PilzAdam
320a00e7c6
Disallow the name 'singleplayer' in a multiplayer server
2013-07-12 02:15:09 +02:00
stujones11
e8f201cefa
Fix multiple texture support for animated meshnodes
2013-07-10 00:22:21 +02:00
sapier
1c7c5d571d
Fix serverlist
2013-07-09 22:55:39 +02:00
PilzAdam
c8bd2ae11c
Dont play digging sound if not digging
2013-07-09 02:42:05 +02:00
kwolekr
e1a13608d8
Revert "Fix serverlist not beeing escaped correctly"
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This reverts commit 39d03148e5d98ef5f9a31b131a79ff2bbd71a877.
2013-07-08 20:21:09 -04:00
sapier
39d03148e5
Fix serverlist not beeing escaped correctly
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Always use address for server
Fix first (empty) element beeing selected after deleting last world
2013-07-08 19:58:17 -04:00
sapier
f419f66546
fix crash on play/start with empty world list
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make enter button work in create world dialog
2013-07-08 19:58:03 -04:00
kwolekr
fca4610f11
Fix wallmounted rotations along Y axis for 90 and 270 degree cases
2013-07-08 18:50:29 -04:00
kwolekr
ce955f37ba
Decoration: Handle facedir and wallmounted param2types with schematic rotation
2013-07-08 15:19:48 -04:00
PilzAdam
6bc3a43d52
Settings: everything != 0 equals true; remove .asm shaders
2013-07-08 01:58:49 +02:00
sapier
88d43af276
Fix many formspec menu bugs
2013-07-07 19:49:52 -04:00
Sfan5
7e73b7cae9
Fix parseColor, change remaining colorkeys to new format, fix Contributor list
2013-07-07 19:59:18 +02:00
Kahrl
b3001bcd6e
When server sends late media, log to errorstream instead of crashing.
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Do a check for valid num_files before doing
assert(!m_mesh_update_thread.IsRunning());
In particular, don't execute the assertion if all media has already
been received.
2013-07-07 08:35:25 +02:00
Vincent Heuken
39ab22070e
include mathconstants.h in numerics.cpp
2013-07-07 01:52:43 -04:00
kwolekr
d22baa88ed
BiomeDefManager: Fully initialize default biome
2013-07-06 15:28:59 -04:00
kwolekr
65874c25db
Mapgen V7: Fix out-of-bounds array access
2013-07-06 15:22:51 -04:00
kwolekr
06266abd6e
LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objects
2013-07-06 15:12:40 -04:00
kwolekr
55ecde665d
Decoration: Remove usage of multi-character constants
2013-07-06 15:03:54 -04:00
Sfan5
307c57dcc4
Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor
2013-07-06 10:32:58 +02:00
kwolekr
18d7bc7fa1
Mapgen V7: Huge rewrite, also tweaks to cavegen et al.
2013-07-06 02:21:54 -04:00
Kahrl
3607fae75a
Fix possible NULL dereference in createExtrudedMesh
2013-07-06 06:16:51 +02:00
Kahrl
922a30ee47
Don't rebuild the dummy shader (less SourceShaderCache warning spam)
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Also write something about rebuilding shaders to infostream in
Client::afterContentReceived()
2013-07-05 04:24:05 +02:00
proller
92833a07d1
Improve finite liquid distribution, fix small bug
2013-07-05 00:11:11 +04:00
Kahrl
a013f762c4
Throw exception instead of assert on nested reliable packets
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Fixes a denial of service vulnerability, issue #784
2013-07-04 06:18:50 +02:00
RealBadAngel
3f6f327cb9
Add texture bumpmapping feature.
2013-07-04 02:36:32 +02:00
Kahrl
b850f0f038
Whoever called a function parameter m_device is fired without notice.
2013-07-03 20:33:54 +02:00
kwolekr
a225efaec5
Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new worlds not saving index
2013-07-03 01:25:26 -04:00
kwolekr
ad4c065344
Change debug optimization level back to -O1
2013-07-02 21:48:18 -04:00
Kahrl
8f1d5d34a6
Move generateTextureFromMesh to TextureSource to fix a texture leak
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TextureSource has a list of textures to delete (m_texture_trash) so this
provides a proper, non-hacky way to delete RTT textures. Also, the prior,
hacky way of deleting them seems to be broken (see pull request #803 ).
To avoid header file clutter by repeating the same long list of
arguments over and over again, store the arguments of
generateTextureFromMesh in a struct called TextureFromMeshParams.
Also fix issue #782 (Only use bilinear (and others) on item textures
when settings allow it).
2013-07-03 03:24:28 +02:00
sapier
b1ef850877
Fix possible 0 pointer access
2013-07-02 20:01:48 -04:00
sapier
967121a34b
Replace C++ mainmenu by formspec powered one
2013-07-02 19:58:20 -04:00
kwolekr
fe4ce03d52
Cavegen: Prevent caves from occuring above ground level, and superfluous mixing of lava and water in caves
2013-07-01 21:20:03 -04:00
Kahrl
8161ab573f
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
2013-07-02 03:03:10 +02:00
arsdragonfly
4bbb78a99b
Fix i18n of some strings.
2013-07-02 00:13:50 +00:00
kwolekr
dd6d1afd8e
Decoration: Add schematic rotation support
2013-07-01 18:04:51 -04:00
proller
131eb56f52
Disable collision fix, its broke unit tests
2013-07-01 00:26:54 +04:00
proller
37ca8854f7
Fix sand, gravel falling stuck
2013-06-30 22:48:51 +04:00
kwolekr
067888d549
LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for light and liquid updates
2013-06-29 22:23:00 -04:00
proller
848c3fe51a
Optimize liquid queue on generate map for liquid_finite
2013-06-30 01:29:21 +04:00
kwolekr
9126823c7e
Make generated water a shade darker to match up with older versions
2013-06-28 22:22:44 -04:00
PilzAdam
280946ba83
Dont write player files all the time
2013-06-28 14:15:48 +00:00
kwolekr
9e100bc42b
Apply various fixes to several things
2013-06-27 22:35:35 -04:00
kwolekr
6b3169e4d0
LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data back to map
2013-06-27 22:35:35 -04:00
kwolekr
2e292b67a0
Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API
2013-06-27 22:35:35 -04:00
kwolekr
18882a4d26
Add Lua PerlinNoiseMap:get#dMap_flat API
2013-06-27 22:35:35 -04:00
kwolekr
8aa930f28e
Add minetest.get_mapgen_object to API
2013-06-27 22:35:35 -04:00
kwolekr
2c0b51795e
Fix issue of VManip occasionally not blitting back blocks, and pitch black lighting bug
2013-06-27 22:35:35 -04:00
kwolekr
d6ac3d8d9a
Add LuaVoxelManip
2013-06-27 22:35:35 -04:00
proller
e47f6fdfe9
Fix ipv6 on windows
2013-06-24 20:13:56 +04:00
kwolekr
30d6d4c733
Cavegen: fix division by 0 with abnormal max tunnel diameter sizes
2013-06-23 15:16:52 -04:00