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Augmentation
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Character,Augmentations now display by how much the stats will increase.
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2021-03-07 16:32:16 -05:00 |
BitNode
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BN12 now reduces coding contract money
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2021-03-07 13:27:21 -05:00 |
Company
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Fixed bugs with Location code refactor
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2019-04-03 17:08:11 -07:00 |
Corporation
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All BonusTime now displays in the H M S format
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2021-03-07 13:19:36 -05:00 |
Crime
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Implemented a money tracker that keeps record where all of the player's money comes from. Players can see a breakdown in the 'Stats' page
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2019-02-22 13:22:39 -08:00 |
DarkWeb
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Refactored Server/Script/Files code to TypeScript
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2019-03-04 17:40:28 -08:00 |
data
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Color-coded BitNode selection screen and added SF information
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2019-07-15 21:40:43 -07:00 |
Faction
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Faction donation text-input style now matches the rest of the game.
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2021-03-07 13:09:32 -05:00 |
Fconf
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Converted everything to use acorn npm package. Updated acorn packages to latest version. Updated acorn parsing to use ES9
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2019-07-15 21:40:43 -07:00 |
Hacking
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Fixed numerous reported bugs. Refactored some of the directory-related code. Added documentation for MasonDs changes to hack/grow/weaken
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2019-05-11 19:20:20 -07:00 |
Hacknet
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Minor bugfixes with killing Netscript scripts, and cleaned up text
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2019-07-15 21:40:43 -07:00 |
Locations
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Cities are now top-down view of metro maps in ascii
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2021-03-07 16:14:08 -05:00 |
Message
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Bug fixes for v0.47.0. Fixed the BUY MAX feature for new stock market. Added collapse/expand tickers buttons for new stock market UI
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2019-04-29 20:54:20 -07:00 |
Netscript
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gang.getEquipmentStats added, returns equipment multipliers
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2021-03-07 22:01:31 -05:00 |
PersonObjects
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Bladeburner can be accessed from other bitnodes if the player has SF7
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2021-03-07 16:32:56 -05:00 |
Programs
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Fix GH Issue #632: 'Create Program' link visibility should now be properly dynamically evaluated
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2019-07-15 21:40:43 -07:00 |
Script
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Converted everything to use acorn npm package. Updated acorn packages to latest version. Updated acorn parsing to use ES9
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2019-07-15 21:40:43 -07:00 |
ScriptEditor
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gang.getEquipmentStats added, returns equipment multipliers
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2021-03-07 22:01:31 -05:00 |
Server
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Minor bugfixes with killing Netscript scripts, and cleaned up text
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2019-07-15 21:40:43 -07:00 |
Settings
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Implemented GH Issue #599: Added 'solarized dark' theme to CodeMirror
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2019-07-15 21:40:43 -07:00 |
SourceFile
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Refactored SourceFile-related code to TypeScript
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2019-05-17 13:47:35 -07:00 |
StockMarket
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Fix GH Issue #616: Stock Market UI throws error for certain locales because the price format length is too high
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2019-07-15 21:40:43 -07:00 |
Terminal
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Implemented 'kill by PID' functionality
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2019-07-15 21:40:43 -07:00 |
ThirdParty
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Implemented Corporation Research Tree UI using Treant library
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2018-12-15 15:31:21 -08:00 |
ui
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Minor space formatting in Hacking,Active Scripts
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2021-03-07 21:40:30 -05:00 |
utils
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Minor bugfixes with killing Netscript scripts, and cleaned up text
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2019-07-15 21:40:43 -07:00 |
Alias.ts
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Fixed comment styling for all top-level src files
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2019-04-12 20:47:17 -07:00 |
Bladeburner.js
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Current stamina will scale as max stamina increases, this prevents players from having very high penalty when they gain huge amount of exp at the start of a reset.
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2021-03-07 16:48:48 -05:00 |
CinematicText.js
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Fixed comment styling for all top-level src files
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2019-04-12 20:47:17 -07:00 |
CodingContractGenerator.js
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Bug fixes for v0.47.0. Fixed the BUY MAX feature for new stock market. Added collapse/expand tickers buttons for new stock market UI
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2019-04-29 20:54:20 -07:00 |
CodingContracts.ts
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Character,Augmentations now display by how much the stats will increase.
