fixes for v0.47.0. Fixed the BUY MAX feature for new stock market. Added collapse/expand tickers buttons for new stock market UI 2019-04-29 20:54:20 -07:00
danielyxie
d044739f1c v0.46.2 2019-04-14 02:07:29 -07:00
danielyxie
3241945452 Added hacknet node api functions for spending hashes. Fixed several bugs with v0.46.0. Rebalanced hash upgrades. continued working on terminal directory implementation 2019-04-05 02:08:41 -07:00
danielyxie
bf9b837e31 Fixed bugs with Location code refactor 2019-04-03 17:08:11 -07:00
danielyxie
4b95ba9ed1 Finished location code refactor. Has not yet been tested 2019-04-01 02:23:25 -07:00
danielyxie
7172f4e527 Began creating 'parent' components for the City and Location-specific parts of the UI 2019-03-29 00:12:41 -07:00