Jeija
194155fff8
Rewrite mesecon wires. This should increase the efficiency and speed of
...
large machines.
It also makes the wires.lua code easier to understand and more
maintainable. In case any other mod depends on
mesecon:update_autoconnect, please update it to use
mesecon.update_autoconnect. This should also fix some other minor bugs.
Please report bugs if this commit creates new ones.
This commit changes wire looks and removes some unneccesary textures.
2014-11-22 11:40:58 +01:00
ShadowNinja
de6dd30745
Move textures into their mods
2014-01-10 13:13:02 -05:00
Uberi
16b4b79c51
Update code to standards of Minetest 0.4.8.
2013-11-30 22:13:00 -05:00
Anthony Zhang
96011bc718
Audit code for possible nil value indexing with unregistered nodes.
2013-06-22 15:43:58 -04:00
RealBadAngel
255e363b04
Fix all crafting recipes to use modern style
2013-04-28 12:40:08 +02:00
khonkhortisan
f1a327ad16
Round movestone position, don't forget last pull
2013-04-07 14:27:31 -07:00
Jeija
57e1547515
Make pistons and movestones move objects (push only yet)
2013-04-02 11:57:28 +02:00
Anthony Zhang
1ff437b7b0
Don't forget sticky movestones!
2013-03-16 21:18:36 -04:00
Anthony Zhang
79bb4a3433
Lots of bugs in movestones fixed:
...
* Movestones no longer eat nodes when running off the track.
* Movestones no longer eat nodes when colliding with an mvps stopper.
* Movestones no longer pass through mvps stoppers.
* Movestones do not eat nodes when they are suddenly placed in the entity's path.
2013-03-14 13:44:49 -04:00
Anthony Zhang
3792b692aa
Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.
2013-03-06 20:51:57 -05:00
Jeija
d91e0b66cb
Re-write pistons from scratch, propably fixes a lot of bugs and doesn't cause too many new ones.
2012-12-26 22:54:28 +01:00
Jeija
f114cb8ddc
Fix movestone crash bug
2012-12-20 20:16:07 +01:00
Jeija
b37bdbf55c
Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
2012-12-09 00:42:30 +01:00
Jat
b7553145b0
Actuator ignored liquid (all)
2012-08-30 14:20:18 +02:00
Jeija
15fa38b848
Switch from tile_images to tiles = {...}
2012-08-20 10:12:10 +02:00
Jeija
00ce2540c2
New effector system, effectors have to be registered with mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone)
2012-08-13 20:17:45 +02:00
Jeija
9829abc74d
HUGE speed improvement
2012-08-12 10:57:00 +02:00
Vanessa Ezekowitz
e12b297987
change all recipes to use group:mesecon_conductor_craftable
...
fixed deprecated/invalid recipes in lightstones.
fixed copy&paste error in one of the delayer textures
fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11 20:53:47 -04:00
Jeija
04bcc458d9
Several bugfixes and cleanups for movestones
2012-06-23 13:24:03 +02:00
Anthony Zhang
1e569782f5
Use minetest.env:place_node and minetest.env:dig_node to enable usage of the on_place and on_dig callbacks.
2012-06-21 20:32:48 -04:00
Anthony Zhang
db26adca25
Fix crash in sticky movestones (thanks MarkTraceur), cleanup movestoen code significantly.
2012-06-16 12:53:14 -04:00
Anthony Zhang
3c7d2b2e25
Fix movestones (thanks MarkTraceur).
2012-06-15 21:29:43 -04:00
Jeija
baed46dc65
Fix digging time groups (crackly replaced by cracky)
2012-03-25 08:15:25 +02:00
Jeija
44cc38d9e8
Fix broken digging time groups
2012-03-25 08:02:05 +02:00
Anthony Zhang
3018128b4b
Update nodes for compatibility with digging time groups.
2012-03-22 17:52:11 -04:00
Jeija
36ae0cc1a5
Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?]
2012-03-05 19:21:26 +01:00