Move hotbar code/textures, and damage sound, from player_api to default

These are unrelated to the Player API and player object.
All other GUI/HUD code and textures are in default.
All other engine hardcoded sounds are in default.
The player_api mod is highly likely to be used unchanged in new games,
so logical grouping of content will help the creation of new games.
This commit is contained in:
Paramat 2019-10-18 02:43:06 +01:00 committed by GitHub
parent d151ba7ec9
commit 7d2827522c
6 changed files with 1 additions and 42 deletions

@ -4,6 +4,7 @@ See license.txt for license information.
Provides an API to allow multiple mods to set player models and textures.
Also sets the default model, texture, and player flags.
This mod is only for content related to the Player API and the player object.
Authors of source code
----------------------
@ -19,14 +20,6 @@ stujones11 (CC BY-SA 3.0):
Jordach (CC BY-SA 3.0):
character.png
paramat (CC BY-SA 3.0):
gui_hotbar.png
gui_hotbar_selected.png
celeron55, Perttu Ahola <celeron55@gmail.com> (CC BY-SA 3.0):
player.png
player_back.png
sonictechtonic (CC BY 3.0):
https://www.freesound.org/people/sonictechtonic/sounds/241872/
player_damage.ogg

@ -31,6 +31,4 @@ minetest.register_on_joinplayer(function(player)
{x = 200, y = 219},
30
)
player:hud_set_hotbar_image("gui_hotbar.png")
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
end)

@ -22,7 +22,6 @@ Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2011-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2012-2018 Jordach
Copyright (C) 2018 stujones11
Copyright (C) 2018 paramat
You are free to:
Share — copy and redistribute the material in any medium or format.
@ -51,34 +50,3 @@ rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/
------------------------------------
Attribution 3.0 Unported (CC BY 3.0)
Copyright (C) 2014-2018 sonictechtonic
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by/3.0/

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