Commit Graph

769 Commits

Author SHA1 Message Date
Wuzzy
e3093cbe85 Prevent /spawnentity from spawning unknown entity (#6388) 2017-09-08 18:39:02 +02:00
Rui
87c5a3fb2f Remove DSTACK keybind setting (#6378) 2017-09-05 20:00:36 +02:00
Loïc Blot
40dd03e328 Implement minetest.register_can_bypass_userlimit (#6369)
* Implement minetest.register_on_userlimit_check

This new callback permits to bypass the max_users parameter with new mods condition, based on player name or IP
Only one mod needs to permit it.

Move core part for builtin privileges checks to builtin
2017-09-04 22:08:59 +02:00
paramat
a383eb0eb9 World start time: Add setting for this, default unchanged 2017-09-04 05:10:52 +01:00
Vaughan Lapsley
2ac5a45faa Remove 3D noise from getSteps function (#6360) 2017-09-02 18:01:13 +02:00
Rui
b8f06ad37e Remove nodeupdate and nodeupdate_single 2017-08-30 19:39:10 +01:00
paramat
561a01cc2a Zoom: Move enabling zoom to a new player object property
Default enabled for no change in default behaviour.
Remove 'zoom' privilege.
2017-08-30 19:39:05 +01:00
Loïc Blot
1b3e4e1736 Formspec: Add options to set background color and opacity (fullscreen mode + default mode) (#5493)
* Formspec: Add options to set background color and opacity (fullscreen mode)

* Enhance previous comment: Set formspec background when regenerate UI.

* This permit to do the calcul only at regen and override it with bgcolor tag
* Add a setting for default background color into formspec, separated from fullscreen
* Add a little performance gain on formspecs using a const ref instead of copying formspec string
2017-08-29 19:25:16 +02:00
rubenwardy
72c09f524b Fix mistake when calling on_priv_grant/revoke, and document them (#6341) 2017-08-29 07:57:56 +02:00
paramat
2bd1a31239 Advanced settings: Make 'controls', 'graphics', 'sound' more accessible
Move client 'controls', 'graphics' and 'sound' into the first level to be
immediately visible to players who may not realise these come under 'client'.
These are the settings that new players or players on a server are likely to
want to access while not having understanding of what comes under 'client'.

Leave client 'network' and 'advanced' under 'client' as these are more
advanced.

Move 'show entity selection boxes' from the bizarre location in
'client'>'network' to 'graphics'>'in game'>'advanced'.
2017-08-28 20:57:22 +01:00
zeuner
1f207a3ddb Lua API: Add function to deregister single biomes (#5445) 2017-08-27 18:39:47 +02:00
Nathanaël Courant
5a6618cc57 Add '@n' escape sequences and some documentation on translated strings. 2017-08-26 09:43:08 +02:00
rubenwardy
096ea031de Add on_grant and on_revoke callbacks (#4713)
* Add register_on_priv_grant/revoke, and on_grant/revoke to privs. Call from /grant and /revoke

* Call on_grant and on_revoke callbacks from set_privs
2017-08-26 08:17:05 +02:00
rubenwardy
ad9677a14f Check item_drop amount clientside (#6242) 2017-08-26 08:11:59 +02:00
SmallJoker
d3f1743fdd Builtin item: Tidy up (#4370)
New code structure
Use setting movement_gravity
Reset age on merge
Set merge radius to 1.0m
2017-08-24 23:06:36 +02:00
Ekdohibs
b24e6433df Add clientside translations. 2017-08-24 17:54:10 +02:00
Ben Deutsch
397a701f98 Safe digging and placing (#6127)
* Setting: Safe digging and placing

* New setting 'safe_dig_and_place' under Controls
* If set, digging and placing will not auto-repeat
* Releasing buttons unblocks the respective action again
* Useful for inexperienced users in creative mode where default
  repeat times may be too short

* Safe placing (right click repetition) does not need a guarding flag

* Added new setting to minetest.conf.example
2017-08-24 08:30:46 +02:00
SmallJoker
f7d50a8078 Respect object property hp_max field for players (#6287)
* Respect object property hp_max field for players
This allows modders to configure the maximal HP per player

* Statbars: Downscale bar to full 20 HP when exceeding this value
Add default max HP for players and breath constants to builtin
Document the constants

* Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT
2017-08-23 22:32:10 +02:00
lisacvuk
d1a39f0140 Make world creation menu automatically generate a random world name (#6257)
* Make world creation menu automatically generate a name.

* Name is now initialy empty, and generated if player tries to create a world without a name.
2017-08-18 19:39:44 +02:00
Loïc Blot
9bd18874a1 Reduce dedicated server step to 0.09 (#6252)
Minetest performance improvement has been huge since months, server step reduction will permit to handle client events a little bit faster without too many penalty costs due to core engine
2017-08-17 19:16:02 +02:00
Vitaliy
9c8fec83af New lighting curve (#5279)
* New lighting curve

