paradust7
aa5dc0968b
Fix typo and missing entry in serveropcodes
2023-02-18 16:47:08 +01:00
20kdc
75e6cc190a
Source image tracking in tile generation ( #12514 )
2023-02-18 00:03:03 +01:00
x2048
139db66901
Remove mapblock cache for mesh generation. ( #13124 )
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Reduces memory consumption and improves performance
2023-01-09 21:40:08 +01:00
x2048
6d45c243f8
Add dynamic exposure correction ( #12959 )
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* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
2023-01-06 22:33:25 +01:00
x2048
89e7f72c92
Use multiple threads for mesh generation ( #13062 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-12-27 18:44:18 +01:00
lhofhansl
1e7804aaf6
Allow saturation to be controlled by the server. ( #13075 )
2022-12-25 16:15:32 -08:00
Abdou-31
d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files ( #12902 )
2022-11-09 11:57:19 -05:00
Herman Semenov
038da00e79
Code optimizations / refactor ( #12704 )
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Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-06 11:21:09 +01:00
celeron55
3f67215df9
Log sockets into tracestream instead of dstream ( #12701 )
2022-08-16 15:18:11 +01:00
sfan5
c4277877b6
Bump protocol version
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Better late than never.
2022-08-04 22:45:52 +02:00
rubenwardy
a871115889
Fix some warnings ( #12615 )
2022-07-30 12:51:23 +01:00
Lexi Hale
20bd6bdb68
Animated particlespawners and more ( #11545 )
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Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com>
2022-07-13 11:57:12 +02:00
SmallJoker
e51f474613
Sounds: Various little improvements ( #12486 )
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Use SimpleSoundSpec where reasonable (OpenAL)
Ensure the sound IDs do not underflow or get overwritten -> loop in u16
Proper use of an enum.
2022-07-09 22:32:24 +02:00
Vincent Robinson
f7bcf7fa46
FormSpec: 9-slice images, animated_images, and fgimg_middle ( #12453 )
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* FormSpec: 9-slice images and animated_images
* Add fgimg_middle; clean up code
* Address issues, add tests
* Fix stupid error; bump formspec version
* Re-add image[] elements without a size
2022-07-03 08:52:26 -04:00
Wuzzy
142928e944
Allow to set maximum star opacity at daytime ( #11663 )
2022-07-02 19:57:48 +01:00
SmallJoker
a463620edb
Re-order sound-related code ( #12382 )
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Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated
'fade' and 'pitch' values on server-side where only one was used anyway.
SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included.
Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the
future. Per-type version numbers are kept for now as a safety rope in a special case.
2022-06-20 21:56:12 +02:00
Lars Müller
f4a53f7ee6
No damage effects on hp_max change ( #11846 )
2022-06-11 20:00:40 +02:00
rubenwardy
03d86ea0b4
Add register dialog to separate login/register ( #12185 )
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New users find Minetest's account system confusing.
This change moves username/password to a new dialog,
with login and register buttons added to the Join Game tab.
The old registration confirmation dialog is removed in
favour of the new dialog.
Fixes #8138
2022-06-05 17:47:38 +02:00
paradust7
0704ca0550
Make logging cost free when there is no output target ( #12247 )
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The logging streams now do almost no work when there is no output target for them.
For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing.
2022-05-04 20:55:01 +02:00
sfan5
a89afe1229
Deal with compiler warnings
2022-04-30 16:49:41 +02:00
sfan5
a65f6f07f3
Clean up some auth packet handling related code
2022-04-28 20:05:26 +02:00
sfan5
00f71c3b9d
Fix password changing getting stuck if wrong password is entered once
2022-04-28 19:55:36 +02:00
sfan5
3d2bf8fb02
Apply disallow_empty_password to password changes too
2022-04-28 19:55:36 +02:00
sfan5
391eec9ee7
Fix race condition in registration leading to duplicate create_auth calls
2022-04-28 19:55:36 +02:00
ShadowNinja
7993909fab
Spacing fixes
2022-04-08 14:55:21 +01:00
x2048
0f25fa7af6
Add API to control shadow intensity from the game/mod ( #11944 )
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* Also Disable shadows when sun/moon is hidden. Fixes #11972 .
