danielyxie
fde2b8cbc1
Infiltration can no longer be done programmatically. HP is reset when prestiging
2018-07-07 19:16:58 -05:00
danielyxie
a165880fff
Fix typo with Source File 12
2018-07-05 00:00:13 -05:00
danielyxie
7cc759f314
Updated version to v0.39.1. Production Build. Updated documentation
2018-07-04 23:52:54 -05:00
danielyxie
30b9624e1f
Updated documentation
2018-07-03 21:12:46 -05:00
danielyxie
3213032427
Fixed incompatibility issues with Edge (due to spread syntax). Fixed issue with Terminal autocomplete and capitalized commands. Script ram is now rounded to 2 decimal places
2018-07-02 22:35:12 -05:00
danielyxie
c8421168b6
Copying a NetscriptJS script with scp now properly clears its 'module'.
2018-06-29 00:39:05 -05:00
danielyxie
393ce096fd
Finishing Infiltration returns to company page. Infiltration remembers selected faction
2018-06-27 22:34:57 -05:00
danielyxie
e2b2fb66f3
Rebalancing BN - 7 and several Source Files
2018-06-27 18:28:11 -05:00
danielyxie
219568d8af
Fixing merge conflicts
2018-06-26 13:17:07 -05:00
danielyxie
f9943db71d
Adding description to SourceFile 7
2018-06-26 09:59:44 -05:00
danielyxie
13dbd9f26c
Merge PRs and fix issues
2018-06-26 09:49:28 -05:00
danielyxie
75ff10b5c2
Added documentation for Bladeburner API. Fixed typo in BN-7 description.
2018-06-25 14:07:03 -05:00
danielyxie
0b16a9f605
Removing dev mode. Updating changelog in documentation
2018-06-25 12:38:13 -05:00
danielyxie
ca15e689ef
More rebalancing of Infiltration. Updating version to v0.39.0
2018-06-25 12:29:51 -05:00
danielyxie
58753f9c89
Added Bladeburner functions and 'bladeburner' keyword to syntax highlighter for Netscript. Fixed a bug with bladeburner.getSkillLevel() Netscript fn
2018-06-24 22:07:05 -05:00
danielyxie
8c8574878c
Rebalanced infiltration by making base difficulty lower, slightly decreasing the difficulty gain, and increasing money/exp rewards
2018-06-24 21:50:03 -05:00
danielyxie
22b64dcc4a
Implemented BN-7
2018-06-24 19:13:50 -05:00
danielyxie
aa17b02da7
Added var declaration in Netscript 1.0. Loops and conditionals no longer incur RAM cost, but base RAM cost increased from 1.4 to 1.6 GB
2018-06-22 14:39:15 -05:00
Steven Evans
8b9ebe29c2
[feature] Adding favicon and related.
...
The key file was favicon.ico, but other browsers can support other
formats. And those browsers/devices that allow for "pinning" the site
require some additional files as well.
