Commit Graph

6228 Commits

Author SHA1 Message Date
Perttu Ahola
41c91391fc Scripting WIP; Lua entity step callback works 2011-11-29 19:13:39 +02:00
Perttu Ahola
1ddfdc55dd Add textures in data/textures (appeared to not have been added) 2011-11-29 19:13:39 +02:00
Perttu Ahola
a6a1e6ed1a random scripting work-in-progress 2011-11-29 19:13:39 +02:00
Perttu Ahola
f8430723e0 Add the default.lua script 2011-11-29 19:13:38 +02:00
Perttu Ahola
bfc68d3151 Scripting WIP 2011-11-29 19:13:38 +02:00
Perttu Ahola
ee8b6d3444 Move images to data/textures and fix some path stuff; hope that installation still works 2011-11-29 19:11:04 +02:00
Perttu Ahola
2115a766f6 Make it actually build 2011-11-29 19:11:04 +02:00
Perttu Ahola
d1a5e97a7f Add Lua 2011-11-29 19:11:04 +02:00
Perttu Ahola
7372282a72 Better spawn position finding and checking 2011-11-13 03:17:42 +02:00
Perttu Ahola
bc0e5c0063 Update changelog and call this 0.3.1 0.3.1 2011-11-09 12:07:40 +02:00
Perttu Ahola
045e32b6ec Fix water-glass and water-lava surfaces 2011-11-08 16:17:38 +02:00
Perttu Ahola
fea55a9b87 Call this 0.3.dev-20111108 2011-11-08 02:13:29 +02:00
Perttu Ahola
763da10c7b Reset block usage timer on client only if it is very probably drawn 2011-11-08 02:13:22 +02:00
Kahrl
1c98ec94da Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
Conflicts:

	src/test.cpp
2011-11-07 11:21:42 +02:00
Kahrl
28660b4c1a utility.h: Change Buffer's interface to be more compatible with SharedBuffer's interface, connection.h: use Buffer instead of SharedBuffer in command and event queues 2011-11-07 11:19:56 +02:00
Perttu Ahola
fa72e65b59 Add new Connection test in test.cpp in case needed in the future (commented out), improve comments in test.cpp a bit 2011-11-07 11:15:43 +02:00
Perttu Ahola
7d5d676eac Infinite packet flood test for debugging the new network layer 2011-11-07 01:20:58 +02:00
Constantin Wenger
61f2cc45c2 Command-line signal handling for Windows 2011-11-06 19:24:44 +02:00
Perttu Ahola
c1d92d72e1 Make water invisible next to underwater glass 2011-11-05 23:30:27 +02:00
Perttu Ahola
4f71a9fbde Improve "compile on Windows" section in readme 2011-11-05 14:48:32 +02:00
Perttu Ahola
4142b8c352 Call this version 0.3.dev-20111104 2011-11-04 22:16:36 +02:00
Perttu Ahola
d0fdfd44c5 Add option to set water opaque (mainly for stylistic choice) 2011-11-03 23:06:57 +02:00
Perttu Ahola
f5995337e8 Fix flowing liquid spacing; water and lava next to each other will glitch a bit but it isn't as bad as this was 2011-11-03 23:04:56 +02:00
Perttu Ahola
1469196d3b Update /README.txt, remove duplicate /doc/README.txt and update CMakeLists.txt to package /README.txt 2011-11-03 21:36:42 +02:00
Perttu Ahola
e9fd3def90 Make CONTENT_IGNORE to not block the view when occlusion culling 2011-11-03 20:45:44 +02:00
Perttu Ahola
a2af490b7b Disable mipmapping because it is sometimes ugly 2011-11-03 20:17:18 +02:00
Perttu Ahola
4964daa5be Possible fix to bases of islands/hills getting culled out too early 2011-11-03 15:10:58 +02:00
Perttu Ahola
718086f383 Tune occlusion culling a bit more 2011-11-03 13:35:32 +02:00
Perttu Ahola
339b7588d2 Tune occlusion culling a bit 2011-11-03 13:35:09 +02:00
Perttu Ahola
0ac5f6a7ca Very simple occlusion culling 2011-11-03 12:48:08 +02:00
Perttu Ahola
1726b82a16 occlusion culling fix, a little reshaping of map rendering for more useful profiler output and dynamic profiler text size 2011-11-02 18:13:56 +02:00
Perttu Ahola
03db16d55b Remove trailing / or \ in path_userdata (probably fixes world deletion on Windows) 2011-11-02 13:43:00 +02:00
Perttu Ahola
0c20973c17 Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds to enable_3d_clouds) 2011-11-02 12:50:21 +02:00
Perttu Ahola
f65d157786 Set version to 0.3.0 and update changelog 0.3.0 2011-11-01 16:54:01 +02:00
Perttu Ahola
899404f3b1 Fix an obvious bug in utility.h 2011-11-01 14:54:11 +02:00
Perttu Ahola
6aab526989 Attempt a workaround to the network layer segfault 2011-10-30 11:59:23 +02:00
Perttu Ahola
c349708eab Make it to compile on MSVC2010 0.3.dev-20111021 2011-10-21 18:37:43 +03:00
Perttu Ahola
9c3e0a8040 0.3.dev-20111021 2011-10-21 18:29:13 +03:00
Perttu Ahola
7f25183936 Some tuning in m_max_packets_per_second algorithm 2011-10-21 11:52:26 +03:00
Perttu Ahola
4b6138e69b Improve Connection with threading and some kind of congestion control 2011-10-20 23:04:09 +03:00
Perttu Ahola
b6fcbc5fba Default max_simultaneous_block_sends_server_total to 2 to make network not cough too much on the fixed block sending code 2011-10-19 19:34:47 +03:00
Perttu Ahola
ed870a7237 Fix apple inventory texture 2011-10-19 02:36:46 +03:00
Perttu Ahola
3a06fb8831 Fix and tune block sending 2011-10-19 02:17:23 +03:00
Perttu Ahola
d47120aeb3 Add enable_2d_clouds setting for usage on lower-end machines 2011-10-18 23:55:55 +03:00
Perttu Ahola
9b907dd65a Try to tune fog to work well on high-end machines also 2011-10-18 21:08:31 +03:00
Perttu Ahola
28f2fdb6de Fix possible NULL dereference in MobV2CAO::step 2011-10-18 19:53:34 +03:00
Perttu Ahola
4e1055543c Tune map rendering and related diagnostics 2011-10-18 19:18:01 +03:00
Perttu Ahola
8ead29a302 set backface culling off again for torches, ladders, rails and signs 2011-10-18 18:32:35 +03:00
Perttu Ahola
fe98fe342a ...Make the the server buildable again after the last commit 2011-10-18 17:20:54 +03:00
Perttu Ahola
554f7f120c Improve rendering and fix tiling in mesh generation 2011-10-18 13:56:35 +03:00