Commit Graph

9895 Commits

Author SHA1 Message Date
Maksim
62ae7adab2
Android: add Android Studio support, completely redone java part (#9066) 2020-04-15 16:27:40 +02:00
sfan5
8ae8c1600a
Fix parsing JSON with large integers (#9674) 2020-04-15 08:01:28 +02:00
Loïc Blot
5c588f89e7
Verify database connection on interval (#9665) 2020-04-15 08:01:11 +02:00
DS
62c62f3829
Add all src folders to doxygen (#9603) 2020-04-14 21:22:49 +02:00
sfan5
032d90b9f6
Update wireshark dissector (#9621) 2020-04-14 21:22:19 +02:00
sfan5
2d5bd3bf79
scriptapi: Some small optimizations to value pushing (#9669) 2020-04-14 20:44:18 +02:00
SmallJoker
7c43cf47c3 PostgreSQL: Fix listAllLoadableBlocks returning the same block
Suggested change from https://github.com/minetest/minetest/issues/9670#issuecomment-613563738
2020-04-14 20:42:40 +02:00
Hugues Ross
5cf6318117
Refactor texture overrides and add new features (#9600)
* Refactor texture overrides, and add new features:

- Texture overrides can support multiple targets in one line
- Texture override files can have comment lines
- Item images/wield images can be overridden

* Formatting changes

* Address soime feedback

- Pass vectors by const reference
- Log syntax errors as warnings
- Remove 'C' prefix from TextureOverrideSource

* Simplify override target checks with an inline helper function

* make linter happy

* Apply feedback suggestions

Co-Authored-By: rubenwardy <rw@rubenwardy.com>

* Remove remaining != 0 checks

* Update copyright notice

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-04-14 20:41:29 +02:00
Wuzzy
7e21b3cd48
Remove sound menu and show proper msgs if sound is off (#9069) 2020-04-13 20:26:54 +02:00
SmallJoker
27d611fe55
Add default stack size setting (#8873)
New setting "default_stack_max" to alter the default stack sizes of all items when desired.

Co-authored-by: Pascal Abresch <nep@packageloss.eu>
2020-04-13 10:53:10 +02:00
DS
0ac999ded7
Add scroll_container formspec element (redo) (#9101)
New formspec elements:

 - `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]`
 - `scroll_container_end[]`

Other elements can be embedded in this element. Scrollbar must be placed manually.
2020-04-13 10:50:07 +02:00
SmallJoker
6cf15cf872
GUIFormSpecMenu: Add basic element highlighing debug feature (#9423)
Activated using F5
2020-04-12 12:02:32 +02:00
ㄗㄠˋ ㄑㄧˊ
d7e706ac9d
Dockerfile: use alpine to reduce size (#9226)
* Dockerfile: use alpine to reduce size

* Fix the UID & GID + alpine version + rights

* Reduce the junk when we copy, only copy needed files

* Build in the right cmake place & permit customize mtg version

* Latest build fixes

Co-authored-by: Loïc Blot <nerzhul@users.noreply.github.com>
2020-04-12 11:00:56 +02:00
Testman
b55dd5d82f
Update README copyright to current year (#9566) 2020-04-12 01:53:23 +02:00
Wuzzy
a24d3b3600
Play 'player_jump' when player jumps (#9373) 2020-04-12 00:50:40 +01:00
rubenwardy
3833396cfa Fix delayed error message in start game tab 2020-04-12 00:12:18 +01:00
Lars Müller
af2e6a6a10
Improve waypoints and add image variant (#9480) 2020-04-11 22:09:46 +01:00
Hugues Ross
f780bae05c
Formspecs: Add state-selection to style elements (#9378) 2020-04-11 21:39:30 +01:00
sfan5
ba3587e776 Fix broken config check in 659245a 2020-04-11 21:29:57 +02:00
Paul Ouellette
840b17ce63
Update API site build (#9622) 2020-04-11 20:38:39 +02:00
sfan5
40df3931d8
Implement DPI scaling for Windows (#9586) 2020-04-11 20:03:59 +02:00
Loïc Blot
5cc06e4748
Reduce ServerEnvironment propagation (#9642)
ServerEnvironment is a huge class with many accessors. In various places it's not needed

Remove it to reduce the ServerEnvironment view.