2018-06-19 22:42:51 -04:00
danielyxie
f5be9e5da7
Fix bug with spawn()
2018-06-17 14:19:43 -05:00
danielyxie
f33806e189
Updated tover sion v0.38.1
2018-06-15 14:05:53 -05:00
danielyxie
c365696447
Reverse const change in Script RAM parser. Built documentation
2018-06-15 00:58:35 -05:00
danielyxie
8620a4d30c
Fix issue with 'Object.prototye' functions throwing errors during NetscriptJS RAM calculation. Fixed type with new Travel Confirmation setting loading to the correct initial value. Fixed Competition/Demand display for Products. Changed RAM for window/document access to be 100
2018-06-14 14:51:06 -05:00
danielyxie
89016aeed9
Added devmode. Enabled using build flag. Added new npm build scripts
2018-06-13 12:38:22 -05:00
danielyxie
5347585151
Updated dependencies from kopelli
2018-06-13 11:11:45 -05:00
danielyxie
575b67440c
v0.38.0 - Minor re-balancing and bug fixes in Bladeburner
2018-06-12 23:16:23 -05:00
danielyxie
71cf3cac35
Bug fixes for new Bladeburner changes
2018-06-08 22:25:28 -05:00
danielyxie
bbb5f04c87
Merged pull requests and fixed merge conflicts
2018-06-08 11:19:22 -05:00
danielyxie
5e38355152
Added Bladeburner API (untested). Rebalanced Bladeburner. Bladeburner progress no longer resets when installing Augmentations. Fixed up BN-12
2018-06-08 10:51:48 -05:00
danielyxie
2332532d91
Adding updated bundles
2018-06-06 11:14:42 -05:00
danielyxie
82f1c14656
Added dynamic RAM evaluation to Netscript to prevent exploits by evading RAM usage in NetscriptJS. Calling a HacknetNode API Netscript fn now immediately updates HacknetNodeWrappers
2018-06-06 11:02:21 -05:00
Steven Evans
7ee964a66c
Merge remote-tracking branch 'danielyxie/dev' into dev
2018-06-03 21:11:34 -04:00
danielyxie
81e828d7e7
Removed debug logging statement for ram parser AST
2018-06-02 22:10:24 -05:00
danielyxie
957ce44316
v0.37.2
2018-06-02 20:37:56 -05:00
Steven Evans
7362d1809f
[refactor] Remove numeral from utils folder; use npm reference
...
In order to shave off ~0.02MiB of the bundle size, needed to continue
referencing the minified file. Ideally future changes can utilize
code splitting, tree shaking, and minification in WebPack to use normal
references.
2018-05-30 22:46:52 -04:00
Steven Evans
3473c66b82
Updating bundles
2018-05-30 22:11:16 -04:00
danielyxie
7edae463bc
Merge branch 'dev' of https://github.com/danielyxie/bitburner into dev
2018-05-30 17:31:02 -05:00
Steven Evans
10d7e43f01
[refactor] Pull in 'decimal.js' as an npm dependency
2018-05-30 15:54:13 -04:00
danielyxie
baf8fc784e
Removed temp variables from Brace netscript mode definer (netscript.js). Fixed changelog update for v0.37.1
2018-05-22 19:20:41 -05:00
danielyxie
565f0dd517
v0.37.1
2018-05-22 19:09:04 -05:00
danielyxie
f403bd14b7
Fixed Bladeburner bug where exception would be thrown if Blackop was created outside of Bladeburner UI
2018-05-18 22:15:58 -05:00
danielyxie
c0ca464b5d
Added a ?noScripts query string that can be used to start the game without loading any scripts.
2018-05-17 14:50:27 -05:00
danielyxie
c7e155d4bc
Refactored NetscriptJS to take in the NS environment as a parameter to main
2018-05-17 12:10:12 -05:00
danielyxie
9a9096bc70
Reset Script module when it is saved
2018-05-13 03:08:18 -05:00
danielyxie
abb5b9895f
Merge branch 'dev' of https://github.com/danielyxie/bitburner into nsjs-memoryleak
2018-05-13 01:07:12 -05:00
danielyxie
02ce03d2d6
Changed NSJS to take in nsEnv as an argument to main
2018-05-13 01:06:44 -05:00
danielyxie
b18e316821
Fixed bug with scp Terminal command and hopefully fixed Active Scripts UI bug by making create/delete server panel fns non async
2018-05-12 20:21:03 -05:00
danielyxie
bf5b3c371e
More work on NSJS memory leak fix
2018-05-12 18:19:49 -05:00
danielyxie
6b9dc76f41
Fix bug where sometimes Active Scripts UI wouldnt fully update after an Augmentation reset. This most likely happened because the player has too many scripts running, and they all get added to task queue to get deleted
2018-05-11 20:54:59 -05:00
danielyxie
054cb63227
Debugging nsjs memoryleak
2018-05-11 19:45:40 -05:00