Perttu Ahola
16ad10e62f
Allow defining player's inventory form in Lua
2012-07-19 14:09:16 +03:00
Kahrl
1575448b1a
Custom boxy nodes (stairs, slabs) and collision changes
2012-06-17 16:34:39 +03:00
Perttu Ahola
9f031a6759
Optimize headers
2012-06-17 04:03:39 +03:00
Perttu Ahola
07ccc15fc2
Allow node cracking animations of any length
2012-06-16 18:02:56 +03:00
Perttu Ahola
fd1135c7af
Node texture animation
2012-06-16 16:47:28 +03:00
Perttu Ahola
6a0388bb4b
Node placement client-side prediction
2012-06-10 12:46:48 +03:00
Perttu Ahola
7ba72f2763
Remove a random old comment and a #define from game.cpp
2012-06-09 13:40:07 +03:00
Perttu Ahola
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Perttu Ahola
a09d86dd3c
Update inventory menu from formspec on-the-fly
2012-06-03 22:31:02 +03:00
Perttu Ahola
1709fd854a
Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point values in formspec
2012-06-03 22:31:02 +03:00
Perttu Ahola
7bf446f671
Reshape inventory menu code
2012-06-03 22:31:02 +03:00
Perttu Ahola
d7447cdf9e
Implement sign using form field protocol
2012-06-03 22:31:01 +03:00
darkrose
c4315a7afa
Strip unneeded variables from NodeMetadata
2012-06-03 22:31:00 +03:00
Kahrl
704782c95b
WIP node metadata, node timers
2012-06-03 22:31:00 +03:00
Perttu Ahola
6a57eabb14
Handle failing openal init properly, add enable_sound and sound_volume settings
2012-04-06 15:30:36 +03:00
Perttu Ahola
22a5a1fa43
Show reported map seed on debug info (F5)
2012-04-04 22:43:54 +03:00
Perttu Ahola
a869d23451
Fix sound direction and add experimental:soundblock alias sb in minimal for testing
2012-04-04 13:32:08 +03:00
Perttu Ahola
52122c342d
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
2012-03-31 16:25:02 +03:00
Perttu Ahola
4fb6c07535
Change postfixes from N.ogg to .N.ogg in user/testsounds/ loader
2012-03-25 18:51:05 +03:00
Perttu Ahola
f01c988094
Some serialization version stuff
2012-03-25 18:45:27 +03:00
Perttu Ahola
db0928add3
Sound loading from memory (by using a quick hack)
2012-03-25 15:52:43 +03:00
Perttu Ahola
1cac1de3b2
Almost support loading sounds from server
2012-03-25 14:48:22 +03:00
Perttu Ahola
f801e16b78
Texture cache -> Media cache WIP
2012-03-25 11:51:33 +03:00
Perttu Ahola
06e93f8d95
Add sound.dig
2012-03-24 11:10:28 +02:00
Perttu Ahola
93219e3b9d
Add sounds, tune things
2012-03-24 04:24:26 +02:00
Perttu Ahola
77120a021d
Digging and placing sounds
2012-03-24 04:24:26 +02:00
Perttu Ahola
6c14025b2d
Add event manager and use it to trigger sounds
2012-03-24 04:24:26 +02:00
Perttu Ahola
8c2f3bb378
c55sound continued
2012-03-24 04:24:25 +02:00
Perttu Ahola
c301e3c82a
celeron55's sound system initial framework
2012-03-24 04:24:23 +02:00
Perttu Ahola
c3f2b24a9a
Remove useless clearing of the Z buffer
2012-03-22 22:15:38 +02:00
Perttu Ahola
ef0ec31554
Goddamn MSVC pow overload ambiguities
2012-03-21 22:11:15 +02:00
Perttu Ahola
194258b479
Add different automatic profiler graph drawing style for relative-ish plots
2012-03-21 15:06:45 +02:00
Perttu Ahola
fa416e7116
Add more graph colors, add mainloop_dtime graph, make statustext fade away faster