Idea here is to reduce size of some of our objects to transport lightweight managers and permit easier testing

Pathfinder is now tied to a generic map, not a ServerMap, it can be
ported to client
2020-04-11 19:59:43 +02:00
Loic Blot
5146086a64 Drop content_sao.{cpp,h}
Move LuaEntitySAO to a new dedicated file
Drop TestSAO (useless object)
Drop the old static startup initialized SAO factory, which was pretty useless.
This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
2020-04-11 16:07:17 +02:00
Loic Blot
894a34aef4 Move PlayerSAO to dedicated files 2020-04-11 16:07:17 +02:00
Loic Blot
c99e8df07f pass clang-format 2020-04-11 16:07:17 +02:00
Loic Blot
2a7267febf Add vscode cmake plugin files to gitignore 2020-04-11 16:07:17 +02:00
Loic Blot
6d43736172 Move serveractiveobject & unitsao
Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h}
Move UnitSAO class to dedicated files
2020-04-11 16:07:17 +02:00
SmallJoker
01b3f26c7b Formspec: No spec ID for static text labels
Fixes #9634
2020-04-11 15:31:02 +02:00
Alex
fbf74dc524
Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639)
Fixes #9637.
2020-04-11 13:45:14 +02:00
sfan5
1292bdbbce Various features and fixes 2020-04-11 13:12:51 +02:00
sfan5
5f3a17eb65 Implement minetest.sound_fade() 2020-04-11 13:12:51 +02:00
sfan5
054c5dfaa3 scriptapi: Sort out ServerEnvironment / Environment distinction properly
The API implementation is shared between CSM and SSM.
Functions should retrieve a plain env when they do not
need any server-specific functions.
2020-04-11 13:12:51 +02:00
sfan5
f105bc8dc2 A few initialization cleanups 2020-04-11 13:12:51 +02:00
Wuzzy
aa3cf400e2
Print error if invalid mapgen alias was detected (#9579) 2020-04-10 20:36:16 +02:00
Loïc Blot
35e778ee9f
Move clientsimpleobject.h to client folder (#9630)
This file is only called from client folder, retrieve its friends :)
2020-04-10 20:10:51 +02:00
Loïc Blot
f648fb76ae
Drop genericobject.{cpp,h} (#9629)
* Drop genericobject.{cpp,h}

This file is not for generic object but for ActiveObject message passing.
Put ownership of the various commands to the right objects and cleanup the related code.

* Protect ServerActiveObject::m_messages_out

* typo fix
2020-04-10 19:49:20 +02:00
Hugo Locurcio
2349d31bae
Install the locale directory in a standard location without subfolder (#9618)
Other established FOSS projects don't seem to be doing this.
2020-04-10 16:08:48 +02:00
Loïc Blot
12275e235a
Automated build changes (#9619)
* Automated build changes
* drop a useless ubuntu non lts version
* update gitlab ci syntax to modern one
* add debian 10 step on the gitlab ci pipeline
* switch docker build to Debian 10
* add .gradle folder to gitignore
2020-04-09 20:46:06 +02:00
TheTermos
3ad5388c6d
Collision various fixes (#9343) 2020-04-08 22:45:05 +02:00
DS
c1742b0901
Allow to select en as language in settings menu (#9604)
fixes #9599
2020-04-08 22:44:52 +02:00
sfan5
d6ad587ab8 Travis: Build clang jobs with LuaJIT enabled for better coverage 2020-04-08 21:21:53 +02:00
sfan5
659245acc7
Work around LuaJIT issues on aarch64 (#9614)
- Move the text segment below the 47-bit limit, needed for script_exception_wrapper which must be lightuserdata
- Replace CUSTOM_RIDX_SCRIPTAPI with full userdata
2020-04-08 20:14:08 +02:00
sfan5
de73f989eb
Overall improvements to log messages (#9598)
Hide some unnecessarily verbose ones behind --trace or disable them entirely.
Remove duplicate ones. Improve their contents in some places.
2020-04-08 20:13:23 +02:00
sfan5
3494475df1
Miscellaneous networking improvements (#9611)
fixes #2862
2020-04-08 20:12:58 +02:00
rubenwardy
143a37e947
Clarify use of minetest.request_insecure_environment() (#9597) 2020-04-06 16:54:27 +02:00
Hugo Locurcio
f45ba78a72
Allow relative directories for screenshot_path, tweak default path (#9122)
This will likely be more intuitive for users and should play better
with sandboxed distributions such as Flatpak.

In addition, the screenshot directory will now be created if it doesn't
exist already.
2020-04-06 16:54:12 +02:00
Danila Shutov
661b4a1837
Add tone mapping for entities (#9521)
fixes #9301
2020-04-06 16:06:40 +02:00
Wren Turkal
f91124a0c0
Add allowed_mapgens option in game.conf. (#9263)
The game.conf has a disallowed_mapgens option. However, some games
require a certain mapgen to be used, like the CTF plugin. This change
adds an option to specify allowed mapgens so that the setting can be
specified in a way that needn't be updated as map generators are added
to Minetest.
2020-04-06 16:06:16 +02:00
Wuzzy
faedde08f9
Some minor Lua API documentation clarifications (#9461)
See #5854
2020-04-06 16:05:27 +02:00
sfan5
528b162d9f Continue with 5.3.0-dev 2020-04-05 18:31:52 +02:00