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Paramat 7d2827522c Move hotbar code/textures, and damage sound, from player_api to default
These are unrelated to the Player API and player object.
All other GUI/HUD code and textures are in default.
All other engine hardcoded sounds are in default.
The player_api mod is highly likely to be used unchanged in new games,
so logical grouping of content will help the creation of new games.
2019-10-18 02:43:06 +01:00
models Player model: Remove vertical stretch of body and limbs, remove cape 2017-11-03 16:25:54 +00:00
textures Move hotbar code/textures, and damage sound, from player_api to default 2019-10-18 02:43:06 +01:00
api.lua player_api: Set correct visual size for legacy player model 2019-10-06 14:06:02 +02:00
init.lua Move hotbar code/textures, and damage sound, from player_api to default 2019-10-18 02:43:06 +01:00
license.txt Move hotbar code/textures, and damage sound, from player_api to default 2019-10-18 02:43:06 +01:00
mod.conf Switch to mod.conf, delete deprecated depends.txt 2019-07-17 00:38:23 +02:00
README.txt Move hotbar code/textures, and damage sound, from player_api to default 2019-10-18 02:43:06 +01:00

Minetest Game mod: player_api
=============================
See license.txt for license information.

Provides an API to allow multiple mods to set player models and textures.
Also sets the default model, texture, and player flags.
This mod is only for content related to the Player API and the player object.

Authors of source code
----------------------
Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
Various Minetest developers and contributors (LGPLv2.1+)

Authors of media (textures, models and sounds)
----------------------------------------------
stujones11 (CC BY-SA 3.0):
  character.b3d
  character.blend -- Both derived from a model by MirceaKitsune (CC BY-SA 3.0)

Jordach (CC BY-SA 3.0):
  character.png

celeron55, Perttu Ahola <celeron55@gmail.com> (CC BY-SA 3.0):
  player.png
  player_back.png