2012-03-21 15:06:44 +02:00
Perttu Ahola
71b2e0e002
Modify and clean main loop to allow measuring the proper times
2012-03-21 15:06:44 +02:00
Perttu Ahola
7d1ac4d1f6
Profiler graph
2012-03-21 15:06:41 +02:00
Perttu Ahola
2e90ed07ac
Dynamic sky, fog and cloud colors; sun and moon
2012-03-18 13:42:18 +02:00
Perttu Ahola
58bed83d03
Move ClientMap to clientmap.{h,cpp}
2012-03-16 00:25:18 +02:00
Perttu Ahola
54917e3062
Add Client::getEnv() and remove some unnecessary wrappers
2012-03-15 23:54:10 +02:00
Kahrl
807a0d313b
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
2012-03-15 21:45:44 +02:00
Perttu Ahola
4aa0f040fb
Fix initial moving of mouse above the "exit to menu" button in singleplayer mode
2012-03-15 16:20:21 +02:00
Perttu Ahola
6298878bfa
Add "simple singleplayer mode"; Fix a number of GUI things
2012-03-15 15:20:20 +02:00
Perttu Ahola
2c9bb06516
Make finish quicktune and leave it unused (as intended)
2012-03-12 21:27:29 +02:00
Perttu Ahola
7f7fb9750d
command-line/world game selection
2012-03-11 14:54:23 +02:00
Perttu Ahola
af33b3b338
Limit crack update speed
2012-03-11 12:28:41 +02:00
Perttu Ahola
a87d19cd7e
When mouse button is held down in air, show continuous animation
2012-03-11 12:22:37 +02:00
Perttu Ahola
8b6cce18cb
Improve command-line parameters
2012-03-11 12:06:59 +02:00
Perttu Ahola
2de8f915f8
Tune "Connecting to server" and "Waiting content" screens
2012-03-10 23:28:51 +02:00
Kahrl
967f25461b
Chat console, including a number of rebases and modifications.
...
Defaults modified from original: alpha=200, key=F10
2012-03-10 20:11:10 +02:00
Perttu Ahola
0053651814
Starting the game in the pause menu is lame, don't do it\!
2012-03-10 18:21:15 +02:00
Perttu Ahola
c89d1cf072
Initial directory structure rework
2012-03-10 17:10:10 +02:00
Perttu Ahola
989aba1966
Fix and tune things, add tool "recharge" animation, add dummyball
2012-03-10 11:28:14 +02:00
Perttu Ahola
8c01ad8a9d
ClientActiveObject::debugInfoText()
2012-03-10 11:28:13 +02:00
Perttu Ahola
501b8fe743
Damage groups WIP
2012-03-10 11:28:13 +02:00
Perttu Ahola
910186905f
Don't draw cracks when digging is impossible
2012-03-10 11:28:13 +02:00
Perttu Ahola
562ac3bce9
Digging time groups WIP
2012-03-10 11:28:12 +02:00
Perttu Ahola
993821a924
Tune brightness stuff and fog color
2012-02-06 17:40:48 +02:00
Perttu Ahola
94b25685c5
Fix calculating if block is in viewing range; fix fog and default minimum accordingly
2012-02-06 17:27:54 +02:00
Kahrl
b85b4ede82
Page up/down: don't display the old value, it was a little confusing
2012-02-01 02:37:01 +01:00
Kahrl
2cb96d9d68
Page up and down change the minimum viewing range
2012-02-01 02:24:55 +01:00
Kahrl
78bf92175a
Show the top line too when only chat, but not HUD is shown
2012-02-01 01:36:59 +01:00
Kahrl
0c3d39357b
F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler pages
2012-02-01 00:56:30 +01:00
Kahrl
1efdc36b22
Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
2012-01-22 17:31:12 +02:00
Kahrl
157a4cf18c
Node placement / mineral / serialization / iron freq / node_dig callback
...
