Bitburner source code.
Go to file
2017-01-13 16:20:38 -06:00
css Created functions to display Faction content (for a single faction) and added the corresponding html elements. Created framework for loading content for all pages (world, augmentations, etc.) in Engine.js 2017-01-09 16:14:18 -06:00
src Added a constant for cities 2017-01-13 16:20:38 -06:00
utils Implemented control + c functionality to stop running cmds such as hack() and analyze() 2016-12-21 10:33:00 -06:00
index.html Load world info and UI, although clicking on a specific location doesn't actually do anything yet 2017-01-11 14:00:51 -06:00
Netburner.txt Added a few HTMl elements for Factions display 2017-01-03 10:24:41 -06:00
README.md Factions should save and load properly (not fully tested). Terminal now scrolls to the bottom when something is posted 2016-12-21 12:36:42 -06:00

netburner

Netburner Idle Game

TESTING TODO: hack() and sleep() in a script hack() seems to be working

	Sleep() seems to be working
Creating the foreign server network doesn't seem to be working
	--Seems to be fixed 
Script RAM Usage and corresponding terminal commands
If a server has no more money available it cannot be hacked anymore
	Should work automatically...because your money gained percentage will be multiplied by 0
When the game is loaded re-load all of the scripts in runningScripts
	- Seems to be working
Update skill level on cycle
If a script has bad syntax...it fucks everything up when you try to run it so fix that
	Try catch for script?
	Check that killing scripts still works fine (TESTED - LOoks to work fine)
	Check that if script has bad syntax it wont run at all and everthing works normally (Seems to work fine)
	Check if script throws during runtime it shuts down correctly (seems to work fine)
	
Adjust leveling formula. Goes up way too high at first
	http://gamedev.stackexchange.com/questions/55151/rpg-logarithmic-leveling-formula
	- might be too slow now? 
	
Scripts tab that shows script stats
	Seems to work, at least the basics (for online production)
Script offline progress

Delete a script from Active scripts when the WorkerScript is deleted
	Seems to work
	
Server growth
	Implemented but it might need to be balance/formula readjusted
	
ctrl+C functionality for all running command like hack(), analyze(), and tail 
	Implemented for hack() and analyze(). Seems to work

Saving/Loading factions
	No errors thrown when saving/loading game at the start
	
Scroll all the way down when something is post()ed

Tasks TODO: Script logging functionality? Logs to internal "log file" (property of script itself) Tutorial and help Secret Servers

Purchasing Servers

Hack time formula needs rebalancing I think

Factions
Augmentations
Update CONSTANTS.HelpText
Account for Max possible int when gaining exp
Text in script editor that says ("ctrl + x" to save and quit)

Companies
	Add possible CompanyPositions for every Company
	Applying/working for companies

OPTIMIZATION
	https://gamealchemist.wordpress.com/2013/05/01/lets-get-those-javascript-arrays-to-work-fast/