* Make polynomial lighting curve

* Update default lighting settings
2017-08-17 00:23:20 +02:00
paramat
940bd93e88 Advanced settings: Re-organise mapgen settings for ease of use
Add a comment about the auto-generated minetest.conf.example possibly
appearing in the bin folder.
2017-08-14 12:53:12 +01:00
Dániel Juhász
71b02d626f Make dropped items colorable 2017-08-14 12:52:13 +01:00
Wuzzy
2ea26e655d Add slippery group for nodes (players/items slide) 2017-08-13 21:39:08 +01:00
Wuzzy
fa7fe40509 Add short description for disabled texture packs 2017-08-13 21:35:53 +01:00
TeTpaAka
028c9f899f Change “Use” key name to “Special” 2017-08-13 21:35:42 +01:00
Ben Deutsch
9ef9c72e5a Remove cloud_height setting
With the cloud API, the cloud_height setting has become obsolete
and replaceable by a mod. It, and supporting code, can be
removed.
2017-08-12 19:37:53 +01:00
Hybrid Dog
7e23532bc2 Abort if static_spawnpoint is an invalid setting instead of just giving an error log 2017-08-12 19:37:53 +01:00
Zeno-
b9ab51dd81 Update credits (#6228) 2017-08-09 00:11:41 +10:00
Wuzzy
640ba77276 Make direct item selection keys freely bindable 2017-07-30 18:24:45 +01:00
paramat
f61928d3fc Mgv7: Add 'mount_zero_level' parameter
Allows setting of the mountain 'zero level' (y where density gradient is zero).

It is easy to vertically shift smooth terrain by editing noise parameter 'offset',
but vertically shifting mountain terrain was complex and imprecise, involving
making a calculation based on an average of the mountain height parameter.
2017-07-26 02:41:30 +01:00
paramat
dc9e4517a8 Mgv7: Add option to repeat surface biomes in floatlands 2017-07-22 00:56:55 +01:00
paramat
5f37efbec4 Window size: use 1024x600 to avoid a smaller UI
The change from 800x600 to 1024x576 (16:9) was a reduction in height which caused
user interface to become smaller.
Continue to use width 1024 as it is a common small screen width.
2017-07-18 22:11:34 +01:00
Loïc Blot
79f19b8369 [CSM] Add flavour limits controlled by server (#5930)
* [CSM] Add flavour limits controlled by server

Server send flavour limits to client permitting to disable or limit some Lua calls

* Add limits for reading nodedefs and itemdefs

* flavour: Add lookup node limits

* Merge get_node_or_nil into get_node.

Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason

* Add node range customization when noderange flavour is enabled (default 8 nodes)

* Limit nodes range & disable chat message sending by default

* Bump protocol version
2017-07-18 21:39:55 +02:00
Loic Blot
84aa845911
Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""
This reverts commit bdac12761cd92960c3df83c932aa610f2322215f.
2017-07-15 09:28:10 +02:00
paramat
fafa51202c Default window size: Increase to 1024x576, aspect ratio 16:9 2017-07-15 01:36:37 +01:00
rubenwardy
bdac12761c CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"
Original PR: #5747.
This reverts commit 39f4a2f607d44738d60db84eba4b30e3d7450204.
2017-07-15 01:35:18 +01:00
Elijah Duffy
dc3ca09e0e Remove remaining modstore code (#6120) 2017-07-14 20:37:58 +02:00
paramat
0b3a8deb2c Advanced settings: Reformat noise parameter format example
Previously the example ran off the edge of the formspec.
Also include 'lacunarity' in the format instead of treating it as an option.
2017-07-11 01:15:01 +01:00
vlapsley
f871852f13 Mapgen Carpathian: Add lava_depth parameter 2017-07-07 22:28:40 +01:00
Vaughan Lapsley
a80ecbee1e Mapgen: Add Carpathian mapgen (#6015) 2017-07-06 13:53:56 +02:00
paramat
ab746b0704 Dungeons: Add setting to prevent projecting dungeons
Prevents dungeons generating into ignore nodes in ungenerated mapchunks,
which can occasionally result in a dungeon projecting from the terrain.
2017-07-02 13:33:21 +01:00
red-001
f3ad75691a Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)
* Load client-side mods into memory before executing them.

This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure.

* Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory.

* Fix the issues with backtrace

* fix most of the issues

* fix code style.

* add a comment
2017-06-30 20:14:39 +02:00
Vincent Glize
367d218f2b Change the server description after a search (#6074) 2017-06-29 07:53:44 +02:00
kilbith
1d1d922a7a Add Arm Inertia (#6050) 2017-06-26 20:03:48 +02:00
Dániel Juhász
5a41a98ff6 Helper methods for hardware colorization (#5870) 2017-06-24 20:15:09 +02:00
paramat
2652d8db19 CavesRandomWalk: Make 'lava_depth' a mapgen parameter
As with 'large_cave_depth', lava depth was previously a fixed y value and
therefore incompatible with the ability to shift terrain vertically.

Add 'lava_depth' mapgen parameter to mgflat, mgfractal, mgv5, mgv7.
2017-06-22 03:14:56 +01:00
Gael-de-Sailly
bc53c82bcf Add minetest.rgba function that returns ColorString from RGBA or RGB values 2017-06-22 03:11:50 +01:00
paramat
b8237099b2 Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed value
The value cannot be fixed because we can shift terrain vertically.
This also makes these mapgens consistent with mgflat and mgvalleys which
have 'large_cave_depth' parameters.
2017-06-21 01:58:04 +01:00
Dániel Juhász
0fcaf9fb1b Automatic item and node colorization (#5640)
* Automatic item and node colorization

Now nodes with a palette yield colored item stacks, and colored items
place colored nodes by default. The client predicts the colorization.

* Backwards compatibility

* Use nil

* Style fixes

* Fix code style

* Document changes
2017-06-20 11:19:56 +02:00