2022-03-26 16:58:26 +01:00
sfan5
c31b301722
Clean up ClientReady packet handling
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fixes #12073
2022-02-17 23:20:33 +01:00
Jude Melton-Houghton
1c73902005
Clean up ClientInterface locking
2022-02-03 11:43:51 +01:00
sfan5
5da204f5bc
Get rid of basic_debug
last minute
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This isn't a revert but rather just disables the codepaths. also see #12011
2022-01-30 21:32:49 +01:00
Vincent Robinson
95a775cd3a
Bump formspec version ( #11980 )
2022-01-23 00:55:43 +01:00
sfan5
f8cef52ea0
Fix consistency of sky sun/moon texture behaviour
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Also cleans up related code somewhat.
2022-01-22 11:18:34 -05:00
sfan5
f66ed2c27f
Fix local animation not instantly updating after being set
2022-01-19 23:30:18 +01:00
savilli
72b14bd994
Don't call on_dieplayer callback two times ( #11874 )
2022-01-15 17:44:55 +01:00
sfan5
5eb45e1ea0
Restore pass-through of direction keys ( #11924 )
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This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
2022-01-09 18:46:36 +01:00
sfan5
0ea8df4d64
Socket-related cleanups
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Improve error handling on Windows and reduce the size of the `Address` class
2021-12-29 23:01:26 +01:00
savilli
0fa54531d4
Fix check that denies new clients from a singleplayer session
2021-12-28 14:08:21 +01:00
JosiahWI
7f6306ca96
Restore GCC 5 compatibility ( #11778 )
2021-12-28 14:05:49 +01:00
SmallJoker
57a59ae92d
Network: Delete copy constructor and use std::move instead ( #11642 )
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This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements.
2021-12-01 20:22:33 +01:00
Wuzzy
6910c8d920
Fix number of tool uses being off by 1..32767 ( #11110 )
2021-10-31 22:33:33 +00:00
sfan5
660e63dbae
Fix item duplication if player dies during interact callback (alternative) ( #11662 )
2021-10-25 20:30:27 +02:00
sfan5
fe5cb2cdfb
Remove broken timeout behaviour
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Code that relies on `resend_count` was added in 7ea4a03 and 247a1eb, but never worked.
This was fixed in #11607 which caused the problem to surface.
Hence undo the first commit entirely and change the logic of the second.
2021-10-12 20:13:09 +02:00
savilli
6ea558f8ac
Fix player HP desync between client and server
2021-10-12 20:12:49 +02:00
SmallJoker
d51d0f3a5a
Various code improvements
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* Camera: Fix division by 0 after view bobbing
* Remove ignored constness
* Connection: Improve window size range limits
2021-09-27 17:45:44 +02:00
sfan5
e0529da5c8
Fix trivial typos
2021-09-19 13:54:20 +02:00
sfan5
fd8a8501bc
Shave off buffer copies in networking code ( #11607 )
2021-09-17 18:14:25 +02:00
sfan5
b480a3e9fd
Fix broken handling of NodemetaChanged packets
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fixes #11610
2021-09-12 14:42:01 +02:00
sfan5
75bf9b75ca
Make sure relevant std::stringstreams are set to binary
2021-09-11 21:06:57 +02:00
sfan5
bbfae0cc67
Dynamic_Add_Media v2 ( #11550 )
2021-09-09 16:51:35 +02:00
savilli
3f1adb49ae
Remove redundant on_dieplayer calls
2021-08-28 12:14:16 +02:00
NeroBurner
1d69a23ba4
Joystick sensitivity for player movement ( #11262 )
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This commit deprecates the forward, backward, left, and right binary
inputs currently used for player movement in the PlayerControl struct.
In their place, it adds the movement_speed and movement_direction
values, which represents the player movement is a polar coordinate
system.
movement_speed is a scalar from 0.0 to 1.0. movement_direction is
an angle from 0 to +-Pi:
FWD
0
_
LFT / \ RGT
-Pi/2 | | +Pi/2
\_/
+-Pi
BCK
Boolean movement bits will still be set for server telegrams and
Lua script invocations to provide full backward compatibility.
When generating these values from an analog input, a direction is
considered active when it is 22.5 degrees away from either
orthogonal axis.
Co-authored-by: Markus Koch <markus@notsyncing.net>
Co-authored-by: sfan5 <sfan5@live.de>
2021-08-27 20:24:24 +02:00