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Perttu Ahola
cd0019acd2
Fix server sending stuff before textures have been sent
2012-01-02 17:44:00 +02:00
Perttu Ahola
69579306dd
Extend load screen maximum time
2011-12-11 16:52:19 +02:00
Perttu Ahola
d06d7cb9a4
Show infotext for unknown nodes
2011-12-03 13:51:16 +02:00
Kahrl
d6b30dd3a5
CraftItem rework and Lua interface
2011-11-29 19:13:58 +02:00
Perttu Ahola
ab3911ba9e
Print errors from local log to chat
2011-11-29 19:13:56 +02:00
Kahrl
f42c57d9a8
Add IDropAction and related stuff
2011-11-29 19:13:54 +02:00
Perttu Ahola
cebc8c78a4
Make object hit delay smaller for fun; actually it should be roughly zero and hit damage should be calculated from the amount of time since last punch, limited to a maximum value
2011-11-29 19:13:50 +02:00
Perttu Ahola
94feb62b08
When digging a node, don't switch to punching an object without raising button
2011-11-29 19:13:50 +02:00
Perttu Ahola
81f1cc662f
Remove #include <content_mapnode.h> from game.cpp
2011-11-29 19:13:46 +02:00
Perttu Ahola
7696a38543
Improve loading screen and protocol
2011-11-29 19:13:45 +02:00
Perttu Ahola
9fc78cbece
Fix flowing water being always opaque
2011-11-29 19:13:45 +02:00
Perttu Ahola
eed727c61b
Completely generalized mesh generation; ContentFeatures serialization
2011-11-29 19:13:44 +02:00
Perttu Ahola
cf6e22e9a6
Better node texture generation
2011-11-29 19:13:43 +02:00
Perttu Ahola
01ae0daea5
Properly update textures in node definitions
2011-11-29 19:13:43 +02:00
Perttu Ahola
e71744b918
Modify mod and texture directory hierarchies
2011-11-29 19:13:43 +02:00
Perttu Ahola
9e1c4533b8
Move tool definitions to script
2011-11-29 19:13:43 +02:00
Perttu Ahola
4b8e4dae58
Tool definition transfer to client
2011-11-29 19:13:42 +02:00
Perttu Ahola
e9620d9c8c
Make fence post selection box smaller and create code to allow node placement to the side of a static box
2011-11-29 19:13:42 +02:00
Perttu Ahola
c6fd2986d4
GameDef compiles
2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
Perttu Ahola
3b77a63d5d
Allocate MapBlock::m_node_metadata on heap to allow less header bloat
2011-11-29 19:13:41 +02:00
Perttu Ahola
64fa59e24f
Generic NodeMetadata text input
2011-11-29 19:13:41 +02:00
Perttu Ahola
79c9f14aec
Generalize selection boxes
2011-11-29 19:13:41 +02:00
Perttu Ahola
64996422c0
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
2011-11-29 19:13:40 +02:00
Perttu Ahola
1726b82a16
occlusion culling fix, a little reshaping of map rendering for more useful profiler output and dynamic profiler text size
2011-11-02 18:13:56 +02:00
Perttu Ahola
9b907dd65a
Try to tune fog to work well on high-end machines also
2011-10-18 21:08:31 +03:00
Perttu Ahola
4e1055543c
Tune map rendering and related diagnostics
2011-10-18 19:18:01 +03:00
Perttu Ahola
eae2d35ca5
Fix client profiler print interval
2011-10-18 10:36:52 +03:00
Perttu Ahola
64c4d00693
F2 toggles profiler display in client
2011-10-17 20:40:55 +03:00
Perttu Ahola
558a133044
Display RTT (round trip time, ping) on client status text
2011-10-17 17:18:50 +03:00
Perttu Ahola
5037efdea9
Add some rendering statistics to profiler
2011-10-17 17:06:28 +03:00
Perttu Ahola
2419d0029a
Some more profiler stuff to get the hang on what really uses CPU
2011-10-16 22:39:35 +03:00
Perttu Ahola
b8f2dcea4d
Improve debug profiler usage for investigating CPU usage of server
2011-10-16 21:16:44 +03:00
Perttu Ahola
67a6bc4ab5
Fix map delete on windows (concatenate paths correctly with / or \ depending on OS)
2011-10-16 16:16:47 +03:00
Perttu Ahola
b65a5aceb0
Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.
2011-10-16 14:57:53 +03:00
Perttu Ahola
74febd5c31
Handle death and respawn better
2011-10-15 14:46:59 +03:00