Vitaliy
75320e7e88
Real global textures ( #6105 )
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* Real global textures
* Add world-aligned textures
* Update minimal to support world-aligned tiles
* Update minimal
2017-10-15 09:34:14 +02:00
Loïc Blot
6f1c907204
Implement mod communication channels ( #6351 )
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Implement network communication for channels
* Implement ModChannel manager server side to route incoming messages from clients to other clients
* Add signal handler switch on client & ModChannelMgr on client to handle channels
* Add Lua API bindings + client packet sending + unittests
* Implement server message sending
* Add callback from received message handler to Lua API using registration method
2017-09-26 00:11:20 +02:00
Rui
c0dac4d928
Remove nodeupdate completely ( #6358 )
2017-09-01 13:40:09 +02:00
Loïc Blot
550c0404a8
Add LuaEntity on_death callback ( #6177 )
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Add LuaEntity on_death callback
This fixes #5474
2017-07-27 11:32:35 +02:00
Paramat
649f641f28
Minimal: Add river water nodes ( #5809 )
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Is a base terrain node needed by any core mapgen with sloping rivers.
2017-05-24 07:43:17 +02:00
sfan5
071e114ffa
Private nodemeta ( #5702 )
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* Private node metadata that isn't sent to the client
2017-05-10 15:29:21 +02:00
Loïc Blot
c1b3ed4180
Player attrs: permits to remove an attribute by setting value to nil ( #5716 )
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* Player attrs: permits to remove an attribute by setting value to nil
When doing player:set_attribute("attr", nil) remove attribute
Also remove a useless check on C++ API part (already done by checkplayer)
Fix #5709
2017-05-07 12:13:15 +02:00
Loïc Blot
113c85a66a
lua: remove core.cause_error call ( #5637 )
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it was used in minimal to trigger core crash, not very useful
2017-04-22 00:34:00 +02:00
red-001
5db41d4d21
Fix not being able to damage players in minimal ( #5266 )
2017-02-18 15:36:29 +01:00
sfan5
7279f0b373
Add particle animation, glow
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This is implemented by reusing and extending the
TileAnimation code for the methods used by particles.
2017-01-18 23:21:01 +01:00
sfan5
a07b032245
Add 2D sheet animation for nodes
2017-01-02 15:28:06 +01:00
Luke Puchner-Hardman
7057c196c4
Added "[sheet" to the texture special commands.
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"[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles
on it and crops to the tile at position X,Y. Basically it works
like "[verticalframe" but in 2D.
For testing, I combined the four default_chest images into one.
2017-01-02 15:28:06 +01:00
Rogier
f4d718c538
Minimal game: Use field 'tiles' instead of 'tile_images'
2016-12-24 00:33:07 +00:00
paramat
8fc8cb819b
Mapgen: Various fixes and improvements
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Lua_api.txt: Document 'minetest.registered_biomes'
Minimal: Remove 'mapgen_air' alias
Cavegen: Add fallback node for 'mapgen_ice'
Dungeongen: Add fallback node for 'mapgen_river_water_source'
Mgv5: Remove unnecessary '#include util/directiontables.h'
Add missing 'this->'s in makeChunk()
Mgv6: Edit empty line formatting
Remove leading spaces in makeChunk()
Add missing spaces after 'for' and 'if'
Mgv7: Edit empty line formatting
2016-01-11 01:32:20 +00:00
paramat
43c804a00b
Minimal: Add mapgen alias for air
2015-12-30 23:56:14 +00:00
Jun Zhang
a78dd7f2b6
Fix spelling of noise_threshold
2015-12-06 11:38:03 +01:00
RealBadAngel
655fc6010f
Fix relief mapping issues
2015-07-16 15:36:48 +02:00
paramat
b411b6f36f
Minimal: Remove recently added unnecessary nodes
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Fix 'is ground content' for some nodes
2015-07-14 03:33:58 +01:00
ShadowNinja
a1a2ac7954
Simpler patch for saplings trying to grow on unknown nodes
2015-06-16 21:07:38 +02:00
est31
c977fbd928
Add list-rings
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Adds list-rings, a method to implement item sending between inventories via shift-click.
Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method.
Also adds them to minimal game, and the standard inventory.
Craft output slots are not supported.
2015-06-16 14:51:26 +02:00
y.st
3b4408aa6c
Don't crash when saplings try to grow on unknown nodes
2015-06-15 17:41:25 +02:00
paramat
0b187ede4b
Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliases
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Treegen: Remove alias checks from jungletree generation for speed
2015-06-12 08:20:19 +01:00
paramat
e481745433
Minimal: Edit mapgen aliases. Use blob ore for clay, update other ores. Update simple biomes. Cleanup code
2015-06-09 00:47:03 +01:00
Kahrl
285655a878
Fix NDT_GLASSLIKE normals
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Remove inventorycube() workaround for default:glass in minimal game
2015-01-31 03:06:34 +10:00
paramat
a77c85fa6d
Remove builtin_biome.lua from builtin and add simple biome minimal
2015-01-11 22:32:48 -05:00
sapier
e09293b483
Add lua exception handling test code
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Catch some error situations when mod used without thinking about it
2014-08-23 20:53:34 +02:00
Kahrl
26f4a5c110
Minimal game: add /dummyball <count> command
2014-08-23 00:52:57 +02:00
Novatux
d879a539cd
Add minetest.swap_node
2013-11-30 18:37:56 +01:00
kwolekr
9a927476ca
Change default value of is_ground_content to true
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Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
2013-11-30 02:37:10 -05:00
Novatux
d11c76b9f2
Fix possible crash with grass ABM.
2013-11-02 16:22:26 +01:00
Novatux
2bf9abade2
Fix grass adding/removing ABM.
2013-11-02 13:49:22 +01:00
Novatux
69a59f1e41
Move the sapling growing and grass adding/removing ABMs to Lua
2013-11-02 10:50:11 +01:00
0gb.us
afb27329fc
Remove mapgen_air alias ( #935 )
2013-10-05 18:42:31 +02:00
Sfan5
df3a5a2abf
Add mapgen_stair_cobble alias to minimal
2013-09-06 21:46:22 +02:00
BlockMen
7b13d119ed
Add support for different drowning damage and allow drowning in other nodetypes
2013-08-06 17:49:39 +02:00
PilzAdam
53066024f6
Add drowning
2013-06-19 15:47:00 +00:00
David Gumberg
26165453d2
Compress textures
2013-06-18 19:48:04 +00:00
sapier
ab43377577
Move scriptapi to separate folder (by sapier)
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On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
ShadowNinja
127c488355
Use the group "soil" for nodes that saplings grow on
2013-05-20 13:43:13 +02:00
kwolekr
8ec3fc35c6
Add Mapgen V7, reorganize biomes
2013-04-07 00:50:21 -04:00
khonkhortisan
1586cdac53
unkn own block -> unkn own node
2013-04-05 15:57:39 +02:00
PilzAdam
5e7e0347cd
Add different place sound for nodes
2013-03-29 20:14:18 +01:00
PilzAdam
650d706d35
Use minetest.register_ore() in minimal
2013-03-24 21:20:41 +01:00
proller
f70378f7f5
Mapgen indev: float islands, larger far biomes
2013-03-24 03:40:15 +04:00
proller
f5ab056b38
Liquid fine tuning
2013-03-14 17:06:25 -04:00
proller
b90e431fc7
new adjustable finite liquid
2013-02-24 18:39:07 +04:00
kwolekr
d5029958b9
Readded and optimized mapgen V6
2013-01-21 21:41:37 +02:00
kwolekr
96898c1794
Add initial Lua biomedef support, fixed biome selection
2013-01-21 21:41:37 +02:00
PilzAdam
fa76057e7f
Add the group attached_node
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Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
2012-12-01 13:32:32 +01:00
Perttu Ahola
5f1d3ad754
Swap out pixel-perfect nyan cat by request of Chris Torres
2012-11-09 20:14:04 +02:00