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SETTINGS: add tailRenderInterval (#1107)
currently tails are on a static rerender time of 1000ms
there are ways to force a rerender with ns.moveTail / ns.resizeTail
but i dont know why this shouldnt be a setting set by the player

currently its static set on creation of the tail window but that could be expanded to allow setting it per script
and maybe through a ns function
2024-02-19 11:19:03 -08:00
.github Delete electronbuild.yaml 2023-05-25 19:49:58 -04:00
assets Merge pull request #2820 from MartinFournier/chore/declutter 2022-01-26 12:56:37 -05:00
dist Upgrade monaco and bump game version to 2.3.0dev (#369) 2023-02-23 21:43:29 -05:00
doc DOCS: Adding information to CONTRIBUTING.md (#1049) 2024-01-23 16:18:00 -05:00
electron VERSION: Begin 2.6.0 dev cycle (#992) 2023-12-26 11:53:27 -05:00
lore Fix tons of typos 2022-10-09 01:25:31 -04:00
markdown SETTINGS: add tailRenderInterval (#1107) 2024-02-19 11:19:03 -08:00
src SETTINGS: add tailRenderInterval (#1107) 2024-02-19 11:19:03 -08:00
test UI: fix scripts recorded offline income (#1025) 2024-02-10 07:24:55 -05:00
tools Fix a doc typo (#858) 2023-10-07 18:44:28 -04:00
.browserslistrc update browserlist 2022-04-12 14:59:53 -04:00
.dockerignore Add basic docker support for development 2021-05-10 08:54:25 -04:00
.editorconfig fix editorconfig for markdown 2023-07-27 06:47:55 -05:00
.eslintignore Change tests 2023-02-04 07:42:35 -05:00
.eslintrc.js MISC: Add configuration to eslintrc to fix the warning thrown when linting (#814) 2023-09-19 12:24:12 -04:00
.gitattributes Allow drag on character overview 2022-01-10 07:37:01 -05:00
.gitignore my bad 2023-03-18 12:15:00 +02:00
.nojekyll Disable Jekyll in GitHub Pages builds 2021-12-20 07:26:20 -05:00
.npmrc Add npm version support to build releases 2022-04-07 07:50:47 -04:00
.prettierignore Change tests 2023-02-04 07:42:35 -05:00
.prettierrc Allow drag on character overview 2022-01-10 07:37:01 -05:00
.readthedocs.yaml MISC: Readthedocs configuration that redirects to this repo (#833) 2023-10-24 05:11:14 -04:00
api-extractor.json npm run doc work now 2021-11-02 14:42:41 -04:00
babel.config.js fix sleeve memory bug 2021-09-08 23:47:34 -04:00
changelog.md v2.4.0 2023-07-30 22:08:36 -04:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2022-03-07 18:22:26 -05:00
favicon.ico fix build 2022-01-27 20:44:50 -05:00
FixJSDOMEnvironment.ts MISC: Use structuredClone() for deep cloning (#1077) 2024-02-10 04:10:19 -05:00
jest.config.js MISC: Protect against reassigning certain globals (#972) 2023-12-16 05:03:52 -05:00
license.txt Change license to Apache 2 with Commons Clause 2022-03-08 02:42:43 -08:00
package-lock.json Handle br tag in tables (#995) 2023-12-27 02:04:52 -05:00
package.json VERSION: Begin 2.6.0 dev cycle (#992) 2023-12-26 11:53:27 -05:00
README.md Remove more rtd references (#702) 2023-08-06 00:05:03 -04:00
requirements.txt Massive doc update 2023-01-06 14:43:09 +02:00
tsconfig.json CODE: Enable es2023 features (#870) 2023-10-23 04:49:12 -04:00
tsdoc-metadata.json API: Add nextUpdate() promise for systems with bonus time (#845) 2023-10-23 04:24:30 -04:00
webpack.config.js ENUMS: Initial Enum Helper rework + Reorganization (#596) 2023-06-12 00:34:20 -04:00

Bitburner

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Build Status

Bitburner is a programming-based incremental game that revolves around hacking and cyberpunk themes. The game can be played at https://bitburner-official.github.io/ (release build), https://bitburner-official.github.io/bitburner-src/ (development build), or installed through Steam. The location of the release build may change in the near future.

See the frequently asked questions for more information . To discuss the game or get help, join the official Discord server.

Documentation

The game's official documentation can be found in-game.

The in-game documentation is generated from the TypeScript definitions.

Anyone is welcome to contribute to the documentation by editing the source files and then making a pull request with your contributions. For further guidance, please refer to the "As A Documenter" section of CONTRIBUTING.

Contribution

There are many ways to contribute to the game. It can be as simple as fixing a typo, correcting a bug, or improving the UI. For guidance on doing so, please refer to the CONTRIBUTING document.

You will retain all ownership of the Copyright of any contributions you make, and will have the same rights to use or license your contributions. By submitting a pull request you agree to grant me perpetual, worldwide, non-exclusive, transferable, royalty-free, and irrevocable rights to use, publish, and distribute your contributions to the project. A formal Contributor's License Agreement will be drawn up in the future.

If you would like to make significant contributions to the project as a collaborator, please reach out in #suggestions or #development on Discord to help coordinate the effort.