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2021-03-07 16:32:16 -05:00 |
Constants.ts
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gang.getEquipmentStats added, returns equipment multipliers
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2021-03-07 22:01:31 -05:00 |
DevMenu.jsx
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v0.46.2
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2019-04-14 02:08:10 -07:00 |
engine.jsx
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Character,Factions has a badge indicating how many pending invite the player has, Character,Augmentations has a badge indicating how many augs the player has bought but not installed.
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2021-03-07 18:41:04 -05:00 |
engineStyle.js
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Refactored SourceFile-related code to TypeScript
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2019-05-17 13:47:35 -07:00 |
Gang.js
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gang.getEquipmentStats added, returns equipment multipliers
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2021-03-07 22:01:31 -05:00 |
Hacking.js
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Refactored Server/Script/Files code to TypeScript
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2019-03-04 17:40:28 -08:00 |
IEngine.ts
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v0.46.2
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2019-04-14 02:08:10 -07:00 |
index.html
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Character,Factions has a badge indicating how many pending invite the player has, Character,Augmentations has a badge indicating how many augs the player has bought but not installed.
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2021-03-07 18:41:04 -05:00 |
Infiltration.d.ts
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Finished location code refactor. Has not yet been tested
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2019-04-01 02:23:25 -07:00 |
Infiltration.js
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Minor bugfixes for a variety of NS functions. After infiltration, UI returns to corp page rather than city page
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2019-07-15 21:40:43 -07:00 |
InteractiveTutorial.js
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Resolved more circular dependencies. Installed acorn-walk and imported it in RamCalculations using ES6 modules. Fixed bugs in stock market rework
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2019-05-06 18:01:06 -07:00 |
JSInterpreter.js
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Converted everything to use acorn npm package. Updated acorn packages to latest version. Updated acorn parsing to use ES9
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2019-07-15 21:40:43 -07:00 |
Literature.js
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Fixed comment styling for all top-level src files
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2019-04-12 20:47:17 -07:00 |
Missions.js
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Fixed comment styling for all top-level src files
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2019-04-12 20:47:17 -07:00 |
NetscriptBladeburner.js
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Improved module import styling for all top-level src files
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2019-04-12 20:47:17 -07:00 |
NetscriptEvaluator.js
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Converted everything to use acorn npm package. Updated acorn packages to latest version. Updated acorn parsing to use ES9
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2019-07-15 21:40:43 -07:00 |
NetscriptFunctions.js
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gang.getEquipmentStats added, returns equipment multipliers
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2021-03-07 22:01:31 -05:00 |
NetscriptGang.js
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Improved module import styling for all top-level src files
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2019-04-12 20:47:17 -07:00 |
NetscriptJSEvaluator.js
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Merge branch 'dev' into ns2_recompile_stale_deps
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2019-06-02 23:03:20 -04:00 |
NetscriptPort.js
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Improved module import styling for all top-level src files
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2019-04-12 20:47:17 -07:00 |
NetscriptWorker.js
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Character,Augmentations now display by how much the stats will increase.
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2021-03-07 16:32:16 -05:00 |
Perk.js
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Refactored pop up boxes
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2017-05-30 09:55:58 -05:00 |
Player.d.ts
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Refactored stock buying/selling code into its own file. Refactored WorkerScript & NetscriptEnvironment into their own Typescript classes. Refactored a ton of code to remove circular dependencies
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2019-05-04 21:03:40 -07:00 |
Player.js
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Fixed comment styling for all top-level src files
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2019-04-12 20:47:17 -07:00 |
Prestige.js
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Pid resets to 1 when installing or destroying a BitNode.
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2021-03-07 13:08:12 -05:00 |
RedPill.js
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Color-coded BitNode selection screen and added SF information
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2019-07-15 21:40:43 -07:00 |
SaveObject.js
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Character,Augmentations now display by how much the stats will increase.
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2021-03-07 16:32:16 -05:00 |
tags
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Playtesting - Fixed bugs
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2017-04-19 14:19:33 -05:00 |
tags.idx
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Playtesting - Fixed bugs
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2017-04-19 14:19:33 -05:00 |
Terminal.js
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New .ns scripts start with a main function.
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2021-03-07 13:11:29 -05:00 |
TextFile.ts
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Improved module import styling for all top-level src files
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2019-04-12 20:47:17 -07:00 |
types.ts
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Added spread and price movement properties to stocks. Refactored Stock Market implementation code
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2019-04-28 23:21:32 -07:00 |